<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Realtime Worlds</title> <atom:link href="http://www.gamercenteronline.net/tag/realtime-worlds/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>All Points Bulletin Remains Valuable</title><link>http://www.gamercenteronline.net/2010/11/06/all-points-bulletin-remains-valuable/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=all-points-bulletin-remains-valuable</link> <comments>http://www.gamercenteronline.net/2010/11/06/all-points-bulletin-remains-valuable/#comments</comments> <pubDate>Sat, 06 Nov 2010 07:13:26 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Tech]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[All Points Bulletin]]></category> <category><![CDATA[APB]]></category> <category><![CDATA[Codemasters]]></category> <category><![CDATA[Realtime Worlds]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=15624</guid> <description><![CDATA[The promising cops and robbers title, All Points Bulletin, which shut down after a mere two months in operation, could be turned around, providing that someone has &#8220;nine months of hard work&#8221; to spare; said Codemasters&#8217; general manager David Solari. Solari is convinced that if someone brought the title, whether it is to resurrect the [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F11%2F06%2Fall-points-bulletin-remains-valuable%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F11%2F06%2Fall-points-bulletin-remains-valuable%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="All Points Bulletin Remains Valuable" alt=" All Points Bulletin Remains Valuable" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2010/11/928951_20090601_screen014.jpg?cda6c1"><img class="aligncenter size-large wp-image-15675" title="928951_20090601_screen014" src="http://www.gamercenteronline.net/wp-content/uploads/2010/11/928951_20090601_screen014-1024x352.jpg?cda6c1" alt="928951 20090601 screen014 1024x352 All Points Bulletin Remains Valuable" width="750" height="285" /></a></p><p>The promising cops and robbers title, <em><a href="http://www.gamercenteronline.net/tag/all-points-bulletin/" class="st_tag internal_tag" rel="tag" title="Posts tagged with All Points Bulletin">All Points Bulletin</a></em>, which shut down after a mere two months in operation, could be turned around, providing that <a href="http://www.eurogamer.net/articles/2010-11-05-apb-could-be-turned-around-in-9-months">someone has &#8220;nine months of hard work&#8221; to spare</a>; said <a href="http://www.gamercenteronline.net/tag/codemasters/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Codemasters">Codemasters</a>&#8217; general manager David Solari.</p><p>Solari is convinced that if someone brought the title, whether it is to resurrect the game or to re-purpose its in-game technologies, it could still be successful. Then, he mentions that the titles customization system will &#8220;definitely&#8221; be preserved and end up in future titles.</p><p>&#8220;That game could have been successful but the cost of development and everything else was a huge thing. The money it had to make to support that was very high risk. If you could take a smaller team and make all the fixes and operate at a lower cost then it&#8217;s fairly unique: there&#8217;s not really anything else in the market out there,&#8221; Solari stated.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2010/11/06/all-points-bulletin-remains-valuable/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2010/11/06/all-points-bulletin-remains-valuable/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>E3 &#8217;09: &#8216;Crackdown 2&#8242; Announced</title><link>http://www.gamercenteronline.net/2009/06/01/e3-09-crackdown-2-announced/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=e3-09-crackdown-2-announced</link> <comments>http://www.gamercenteronline.net/2009/06/01/e3-09-crackdown-2-announced/#comments</comments> <pubDate>Mon, 01 Jun 2009 18:58:42 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Xbox]]></category> <category><![CDATA[APB]]></category> <category><![CDATA[British Academy of Film and Television Arts]]></category> <category><![CDATA[Console Platforms]]></category> <category><![CDATA[Crackdown]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[Realtime]]></category> <category><![CDATA[Realtime Worlds]]></category> <category><![CDATA[Ruffian]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Video Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=8990</guid> <description><![CDATA[Beside reports stating that the game is an on going discussion, during the Microsoft keynote, Microsoft unveiled Crackdown 2 via a trailer. Coming exclusively to Xbox 360 in 2010, Crackdown 2 will take multiplayer2 gaming to unprecedented levels for the ultimate cooperative and competitive multiplayer experience, providing