Though the original Army of Two happened to sell over two million copies, it didn’t go without catching some heat. Gamers found things to complain about, whether it was from the “bromance” exhibited through corny exchanges between Salem and Rios, wonky co-operative gameplay, or various other unsavory facets. However, EA hopes to turn all those notions on their head with the release of the upcoming Army of Two: The 40th Day, the sequel to the original game.
Salem and Rios make an explosive return, though now the focus of the game has shifted to the simple goal of getting out of Shanghai with their limbs – and lives – intact. Information that has surfaced about the upcoming sequel has set the stage for the game to lie in a sort of moral limbo. While little details are currently known about the definite storyline, it’s fact that there will be both obvious baddies and obvious civilians that you can protect or leave to fend for themselves – your choice.
The disaster plaguing Shanghai has something to do with the “40th Day Initiative” (now you know what the title is for!), though devs are currently mum about the entire ordeal . Interviews with 40th Day bigwigs indicate that the storyline will revolve solely around Salem and Rios getting out alive, with major plot points unraveling throughout the game, not just during the obligatory cut scenes.
While the core co-operative gameplay remains the same, change is most certainly coming. A bevy of differences will be introduced in this installment. Sources such as Joystiq and Destructoid confirm the implementation of a new mechanic allowing players to negotiate prices for assassinations. For instance, a fee could be charged, which enters into a dialogue with certain NPCs. These small scenes are said to play a major part in the the flow of the gameplay, adding a truly organic feel to the action rather than faceless carnage. Controlling your partner will allow for some creative use of war tactics.
Salem and Rios can now perform such feats as faking surrenders, taking hostages, or as always, blowing straight through any opposition. The introduction of a tactial overlay will be something to take in as well, giving gamers the ability to label enemies and friendlies with a certain color to distinguish who to harm from who to keep safe. This seems like an extremely handy addition, as after a while enemies begin to look way too similar.
In addition, The 40th Day promises to buck the stereotype of placing gamers in lame, typical locations like docks, warehouses, or urban locations as we saw in Gears of War. Instead, combat is said to take place in everywhere a “real” city has, such as malls and other locations dotting the landscape.
Since the sequel was so recently announced, there is scant information currently available. Until more details are leaked, we’ll have to wait patiently to see how much Army of Two: The 40th Day can improve over the original. Hopefully quite vastly, as good co-op games have been difficult to come by lately. Here’s hoping for the best!