<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Visceral Games</title> <atom:link href="http://www.gamercenteronline.net/tag/visceral-games/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>PAX East 10: Dead Space 2&#8242;s Limb Dismemberment System</title><link>http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-2s-limb-dismemberment-system/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pax-east-10-dead-space-2s-limb-dismemberment-system</link> <comments>http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-2s-limb-dismemberment-system/#comments</comments> <pubDate>Sun, 28 Mar 2010 02:04:25 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Dead Space 2]]></category> <category><![CDATA[Steve Papoutsis]]></category> <category><![CDATA[Visceral Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=13585</guid> <description><![CDATA[There&#8217;s alot about the original Dead Space that captivated us, one of those increments were its strategic limb dismemberment system. In a brief conversation with Kotaku, exclusive producer Steve Papoutsis talked briefly about the sequel&#8217;s strategic limb dismemberment system &#8212; even though the developer is very &#8220;hush-hush&#8221; about the sequel. Papoutsis said that, while the [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F03%2F27%2Fpax-east-10-dead-space-2s-limb-dismemberment-system%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F03%2F27%2Fpax-east-10-dead-space-2s-limb-dismemberment-system%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="PAX East 10: Dead Space 2s Limb Dismemberment System" alt=" PAX East 10: Dead Space 2s Limb Dismemberment System" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2010/02/deadspace202.jpg?cda6c1"><img class="aligncenter size-full wp-image-13272" title="deadspace202" src="http://www.gamercenteronline.net/wp-content/uploads/2010/02/deadspace202.jpg?cda6c1" alt="deadspace202 PAX East 10: Dead Space 2s Limb Dismemberment System" width="750" height="445" /></a></p><p>There&#8217;s alot about the original <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> that captivated us, one of those increments were its strategic limb dismemberment system. In a brief conversation with <a href="http://kotaku.com/5503601/dead-space-2-more-fun-with-severed-limbs">Kotaku</a>, exclusive producer <a href="http://www.gamercenteronline.net/tag/steve-papoutsis/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Steve Papoutsis">Steve Papoutsis</a> talked briefly about the <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>&#8217;s strategic limb dismemberment system &#8212; even though the developer is very &#8220;hush-hush&#8221; about the <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>.</p><p>Papoutsis said that, while the strategic dismemberment system is still in place, you&#8217;ll be able to do more with the limbs once you cut them off. &#8220;Imagine if you will,&#8221; Steve proposes. &#8220;Slice off limb, slasher blade, TK (telekinesis) the slasher blade, shoot slasher blade at the enemy, nail enemy to the wall.&#8221;</p><p>&#8220;That way if you run out of ammo, you can just go for some limbs,&#8221; he continued. This is excellent news, seeing that, in the original, running short on ammo was a prevalent problem &#8212; in other words, the developer is looking to do &#8220;much&#8221; more with the dismemberment system this time around, and that&#8217;s great news.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-2s-limb-dismemberment-system/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-2s-limb-dismemberment-system/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dead Space Sequel Has Modern Warfare Action</title><link>http://www.gamercenteronline.net/2010/02/07/dead-space-sequel-has-modern-warfare-action/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-sequel-has-modern-warfare-action</link> <comments>http://www.gamercenteronline.net/2010/02/07/dead-space-sequel-has-modern-warfare-action/#comments</comments> <pubDate>Mon, 08 Feb 2010 01:52:06 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Add new tag]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Dead Space 2]]></category> <category><![CDATA[Visceral Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=13268</guid> <description><![CDATA[Though there are mixed feelings, Modern Warfare is known to deliver an action-packed experience; in other words, they&#8217;ve set a new kind of standard in action delivery. When being interviewed by IGN, senior vice president and head of Visceral Games, Nick Earl offered some details to the anticipated sequel. &#8220;I can tell you that we&#8217;re a little more focused [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F02%2F07%2Fdead-space-sequel-has-modern-warfare-action%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F02%2F07%2Fdead-space-sequel-has-modern-warfare-action%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space Sequel Has Modern Warfare Action " alt=" Dead Space Sequel Has Modern Warfare Action " /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2010/02/deadspace202.jpg?cda6c1"><img class="aligncenter size-full wp-image-13272" title="deadspace202" src="http://www.gamercenteronline.net/wp-content/uploads/2010/02/deadspace202.jpg?cda6c1" alt="deadspace202 Dead Space Sequel Has Modern Warfare Action " width="750" height="445" /></a></p><p>Though there are mixed feelings, <em>Modern Warfare </em>is known to deliver an action-packed experience; in other words, they&#8217;ve set a new kind of standard in action delivery. When being interviewed by <a href="http://xbox360.ign.com/articles/106/1067171p1.html">IGN</a>, senior vice president and head of Visceral <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">Games</a>, Nick Earl offered some details to the anticipated <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>.</p><p>&#8220;I can tell you that we&#8217;re a little more focused on action horror as opposed to survival horror. We just created a really beautiful sequence that we&#8217;re showing internally &#8212; we haven&#8217;t showed it externally yet, but we will get it out there soon &#8212; that I think speaks to the high voltage nature of the game,&#8221; he said.</p><p>&#8220;Some really strong action sequences that I think are on par with the level that we&#8217;re seeing in the Modern Warfare series and with the level that we&#8217;re seeing in Uncharted. Just beautiful, visual imagery and very electric action,&#8221; he continued. Earl then stated that <em><a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> 2 </em>would see further polish, making the experience &#8220;jaw-dropping in terms of scale and scope&#8221;.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2010/02/07/dead-space-sequel-has-modern-warfare-action/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2010/02/07/dead-space-sequel-has-modern-warfare-action/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>PS3 Lands Exclusive Dante&#8217;s Inferno Divine Edition</title><link>http://www.gamercenteronline.net/2009/12/10/ps3-lands-exclusive-dantes-inferno-divine-edition/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ps3-lands-exclusive-dantes-inferno-divine-edition</link> <comments>http://www.gamercenteronline.net/2009/12/10/ps3-lands-exclusive-dantes-inferno-divine-edition/#comments</comments> <pubDate>Thu, 10 Dec 2009 23:19:26 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Arts]]></category> <category><![CDATA[Dante Alighieri]]></category> <category><![CDATA[Dantes Inferno]]></category> <category><![CDATA[Inferno]]></category> <category><![CDATA[Jonathan Knight]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Visceral Games]]></category> <category><![CDATA[Wayne Barlowe]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12787</guid> <description><![CDATA[Early access to the demo was just the begging, Visceral Games have announced the Divine Edition of Dante&#8217;s Inferno, an exclusive version of Dante&#8217;s Inferno for the PlayStation 3. And to make it all better, the Divine Edition comes jam packed with extra content for no additional cost. When the game releases on February 9th, [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F12%2F10%2Fps3-lands-exclusive-dantes-inferno-divine-edition%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F12%2F10%2Fps3-lands-exclusive-dantes-inferno-divine-edition%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="PS3 Lands Exclusive Dantes Inferno Divine Edition" alt=" PS3 Lands Exclusive Dantes Inferno Divine Edition" /><br /> </a></div><p style="text-align: center;"><img class="aligncenter" src="http://au.playstation.com/media/158333/DantesInferno_hero.JPG" alt=" PS3 Lands Exclusive Dantes Inferno Divine Edition" width="750" height="369" title="PS3 Lands Exclusive Dantes Inferno Divine Edition" /></p><p>Early access to the demo was just the begging, <a class="zem_slink" title="Visceral Games" rel="homepage" href="http://www.visceralgames.com/">Visceral Games</a> have announced the Divine Edition of <em>Dante&#8217;s <a href="http://www.gamercenteronline.net/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a></em>, an exclusive version of <em>Dante&#8217;s Inferno</em> for the <a href="http://www.gamercenteronline.net/tag/playstation-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with playstation 3">PlayStation 3</a>. And to make it all better, the Divine Edition comes jam packed with extra content for no additional cost.