you and your friends with the complete freedom [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F01%2Fe3-09-crackdown-2-announced%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F01%2Fe3-09-crackdown-2-announced%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="E3 09: Crackdown 2 Announced" alt=" E3 09: Crackdown 2 Announced" /><br /> </a></div><p><img class="alignleft size-full wp-image-4397" title="crackdown2" src="http://www.gamercenteronline.net/wp-content/uploads/2008/12/crackdown2.jpg?cda6c1" alt="crackdown2 E3 09: Crackdown 2 Announced" width="200" height="400" />Beside reports stating that the game is an on going discussion, during the <a href="http://www.gamercenteronline.net/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a> keynote, <a href="http://www.gamercenteronline.net/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a> unveiled <em><a href="http://www.gamercenteronline.net/tag/crackdown/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Crackdown">Crackdown</a> 2</em> via a trailer.<em> </em></p><p>Coming exclusively to <a href="http://www.gamercenteronline.net/tag/xbox-360/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360 in 2010, <em>Crackdown 2 </em>will take multiplayer2 gaming to unprecedented levels for the ultimate cooperative and competitive multiplayer experience, providing you and your friends with the complete freedom to explore, destroy and play as you return to restore justice and peace to Pacific City — by any means necessary.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=41c59567-ad83-46f7-8379-4434aa9237fa" alt=" E3 09: Crackdown 2 Announced"  title="E3 09: Crackdown 2 Announced" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/06/01/e3-09-crackdown-2-announced/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/06/01/e3-09-crackdown-2-announced/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Crackdown Devs Working On Another Game?</title><link>http://www.gamercenteronline.net/2009/05/17/crackdown-devs-working-on-another-game/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=crackdown-devs-working-on-another-game</link> <comments>http://www.gamercenteronline.net/2009/05/17/crackdown-devs-working-on-another-game/#comments</comments> <pubDate>Sun, 17 May 2009 22:56:00 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[APB]]></category> <category><![CDATA[British Academy of Film and Television Arts]]></category> <category><![CDATA[Crackdown]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Realtime]]></category> <category><![CDATA[Realtime Worlds]]></category> <category><![CDATA[Ruffian]]></category> <category><![CDATA[Video Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=8647</guid> <description><![CDATA[Lets state the obvious, we all know that developers are working on more games then they have announced, but with a developer like Realtime Worlds you can&#8217;t help but wonder what have the been working on the low, low? Anyway, with a game like Crackdown under his belt, ex-Realtime Worlds developer Ross Nicoll revealed the [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F17%2Fcrackdown-devs-working-on-another-game%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F17%2Fcrackdown-devs-working-on-another-game%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Crackdown Devs Working On Another Game?" alt=" Crackdown Devs Working On Another Game?" /><br /> </a></div><p><img class="alignleft size-full wp-image-4397" title="crackdown2" src="http://www.gamercenteronline.net/wp-content/uploads/2008/12/crackdown2.jpg?cda6c1" alt="crackdown2 Crackdown Devs Working On Another Game?" width="200" height="400" />Lets state the obvious, we all know that developers are working on more <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> then they have announced, but with a developer like <a href="http://www.gamercenteronline.net/tag/realtime/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Realtime">Realtime</a> Worlds you can&#8217;t help but wonder what have the been working on the low, low?</p><p>Anyway, with a game like <em><a href="http://www.gamercenteronline.net/tag/crackdown/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Crackdown">Crackdown</a></em> under his belt, ex-<a href="http://www.gamercenteronline.net/tag/realtime-worlds/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Realtime Worlds">Realtime Worlds</a> developer Ross Nicoll revealed the projects that he has spent time working on at <a href="http://www.gamercenteronline.net/tag/realtime-worlds/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Realtime Worlds">Realtime Worlds</a>. And one of the games he spent time working on was an &#8220;unannounced project&#8221; for <a href="http://www.gamercenteronline.net/tag/realtime-worlds/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Realtime Worlds">Realtime Worlds</a>.