<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Ubisoft Shanghai</title> <atom:link href="http://www.gamercenteronline.net/tag/ubisoft-shanghai/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>I Am Alive Changes Its Studio</title><link>http://www.gamercenteronline.net/2009/03/08/i-am-alive-changes-its-studio/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=i-am-alive-changes-its-studio</link> <comments>http://www.gamercenteronline.net/2009/03/08/i-am-alive-changes-its-studio/#comments</comments> <pubDate>Sun, 08 Mar 2009 06:28:46 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[China]]></category> <category><![CDATA[Darkworks]]></category> <category><![CDATA[E3]]></category> <category><![CDATA[I-Am-Alive]]></category> <category><![CDATA[Obligation]]></category> <category><![CDATA[UbiSoft]]></category> <category><![CDATA[Ubisoft Shanghai]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=6614</guid> <description><![CDATA[Announced all the way back at E3, its seems that the development of I Am Alive isn&#8217;t going as UbiSoft planned &#8211; besides the recent reported delay. In reports yesterday, it was revealed that UbiSoft has changed I Am Alive&#8217;s development team from Darkworks to UbiSoft Shanghai. UbiSoft explains: &#8220;In order to respect the new [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F08%2Fi-am-alive-changes-its-studio%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F08%2Fi-am-alive-changes-its-studio%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="I Am Alive Changes Its Studio " alt=" I Am Alive Changes Its Studio " /><br /> </a></div><p><img class="alignleft size-full wp-image-5073" title="i_am_-alive" src="http://www.gamercenteronline.net/wp-content/uploads/2009/01/i_am_-alive.jpg?cda6c1" alt="i am  alive I Am Alive Changes Its Studio " width="346" height="187" />Announced all the way back at <a href="http://www.gamercenteronline.net/tag/e3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with E3">E3</a>, its seems that the development of I Am Alive isn&#8217;t going as <a href="http://www.gamercenteronline.net/tag/ubisoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with UbiSoft">UbiSoft</a> planned &#8211; besides the recent reported delay.</p><p>In reports yesterday, it was revealed that UbiSoft has changed I Am Alive&#8217;s development team from <a href="http://www.gamercenteronline.net/tag/darkworks/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Darkworks">Darkworks</a> to <a href="http://www.gamercenteronline.net/tag/ubisoft-shanghai/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ubisoft Shanghai">UbiSoft Shanghai</a>.</p><p>UbiSoft explains: <em>&#8220;In order to respect the new launch date for this ambitious title, and Darkworks having other obligations, we have mutually decided to complete development of I Am Alive at Ubisoft Shanghai, as the two studios have collaborated on aspects of the title over the past year.</em></p><p><em>The team at Darkworks has respected its contractual obligations on the project and will be a part of the success of the game when it launches.&#8221;</em></p><p>However, we have learned by echos in the industry that the first version of the game &#8211; that was shown secretly in house- was &#8216;far from satisfactory&#8217;.</p><div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif" alt="pixy I Am Alive Changes Its Studio "  title="I Am Alive Changes Its Studio " /><span class="zem-script more-related"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/03/08/i-am-alive-changes-its-studio/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/03/08/i-am-alive-changes-its-studio/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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