<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Saboteur</title> <atom:link href="http://www.gamercenteronline.net/tag/saboteur/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>SDCC 09: Left 4 Dead 2 Experience Impressions</title><link>http://www.gamercenteronline.net/2009/08/04/sdcc-09-left-4-dead-2-swamp-fever-impressions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sdcc-09-left-4-dead-2-swamp-fever-impressions</link> <comments>http://www.gamercenteronline.net/2009/08/04/sdcc-09-left-4-dead-2-swamp-fever-impressions/#comments</comments> <pubDate>Wed, 05 Aug 2009 03:57:40 +0000</pubDate> <dc:creator>James Pikover</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[G.I. Joe]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Left 4 Dead]]></category> <category><![CDATA[Personal computer game]]></category> <category><![CDATA[Saboteur]]></category> <category><![CDATA[Valve Corporation]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=10319</guid> <description><![CDATA[Note: This is an article was written for the sole purpose of the Arthur&#8217;s experience with Left 4 Dead 2, with his dislikes and likes, however, this isn&#8217;t a &#8220;hands-on&#8221; of the game, but we will have a review once the game has released. At E3, we were shown the first revealed level of Left [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F04%2Fsdcc-09-left-4-dead-2-swamp-fever-impressions%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F04%2Fsdcc-09-left-4-dead-2-swamp-fever-impressions%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="SDCC 09: Left 4 Dead 2 Experience Impressions" alt=" SDCC 09: Left 4 Dead 2 Experience Impressions" /><br /> </a></div><p><em>Note: This is an article was written for the sole purpose of the Arthur&#8217;s experience with <a href="http://www.gamercenteronline.net/tag/left-4-dead/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Left 4 Dead">Left 4 Dead</a> 2, with his dislikes and likes, however, this isn&#8217;t a &#8220;hands-on&#8221; of the game, but we will have a review once the game has released. </em></p><p>At E3, we were shown the first revealed level of <em>Left 4 Dead 2</em>, the sequel to the revered PC and <a href="http://www.gamercenteronline.net/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360 title. There, we had our choice of preferred console, select food and drink, and even some excellent posters courtesy of Valve. In case you don&#8217;t know, Valve does an excellent E3 suite, and to my knowledge, always has.</p><p><a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a>&#8217;s showing of the latest revealed level, a swamp, was a little less homey and a little more ghoulish. Set in the same room as <em>Dragon Age</em>, <em>GI Joe</em> and <em><a href="http://www.gamercenteronline.net/tag/saboteur/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Saboteur">Saboteur</a></em>, <em>L4D2</em> had its own entire wall, and to the right of it a leg sticking out of a wall and a body hanging from the ceiling. A nice touch, though perhaps a little extreme for the fast-paced fun that is <em>Left 4 Dead</em>.</p><p>Seated, armed only with puny Xbox 360 controllers (seriously, it&#8217;s a PC game, and I&#8217;m not being a snob about it), the new team begins in the swamp area. A large building, some marshes and a sniper rifle later, my friend and cameraman, myself, and two strangers were under attack by a horde while trying to escape from one land mass to another. Glitchyness aside (one guy accidentally flew off into the water, for no apparent reason except that the hiding alligators compelled him), the brainless zombie defeat was at hand.</p><p><img class="aligncenter" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/l4d2_swampfever5-7222009-3.jpg" alt="l4d2 swampfever5 7222009 3 SDCC 09: Left 4 Dead 2 Experience Impressions" width="750" height="495" title="SDCC 09: Left 4 Dead 2 Experience Impressions" /></p><p>I spent half the fight halfway down a ledge in the water, unable to pick myself back up. This, of course, wouldn&#8217;t have been a problem if my teammates didn&#8217;t have either the brainpower of a piece of toast or the finger dexterity of roasted duck. Suffice to say, I&#8217;m used to playing on the hardest difficult on the PC. Normal on the Xbox 360, no matter how much I distaste using a controller for this game, is still ridiculously easy for a veteran, and is only good as fuel for hating your inept teammates even more.</p><p>So if you see or have seen any videos of EA&#8217;s showcase, you may have heard me yelling at them to do things properly. Like shooting their guns, or throwing pipe bombs/molotov cocktails, or picking up the new incendiary ammo over and over when a horde attacked near a weapons cache.