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	<title> &#187; Shaun Laker</title>
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		<title>Skate To Avoid Tony Hawk Syndrome?</title>
		<link>http://www.gamercenteronline.net/2008/12/11/skate-to-avoid-tony-hawk-syndrome/</link>
		<comments>http://www.gamercenteronline.net/2008/12/11/skate-to-avoid-tony-hawk-syndrome/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 05:14:38 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Black box]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[MTV]]></category>
		<category><![CDATA[Shaun Laker]]></category>
		<category><![CDATA[Skate]]></category>
		<category><![CDATA[Skate 2]]></category>
		<category><![CDATA[Tony Hawk]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=4106</guid>
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As Electronic Arts and Black Box finish work on Skate 2 they will need to stop and think about where their title is going. That is why, the game’s associate producer for environments, Shaun Laker, told MTV how they&#8217;re planning to avoid the &#8220;Tony Hawk syndrome.&#8221;
“As long as we keep putting out great games and [...]]]></description>
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				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F11%2Fskate-to-avoid-tony-hawk-syndrome%2F&amp;source=KerwinStewart&amp;style=normal" height="61" width="50" title="Skate To Avoid Tony Hawk Syndrome?" alt=" Skate To Avoid Tony Hawk Syndrome?" /><br />
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<p><a href="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2008/11/skate2ea.jpg"><img class="alignleft size-full wp-image-3735" title="skate2ea" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2008/11/skate2ea.jpg" alt="skate2ea Skate To Avoid Tony Hawk Syndrome?" width="200" height="400" /></a>As Electronic Arts and Black Box finish work on Skate 2 they will need to stop and think about where their title is going. That is why, the game’s associate producer for environments, Shaun Laker, told MTV how they&#8217;re planning to avoid the &#8220;Tony Hawk syndrome.&#8221;</p>
<p>“As long as we keep putting out great games and don’t rush it out and polish it and make sure we’re listening to the community and hearing what they’re having to say [we will avoid that],” said Laker.</p>
<p>“A big part of it too — and what drove our features this year — is we were finding out how people played the game. We know people play the game to find their own spot and to own it to be able to call it their own. This year, you can go and do that, and in a community, you can share it. That’s how we stay fresh and we don’t go too far; we listen to the community and know what they’re asking for and respond to that.”</p>
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