After an ocelot of speculation, Warner Bros. Interactive Entertainment has confirmed the existence of Nightwing in Batman: Arkham City — the upcoming sequel to Arkham Asylum — in the announcement of the Nightwing Bundle Pack.
The character will release with moves and gadgets unique to him, as well as the “Wayne Manor” and “Main Hall” challenge missions. The Nightwing Bundle Pack will run for 560 Microsoft points/$6.99 on Xbox Live and PlayStation Network on November 1st.
Microsoft have unveiled the brand new dashboard experience, incorporating the Kinect into the dashboard. The device can be used to control entire dashboard using voice commands, motion — accessing games and music with the simplest of commands.
In addition, new content will be added t0 the dashboard, including support for YouTube and Bing, both of which allow search via voice commands. The dashboard update is scheduled to launch this fall.
Microsoft, the industries leading software manufacture, have announced a spring software upgrade allowing for the use of Kinect, the control-free motion device, to navigate application menus.
Ron Forbes, who works for the companies entertainment division, demoed the motion controlled versions of the applications, including Netflix, Hulu Plus and Zune Marketplace. “There you have it — all of your entertainment. Movies, Music, TV, and Sports. It’s all happening right now,” added Forbes. The navigation will include both motion and vocal control.
Microsoft rocked the internet with the announcement of Netflix streaming into their console. That said, according to “a very reliable source“, Microsoft plans to do this again with the announced of Hulu streaming onto their console.
Requiring a separate subscription fee — much like Netflix — the subscription service allows users the able to watch their favorite television shows whenever they want via their console. However, instead of opting it on a monitor, they can watch it on their television sets.
The subscription service is said to require Microsoft points, instead of an separate online account. Expect more information during Microsoft’s press conference at E3.
It’s apparent that Battlefield 1943 is one of the best downloadable titles this generation, and to prove this fact even more relevant, DICE has revealed that Battlefield 1943 has sold, and/or has been downloaded, over 1 Million times via Xbox Live; making Battlefield the fastest title to reach 1M units sold on the service.
“The reception of Battlefield 1943 continues to amaze us, even months after the game was released,” says Gordon Van Dyke, Producer on Battlefield 1943. “Being the fastest game to reach this milestone is an incredible achievement. The game has set a new standard for what can be done in the downloadable games category. It’s fantastic to see how gamers have recognized the value that the game delivers for just $15. It is another great entry point into the Battlefield franchise.”
Originally released in July 2009, Battlefield 1943 has won over 4 game critic awards and is the most popular download-only multiplayer action game. It’s current available on Xbox LIVE Arcade for 1200 MS Points or on PlayStation Network for $15. The game will soon also be available for PC.
Electronic Arts have proven themselves as serious investors in digital distribution. That said, in continuation of their digital business approach, Michael Pachter, Wedbush industry analyst, revealed, at an investor event, Electronic Arts’ plans for a “premium downloadable content” — other-wise known as a paid downloadable content (PDLC) — approach.
According to Pachter, the PDLC “would be sold for $10 or $15 through Xbox Live and PlayStation Network, and would essentially be a very long game demo.” Electronic Arts vice president Jeff Brown later added that they’re “working on a number of projects for delivering premium content to consumers before, during, and after the launch of a packaged-goods version of the game”.
“A full-blown packaged game would follow shortly after the release of the PDLC, bearing a full retail price,” Pachter said. “Mr. Earl believes that the release of the PDLC first limits the risk of completing and marketing the full packaged version, and serves as a low-cost marketing tool.” The company also added that this business opposition will not replace the “traditionally free game demos.”
One the most important selling points of the PlayStation 3 is its no additional charge for online play feature. However, reports have been surfacing about a two-layered subscription model for the PlayStation Network – much like the levels of Xbox Live, but fundamentally different.
During a presentation, emphasizing Sony’s plans to make its video game business profitable, Sony Computer Entertainment CEO Kaz Hirai confirmed the company’s plans for a “premium level” of subscription for PSN. “We will be building upon our current free [PSN] service offering with premium content and services to start the subscription model,” Hirai told the attendees.
As reassurance against PlayStation 3 owners pay-to-play fears, Hirai reassured owners that the current level of service will remain free of charge.
“SCE will further increase sales by offering users new entertainment through the combination of hardware, software, peripheral, and PlayStation Network,” Hirai said in a statement given to CVG. “Especially in the online area, we are studying the possibility of introducing a subscription model, offering premium content and services, in addition to the current free services.
Modern Warfare 2 has surpassed sales expectations, selling an estimated 4.7 million units within the first 24 hours; that’s an estimated $310 million in profit within 24 hours. As it turns out, people have been rushing onto Xbox Live to play Modern Warfare 2, respectively, with their friends; pushing the amount of online users to “record breaking heights”.
In a post on his Twitter account, Xbox Live’s Larry “Major Nelson” Hryb said that, “Over TWO MILLION people [were] connected to the [online] service at once”, something that has never been done before on any online platform; setting a new record for most concurrent users for the service.