Tag Archives: Quantic Dream

E3 2012: There’s No Dying In Beyond: Two Souls Because “It’s Complicated”

In Beyond: Two Souls, the main character Jodie Holmes can’t die because it’s, well, “complicated.”

Quantic Dream producer David Cage said that “the game over experience has always been a very complicated thing.” Cage argued that when the character dies then the player loses a part of the immersion, having to go back and experience things over again.

However, that doesn’t mean that the character can’t fail. Cage then went on to state that Beyond is a game about the characters “success and failures,” continuing to state that the player will be experiencing both the good and the bad times throughout Judie’s life.

Quantic Dream Revealing Next Project at E3

Quantic Dream founder David Cage is expected to reveal the developers next “major” project at this year’s Electronic Entertainment Expo in June, according to a senior development source.

The development source also revealed that studio is currently working on two separate “mystery” projects in partnership with Sony Computer Entertainment, though it is still unclear whether both are in development for the PS3.

Quantic Dream Introduces Kara

Quantic Dream demoed their latest motion capturing engine at the Game Developers Conference — labeled “Kara.” Kara is meant to be the foundations for the developers next project.

Quantic Dream founder David Cage said that the new engine features a “direct-to-engine” pipeline that allows a development teams to work with the motion capture data with minimal editing, increasing the overall emotional presentation of a scene.

“What we call full-performance capture is shooting the body, the voice and face at the same time,” explains Cage. “Most studios right now in the game industry use what we call split performance, which means you shoot the face and voice on one side and then you use the body, and not in one take.”

“”It works okay – there have been some great games made using this process, and Heavy Rain was done this way. But we felt that if we wanted more emotion, and more performance from the actor we needed to have everything from the same take, and we needed to shoot everything at the same time.”

Heavy Rain Expected For Hollywood

Heavy Rain was develop as an “interactive drama”. However, developer Quantic Dream have plans to push Heavy Rain as another form of entertainment, a movie. According to Deadline, Quantic Dream are close to signing a movie deal with Unique Features.

Unique Features is the newest venture of former New Line Cinema executives Bob Shaye and Michael Lynne. That in mind, Unique has an exclusive deal with Warner Bros. giving the studio first-look rights to its pictures.

Released in February, Heavy Rain is a dark and utterly absorbing thriller where you set the rules and where the buck stops with you. With a killer on the loose and time running out, you must decide how far you’ll go to track him down. Since its launch, Heavy Rain has sold over a million copies.

Heavy Rain Breaks A Million

It’s official: Heavy Rain is a hit — it has received both commercial and critical praise, and it has now sold over 1 million units worldwide. With it exceeding sales expectations, Sony have announced that, during its first five weeks on the market, Heavy Rain has sold over 1 million units worldwide.

“It has been hugely gratifying to see the positive response that Heavy Rain has received from gamers” said Quantic Dream’s David Cage. “It shows that it is possible to create games that break with convention, games that seek to tell complex stories, and games that can inspire unexpected emotions in players – and that such games can be commercial as well as critical successes.”

Heavy Rain boasted a solid opening month in February, selling 219,000 units. Like previous titles developed by Quantic Dream, Heavy Rain eschews normal game genres for a more cinematic approach, focusing on complex storytelling and emotion via realistic graphics.

Heavy Rain Requires 4.5GB Install

Prepare your HDD because, just like many other games on the system, Heavy Rain requires an install; respectively to help eliminate in-game hiccups. According to JustPushPlay, Heavy Rain’s installation will set you back exactly 4.5 gigabytes of space, however exactly how long the install will take, is still a mystery.

Heavy Rain To Get Playable Demo

Heavy Rain is, undoubtedly, one of our most anticipated games of next year. However, like I stated so many times, fans need something for waiting so long, and for Heavy Rain being delayed so many times.

With that said, Quantic Dream head, David Cage, told G4 that “[they’re] currently working on a demo” for Heavy Rain, and that “finding one scene that can convey what we are trying to achieve with Heavy Rain is something really difficult.”

“If we show an action scene, some players will think that this is what Heavy Rain is all about, and it is the same thing if we show an exploration scene,” he continued to tell G4. “The problem is that each scene of the game offers contextual game play, which is something very difficult to explain and convey in a single demo. Demos are often a double-edge thing: if you don’t release one, players may think that you have something to hide.”

As for a release date for the demo, it’s still unknown. But, here’s a question. Why don’t they just use the E3 demo? Heavy Rain is scheduled to launch early in 2010, exclusively for the PS3.

Quantic Dream Censors Heavy Rain For Different Regions

It shouldn’t came as any surprise that Quantic Dream would doing this after Heavy Rain’s nude scene controversy. In order to keep Heavy Rain from getting banned in other regions of the world, Quantic Dream is censoring the game, said the game’s exclusive producer.

In an interview pushing Heavy Rain towards the Japanese market, Guillaume de Fondaumiere told viewers that although Heavy Rain is designed for the mature audience, it may not be expected everywhere, and for that, the developer will be censoring it for those regions.

“We wanted to have pretty much the same game everywhere, be it Europe, in the United States, or in Japan, of course, with slight adaptions,” he said. “But I don’t think the changes we made will make a big difference; those are real modular things. We felt the need to adapt the content to the culture.”

Heavy Rain is scheduled to launch early in 2010, exclusively for the PlayStation 3.

TGS 09: Heavy Rain’s Nude Scene Revealed [NSFW]

There’s no doubt in our mines that Heavy Rain is totally going to kick butt when it releases next year; its developers Quantic Dream are very primed on delivering an adult story with an adult narrative. And what wouldn’t be a better way of doing so; then to do so.

As you can tell by the title, this article is obviously about a “nude scene” that takes place during one of the levels in Heavy Rain – in where the player controls a female character who has a gun pointed at her by a mysterious character who is telling her to take off her undergarments (link is not available).

Just to note:
Heavy Rain is a game made for the adult gamer. However, this is most likely to draw attention from many “active parents” who are likely going to try and get the games rating reinforced to an “A” – instead of “M” – or they’re going to try and halt the games release, altogether. Anyway, don’t let me ruin your day with this nonsense that’s mostly promoted by FOX, just kidding.

Heavy Rain Pushed Into 2010, “Space To Live”

This holiday season we’re going to have to dig deep into our pockets to find the money for buying video games, like Call of Duty: Modern Warfare 2, Brutal Legend, and Assassin’s Creed II. But, the developers behind Heavy Rain want their project to be really successful. And have push the game back beyond the holiday rush.

When speaking to GI.biz in a interview, Quantic Dream co-CEO Guillaume de Fondaumiere stated that the Holiday ’09 release date for Heavy Rain was “a very crowded place”. As an affect, they have pushed Heavy Rain into 2010.

“Purely from my perspective, most publishers today realise that it’s not ideal to release a new IP or a new genre just before Christmas,” he said in the interview. “It’s a very crowded place to be, and certain games need more space to live their life. Everybody at working on the project, both at Quantic and Sony, believe this is the right time.”

More info should be revealed during Gamescom in Cologne next month on its new release date.