<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Obsidian Entertainment</title> <atom:link href="http://www.gamercenteronline.net/tag/obsidian-entertainment/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Obsidian: Dungeon Siege III Is &#8220;Stable&#8221;</title><link>http://www.gamercenteronline.net/2011/02/07/obsidian-dungeon-siege-iii-is-stable/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=obsidian-dungeon-siege-iii-is-stable</link> <comments>http://www.gamercenteronline.net/2011/02/07/obsidian-dungeon-siege-iii-is-stable/#comments</comments> <pubDate>Tue, 08 Feb 2011 01:41:10 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Dungeon Siege]]></category> <category><![CDATA[Dungeon Siege III]]></category> <category><![CDATA[Obsidian Entertainment]]></category> <category><![CDATA[Square Enix]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=16580</guid> <description><![CDATA[Obsidian Entertainment revolutionized the in-game dialog system; introducing spit-second decisions into the equalization. However, their overall technical presentation made its titles unreliable and unplayable. In a recent interview, project director Rich Taylor stated that Dungeon Siege III will be more &#8220;stable&#8221; than its previous titles. &#8220;There&#8217;s always that challenge of working on something other people [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2011%2F02%2F07%2Fobsidian-dungeon-siege-iii-is-stable%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2011%2F02%2F07%2Fobsidian-dungeon-siege-iii-is-stable%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Obsidian: Dungeon Siege III Is Stable" alt=" Obsidian: Dungeon Siege III Is Stable" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2011/02/DungeonSiege.jpg?cda6c1"><img class="aligncenter size-full wp-image-16693" title="DungeonSiege" src="http://www.gamercenteronline.net/wp-content/uploads/2011/02/DungeonSiege.jpg?cda6c1" alt="DungeonSiege Obsidian: Dungeon Siege III Is Stable" width="750" height="435" /></a></p><p><a href="http://www.gamercenteronline.net/tag/obsidian-entertainment/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Obsidian Entertainment">Obsidian Entertainment</a> revolutionized the in-game dialog system;<a href="http://www.gamercenteronline.net/2010/06/12/alpha-protocol-review-weapon-of-choice/"> introducing spit-second decisions into the equalization.</a> However, their overall technical presentation made its titles unreliable and unplayable.</p><p>In a <a href="http://www.eurogamer.net/articles/2011-02-07-dungeon-siege-iii-more-stable-than-new-vegas-interview">recent interview</a>, project director Rich Taylor stated that <em><a href="http://www.gamercenteronline.net/tag/dungeon-siege/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dungeon Siege">Dungeon Siege</a> III</em> will be more &#8220;stable&#8221; than its previous titles. &#8220;There&#8217;s always that challenge of working on something other people wrote and not being fully aware of what can it do, what can it not do.&#8221;</p><p>&#8220;Stability and being bug free are extremely high priorities on this project, and we actually talk about it internally constantly. The advantage here we have over, for example <a href="http://www.gamercenteronline.net/tag/fallout/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fallout">Fallout</a>, is when we have a question about how something works, I walk 10 feet outside my office door and go talk to the programmer who wrote it,&#8221; he continued, explaining the importance of using their own engine.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2011/02/07/obsidian-dungeon-siege-iii-is-stable/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2011/02/07/obsidian-dungeon-siege-iii-is-stable/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Alpha Protocol Review &#8220;Weapon of Choice&#8221;</title><link>http://www.gamercenteronline.net/2010/06/12/alpha-protocol-review-weapon-of-choice/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=alpha-protocol-review-weapon-of-choice</link> <comments>http://www.gamercenteronline.net/2010/06/12/alpha-protocol-review-weapon-of-choice/#comments</comments> <pubDate>Sun, 13 Jun 2010 04:18:31 +0000</pubDate> <dc:creator>Hugh Milligan</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Alpha Protocol]]></category> <category><![CDATA[Espionage]]></category> <category><![CDATA[Obsidian Entertainment]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=14220</guid> <description><![CDATA[With its original 2009 release date delayed seven months to the day, Obsidian Entertainment’s much-discussed “espionage RPG” has been a long time coming – it’s not entirely surprising, given the game’s apparent ambition. Obsidian has maintained a clear emphasis on choice, citing a dynamic dialogue system, flexible mission structure and multifaceted narrative that are constantly [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F06%2F12%2Falpha-protocol-review-weapon-of-choice%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F06%2F12%2Falpha-protocol-review-weapon-of-choice%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Alpha Protocol Review Weapon of Choice" alt=" Alpha Protocol Review Weapon of Choice" /><br /> </a></div><p style="text-align: left">With its original 2009 release date delayed seven months to the day, <a href="http://www.gamercenteronline.net/tag/obsidian-entertainment/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Obsidian Entertainment">Obsidian Entertainment</a>’s much-discussed “<a href="http://www.gamercenteronline.net/tag/espionage/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Espionage">espionage</a> RPG” has been a long time coming – it’s not entirely surprising, given the game’s apparent ambition. Obsidian has maintained a clear emphasis on choice, citing a dynamic dialogue system, flexible mission structure and multifaceted narrative that are constantly informed by the player’s decisions. Fine words indeed, but now that <em><a href="http://www.gamercenteronline.net/tag/alpha-protocol/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Alpha Protocol">Alpha Protocol</a></em> has finally arrived, does it actually deliver?</p><p style="text-align: left">Meet Michael Thorton, an agent newly recruited by the eponymous covert ops organisation Alpha Protocol; he’s drugged, tested and trained before being sent on a mission to assassinate the leader of an Islamic terrorist cell. His job becomes a little trickier, however, when he finds himself at the centre of an international conspiracy involving government corruption, illegal arms trafficking and mass murder. Betrayed, disavowed and hunted by his own country, Michael goes rogue as he searches for answers.</p><p style="text-align: left">This is only the beginning of <em>Alpha Protocol’s</em> dense and intricately tangled narrative, one that encompasses a truly astonishing amount of variables. Every decision the player makes has consequences, either immediate or long-term, that can significantly alter the storyline. Which mission did you choose to complete first? Did you complete the previous mission without civilian casualties, or without being seen at all? Did you execute that small-time arms dealer, or spare his life in return for information? Even seemingly trivial actions have deceptive magnitude – a small mistake can easily develop into a catastrophe, while an exemplary display of tact or skill can bring unexpected windfalls down the line.</p><p style="text-align: left"><img class="aligncenter" src="http://image.gamespotcdn.net/gamespot/images/2009/074/945401_20090316_790screen001.jpg" alt="945401 20090316 790screen001 Alpha Protocol Review Weapon of Choice" width="750" height="434" title="Alpha Protocol Review Weapon of Choice" /></p><p style="text-align: left">Most of the crucial decisions are made during conversations with other characters, through the game’s Dialogue Stance System. This functions a little like <em>Mass Effect 2’s</em> dialogue wheel, as you are given a choice of reactions that steer the dialogue in particular directions, but the comparison isn’t entirely fair; whereas <em>ME 2’s</em> interactions were all measured by a simple moral dualism, <em>Alpha Protocol’s</em> system is considerably more complex. You can choose to be Aggressive, Suave or Professional, but there’s no universally “good” or “bad” approach – every character you encounter has their own individual temperament, and it’s up to you to judge which stance is most appropriate to the situation. Glib one-liners might impress your flirtatious handler, but they’ll hardly score you any points with a dour, tight-lipped corporate kingpin. The fact that you’re only given a few seconds to make each selection lends urgency to the exchange whilst keeping the dialogue running smoothly.