</p><p>What does this all mean? It means that <em>Left 4 Dead 2 </em>is as good, if not better, than the first. A few new bosses, larger open areas and more necessary teamwork mean player compatibility is at an all time high, and I was taken out by Valve and beaten with an ego-crushing stick to learn that. At least when it was done, I had that prop zombie to high five, since their side did pretty damn good in comparison to the puny human survivors.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=442fb3df-da3e-494e-b488-864cbbed3464" alt=" SDCC 09: Left 4 Dead 2 Experience Impressions"  title="SDCC 09: Left 4 Dead 2 Experience Impressions" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/08/04/sdcc-09-left-4-dead-2-swamp-fever-impressions/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/08/04/sdcc-09-left-4-dead-2-swamp-fever-impressions/feed/</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>The Saboteur: &#8220;We’re Not Even Alpha Yet&#8221;</title><link>http://www.gamercenteronline.net/2009/04/24/the-saboteur-we%e2%80%99re-not-even-alpha-yet/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-saboteur-we%25e2%2580%2599re-not-even-alpha-yet</link> <comments>http://www.gamercenteronline.net/2009/04/24/the-saboteur-we%e2%80%99re-not-even-alpha-yet/#comments</comments> <pubDate>Sat, 25 Apr 2009 01:13:21 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[London]]></category> <category><![CDATA[Roleplaying]]></category> <category><![CDATA[Saboteur]]></category> <category><![CDATA[Tech demo]]></category> <category><![CDATA[Tom French]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=7916</guid> <description><![CDATA[No&#8230; Why? Come on!!! After waiting for god knows how long, it seems that the one of the most anticipated titles of this year The Saboteur wouldn&#8217;t be releasing anytime soon. Just in case you guys though that it would.  “There’s still definitely a lot of work to do,” dev boss Tom French told VG247 in London [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F24%2Fthe-saboteur-we%25e2%2580%2599re-not-even-alpha-yet%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F24%2Fthe-saboteur-we%25e2%2580%2599re-not-even-alpha-yet%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="The Saboteur: We’re Not Even Alpha Yet" alt=" The Saboteur: We’re Not Even Alpha Yet" /><br /> </a></div><p><img class="alignleft size-full wp-image-7918" title="the-saboteur" src="http://www.gamercenteronline.net/wp-content/uploads/2009/04/the-saboteur.jpg?cda6c1" alt="the saboteur The Saboteur: We’re Not Even Alpha Yet" width="200" height="400" />No&#8230; Why? Come on!!! After waiting for god knows how long, it seems that the one of the most anticipated titles of this year <em>The <a href="http://www.gamercenteronline.net/tag/saboteur/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Saboteur">Saboteur</a></em> wouldn&#8217;t be releasing anytime soon. Just in case you guys though that it would. </p><p>“There’s still definitely a lot of work to do,” dev boss <a href="http://www.gamercenteronline.net/tag/tom-french/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Tom French">Tom French</a> told VG247 in <a href="http://www.gamercenteronline.net/tag/london/" class="st_tag internal_tag" rel="tag" title="Posts tagged with London">London</a> this week.“We’re not even alpha yet. There’s little quirks and kinks, but we still have plenty of time to work that kind of crap out.”</p><p>Hoping for a shot in the dark, VG247 asked if the game was going to release anytime this year. </p><p>“We haven’t said an exact date yet,” said French. “We are getting closer, and we are getting closer to locking down that date. We want to make sure we hit the right window. We don’t want to get lost, and hopefully we’ll find the right window and the right place in time to get this game out.&#8221;</p><p>In addition, French goes onto revealed that the 2007 announcement of the game was way too early considering what had been accomplished at that point. Then he goes to revealed that &#8220;&#8230;people from Mercenaries and other <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a>&#8230; [are] working on the project&#8230;&#8221;</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=24168485-7bf3-4482-baaf-1d26cc346e0d" alt=" The Saboteur: We’re Not Even Alpha Yet"  title="The Saboteur: We’re Not Even Alpha Yet" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/04/24/the-saboteur-we%e2%80%99re-not-even-alpha-yet/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/04/24/the-saboteur-we%e2%80%99re-not-even-alpha-yet/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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