<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Wrestling</title> <atom:link href="http://www.gamercenteronline.net/tag/wrestling/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>WWE Smackdown vs. Raw 2010 Review &#8220;It&#8217;s Your World Now&#8221;</title><link>http://www.gamercenteronline.net/2009/11/07/wwe-smackdown-vs-raw-2010-review-its-your-world-now/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wwe-smackdown-vs-raw-2010-review-its-your-world-now</link> <comments>http://www.gamercenteronline.net/2009/11/07/wwe-smackdown-vs-raw-2010-review-its-your-world-now/#comments</comments> <pubDate>Sat, 07 Nov 2009 11:57:28 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Sports]]></category> <category><![CDATA[Television]]></category> <category><![CDATA[THQ]]></category> <category><![CDATA[World Wrestling Entertainment]]></category> <category><![CDATA[Wrestling]]></category> <category><![CDATA[WWE SmackDown vs. Raw]]></category> <category><![CDATA[WWE SmackDown vs. Raw 2009]]></category> <category><![CDATA[WWE Smackdown vs. Raw 2010]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12170</guid> <description><![CDATA[Playing any wrestling game for a standard amount time feels like a chore; feeling like an eternity, when its only been a couple of hours. But, shockingly enough, I never felt that way when playing through WWE Smackdown vs. Raw 2010. I actually really, really enjoyed it. You see, year after year, THQ updates the [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F11%2F07%2Fwwe-smackdown-vs-raw-2010-review-its-your-world-now%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F11%2F07%2Fwwe-smackdown-vs-raw-2010-review-its-your-world-now%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="WWE Smackdown vs. Raw 2010 Review Its Your World Now" alt=" WWE Smackdown vs. Raw 2010 Review Its Your World Now" /><br /> </a></div><p>Playing any <a href="http://www.gamercenteronline.net/tag/wrestling/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wrestling">wrestling</a> game for a standard amount time feels like a chore; feeling like an eternity, when its only been a couple of hours. But, shockingly enough, I never felt that way when playing through <em><a href="http://www.gamercenteronline.net/tag/wwe-smackdown-vs-raw/" class="st_tag internal_tag" rel="tag" title="Posts tagged with WWE SmackDown vs. Raw">WWE Smackdown vs. Raw</a> 2010</em>. I actually really, really enjoyed it. You see, year after year, <a href="http://www.gamercenteronline.net/tag/thq/" class="st_tag internal_tag" rel="tag" title="Posts tagged with THQ">THQ</a> updates the series in a small fashion; adding new modes, or couple a of extra moves. However, never has the series felt this new.</p><p>This year&#8217;s <em>SvR</em> feels like a total overhaul, meaning that THQ and Yuke&#8217;s made improvements on everything. The most noted addition, the game&#8217;s Story Designer mode. In Story Designer mode, the player is given the creative freedom to create, or recreate any wresting <a href="http://www.gamercenteronline.net/tag/television/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Television">television</a> event/show they want. However, there isn&#8217;t any dialog for this mode. Instead, you&#8217;ll use text and animations to tell your story. The good news is, your story can be as long, or as short as you want it to be.</p><p>However, there&#8217;s one major limitation. Being only a limited amount animations, your story has to fit within the given animations, which is something that gets in that way of &#8220;true&#8221; story customization. Luckily, with the given animations, you can still create a large amount of creative stories. But, if you can&#8217;t seem to create the &#8220;prefect&#8221; story, the convenient &#8220;Road to Wrestlemania&#8221; mode returns from last year.</p><p style="text-align: center;"><img class="aligncenter" src="http://images.g4tv.com/ImageDb3/169392_S/SmackDown-vs-RAW-2010.jpg" alt="SmackDown vs RAW 2010 WWE Smackdown vs. Raw 2010 Review Its Your World Now" width="750" height="380" title="WWE Smackdown vs. Raw 2010 Review Its Your World Now" /></p><p>This year&#8217;s Road to Wrestlemania follows six well known WWE Superstars in their quest to became &#8220;imprinted into the WWE Hall of Fame&#8221;. These Road to Wrestlemania stories play out well, for the most part. However, these stories aren&#8217;t complex, they mainly hold back until the big show down at Wrestlemania. This is the main problem with the Road to Wrestlemania mode because, at some points, the events feel boring and slow; giving them an unbalanced feeling. But, overall this years Road to Wrestlemania is very good.</p><p>They&#8217;ve also the revamped Ceate-A-Superstar mode. In <em>SvR 2010</em>, the game finally receives 3D clothing, meaning that everything actually fits; there&#8217;s no more hovering clothing. Along with that, there&#8217;s also the all new point system, adding more options in key areas via a point bar. However, because of the point bar. It feels like the developers took a huge step backwards because the taxing on the points feels unfair; Yuke&#8217;s put a large amount of points on the most used accessories. But, where it really matters is character customization and, BOY!, is it good.</p><p>They&#8217;ve also added a Paint Tool; in association with the revamped Ceate-A-Superstar mode. With the Paint Tool, players can create, or recreate any logo or design they want. However, there&#8217;s a huge downside. You&#8217;ll need to be very skilled using the controller if you what to draw a logo free hand because it&#8217;s difficult to write anything; making a name like Adventure Dave look like &#8220;Advtue Daue&#8221;, or something like that. Personally, I don&#8217;t know why Yuke&#8217;s didn&#8217;t incorporate some kind of drawing aid. However, overall, Yuke&#8217;s has done a great job with the Paint Tool, and we can&#8217;t wait to see what they do next year.