</p><p style="text-align: left">With so many tenuous relationships in flux, the storyline is continually overwrought with plot twists, double-crosses and lurid liaisons, but such devices are hardly unusual for the genre. The amount of planning makes the execution feel entirely deliberate; the developer knows, for example, that you won’t remember half the shady characters and organisations that are hurled at you in rapid succession, and the game helpfully arranges them into Intel dossiers that become more detailed as you discover more. You can even buy additional Intel between missions that will help you understand your adversary’s history and psychology, giving you a better idea of how to approach them. There are so many subplots and hidden agendas in play that by the time you’ve completed the game, you will only have experienced about a third of the entire content – Obsidian clearly wants to encourage substantial replay value by the sheer volume of narrative to explore.</p><p style="text-align: left">As far as choice is concerned, <em>Alpha Protocol’s</em> plot and dialogue tick all the boxes. Unfortunately, the gameplay is altogether less innovative – once you actually jump into the <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a>, the cracks become all too visible. When starting a new game, you can select from a number of basic ‘classes’ with pre-determined stats, or you can distribute them yourself if you prefer; specialties include stealth, hand-to-hand combat, sabotage, gadgetry and proficiency with each of the game’s firearms. While such customisation effectively allows you to mould the gameplay to your own personal tastes, it’s much too restrictive, as Michael is rendered almost comically inept at any skill he hasn’t invested points in. Stealth agents who bulk up their accuracy with the pistol will be silently capping guards in no time, but when forced into a firefight, they’re about as effective with a shotgun as Elmer Fudd. Forcing the player to engage their strengths and avoid their weaknesses is understandable to a degree, but the stats you’ve chosen too often play a greater role than your actual skill – Michael is supposed to be an accomplished agent, after all. You can, however, customise your weapon loadout with barrels, sights, clips and accessories that improve precision and stability, in order to counteract the worst areas of ineptitude.</p><p style="text-align: center"><img class="aligncenter" src="http://image.gamespotcdn.net/gamespot/images/2009/152/945400_20090602_790screen003.jpg" alt="945400 20090602 790screen003 Alpha Protocol Review Weapon of Choice" width="750" height="434" title="Alpha Protocol Review Weapon of Choice" /></p><p style="text-align: left">The cover system is also unreliable; parts of your body are exposed to the enemy even while you’re crouched behind a barrier, so you’ll still occasionally take damage. Once you “stick” to a wall or column, it’s also a little tricky to detach yourself, which can be incredibly frustrating if you’ve been biding your time for the perfect ambush. In spite of this, however, you won’t encounter much resistance from the enemy – almost by way of compensation, the game’s AI is hopelessly dim-witted and oblivious to your actions. Even if two guards are standing only a few metres apart, you can sneak up on one and drop him with a thud and a muffled cry without the other ever noticing, as long as his back is turned. Their peripheral vision is minimal; they might as well be humming with their fingers in their ears as they patrol in fixed patterns, stopping at regular intervals as if inviting an assailant to garrotte them from behind. There’s still a certain satisfaction to slipping into a room and clearing it without being seen, but an element of unpredictability would have made success more rewarding and less contrived.</p><p style="text-align: left">The game’s graphics, which utilise Unreal Engine 3, are generally solid – be it sun, snow or sandstorms, each environment is well designed and features some striking weather and lighting effects. There are, however, moments when the camera breaks through walls, and some models have poorly-formed shadows that don’t give them a proper sense of weight. The facial animations don’t quite meet the emotional delivery of the dialogue, but it’s a triviality given that most of the characters are spies with well-trained poker faces. The worst offender by far is the bump mapping; the textures take so long to load that you’ll still see them being gradually applied well after the mission or cutscene has started. It’s incredibly distracting to watch a room full of unidentifiable shapes slowly come into focus while you’re trying to get your bearings. The game’s menus, however, are admirably stylish, particularly those in your PDA.