</p><p>Here&#8217;s his work bio via his LinkedIn: <em>&#8220;Started out At VIS Entertainment in 2003. Moved to Realtime Worlds in 2005. Member of the Crackdown audio team that won the 2007 &#8220;Best Use of Audio&#8221; BAFTA award. After Crackdown, I worked on <a href="http://www.gamercenteronline.net/tag/apb/" class="st_tag internal_tag" rel="tag" title="Posts tagged with APB">APB</a>, and another unannounced project. Left Realtime in Feb 2009 to take on the role of Audio Design Lead at <a href="http://www.gamercenteronline.net/tag/ruffian/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ruffian">Ruffian</a> Games &#8211; www.ruffiangames.com.&#8221;</em></p><p>Another interesting point: Rumors have been floating about that Ruffian Games was formed to work on <em>Crackdown 2</em>. So, what is the &#8220;unannounced project&#8221;. We know that they are still working on it.</p><p>[<a href="http://kotaku.com/5257540/apb-devs-working-on-another-game"><em>APB Devs Working On Another Game?</em></a> via Kotaku]</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/05/17/crackdown-devs-working-on-another-game/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/05/17/crackdown-devs-working-on-another-game/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Crackdown 2 Is An &#8220;Ongoing&#8221; Discussion</title><link>http://www.gamercenteronline.net/2008/12/21/crackdown-2-is-an-ongoing-discussion/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=crackdown-2-is-an-ongoing-discussion</link> <comments>http://www.gamercenteronline.net/2008/12/21/crackdown-2-is-an-ongoing-discussion/#comments</comments> <pubDate>Sun, 21 Dec 2008 19:50:27 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Colin MacDonald]]></category> <category><![CDATA[Crackdown]]></category> <category><![CDATA[Dave Jones]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[Realtime Worlds]]></category> <category><![CDATA[Video Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=4395</guid> <description><![CDATA[Possessively one of the most rumored games in the passed year, or so, it seems that the sequel to the hit 360 exclusive, Crackdown, maybe coming to reality very soon. It was apparently brought back in to rumor when the all-but-official arrival of Scottish developer Ruffian Games. The team at Ruffian Games is composed of [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F21%2Fcrackdown-2-is-an-ongoing-discussion%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F21%2Fcrackdown-2-is-an-ongoing-discussion%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Crackdown 2 Is An Ongoing Discussion" alt=" Crackdown 2 Is An Ongoing Discussion" /><br /> </a></div><p><img class="alignleft size-full wp-image-4397" title="crackdown2" src="http://www.gamercenteronline.net/wp-content/uploads/2008/12/crackdown2.jpg?cda6c1" alt="crackdown2 Crackdown 2 Is An Ongoing Discussion" width="200" height="400" />Possessively one of the most rumored <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> in the passed year, or so, it seems that the sequel to the hit 360 exclusive, <a href="http://www.gamercenteronline.net/tag/crackdown/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Crackdown">Crackdown</a>, maybe coming to reality very soon. It was apparently brought back in to rumor when the all-but-official arrival of Scottish developer <a href="http://www.gamercenteronline.net/tag/ruffian/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ruffian">Ruffian</a> Games.</p><p>The team at Ruffian Games is composed of some of the key members of the original Crackdown development group, which brought up the Crackdown 2 rumor because the company is funded <a href="http://www.gamercenteronline.net/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a>.</p><p>Now, <a href="http://http://www.videogaming247.com/2008/12/19/exclusive-realtime-worlds-confirms-ongoing-crackdown-2-discussions-with-microsoft/">VideoGaming24/7 </a>is reporting that <a href="http://www.gamercenteronline.net/tag/realtime/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Realtime">Realtime</a> Worlds studio head <a href="http://www.gamercenteronline.net/tag/colin-macdonald/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Colin MacDonald">Colin MacDonald</a> has confirmed the developer is in “ongoing” discussions with Microsoft regarding a another Crackdown game, Crackdown 2.</p><p>MacDonald said that while an offer to develop a second game hadn’t been made to <a href="http://www.gamercenteronline.net/tag/realtime-worlds/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Realtime Worlds">Realtime Worlds</a>, he “very much” doubts “that Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding Crackdown 2 with a startup on RTW’s doorstep, for obvious reasons.”