<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Unreal Engine</title> <atom:link href="http://www.gamercenteronline.net/tag/unreal-engine/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Medal of Honor Not Compatible With &#8220;Move&#8221;</title><link>http://www.gamercenteronline.net/2010/03/11/medal-of-honor-not-compatible-with-move/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=medal-of-honor-not-compatible-with-move</link> <comments>http://www.gamercenteronline.net/2010/03/11/medal-of-honor-not-compatible-with-move/#comments</comments> <pubDate>Thu, 11 Mar 2010 19:55:53 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Medal of Honor]]></category> <category><![CDATA[PlayStation Move]]></category> <category><![CDATA[Unreal Engine]]></category> <category><![CDATA[Zipper Interactive]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=13469</guid> <description><![CDATA[Though developers can quickly integrate the technology into their games, the upcoming Medal of Honor reboot won&#8217;t take advantage of Sony&#8217;s motion tech. According to Medal of Honor creative director, Richard Farrelly, the upcoming Medal of Honor reboot will not feature &#8220;PlayStation Move&#8221; capability. &#8220;We had a look at it, but we decided that it needed [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F03%2F11%2Fmedal-of-honor-not-compatible-with-move%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F03%2F11%2Fmedal-of-honor-not-compatible-with-move%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Medal of Honor Not Compatible With Move" alt=" Medal of Honor Not Compatible With Move" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2010/03/medal-of-honor-2.jpg?cda6c1"><img class="aligncenter size-full wp-image-13470" title="medal-of-honor-2" src="http://www.gamercenteronline.net/wp-content/uploads/2010/03/medal-of-honor-2.jpg?cda6c1" alt="medal of honor 2 Medal of Honor Not Compatible With Move" width="750" height="445" /></a></p><p>Though developers can quickly integrate the technology into their <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a>, the upcoming <a href="http://www.gamercenteronline.net/tag/medal-of-honor/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Medal of Honor">Medal of Honor</a> reboot won&#8217;t take advantage of Sony&#8217;s motion tech. According to <a href="http://www.gamercenteronline.net/tag/medal-of-honor/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Medal of Honor">Medal of Honor</a> creative director, Richard Farrelly, the upcoming <a href="http://www.gamercenteronline.net/tag/medal-of-honor/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Medal of Honor">Medal of Honor</a> reboot will not feature &#8220;<a href="http://www.gamercenteronline.net/tag/playstation-move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlayStation Move">PlayStation Move</a>&#8221; capability.</p><p>&#8220;We had a look at it, but we decided that it needed to have a meaningful application for us to use it &#8211; which it didn&#8217;t this time. We rule out anything that risks feeling like a gimmick,&#8221; Farrelly explained.</p><p>Last night, Move was announced as the proper name for the PlayStation motion controller after months of speculation. It&#8217;s was announced that it uses a combination of wand-style controlling devices and the PlayStation Eye camera to track movement. Move will launch at a &#8220;sub $100&#8243; price tag — with three featured bundles — this fall.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2010/03/11/medal-of-honor-not-compatible-with-move/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2010/03/11/medal-of-honor-not-compatible-with-move/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>High Moon Clears Up Gears of War Inspiration Statement</title><link>http://www.gamercenteronline.net/2009/12/19/high-moon-clears-up-gears-of-war-statement/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=high-moon-clears-up-gears-of-war-statement</link> <comments>http://www.gamercenteronline.net/2009/12/19/high-moon-clears-up-gears-of-war-statement/#comments</comments> <pubDate>Sat, 19 Dec 2009 23:54:02 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Business]]></category> <category><![CDATA[Cybertron]]></category> <category><![CDATA[epicgames]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Gears of war]]></category> <category><![CDATA[Transformers]]></category> <category><![CDATA[Unreal Engine]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12888</guid> <description><![CDATA[High Moon Studios have drawn inspiration from Epic&#8217;s Gears of War series in the development of Transformers: War of Cybertron, the newest Tranformers game &#8212; the developer stated this when announcing the game. However, when speaking to Transformers World 2005, High Moon&#8217;s Matt Tieger clearify what they really meant by Gears being a inspiration. Pondering [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F12%2F19%2Fhigh-moon-clears-up-gears-of-war-statement%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F12%2F19%2Fhigh-moon-clears-up-gears-of-war-statement%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="High Moon Clears Up Gears of War Inspiration Statement " alt=" High Moon Clears Up Gears of War Inspiration Statement " /><br /> </a></div><p style="TEXT-ALIGN: center"><img class="aligncenter" src="http://cache.gawker.com/assets/images/9/2009/12/5231_01_0033_20090923-fqry1.jpg" alt="5231 