<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Vin Diesel</title> <atom:link href="http://www.gamercenteronline.net/tag/vin-diesel/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Radical: Prototype Delay Helped “Realize Vision”</title><link>http://www.gamercenteronline.net/2009/04/23/radical-prototype-delay-helped-%e2%80%9crealize-vision%e2%80%9d/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=radical-prototype-delay-helped-%25e2%2580%259crealize-vision%25e2%2580%259d</link> <comments>http://www.gamercenteronline.net/2009/04/23/radical-prototype-delay-helped-%e2%80%9crealize-vision%e2%80%9d/#comments</comments> <pubDate>Thu, 23 Apr 2009 23:56:05 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Atari]]></category> <category><![CDATA[Chronicles of Riddick: Assault on Dark Athena]]></category> <category><![CDATA[Executive producer]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Riddick]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Vin Diesel]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=7907</guid> <description><![CDATA[In an interview with the developers of Assault on Dark Athena, it was revealed that with the delay of their game it gave them more time to add more to it, extra levels, etc.. However, with the delay of Prototype it gave the developers time for re-innovation, which made the developers “vision” more manageable. “The [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F23%2Fradical-prototype-delay-helped-%25e2%2580%259crealize-vision%25e2%2580%259d%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F23%2Fradical-prototype-delay-helped-%25e2%2580%259crealize-vision%25e2%2580%259d%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Radical: Prototype Delay Helped “Realize Vision”" alt=" Radical: Prototype Delay Helped “Realize Vision”" /><br /> </a></div><p><img class="alignleft size-full wp-image-4966" title="prototype" src="http://www.gamercenteronline.net/wp-content/uploads/2009/01/prototype.jpg?cda6c1" alt="prototype Radical: Prototype Delay Helped “Realize Vision”" width="200" height="400" />In an interview with the developers of <em>Assault on Dark Athena</em>, it was revealed that with the delay of their game it gave them more time to add more to it, extra levels, etc.. However, with the delay of Prototype it gave the developers time for re-innovation, which made the developers “vision” more manageable.</p><p>“The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics,” <a href="http://www.gamercenteronline.net/tag/executive-producer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Executive producer">executive producer</a> Tim Bennison told VG247.“The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision.&#8221;</p><p>In addition, the game was originally planned to release in autumn last year, but, sadly, it was a victim of the devastating Actvision Blizzard merger &#8211; along with many other titles. Feel free to view of <a href="http://www.gamercenteronline.net/2009/04/09/prototype-preview-as-big-as-all-manhattan/">&#8220;as big as all Manhattan&#8221; preview of Prototype. </a></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/04/23/radical-prototype-delay-helped-%e2%80%9crealize-vision%e2%80%9d/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/04/23/radical-prototype-delay-helped-%e2%80%9crealize-vision%e2%80%9d/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Midway Announces TNA Impact 2</title><link>http://www.gamercenteronline.net/2008/12/07/midway-announces-tna-impact-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=midway-announces-tna-impact-2</link> <comments>http://www.gamercenteronline.net/2008/12/07/midway-announces-tna-impact-2/#comments</comments> <pubDate>Sun, 07 Dec 2008 22:17:12 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Midway]]></category> <category><![CDATA[Midway Games]]></category> <category><![CDATA[San Diego]]></category> <category><![CDATA[San Diego  California]]></category> <category><![CDATA[TNA Impact]]></category> <category><![CDATA[United States]]></category> <category><![CDATA[Vin Diesel]]></category> <category><![CDATA[Wheelman]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=4033</guid> <description><![CDATA[Midway has really been hit by some hard times during this downward summit of the economy, it&#8217;s about $240 million in debt. And it&#8217;s changing ownership giving the publisher&#8217;s debtors a chance to call in their loans. But if the publisher can endure this beating, it may find a &#8220;hot tag&#8221; waiting for it on [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F07%2Fmidway-announces-tna-impact-2%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F07%2Fmidway-announces-tna-impact-2%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Midway Announces TNA Impact 2" alt=" Midway Announces TNA Impact 2" /><br /> </a></div><p><img class="alignleft" src="http://www.gamerhotline.com/wp-content/uploads/2008/08/tna2.jpg" alt="tna2 Midway Announces TNA Impact 2" width="224" height="350" title="Midway Announces TNA Impact 2" /><a href="http://www.gamercenteronline.net/tag/midway/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Midway">Midway</a> has really been hit by some hard times during this downward summit of the economy, it&#8217;s about $240 million in debt. And it&#8217;s changing ownership giving the publisher&#8217;s debtors a chance to call in their loans. But if the publisher can endure this beating, it may find a &#8220;hot tag&#8221; waiting for it on the other side.</p><p>A Midway representative has <a href="http://www.gamespot.com/news/6202017.html">confirmed to GameSpot </a>that the publisher&#8217;s 2009 slate includes not only <a href="http://www.gamercenteronline.net/tag/vin-diesel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Vin Diesel">Vin Diesel</a>, but there is also plans for a second installment to the <a href="http://www.gamercenteronline.net/tag/tna-impact/" class="st_tag internal_tag" rel="tag" title="Posts tagged with TNA Impact">TNA Impact</a> franchise. However, he did not address platforms or features for the game.</p><p>The first game was originally planned for a 2007 release but it had folded into Midway&#8217;s <a href="http://www.gamercenteronline.net/tag/san-diego/" class="st_tag internal_tag" rel="tag" title="Posts tagged with San Diego">San Diego</a> operations towards the end of the development cycle.</p><p>However, the first game was promised to be better then THQ&#8217;s Smackdown vs Raw series, but sadly the game couldn&#8217;t overcome it because of its almost super repetitive game-play. Anyway, speaking on it, let&#8217;s hope that this game will be better then the first. Hope to see some game-play soon.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/12/07/midway-announces-tna-impact-2/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/12/07/midway-announces-tna-impact-2/feed/</wfw:commentRss> <slash:comments>23</slash:comments> </item> </channel> </rss>
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