</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/12/21/crackdown-2-is-an-ongoing-discussion/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/12/21/crackdown-2-is-an-ongoing-discussion/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Realtime Worlds Secures $50 Million In Second Round Funding</title><link>http://www.gamercenteronline.net/2008/04/14/realtime-worlds-secures-50-million-in-second-round-funding/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=realtime-worlds-secures-50-million-in-second-round-funding</link> <comments>http://www.gamercenteronline.net/2008/04/14/realtime-worlds-secures-50-million-in-second-round-funding/#comments</comments> <pubDate>Mon, 14 Apr 2008 20:52:09 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[David Jones]]></category> <category><![CDATA[Grand Theft Auto]]></category> <category><![CDATA[Maverick Capital]]></category> <category><![CDATA[New Enterprise Associates]]></category> <category><![CDATA[Online game]]></category> <category><![CDATA[Realtime Worlds]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Video game developer]]></category><guid isPermaLink="false">http://www.GamerCenterOnline.net/?p=432</guid> <description><![CDATA[Realtime Worlds announced today, that it has raised $50 million USD in Series B funding. Maverick Capital, the renowned investment firm founded by Lee Ainslie, led the new investment round with existing investor New Enterprise Associates and WPP, a world leader in marketing communications services. The Series B investment will support Realtime Worlds’ continued growth [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F04%2F14%2Frealtime-worlds-secures-50-million-in-second-round-funding%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F04%2F14%2Frealtime-worlds-secures-50-million-in-second-round-funding%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Realtime Worlds Secures $50 Million In Second Round Funding" alt=" Realtime Worlds Secures $50 Million In Second Round Funding" /><br /> </a></div><p><img src="http://www.ctoforaday.com/images/Crackdown_daddy.jpg" alt="Crackdown daddy Realtime Worlds Secures $50 Million In Second Round Funding" width="260" height="367" title="Realtime Worlds Secures $50 Million In Second Round Funding" /> <a class="zem_slink" title="Realtime Worlds" rel="homepage" href="http://www.realtimeworlds.com/" target="_blank" title="Realtime Worlds" class="zem_slink">Realtime Worlds</a> announced today, that it has raised $50 million USD in Series B funding. <a href="http://www.gamercenteronline.net/tag/maverick-capital/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maverick Capital">Maverick Capital</a>, the renowned investment firm founded by Lee Ainslie, led the new investment round with existing investor <a href="http://www.gamercenteronline.net/tag/new-enterprise-associates/" class="st_tag internal_tag" rel="tag" title="Posts tagged with New Enterprise Associates">New Enterprise Associates</a> and WPP, a world leader in marketing communications services. The Series B investment will support <a href="http://www.gamercenteronline.net/tag/realtime/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Realtime">Realtime</a> Worlds’ continued growth and expansion as the company develops new creative properties and brings innovative online gaming experiences to market.</p><p>“Securing funding of this size from partners that are leading the financial and marketing communications industries further affirms <a href="http://www.gamercenteronline.net/tag/realtime-worlds/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Realtime Worlds">Realtime Worlds</a>’ position as one of the most creative, respected and successful game development companies in the world,” said <a href="http://www.gamercenteronline.net/tag/david-jones/" class="st_tag internal_tag" rel="tag" title="Posts tagged with David Jones">David Jones</a>, founder and CEO, Realtime Worlds. “Since our founding, we have been fortunate to have some of the gaming industry’s top creative talent crafting amazing, groundbreaking interactive entertainment products. With this new infusion of capital, Realtime Worlds is poised to deliver new original experiences to gamers around the globe and to push the boundaries of online gaming.”</p><p><a href="http://realtimeworlds.com/index.php?id=4&amp;pid=4&amp;nid=57">Source</a></p><div id="zemanta-pixie" style="margin: 5px 0pt; width: 100%;"><a id="zemanta-pixie-a" title="Zemified by Zemanta" href="http://www.zemanta.com/" title="Zemified by Zemanta"><br /> </a></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/04/14/realtime-worlds-secures-50-million-in-second-round-funding/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/04/14/realtime-worlds-secures-50-million-in-second-round-funding/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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