</p><p style="text-align: left"><strong>Closing Statement:</strong></p><p style="text-align: left">While any combination of these faults might ordinarily be regarded as a deal breaker, <em>Alpha Protocol</em> is far more than the sum of its parts. The gameplay and visuals would certainly have benefited from further fine-tuning, and yet the experience holds together with almost inexplicable cohesion. This is most likely due to the game’s exceedingly involved narrative, which exhibits far more polish; if only Obsidian had been as conscientious in all areas of its design, the game would have been truly engrossing. As it is, <em>Alpha Protocol</em> isn’t quite the paragon of self-determination that it had hoped to be – instead, it’s an intriguing hybrid whose divergent plot is the primary incentive for subsequent playthroughs. It’s a new franchise with room for refinement and growth; hew away the jagged edges and there’s definite potential for a sequel.</p><blockquote><p>Final Score: 7.0</p></blockquote><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2010/06/12/alpha-protocol-review-weapon-of-choice/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2010/06/12/alpha-protocol-review-weapon-of-choice/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>SEGA Explains Alpha Protocol Delay, &#8220;AAA Potential&#8221;</title><link>http://www.gamercenteronline.net/2009/10/16/sega-explains-alpha-protocol-delay-aaa-potential/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sega-explains-alpha-protocol-delay-aaa-potential</link> <comments>http://www.gamercenteronline.net/2009/10/16/sega-explains-alpha-protocol-delay-aaa-potential/#comments</comments> <pubDate>Sat, 17 Oct 2009 03:35:27 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Alpha Protocol]]></category> <category><![CDATA[American Automobile Association]]></category> <category><![CDATA[Console Platforms]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Obsidian Entertainment]]></category> <category><![CDATA[Sega]]></category> <category><![CDATA[SEGA of America]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12078</guid> <description><![CDATA[Alpha Protocol is a contender, none the less. However, with such heavy holiday competition, it needs the cutting edge tools to impress potential buyers; seeing that it&#8217;s a freshman in the presents of senors. With that said, SEGA revealed that Alpha Protocol has stepped back into the shadows, and that it won&#8217;t release this year. [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F16%2Fsega-explains-alpha-protocol-delay-aaa-potential%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F16%2Fsega-explains-alpha-protocol-delay-aaa-potential%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="SEGA Explains Alpha Protocol Delay, AAA Potential" alt=" SEGA Explains Alpha Protocol Delay, AAA Potential" /><br /> </a></div><p><img class="aligncenter" src="http://ve3dmedia.ign.com/images/04/83/48367_orig.jpg" alt="48367 orig SEGA Explains Alpha Protocol Delay, AAA Potential" width="750" height="430" title="SEGA Explains Alpha Protocol Delay, AAA Potential" /></p><p><a class="zem_slink" title="Alpha Protocol" rel="homepage" href="http://www.sega.com/alphaprotocol/us/index2.html"><em>Alpha Protocol</em></a> is a contender, none the less. However, with such heavy holiday competition, it needs the cutting edge tools to impress potential buyers; seeing that it&#8217;s a freshman in the presents of senors. With that said, <a href="http://www.gamercenteronline.net/tag/sega/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sega">SEGA</a> revealed that <em><a href="http://www.gamercenteronline.net/tag/alpha-protocol/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Alpha Protocol">Alpha Protocol</a></em> has stepped back into the shadows, and that it won&#8217;t release this year.</p><p>The reason behind its delay, is to fulfill its &#8220;AAA potential,&#8221; states <a href="http://www.gamercenteronline.net/tag/sega-of-america/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SEGA of America">SEGA of America</a>&#8217;s President Masanao Maeda. &#8220;Since the inception of <em>Alpha Protocol</em>, Sega has recognized the potential for the game to establish itself as an AAA title,&#8221; said Maeda. &#8220;We&#8217;ve worked in conjunction with <a class="zem_slink" title="Obsidian Entertainment" rel="homepage" href="http://www.obsidianent.com/">Obsidian Entertainment</a> in making the decision to move <em>Alpha Protocol’s</em> ship date to spring 2010 to ensure that we have the best game possible at launch.&#8221;</p><p>We think that it&#8217;s great that their not rushing the <em>Alpha Protocol</em> out the door. However, this means that there&#8217;s one more game that we won&#8217;t be playing by Christmas. <em>Alpha Protocol</em> is, now, do out in &#8220;Spring 2010&#8243;, which is more then enough time for them to fulfill its &#8220;AAA potential&#8221;.