Nintendo Minute video featuring Nintendo of America president Reggie Fils-Aimé detailing his favorite moments from the Electronic Entertainment Expo. Continue reading
“Since I declared at The Game Awards in December that the game would launch in 2015, the directors and the many members of the development team have been working hard developing the game to make it the best it can be,” Aonuma said. Continue reading
Nintendo president Satoru Iwata, in an interview with Time Magazine, confessed that the Nintendo Wii U you probably isn’t “people’s first console of choice.”
“Certainly I’m not satisfied with the current situation,” he says. “It may not be [people’s] first console of choice, but they recognize it as perhaps the best second console.”
However, in all truth, the Wii U may indeed just be a placeholder. “I think they’ve bought themselves time to figure out what that next monumental step forward is,” says Digital World Research analyst P.J. McNealy to the magazine.
Since hitting store shelves in November, Nintendo today announced that its Amiibo interactive figurines have sold more than 3.5 million units sold worldwide.
It’s surprising because president Satoru Iwata admitted, in an investors meeting in February, that they didn’t expect Amiibo to become so successful.
“Some Amiibo are selling out in North America, Europe, Australia and going for high prices on auction sites, something we did not expect,” Iwata said at the time.
Alongside this announcement, Nintendo also revealed that the Wii U version of Super Smash Bros. has sold over 1.5 million units.
Nintendo didn’t expect Amiibo to be so successful, president Satoru Iwata admitted during an investors meeting today.
“Some Amiibo are selling out in North America, Europe, Australia and going for high prices on auction sites, something we did not expect,” said Iwata.
Iwata also talked about restocking the different types of Amiibo. “Because it’s difficult for us to continue shipping all types due to limits on production lots, delivery dates, and retail space, Amiibo that have quickly become scarce and those that are required for play in games will be considered for more production if there is demand from customers and retailers,” he added as translated by Cheesemeiter.
Nintendo have detailed the best-selling Amiibo by region, the manufacture revealed during its investors meeting today.
That being said, even with some variation, Link is the best selling Amiibo, globally, claiming first place in Japan, the US and Europe. However, Mario claims Australia.
Star Fox for Wii U will be playable at this years Electronic Entertainment Expo, confirmed Nintendo legend Shigeru Miyamoto.
“I think we’ll have a version of [Star Fox] ready at E3 that everyone can play,” Miyamoto told Smosh Games. “But one of the questions that we often get is how is the GamePad being used in a particular game, and Star Fox is a game where having two screens is really important. It works really well.”
Miyamoto has offend talked about the upcoming Star Fox title but hasn’t shown anything to the public. However, Miyamoto does insist on the importance of the GamePad with this title.
“One of the things that we’re doing is, often times in games you have the cinema scenes where it’s a movie that’s playing and you have to just sit back and watch. There’s no gameplay,” he continued. “But because we have the GamePad with the second screen, what we can do is have these cinematic sequences in the game where you’re still able to look around and play.”
Star Fox doesn’t have a release date yet. However, it is expected to launch before The Legend of Zelda for Wii U, which is slated for release this year.
Legendary Nintendo designer Shigeru Miyamoto, when speaking to The Telegraph, expressed concern over the industry’s obsession with cinematic experiences. Miyamoto said that players, not the exclusively the designers, need to be the ones in control of the experience.
“These younger game creators, they want to be recognized,” he said. “They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.”
Miyamoto then elaborated on the fundamental differences between games and other entertainment related experiences.
“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” Miyamoto said. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.” Continue reading