<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Project Origin</title> <atom:link href="http://www.gamercenteronline.net/tag/project-origin/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>PS3 Version of F.E.A.R. 2 Will Not Be A Port</title><link>http://www.gamercenteronline.net/2008/12/29/ps3-version-of-fear-2-will-not-be-a-port/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ps3-version-of-fear-2-will-not-be-a-port</link> <comments>http://www.gamercenteronline.net/2008/12/29/ps3-version-of-fear-2-will-not-be-a-port/#comments</comments> <pubDate>Mon, 29 Dec 2008 18:19:13 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Artificial intelligence]]></category> <category><![CDATA[Dave Matthews]]></category> <category><![CDATA[Day 1 Studios]]></category> <category><![CDATA[F.E.A.R.]]></category> <category><![CDATA[F.E.A.R. 2 Project Origin]]></category> <category><![CDATA[Monolith]]></category> <category><![CDATA[Personal computer]]></category> <category><![CDATA[Project Origin]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=4633</guid> <description><![CDATA[Back in when the first F.E.A.R. launched on the PC back in 2005, it had captured the hearts of many on the PC with it&#8217;s second to none graphics, and very intelligent AI, and creepy gameplay. But, when the game was released on consoles it was covered with the signs of a slushy port. Now, [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F29%2Fps3-version-of-fear-2-will-not-be-a-port%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F29%2Fps3-version-of-fear-2-will-not-be-a-port%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="PS3 Version of F.E.A.R. 2 Will Not Be A Port" alt=" PS3 Version of F.E.A.R. 2 Will Not Be A Port" /><br /> </a></div><p><img class="alignleft size-full wp-image-4634" title="projectorigin" src="http://www.gamercenteronline.net/wp-content/uploads/2008/12/projectorigin.jpg?cda6c1" alt="projectorigin PS3 Version of F.E.A.R. 2 Will Not Be A Port" width="200" height="400" />Back in when the first <a href="http://www.gamercenteronline.net/tag/fear/" class="st_tag internal_tag" rel="tag" title="Posts tagged with F.E.A.R.">F.E.A.R.</a> launched on the PC back in 2005, it had captured the hearts of many on the PC with it&#8217;s second to none graphics, and very intelligent AI, and creepy gameplay. But, when the game was released on consoles it was covered with the signs of a slushy port. Now, <a href="http://www.gamercenteronline.net/tag/dave-matthews/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dave Matthews">Dave Matthews</a>, the primary art lead for <a href="http://www.gamercenteronline.net/tag/fear/" class="st_tag internal_tag" rel="tag" title="Posts tagged with F.E.A.R.">F.E.A.R.</a> 2: <a href="http://www.gamercenteronline.net/tag/project-origin/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project Origin">Project Origin</a>, has assured that this will not be the case with the newest game.</p><p>When speaking with CVG, Mathews said that he believes the poor console ports of the first F.E.A.R., handled by <a href="http://www.gamercenteronline.net/tag/day-1-studios/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Day 1 Studios">Day 1 Studios</a>, caused the franchise to loose some potential fans.</p><p>However, <a href="http://www.gamercenteronline.net/tag/monolith/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Monolith">Monolith</a> is taking charge of all three platforms this time: “Now we’re handling all three versions, we’ve changed our development structure to develop all three SKUs simultaneously and there’s no lead platform. While there will be some slight variations between the different versions, so if you’re on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms.”</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=0b9b47a4-1b3b-43f6-b4a9-b16ae25a3212" alt=" PS3 Version of F.E.A.R. 2 Will Not Be A Port"  title="PS3 Version of F.E.A.R. 2 Will Not Be A Port" /></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/12/29/ps3-version-of-fear-2-will-not-be-a-port/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/12/29/ps3-version-of-fear-2-will-not-be-a-port/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>GC 08: Project Origin Has Been Delayed</title><link>http://www.gamercenteronline.net/2008/08/22/gc-08-project-origin-has-been-delayed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gc-08-project-origin-has-been-delayed</link> <comments>http://www.gamercenteronline.net/2008/08/22/gc-08-project-origin-has-been-delayed/#comments</comments> <pubDate>Fri, 22 Aug 2008 21:44:56 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Alma  son of Alma]]></category> <category><![CDATA[Delta Force]]></category> <category><![CDATA[F.E.A.R.]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Monolith]]></category> <category><![CDATA[Monolith Productions]]></category> <category><![CDATA[Project Origin]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=1655</guid> <description><![CDATA[Today, Dave Mathews, project lead art director at Monolith, has revealed that the upcoming sequel F.E.A.R., Project Origin, has been delayed. The delay will last until the first quarter of 2009, the game was originally planned for a October first, of this year, release. The game takes place in the same world as it&#8217;s mother [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F08%2F22%2Fgc-08-project-origin-has-been-delayed%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F08%2F22%2Fgc-08-project-origin-has-been-delayed%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="GC 08: Project Origin Has Been Delayed" alt=" GC 08: Project Origin Has Been Delayed" /><br /> </a></div><p><img class="alignleft" src="http://xbox360media.ign.com/xbox360/image/article/798/798851/monoliths-paranormal-project-2-untitled-20070622020631542_640w.jpg" alt="monoliths paranormal project 2 untitled 20070622020631542 640w GC 08: Project Origin Has Been Delayed" width="254" height="312" title="GC 08: Project Origin Has Been Delayed" />Today, Dave Mathews, project lead art director at <a href="http://www.gamercenteronline.net/tag/monolith/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Monolith">Monolith</a>, has revealed that the upcoming sequel <a href="http://www.gamercenteronline.net/tag/fear/" class="st_tag internal_tag" rel="tag" title="Posts tagged with F.E.A.R.">F.E.A.R.</a>, <a href="http://www.gamercenteronline.net/tag/project-origin/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project Origin">Project Origin</a>, has been delayed. The delay will last until the first quarter of 2009, the game was originally planned for a October first, of this year, release. The game takes place in the same world as it&#8217;s mother game, F.E.A.R., but it will not recognize Extraction Point or Perseus Mandate. The game will continue the story of a powerful psychic child named Alma, you know that crazy little girl that is always disappearing in to the corner of a hall. In the game you play as Michael Becket, a <a href="http://www.gamercenteronline.net/tag/delta-force/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Delta Force">Delta Force</a> operator whose squad is sent in to arrest Genevieve Aristide approximately thirty minutes before the ending of F.E.A.R.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/08/22/gc-08-project-origin-has-been-delayed/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/08/22/gc-08-project-origin-has-been-delayed/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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