01 0033 20090923 fqry1 High Moon Clears Up Gears of War Inspiration Statement " width="750" height="435" title="High Moon Clears Up Gears of War Inspiration Statement " /></p><p>High Moon Studios have drawn inspiration from Epic&#8217;s <em><a href="http://www.gamercenteronline.net/tag/gears-of-war/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gears of war">Gears of War</a></em> series in the development of <em><a href="http://www.gamercenteronline.net/tag/transformers/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Transformers">Transformers</a>: War of <a href="http://www.gamercenteronline.net/tag/cybertron/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cybertron">Cybertron</a></em>, the newest Tranformers game &#8212; the developer stated this when announcing the game. However, when speaking to Transformers World 2005, High Moon&#8217;s Matt Tieger clearify what they really meant by <em>Gears</em> being a inspiration.</p><p>Pondering the reasons behind the <em>Gears</em> motifs, Tieger stated that it could be that they&#8217;re using the same exact engine as <em>Gears of War</em>, the <a href="http://www.gamercenteronline.net/tag/unreal-engine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unreal Engine">Unreal Engine</a>. Also, it could be that <em>Transformers: War of Cybertron</em> is a &#8220;third-person&#8221; action game. But, he did mention that there are some notable differences.</p><p>&#8220;One, we are not a cover-based shooter (you think Megatron would take cover?) Two, transform anywhere. Three, special abilities add an additional layer of strategic depth. Four, finally, Transformers has always been a team based property and each character has unique abilities so teamwork becomes pivotal,&#8221;he continued.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/12/19/high-moon-clears-up-gears-of-war-statement/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/12/19/high-moon-clears-up-gears-of-war-statement/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Epic: Unreal The &#8220;Unofficial Engine&#8221; of Natal</title><link>http://www.gamercenteronline.net/2009/10/09/epic-unreal-the-unofficial-engine-of-natal/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=epic-unreal-the-unofficial-engine-of-natal</link> <comments>http://www.gamercenteronline.net/2009/10/09/epic-unreal-the-unofficial-engine-of-natal/#comments</comments> <pubDate>Sat, 10 Oct 2009 02:56:49 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Tech]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Epic Games]]></category> <category><![CDATA[Gears of war]]></category> <category><![CDATA[Mark Rein]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[Project Natal]]></category> <category><![CDATA[Shadow Complex]]></category> <category><![CDATA[Unreal Engine]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=11990</guid> <description><![CDATA[It&#8217;s no secret that Epic Games has established a very avid relationship with Microsoft, producing such exclusives as Gears of War and Shadow Complex &#8211; both very high sellers for Microsoft&#8217;s system, the Xbox 360. However, it shouldn&#8217;t come as any surprise that Epic would proclaim themselves as the &#8220;unofficial engine&#8221; of Project Natal, Microsoft&#8217;s [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F09%2Fepic-unreal-the-unofficial-engine-of-natal%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F09%2Fepic-unreal-the-unofficial-engine-of-natal%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Epic: Unreal The Unofficial Engine of Natal" alt=" Epic: Unreal The Unofficial Engine of Natal" /><br /> </a></div><p><img class="aligncenter size-full wp-image-9041" title="shadowcomplex" src="http://www.gamercenteronline.net/wp-content/uploads/2009/06/shadowcomplex.jpg?cda6c1" alt="shadowcomplex Epic: Unreal The Unofficial Engine of Natal" width="750" height="350" /></p><p>It&#8217;s no secret that <a class="zem_slink" title="Epic Games" rel="homepage" href="http://www.epicgames.com/">Epic Games</a> has established a very avid relationship with <a href="http://www.gamercenteronline.net/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a>, producing such exclusives  as <em><a href="http://www.gamercenteronline.net/tag/gears-of-war/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gears of war">Gears of War</a> </em>and <em><a class="zem_slink" title="Shadow Complex" rel="wikipedia" href="http://en.wikipedia.org/wiki/Shadow_Complex">Shadow Complex</a></em> &#8211; both very high sellers for Microsoft&#8217;s system, the <a href="http://www.gamercenteronline.net/tag/xbox-360/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360. However, it shouldn&#8217;t come as any surprise that Epic would proclaim themselves as the &#8220;unofficial engine&#8221; of <a class="zem_slink" title="Project Natal" rel="wikipedia" href="http://en.wikipedia.org/wiki/Project_Natal">Project Natal</a>, Microsoft&#8217;s upcoming motion-sensing device.