</p><p>When the game releases on February 9th, PlayStation 3 owners will be able to purchase the Divine Edition which includes developer commentaries, a <a href="http://www.gamercenteronline.net/tag/wayne-barlowe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wayne Barlowe">Wayne Barlowe</a> digital art book, the soundtrack to the game and a digital version of the complete Longfellow translation of <a href="http://www.gamercenteronline.net/tag/dante-alighieri/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dante Alighieri">Dante Alighieri</a>’s Inferno all for the price of $59.99. Mean while, 360 owners will be stuck with the normal and special editions of the game.</p><p>&#8220;We are thrilled to offer an exclusive game pack for PlayStation 3 gamers. The PlayStation platform has a long history of delivering AAA action/adventure <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a>,&#8221; said <a href="http://www.gamercenteronline.net/tag/jonathan-knight/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Jonathan Knight">Jonathan Knight</a>, Executive Producer for <em><a class="zem_slink" title="Dante's Inferno" rel="amazon" href="http://www.amazon.com/Dantes-Inferno-Dante-Alighieri/dp/0330441108%3FSubscriptionId%3D0G81C5DAZ03ZR9WH9X82%26tag%3Dzemanta-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0330441108">Dante’s Inferno</a></em>. &#8220;Adding <em>Dante’s Inferno</em> to that rich catalog is very exciting for the team. And with the demo now available on the PlayStation Network, players can finally get a taste of what awaits them in the full game on Feb 9th.&#8221;</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/12/10/ps3-lands-exclusive-dantes-inferno-divine-edition/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/12/10/ps3-lands-exclusive-dantes-inferno-divine-edition/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dante&#8217;s Inferno PSP Screens: &#8220;Watch Where You Swing That!&#8221;</title><link>http://www.gamercenteronline.net/2009/10/27/dantes-inferno-psp-screens-watch-where-you-swing-that/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dantes-inferno-psp-screens-watch-where-you-swing-that</link> <comments>http://www.gamercenteronline.net/2009/10/27/dantes-inferno-psp-screens-watch-where-you-swing-that/#comments</comments> <pubDate>Tue, 27 Oct 2009 21:39:58 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Arts]]></category> <category><![CDATA[Dante Alighieri]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Inferno]]></category> <category><![CDATA[Literature]]></category> <category><![CDATA[PlayStation Portable]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Visceral Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12199</guid> <description><![CDATA[Today we’d like to offer you a glimpse into this world of despair with a trio of new screenshots from the Sony PSP version of EA and Visceral Games’ gruesome action-adventure, Dante’s Inferno. However, be warned; there&#8217;s are somethings better not seen.]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F27%2Fdantes-inferno-psp-screens-watch-where-you-swing-that%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F27%2Fdantes-inferno-psp-screens-watch-where-you-swing-that%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dantes Inferno PSP Screens: Watch Where You Swing That!" alt=" Dantes Inferno PSP Screens: Watch Where You Swing That!" /><br /> </a></div><p><img class="ngg-singlepic ngg-center" src="http://www.gamercenteronline.net/wordpress/wp-content/gallery/dantes-inferno/screenshot012.png?cda6c1" alt="screenshot012 Dantes Inferno PSP Screens: Watch Where You Swing That!" width="750" height="405" title="Dantes Inferno PSP Screens: Watch Where You Swing That!" /></p><p>Today we’d like to offer you a glimpse into this world of despair with a trio of new screenshots from the <a class="zem_slink" title="Sony" rel="homepage" href="http://www.sony.net">Sony</a> <a class="zem_slink" title="PlayStation Portable" rel="wikipedia" href="http://en.wikipedia.org/wiki/PlayStation_Portable">PSP</a> version of <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> and <a class="zem_slink" title="Visceral Games" rel="homepage" href="http://www.visceralgames.com/">Visceral Games</a>’ gruesome action-adventure, <em>Dante’s <a href="http://www.gamercenteronline.net/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a></em>. However, be warned; there&#8217;s are somethings better not seen.