<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Replay Studios</title> <atom:link href="http://www.gamercenteronline.net/tag/replay-studios/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Velvet Assassin Is Keeping Its Drug References</title><link>http://www.gamercenteronline.net/2009/01/21/velvet-assassin-is-keeping-its-drug-references/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=velvet-assassin-is-keeping-its-drug-references</link> <comments>http://www.gamercenteronline.net/2009/01/21/velvet-assassin-is-keeping-its-drug-references/#comments</comments> <pubDate>Wed, 21 Jan 2009 15:04:11 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Australia]]></category> <category><![CDATA[Bethesda Softworks]]></category> <category><![CDATA[Drug]]></category> <category><![CDATA[Fallout 3]]></category> <category><![CDATA[MTV]]></category> <category><![CDATA[Replay Studios]]></category> <category><![CDATA[Velvet Assassin]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=5366</guid> <description><![CDATA[When Australia threatened to ban Fallout 3, because of  drug references in-game, Bethesda Softworks was quick to react and remove them. But, that is not going to be the case with Velvet Assassin. When viewing the demo version of Velvet Assassin last week, Patrick from MTV&#8217;s Multiplayer Blog noticed that the main character uses morphine [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F21%2Fvelvet-assassin-is-keeping-its-drug-references%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F21%2Fvelvet-assassin-is-keeping-its-drug-references%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Velvet Assassin Is Keeping Its Drug References" alt=" Velvet Assassin Is Keeping Its Drug References" /><br /> </a></div><p><img class="alignleft size-full wp-image-5369" title="velvetassassin" src="http://www.gamercenteronline.net/wp-content/uploads/2009/01/velvetassassin.jpg?cda6c1" alt="velvetassassin Velvet Assassin Is Keeping Its Drug References" width="200" height="400" />When <a href="http://www.gamercenteronline.net/tag/australia/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Australia">Australia</a> threatened to ban <a href="http://www.gamercenteronline.net/tag/fallout-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fallout 3">Fallout 3</a>, because of  <a href="http://www.gamercenteronline.net/tag/drug/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Drug">drug</a> references in-game, <a href="http://www.gamercenteronline.net/tag/bethesda-softworks/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Bethesda Softworks">Bethesda Softworks</a> was quick to react and remove them. But, that is not going to be the case with <a href="http://www.gamercenteronline.net/tag/velvet-assassin/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Velvet Assassin">Velvet Assassin</a>.</p><p>When viewing the demo version of Velvet Assassin last week, Patrick from <a href="http://www.gamercenteronline.net/tag/mtv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with MTV">MTV</a>&#8217;s Multiplayer Blog noticed that the main character uses morphine as an in-game power-up to slow down gameplay and perform deadly attacks.</p><p>“It’s a well known fact that morphine was widely used as a pain killer for wounded operatives and soldiers on all sides of the war. Not only does it fit the realism of the game, but it also plays an integral role in the actual gameplay experience. Use of morphine in the game is not meant to condone drug abuse, but to reflect the realistic nature of the game and true to life historical factors,”explained Aubrey Norris, SouthPeak product marketing manager.</p><p>“Additionally, the spirit of the game centers on players experiencing the life of a British operative behind enemy lines through Violette’s memories. In order to provide players with the most realistic and visceral experiences, <a href="http://www.gamercenteronline.net/tag/replay-studios/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Replay Studios">Replay Studios</a> has gone to great lengths to adhere to the facts history has provided. These reasons are why we decided to include and keep morphine in ‘Velvet Assassin.’”</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=b83c1484-fe17-473f-97a3-8ebe83ba54b1" alt=" Velvet Assassin Is Keeping Its Drug References"  title="Velvet Assassin Is Keeping Its Drug References" /></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/01/21/velvet-assassin-is-keeping-its-drug-references/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/01/21/velvet-assassin-is-keeping-its-drug-references/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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