</p><p>When speaking to <a class="zem_slink" title="Official Xbox Magazine" rel="homepage" href="http://www.oxmonline.com/">Official Xbox Magazine</a> UK in an <a href="http://www.oxm.co.uk/article.php?id=14296">interview</a>, <a href="http://www.gamercenteronline.net/tag/mark-rein/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mark Rein">Mark Rein</a> Vice President of <a href="http://www.gamercenteronline.net/tag/epic-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Epic Games">Epic Games</a> talked about the many ways that Unreal technology could be implanted with <a href="http://www.gamercenteronline.net/tag/project-natal/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project Natal">Project Natal</a>, even going as far as to call it the &#8220;unofficial engine&#8221; of <a href="http://www.gamercenteronline.net/tag/project-natal/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project Natal">Project Natal</a>.</p><p>&#8220;We are going to work with Microsoft to make that available to <a class="zem_slink" title="Unreal Engine" rel="homepage" href="http://www.unrealtechnology.com">Unreal Engine</a> licensees who want to make Natal <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a>,&#8221; Rein said. &#8220;So, if you want to make a game on Natal, you want to get a big head start and use the same tech as Microsoft, come talk to me. We are the unofficial engine of Natal, or maybe the official, I don&#8217;t know. In other words, we consider ourselves the &#8216;economic engine of Natal.&#8217; You want to make money with Natal, come talk to us, we&#8217;ll help you.&#8221;</p><p>Let&#8217;s do the math. Natal + ideas = <a href="http://www.gamercenteronline.net/tag/unreal-engine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unreal Engine">Unreal Engine</a> usage. Sounds good to me.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/10/09/epic-unreal-the-unofficial-engine-of-natal/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/10/09/epic-unreal-the-unofficial-engine-of-natal/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Cliff Bleszinski Just Doesn&#8217;t Understand Mirror&#8217;s Edge</title><link>http://www.gamercenteronline.net/2008/11/05/cliff-bleszinski-just-doesnt-understand-mirrors-edge/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cliff-bleszinski-just-doesnt-understand-mirrors-edge</link> <comments>http://www.gamercenteronline.net/2008/11/05/cliff-bleszinski-just-doesnt-understand-mirrors-edge/#comments</comments> <pubDate>Thu, 06 Nov 2008 01:13:57 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Cliff Bleszinski]]></category> <category><![CDATA[Epic Games]]></category> <category><![CDATA[GamePro]]></category> <category><![CDATA[Gears of war 2]]></category> <category><![CDATA[Mirror's Edge]]></category> <category><![CDATA[Unreal Engine]]></category> <category><![CDATA[Unreal Engine 3]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=3277</guid> <description><![CDATA[No one can be disappointed with the with the newest title from EA, Mirror&#8217;s Edge, but it looks like no one told Cliff Bleszinski that. In an interview with GamePro, Cliff Bleszinski had his normal talk about Gears of War 2, but one thing that stood out at the end of the interview was his [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F11%2F05%2Fcliff-bleszinski-just-doesnt-understand-mirrors-edge%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F11%2F05%2Fcliff-bleszinski-just-doesnt-understand-mirrors-edge%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Cliff Bleszinski Just Doesnt Understand Mirrors Edge" alt=" Cliff Bleszinski Just Doesnt Understand Mirrors Edge" /><br /> </a></div><p><img class="alignleft" src="http://xbox360media.ign.com/xbox360/image/article/900/900446/mirrors-edge-20080820034709988_640w.jpg" alt="mirrors edge 20080820034709988 640w Cliff Bleszinski Just Doesnt Understand Mirrors Edge" width="244" height="312" title="Cliff Bleszinski Just Doesnt Understand Mirrors Edge" />No one can be disappointed with the with the newest title from EA, Mirror&#8217;s Edge, but it looks like no one told <a href="http://www.gamercenteronline.net/tag/cliff-bleszinski/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cliff Bleszinski">Cliff Bleszinski</a> that. In an interview with <a href="http://www.tawkn.com/index.php?page=site-blogpost&amp;blog_id=176&amp;posted=1">GamePro</a>, Cliff Bleszinski had his normal talk about <a href="http://www.gamercenteronline.net/tag/gears-of-war-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gears of war 2">Gears of War 2</a>, but one thing that stood out at the end of the interview was his lack of understanding of EA&#8217;s upcoming game, Mirror&#8217;s Edge.</p><p>Bleszinski :&#8221;I think Mirror&#8217;s Edge will be great, too, but they&#8217;re showing me too much parkour, I want to see the gunplay. I hope it&#8217;s not all just running and jumping. As long as there&#8217;s something chasing me&#8230; even Mario had Goombas, you know?&#8221;</p><p>I really don&#8217;t mean to be a pain about things like this, Cliffy, but just because a game doesn&#8217;t focus on guns doesn&#8217;t mean it isn&#8217;t a good game. Even if you want more &#8220;parkour&#8221;. Also many of you may want to know why this would concern him, it&#8217;s because the game runs on <a href="http://www.gamercenteronline.net/tag/unreal-engine-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unreal Engine 3">Unreal Engine 3</a>, which was made by the company he works for Epic <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">Games</a>.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/11/05/cliff-bleszinski-just-doesnt-understand-mirrors-edge/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/11/05/cliff-bleszinski-just-doesnt-understand-mirrors-edge/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>SEGA Purchases New Unreal Engine 3 License</title><link>http://www.gamercenteronline.net/2008/05/27/sega-purchases-new-unreal-engine-3-license/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sega-purchases-new-unreal-engine-3-license</link> <comments>http://www.gamercenteronline.net/2008/05/27/sega-purchases-new-unreal-engine-3-license/#comments</comments> <pubDate>Wed, 28 May 2008 03:04:18 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Epic Games]]></category> <category><![CDATA[Mark Rein]]></category> <category><![CDATA[Platinum Games]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Sega]]></category> <category><![CDATA[Unreal Engine]]></category> <category><![CDATA[Unreal Engine 3]]></category> <category><![CDATA[Xbox]]></category><guid isPermaLink="false">http://www.GamerCenterOnline.net/?p=573</guid> <description><![CDATA[SEGA of America today announced that it has extended its relationship with Epic Games by signing a new Unreal Engine 3 licensing deal for an unannounced, cross-platform game. SEGA entered into its original licensing agreement to develop multiple titles with Unreal Engine 3 in May 2007. Details of the project in development will be released [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F27%2Fsega-purchases-new-unreal-engine-3-license%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F27%2Fsega-purchases-new-unreal-engine-3-license%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="SEGA Purchases New Unreal Engine 3 License" alt=" SEGA Purchases New Unreal Engine 3 License" /><br /> </a></div><div class="zemanta-img" style="margin: 1em; float: right;"><a href="http://en.wikipedia.org/wiki/Image:Sonicrun_2006.png" target="_blank"><img style="border: medium none; display: block;" src="http://upload.wikimedia.org/wikipedia/en/thumb/b/b9/Sonicrun_2006.png/202px-Sonicrun_2006.png" alt="202px Sonicrun 2006 SEGA Purchases New Unreal Engine 3 License"  title="SEGA Purchases New Unreal Engine 3 License" /> </a></div><p><a href="http://www.gamercenteronline.net/tag/sega/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sega">SEGA</a> of America today announced that it has extended its relationship with <a href="http://www.gamercenteronline.net/tag/epic-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Epic Games">Epic Games</a> by signing a new <a href="http://www.gamercenteronline.net/tag/unreal-engine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unreal Engine">Unreal Engine</a> 3 licensing deal for an unannounced, cross-platform game. SEGA entered into its original licensing agreement to develop multiple titles with <a href="http://www.gamercenteronline.net/tag/unreal-engine/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unreal Engine">Unreal Engine</a> 3 in May 2007. Details of the project in development will be released at a later date.</p><p>“The great capabilities of <a href="http://www.gamercenteronline.net/tag/unreal-engine-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unreal Engine 3">Unreal Engine 3</a> make it possible for our developers to deliver incredible gaming experiences,” said Dave Cobb, Vice President of Development for SEGA of America, Inc. “<a href="http://www.gamercenteronline.net/tag/unreal-engine-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unreal Engine 3">Unreal Engine 3</a> provides superior power and flexibility enabling SEGA to bring original and exciting next-generation multi-platform titles.”</p><p>“SEGA has cultivated some of the world’s most treasured game franchises, and we are thrilled that they have decided to make more <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> with Unreal Engine 3,” said <a href="http://www.gamercenteronline.net/tag/mark-rein/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mark Rein">Mark Rein</a>, vice president of Epic <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">Games</a>. “Epic is committed to supporting SEGA with exceptional tools and technologies so it may continue to build upon its successes.”</p><p>Developers and publishers around the world have licensed Unreal Engine 3 for PC, <a href="http://www.gamercenteronline.net/tag/xbox-360/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360 and <a href="http://www.gamercenteronline.net/tag/playstation-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with playstation 3">PlayStation 3</a>. Since Epic has shipped its internal titles across all supported platforms, the engine’s content pipeline and technical capabilities have achieved unprecedented levels of maturity and accessibility. These advancements, combined with the continual incorporation of top quality middleware libraries via Epic’s prestigious Integrated Partners Program, present Unreal Engine 3 as a superior offering for cross-platform game development.</p><p>Through this licensing agreement, SEGA will be able to take advantage of Unreal Engine 3’s latest technological enhancements, including dynamic ambient occlusion, destructible environments, an advanced crowd system and much more.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/05/27/sega-purchases-new-unreal-engine-3-license/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/05/27/sega-purchases-new-unreal-engine-3-license/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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