“Since I declared at The Game Awards in December that the game would launch in 2015, the directors and the many members of the development team have been working hard developing the game to make it the best it can be,” Aonuma said. Continue reading
Nintendo president Satoru Iwata, in an interview with Time Magazine, confessed that the Nintendo Wii U you probably isn’t “people’s first console of choice.”
“Certainly I’m not satisfied with the current situation,” he says. “It may not be [people’s] first console of choice, but they recognize it as perhaps the best second console.”
However, in all truth, the Wii U may indeed just be a placeholder. “I think they’ve bought themselves time to figure out what that next monumental step forward is,” says Digital World Research analyst P.J. McNealy to the magazine.
Since hitting store shelves in November, Nintendo today announced that its Amiibo interactive figurines have sold more than 3.5 million units sold worldwide.
It’s surprising because president Satoru Iwata admitted, in an investors meeting in February, that they didn’t expect Amiibo to become so successful.
“Some Amiibo are selling out in North America, Europe, Australia and going for high prices on auction sites, something we did not expect,” Iwata said at the time.
Alongside this announcement, Nintendo also revealed that the Wii U version of Super Smash Bros. has sold over 1.5 million units.
Nintendo didn’t expect Amiibo to be so successful, president Satoru Iwata admitted during an investors meeting today.
“Some Amiibo are selling out in North America, Europe, Australia and going for high prices on auction sites, something we did not expect,” said Iwata.
Iwata also talked about restocking the different types of Amiibo. “Because it’s difficult for us to continue shipping all types due to limits on production lots, delivery dates, and retail space, Amiibo that have quickly become scarce and those that are required for play in games will be considered for more production if there is demand from customers and retailers,” he added as translated by Cheesemeiter.
Nintendo have detailed the best-selling Amiibo by region, the manufacture revealed during its investors meeting today.
That being said, even with some variation, Link is the best selling Amiibo, globally, claiming first place in Japan, the US and Europe. However, Mario claims Australia.
Star Fox for Wii U will be playable at this years Electronic Entertainment Expo, confirmed Nintendo legend Shigeru Miyamoto.
“I think we’ll have a version of [Star Fox] ready at E3 that everyone can play,” Miyamoto told Smosh Games. “But one of the questions that we often get is how is the GamePad being used in a particular game, and Star Fox is a game where having two screens is really important. It works really well.”
Miyamoto has offend talked about the upcoming Star Fox title but hasn’t shown anything to the public. However, Miyamoto does insist on the importance of the GamePad with this title.
“One of the things that we’re doing is, often times in games you have the cinema scenes where it’s a movie that’s playing and you have to just sit back and watch. There’s no gameplay,” he continued. “But because we have the GamePad with the second screen, what we can do is have these cinematic sequences in the game where you’re still able to look around and play.”
Star Fox doesn’t have a release date yet. However, it is expected to launch before The Legend of Zelda for Wii U, which is slated for release this year.
Legendary Nintendo designer Shigeru Miyamoto, when speaking to The Telegraph, expressed concern over the industry’s obsession with cinematic experiences. Miyamoto said that players, not the exclusively the designers, need to be the ones in control of the experience.
“These younger game creators, they want to be recognized,” he said. “They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.”
Miyamoto then elaborated on the fundamental differences between games and other entertainment related experiences.
“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” Miyamoto said. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.” Continue reading
Nintendo president Satoru Iwata, at the company’s investors Q&A, discussed the possibility of removing region locking from its games, and the positive effect it would have on its consumers.
“The game business has a history of taking a very long time with localization among other things, such as having to deal with various issues of marketing in each particular country, or games that have made use of licensed content that did not apply globally, and had all kinds of circumstances, so to say, that region-locks have existed due to circumstances on the sellers’ side rather than for the sake of the customers,” said Iwata, as translated by Cheesemeister.
“In the history of game consoles, that is the current situation. As for what should be done going forward, if unlocked for the benefit of the customers, there may also be a benefit for us. Conversely, unlocking would require various problems to be solved, so while I can’t say today whether or not we intend to unlock, we realize that it is one thing that we must consider looking to the future,” he continued.
Nintendo owns and features a number of region specific content in Japan–a number of which would fit strongly in the western markets. With that said, it’s great that Nintendo is atleast thinking about it,
Nintendo has held an annual press conference at the Electronic Entertainment Expo for the last two decades.
However, during the company’s latest investors meeting, Nintendo president Satoru Iwata indicates that the company will not be hosting “a large-scale presentation” at this years event.
“In the past, we have announced new titles at Investor’s Meetings and then uploaded videos onto the internet, but with new methods like Nintendo Direct, that we have now, we believe that we are able to provide more appropriate and effective information separately to people from different standpoints and interests [gamer, investor, etc],” said Iwata.
“First, we have decided not to hold a large-scale presentation where new news is presented to a general audience from all over the world as in previous years,” he continued. “Instead, we are planning several smaller events for software targeted at the American market. One of these will be a closed event for distributors, and another will be a closed event for the Western press.”
“I did not appear in last year’s E3 presentation, and I do not intend to appear in these events either. Apart from these closed events, during E3, we are deliberating how to deliver game information to those at home using new methods, so we will announce further plans later.”
“During the E3 period, we will utilize our direct communication tools, such as Nintendo Direct, to deliver information to our Japanese audience, including those who are at this financial briefing, mainly focusing on the software that we are going to launch in Japan, and we will take the same approach outside Japan for the overseas fans as well,” Iwata concluded.