</p><p><a class="thickbox" href="http://www.gamercenteronline.net/wordpress/wp-content/gallery/dantes-inferno/screenshot009.png?cda6c1"><img class="ngg-singlepic ngg-center" src="http://www.gamercenteronline.net/wordpress/wp-content/gallery/dantes-inferno/thumbs/thumbs_screenshot009.png?cda6c1" alt="thumbs screenshot009 Dantes Inferno PSP Screens: Watch Where You Swing That!"  title="Dantes Inferno PSP Screens: Watch Where You Swing That!" /></a><a class="thickbox" href="http://www.gamercenteronline.net/wordpress/wp-content/gallery/dantes-inferno/screenshot003.png?cda6c1"><img class="ngg-singlepic ngg-center" src="http://www.gamercenteronline.net/wordpress/wp-content/gallery/dantes-inferno/thumbs/thumbs_screenshot003.png?cda6c1" alt="thumbs screenshot003 Dantes Inferno PSP Screens: Watch Where You Swing That!"  title="Dantes Inferno PSP Screens: Watch Where You Swing That!" /></a><a class="thickbox" href="http://www.gamercenteronline.net/wordpress/wp-content/gallery/dantes-inferno/screenshot012.png?cda6c1"><img class="ngg-singlepic ngg-center" src="http://www.gamercenteronline.net/wordpress/wp-content/gallery/dantes-inferno/thumbs/thumbs_screenshot012.png?cda6c1" alt="thumbs screenshot012 Dantes Inferno PSP Screens: Watch Where You Swing That!"  title="Dantes Inferno PSP Screens: Watch Where You Swing That!" /></a></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/10/27/dantes-inferno-psp-screens-watch-where-you-swing-that/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/10/27/dantes-inferno-psp-screens-watch-where-you-swing-that/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dead Space 2 Development Starting In &#8220;Next Few Months&#8221;</title><link>http://www.gamercenteronline.net/2009/09/30/dead-space-2-development-starting-in-next-few-months/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-2-development-starting-in-next-few-months</link> <comments>http://www.gamercenteronline.net/2009/09/30/dead-space-2-development-starting-in-next-few-months/#comments</comments> <pubDate>Wed, 30 Sep 2009 23:52:14 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Downloads]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Jeff Ballard]]></category> <category><![CDATA[Sequel]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Visceral Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=11846</guid> <description><![CDATA[Dead Space, hands down, has to be one of the best horror titles this console generation; with its cold atmosphere and intertwining storyline. It just seems right that EA would producer a sequel. However, EA did say that there&#8217;s going to be another Dead Space title &#8211; other then the one for the Wii &#8211; [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F30%2Fdead-space-2-development-starting-in-next-few-months%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F30%2Fdead-space-2-development-starting-in-next-few-months%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space 2 Development Starting In Next Few Months" alt=" Dead Space 2 Development Starting In Next Few Months" /><br /> </a></div><p><img class="aligncenter size-large wp-image-11855" title="dead-space-leipzig_6" src="http://www.gamercenteronline.net/wp-content/uploads/2009/09/dead-space-leipzig_6-1024x576.jpg?cda6c1" alt="dead space leipzig 6 1024x576 Dead Space 2 Development Starting In Next Few Months" width="750" height="430" /></p><p><em><a class="zem_slink" title="Dead Space (video game)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29">Dead Space</a>,</em> hands down, has to be one of the best horror titles this console generation; with its cold atmosphere and intertwining storyline. It just seems right that <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> would producer a <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>. However, EA did say that there&#8217;s going to be another <em><a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a></em> title &#8211; other then the one for the Wii &#8211; but they never said that it&#8217;s in development.</p><p>You see, with the<em> Dead Space</em> sequel in the pre-production stages, Visceral <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">Games</a> is looking for a<em> Lead Combat and Controls Designer</em> to help jump start the titles full development, reveals a job listing posted by EA. Along with that, its senior recruiter <a href="http://www.gamercenteronline.net/tag/jeff-ballard/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Jeff Ballard">Jeff Ballard</a> says that &#8220;the core team is in place&#8221;, and that it&#8217;s ready to start development.</p><p>With that said, it seems that Visceral is putting an emphasis on gameplay with the <em>Dead Space</em> sequel &#8211; because in the job listing it reveals that gameplay is one of the teams first values, which is very exciting news to hear. Anyway, we can&#8217;t wait to hear more about the sequel, and its development &#8211; which is said to start in the &#8220;next few months&#8221;.