</p><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/l8O7YzkwZdw&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/l8O7YzkwZdw&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/10/16/sega-explains-alpha-protocol-delay-aaa-potential/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/10/16/sega-explains-alpha-protocol-delay-aaa-potential/feed/</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>&#8216;Fallout New Vegas&#8217; Announced</title><link>http://www.gamercenteronline.net/2009/04/20/fallout-new-vegas-announced/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fallout-new-vegas-announced</link> <comments>http://www.gamercenteronline.net/2009/04/20/fallout-new-vegas-announced/#comments</comments> <pubDate>Mon, 20 Apr 2009 19:32:44 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Fallout]]></category> <category><![CDATA[Fallout 3]]></category> <category><![CDATA[Obsidian Entertainment]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Role-playing game]]></category> <category><![CDATA[Star Wars: Knights of the Old Republic II The Sith Lords]]></category> <category><![CDATA[Todd Howard]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=7818</guid> <description><![CDATA[There&#8217;s a god in heaven. Earlier on today during a Bethesda press conference in London, it was revealed that they are currently hard at work on the newest fallout title, Fallout New Vegas. The new game was revealed by Bethesda&#8217;s Pete Hines who said that the publisher is working with Obsidian Entertainment, known from games [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F20%2Ffallout-new-vegas-announced%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F20%2Ffallout-new-vegas-announced%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Fallout New Vegas Announced" alt=" Fallout New Vegas Announced" /><br /> </a></div><p><img class="alignleft size-full wp-image-5350" title="fallout3" src="http://www.gamercenteronline.net/wp-content/uploads/2009/01/fallout3.jpg?cda6c1" alt="fallout3 Fallout New Vegas Announced" width="200" height="400" />There&#8217;s a god in heaven. Earlier on today during a Bethesda press conference in London, it was revealed that they are currently hard at work on the newest <a href="http://www.gamercenteronline.net/tag/fallout/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fallout">fallout</a> title, <em>Fallout New Vegas</em>.</p><p>The new game was revealed by Bethesda&#8217;s Pete Hines who said that the publisher is working with <a href="http://www.gamercenteronline.net/tag/obsidian-entertainment/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Obsidian Entertainment">Obsidian Entertainment</a>, known from <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> like <em>Star Wars Knights of the Old Republic II</em>, on the title.</p><p>&#8220;It is not a sequel to <a href="http://www.gamercenteronline.net/tag/fallout-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fallout 3">Fallout 3</a>,&#8221; Hines said. &#8220;It&#8217;s simply another Fallout game in that universe.&#8221; </p><p>It will be the same sort of <a href="http://www.gamercenteronline.net/tag/role-playing-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Role-playing game">role-playing game</a> experience seen in Fallout 3, he said. The game&#8217;s official reveal, with more details and a look at the game down the line. Hines added that this title will have no impact on what <a href="http://www.gamercenteronline.net/tag/todd-howard/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Todd Howard">Todd Howard</a> and his team are working on. Fallout New Vagas will release next year for the PC, <a href="http://www.gamercenteronline.net/tag/playstation-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with playstation 3">Playstation 3</a> and <a href="http://www.gamercenteronline.net/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360.</p><p>[<a class="top" href="http://kotaku.com/5219584/new-fallout-announced"><em>New Fallout Announced</em></a> via Kotaku]</p><div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=cbe72d1e-63d1-4bb6-bdc4-f08216d3b33b" alt=" Fallout New Vegas Announced"  title="Fallout New Vegas Announced" /><span class="zem-script more-related"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/04/20/fallout-new-vegas-announced/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/04/20/fallout-new-vegas-announced/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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