Tag Archives: Warner Bros. Interactive Entertainment

Batman: Arkham Origins coming this fall, being develop at WB Montreal


Warner Bros. have announced the next title in the Batman: Arkham franchise Batman: Arkham Origins, a prequel in development at Warner Bros. Games Montreal.

According to Game Informer, the developer has been given full access to Rocksteady’s custom modified Unreal Engine to capture the look and feel of the Arkham-universe.

As the title suggests, Arkham Origins follows a younger, less experienced Batman has he encounters a army of villains for the very first time — as eight assassins are sent to Gotham to kill the Dark Knight on Christmas Eve. The developers want to show Gotham as not just as a wasteland populated by murderers, but as a living, breathing city.

Batman: Arkham Origins releases October 25, 2013 on Wii U, Playstation 3, Xbox 360, and PC along side Batman: Arkham Origins Blackgate on the 3DS and Vita. Blackgate will be a completely separate experience that takes place after the events of Arkham Origins.

The Witcher 2: Assassins of Kings – Enhanced Edition Review “Justice fit for a King”

Legendary monster slayer Geralt of Rivia, one of the few remaining witchers, seeks to clear his name after being blamed for the murder of King Foltest of Temeria. But, somehow, Geralt becomes emerged in a political world filled with corruption and greed. This is the story behind The Witcher 2: Assassins of Kings – Enhanced Edition, an adventure which draws players into its dark fantasy world, and forces them to make difficult and laboring choices.

Though not as breathtaking as the PC version, the Enhanced Edition doesn’t mirror the resolution of it computer counterpart, as the shadows are less impressive and there’s a large amount of visible pop-in. However, the overall experience remains unchanged, and the game is still beautiful besides the notable limitations of the consoles.

Each of these elements are a testament to the world of The Witcher, a world alive and buzzing with activity. However, all that glitters is not gold, as the game features an extremely dark and adult overtone, as even elements the mortal condition are presents, including sex and love. This all tangled in a politically dominating plot, which involves so many individual characters that confusion is only natural. However, Geralt is here to ground everything.

Because there’s so much happening story wise, characters and certain events could get lost in translation. But, one thing is clear, Geralt is going to do whatever it takes to clear his name, and bring justice to the murderer of King Foltest. However, that’s not all, Geralt will also meet a number of interesting characters along his journey, including a foul-mouthed dwarf named Zoltan and a misguided poet named Dandelion. These characters round out an interesting supporting class, each with their own unique personality.

Personality just happens to be an interesting platform throughout The Witcher, as the second act tells a completely different tale depending on choices made beforehand. Basically, every playthrough crafts its own individual outcomes, even going as far as changing the characters you’ll interact with, the enemy types you’ll face and the conversations throughout the game. These type of choices also play into combat, as Geralt can only use one of two swords, a silver and a steel sword depending on rather he’s facing monsters or humans.

In combat, switching between weapons and magic spells, called signs, and even drinking potions, determine the challenges of the battle ahead. However, there are times when the controls are unresponsive mid-combat leading to some untimely deaths. But, that is beside the point. It’s these three elements, weapons, spells and potions, which craft a unique and rhythmic combat system.

Closing Statement:

In hindsight, the Enhanced Edition is an excellent port of an already amazing game. However, the game didn’t make it to the consoles unharmed — because of the compromises that had to be made. But, the overall experience remains unchanged; it’s still a breathtaking experience. More importantly, every decision feels rooted into the experience because everything must be taken to with a microscope. Not only that, the game features an extremely rich amount of detail. Overall the game shouldn’t be missed.

Final Score: 8.7

Mortal Kombat Brutalizing Vita This Spring

Warner Bros. Interactive Entertainment have announced Mortal Kombat for the PlayStation Vita, expected later this spring.

In development at NetherRealm Studios, Mortal Kombat has been purposefully designed for the portable gaming experience, and it includes “brand new gameplay features and content developed exclusively” for the handheld.

“The NetherRealm team is committed to making sure that we follow up the success of 2011’s Mortal Kombat with an equally compelling experience on the PlayStation Vita,” said creative director Ed Boon. However, no other details where made available about the project.

Arkham City Online Pass Unlocks Catwoman Content

The online pass system seems to be everywhere, even in single-player games. According to Eurogamer, Warner Bros. Interactive have confirmed that an online pass will be needed to access the Catwomen content on the Batman: Arkham City disc.

“Further to your story, players who purchase previously owned copies of Batman: Arkham City can access the playable Catwoman content for £7.99/ 800 Microsoft Points,” said a Warner Bros representative. “Playing as Catwoman is not required to complete the game.”

However, without the code, Catwoman still appears in the game as part of the story, but her playable missions remain locked. In addition, it also unlocks Catwoman as a playable character in the challenge missions.

Nightwing Comes To Batman: Arkham City

After an ocelot of speculation, Warner Bros. Interactive Entertainment has confirmed the existence of Nightwing in Batman: Arkham City — the upcoming sequel to Arkham Asylum — in the announcement of the Nightwing Bundle Pack.

The character will release with moves and gadgets unique to him, as well as the “Wayne Manor” and “Main Hall” challenge missions. The Nightwing Bundle Pack will run for 560 Microsoft points/$6.99 on Xbox Live and PlayStation Network on November 1st.

Robin Playable in Batman: Arkham City

Warner Bros. Interactive today confirmed that Robin will be a playable character in Arkham City’s “new and improved” challenge mode — he’ll only be available in the Tim Drake Robin expansion pack available exclusively via pre-order from Best Buy.

Robin will come complete with his own unique gadgets and special moves, and will be playable in all challenge maps in the game, as well as two additional challenge maps that are included with the pack – Black Mask Hideout and Freight Train Escape. The pack will also contain a bonus Red Robin character skin.

Batman: Arkham Asylum “PhysX” Trailer


Prepare to take an explosive look at the NVIDIA PhysX technology behind Eidos Inc. and Warner Bros. Interactive Entertainment’s critically acclaimed action-adventure video game Batman: Arkham Asylum. Journey deep within the walls of Arkham Asylum and enjoy the hyper-realistic physical and environmental real-time gaming effects in the new “PhysX Trailer” as Batman battles against some of Gotham’s most notorious enemies.

Batman: Arkham Asylum “History of Arkham Asylum” Trailer


Amadeus Arkham, celebrated doctor or demented murderer? You be the judge! With a new video vignette, Eidos Inc. and Warner Bros. Interactive Entertainment today reveal the “History of Arkham Asylum” as featured in the upcoming Batman: Arkham Asylum videogame, coming out August 2, 2009 for the Xbox 360, PlayStation 3 and PC.

Batman: Arkham Asylum “Inside The Asylum” – Part 1

batman2Take an in-depth look into Gotham’s home for the criminally insane!

With the new Inside The Asylum behind the scenes video, Eidos Inc. and Warner Bros. Interactive Entertainment go deep within the walls of Arkham Asylum to showcase Batman’s most notorious enemies as well as the creators of the Batman: Arkham Asylum videogame.

The all new video features insightful interviews with Game Director Sefton Hill and Lead Narrative Designer Paul Crocker from Rocksteady Studios as well as famed Batman: The Animated Series and Batman: Arkham Asylum writer, Paul Dini.