</p><p><strong><em>Closing Statement:</em></strong></p><p>Although I haven&#8217;t touch on gameplay, it&#8217;s obvious for me to state that not much has changed from the previous wresting titles; there&#8217;s a new grappling position, an expanded move gallery, and a one button counter system. However, I believe that presentation is <em>SvR 2010</em> strongest quality; everything has been reinforced from past <em>Smackdown vs. Raw</em> titles. Don&#8217;t get me wrong, <em><a href="http://www.gamercenteronline.net/tag/wwe-smackdown-vs-raw-2010/" class="st_tag internal_tag" rel="tag" title="Posts tagged with WWE Smackdown vs. Raw 2010">WWE Smackdown vs. Raw 2010</a></em> has its many downsides, like poor hit detection, and in-game HUD glitches. But, it goes without saying that this years <em>Smackdown vs Raw</em> is very impressive; even going as far as to say that this is the best in the series.</p><blockquote><p>Final Score: 8.9</p></blockquote><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=da04d8cf-a3fc-41e0-90f8-e5d8e1761ea4" alt=" WWE Smackdown vs. Raw 2010 Review Its Your World Now"  title="WWE Smackdown vs. Raw 2010 Review Its Your World Now" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/11/07/wwe-smackdown-vs-raw-2010-review-its-your-world-now/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/11/07/wwe-smackdown-vs-raw-2010-review-its-your-world-now/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>TNA Impact Character Comes To Life</title><link>http://www.gamercenteronline.net/2009/01/02/tna-impact-character-comes-to-life/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tna-impact-character-comes-to-life</link> <comments>http://www.gamercenteronline.net/2009/01/02/tna-impact-character-comes-to-life/#comments</comments> <pubDate>Sat, 03 Jan 2009 00:56:13 +0000</pubDate> <dc:creator>Andrew</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Final Resolution]]></category> <category><![CDATA[Midway Games]]></category> <category><![CDATA[Sports]]></category> <category><![CDATA[Suicide]]></category> <category><![CDATA[TNA Impact]]></category> <category><![CDATA[Total Nonstop Action Wrestling]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Wrestling]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=4778</guid> <description><![CDATA[Face it, TNA Impact wasn&#8217;t the best wrestling video game ever made, but one of the most fascinating aspects of the game was its use of story-mode character, Suicide. Created specifically for the game, Total Nonstop Action (TNA) Wrestling has been teasing Suicide&#8217;s debut for months on its weekly television show. When at &#8220;Final Resolution&#8221;, [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F02%2Ftna-impact-character-comes-to-life%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F02%2Ftna-impact-character-comes-to-life%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="TNA Impact Character Comes To Life" alt=" TNA Impact Character Comes To Life" /><br /> </a></div><p><img class="alignleft" src="http://farm4.static.flickr.com/3083/3160845543_cc65f4e8e3_o.jpg" alt="3160845543 cc65f4e8e3 o TNA Impact Character Comes To Life" width="200" height="400" title="TNA Impact Character Comes To Life" />Face it, <a href="http://www.gamercenteronline.net/tag/tna-impact/" class="st_tag internal_tag" rel="tag" title="Posts tagged with TNA Impact">TNA Impact</a> wasn&#8217;t the best <a href="http://www.gamercenteronline.net/tag/wrestling/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wrestling">wrestling</a> <a href="http://www.gamercenteronline.net/tag/video-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Video game">video game</a> ever made, but one of the most fascinating aspects of the game was its use of story-mode character, <a href="http://www.gamercenteronline.net/tag/suicide/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Suicide">Suicide</a>. Created specifically for the game, Total Nonstop Action (TNA) Wrestling has been teasing <a href="http://www.gamercenteronline.net/tag/suicide/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Suicide">Suicide</a>&#8217;s debut for months on its weekly <a href="http://www.gamercenteronline.net/tag/television/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Television">television</a> show.</p><p>When at &#8220;<a href="http://www.gamercenteronline.net/tag/final-resolution/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Final Resolution">Final Resolution</a>&#8221;, a pay-per-view event, Suicide made his in-ring debut and has been hunting the TNA Impact Zone ever since. On last night&#8217;s episode of TNA Impact, Suicide rappelled to the ring, disrupted a women&#8217;s match, and magically disappeared.</p><p>&#8220;Art often imitates life in the wrestling and video game world, but with the help of Midway&#8217;s TNA iMPACT!, TNA Wrestling has reversed that trend by bringing a video-game character to real-life. Based on the main storyline character in the hit TNA iMPACT! video game, Suicide will enter TNA with one thing on his mind: revenge.&#8221;</p><p><code><object width="480" height="418" data="http://www.g4tv.com/lv3/35684" type="application/x-shockwave-flash"><param name="id" value="VideoPlayer" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.g4tv.com/lv3/35684" /><param name="name" value="VideoPlayer" /><param name="allowfullscreen" value="true" /></object></code></p><p>[<a href="http://www.g4tv.com/thefeed/blog/post/691881/TNA_Impacts_Suicide_A_MadeForGame_Character_Comes_To_Life.html">'TNA Impact's' Suicide, A Made-For-Game Character, Comes To Life </a>via G4]</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=f54f53c3-89e6-4b4f-84c8-52bc6bf98b0e" alt=" TNA Impact Character Comes To Life"  title="TNA Impact Character Comes To Life" /></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/01/02/tna-impact-character-comes-to-life/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/01/02/tna-impact-character-comes-to-life/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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