<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Multiplayer game</title> <atom:link href="http://www.gamercenteronline.net/tag/multiplayer-game/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Lead &amp; