<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Seattle Times</title> <atom:link href="http://www.gamercenteronline.net/tag/seattle-times/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>ODST Features An Open World, Natal Considered For &#8220;Reach&#8221;</title><link>http://www.gamercenteronline.net/2009/06/29/odst-features-an-open-world-natal-considered-for-reach/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=odst-features-an-open-world-natal-considered-for-reach</link> <comments>http://www.gamercenteronline.net/2009/06/29/odst-features-an-open-world-natal-considered-for-reach/#comments</comments> <pubDate>Tue, 30 Jun 2009 00:18:01 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Bungie]]></category> <category><![CDATA[Halo]]></category> <category><![CDATA[Halo 3]]></category> <category><![CDATA[halo-3-odst]]></category> <category><![CDATA[Joseph Staten]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[Seattle Times]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=9628</guid> <description><![CDATA[If you were under the impression that Bungie&#8217;s upcoming shooter Halo 3: ODST would be a straight-forward linear shooter, you&#8217;re very mistaken, said Bungie to The Seattle Times in a recent interview. &#8220;We&#8217;re doing a lot of pretty neat things in terms of mixing it up, introducing some non-linearity, some free exploration,&#8221; said Joseph Staten, [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F29%2Fodst-features-an-open-world-natal-considered-for-reach%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F29%2Fodst-features-an-open-world-natal-considered-for-reach%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="ODST Features An Open World, Natal Considered For Reach " alt=" ODST Features An Open World, Natal Considered For Reach " /><br /> </a></div><p><img class="aligncenter size-full wp-image-9008" title="haloreach" src="http://www.gamercenteronline.net/wp-content/uploads/2009/06/haloreach_01.jpg?cda6c1" alt="haloreach 01 ODST Features An Open World, Natal Considered For Reach " width="750" height="295" /></p><p>If you were under the impression that <a href="http://www.gamercenteronline.net/tag/bungie/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Bungie">Bungie</a>&#8217;s upcoming shooter <em><a href="http://www.gamercenteronline.net/tag/halo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Halo">Halo</a> 3: ODST</em> would be a straight-forward linear shooter, you&#8217;re very mistaken, said Bungie to <em><a href="http://seattletimes.nwsource.com/html/businesstechnology/2009395945_brier29.html">The Seattle Times</a></em> in a recent interview.</p><p>&#8220;We&#8217;re doing a lot of pretty neat things in terms of mixing it up, introducing some non-linearity, some free exploration,&#8221; said <a href="http://www.gamercenteronline.net/tag/joseph-staten/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Joseph Staten">Joseph Staten</a>, writer and creative director of <em>ODST</em>.</p><p>&#8220;This is also a mystery story so there&#8217;s a lot more clue-finding and mystery-solving than you would normally find in a game of this kind &#8211; nothing that strays too far from the fun &#8216;<em>Halo</em>&#8216; experience, but we definitely decided to take a little bit of risk and have some fun with this one,&#8221; he continued.</p><p>Along with that, Bungie also got a early look at <em>Project Natal, a</em> motion-sensing controller that <a href="http://www.gamercenteronline.net/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a> is developing for the <a href="http://www.gamercenteronline.net/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360. Bungie Studio President Harold Ryan said, when speaking on <em>Project Nata</em><em>l</em>, that &#8221; he absolutely think[s that] &#8216;<em>Reach</em>&#8216; could be enabled with it.&#8221;</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/06/29/odst-features-an-open-world-natal-considered-for-reach/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/06/29/odst-features-an-open-world-natal-considered-for-reach/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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