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=a6c65f25-2da9-4e9b-8119-dd7b94150c2e" alt=" Dead Space 2 Development Starting In Next Few Months"  title="Dead Space 2 Development Starting In Next Few Months" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/09/30/dead-space-2-development-starting-in-next-few-months/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/09/30/dead-space-2-development-starting-in-next-few-months/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Dead Space Devs Jump Ship To Activision</title><link>http://www.gamercenteronline.net/2009/07/22/dead-space-devs-jump-ship-to-activision/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-devs-jump-ship-to-activision</link> <comments>http://www.gamercenteronline.net/2009/07/22/dead-space-devs-jump-ship-to-activision/#comments</comments> <pubDate>Wed, 22 Jul 2009 13:53:06 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Activision]]></category> <category><![CDATA[Business]]></category> <category><![CDATA[California]]></category> <category><![CDATA[Dante Alighieri]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[General Manager]]></category> <category><![CDATA[Glen Schofield]]></category> <category><![CDATA[Inferno]]></category> <category><![CDATA[Metro Areas]]></category> <category><![CDATA[San Francisco]]></category> <category><![CDATA[San Francisco Bay Area]]></category> <category><![CDATA[United States]]></category> <category><![CDATA[Visceral Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=10140</guid> <description><![CDATA[Activision are building a new studio in San Francisco. And, believe it or not, they need people to work there. So they have picked up two of Visceral Games&#8217; senior staff member. According to Kotaku, Activision got their hands on Glen Schofield, who was general manager at Visceral, and Michael Condrey, who was chief operating [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F22%2Fdead-space-devs-jump-ship-to-activision%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F22%2Fdead-space-devs-jump-ship-to-activision%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space Devs Jump Ship To Activision" alt=" Dead Space Devs Jump Ship To Activision" /><br /> </a></div><p><img class="aligncenter" src="http://www.gamercenteronline.net/wordpress/wp-content/gallery/dantes-inferno/di3.jpg?cda6c1" alt="di3 Dead Space Devs Jump Ship To Activision" width="750" height="425" title="Dead Space Devs Jump Ship To Activision" /></p><p><a href="http://www.gamercenteronline.net/tag/activision/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Activision">Activision</a> are building a new studio in <a href="http://www.gamercenteronline.net/tag/san-francisco/" class="st_tag internal_tag" rel="tag" title="Posts tagged with San Francisco">San Francisco</a>. And, believe it or not, they need people to work there. So they have picked up two of <a href="http://www.gamercenteronline.net/tag/visceral-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Visceral Games">Visceral Games</a>&#8217; senior staff member.</p><p>According to Kotaku, Activision got their hands on <a class="zem_slink" title="Glen Schofield" rel="wikipedia" href="http://en.wikipedia.org/wiki/Glen_Schofield">Glen Schofield</a>, who was <a href="http://www.gamercenteronline.net/tag/general-manager/" class="st_tag internal_tag" rel="tag" title="Posts tagged with General Manager">general manager</a> at Visceral, and Michael Condrey, who was chief operating officer.</p><p>They both left today.  To go onto work at Activision&#8217;s new studio, whose name and purpose are a mystery. However, I bet we can rule out anything &#8220;family friendly&#8221;. Seeing that <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a>&#8217;s Visceral <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">Games</a> worked on such <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> as <em><a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> </em>and <em>Dante&#8217;s <a href="http://www.gamercenteronline.net/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a></em>.</p><p>[<em><a href="http://kotaku.com/5319904/dead-space-devs-jump-ship-to-activision">Dead Space Devs Jump Ship To Activision</a></em> via Kotaku]</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=8bf7d25b-6cf2-48fc-bb62-e205adc8f2d1" alt=" Dead Space Devs Jump Ship To Activision"  title="Dead Space Devs Jump Ship To Activision" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/07/22/dead-space-devs-jump-ship-to-activision/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/07/22/dead-space-devs-jump-ship-to-activision/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching 1/36 queries in 0.022 seconds using disk: basic
Object Caching 2834/2902 objects using disk: basic

Served from: www.gamercenteronline.net @ 2012-02-14 20:09:42 -->
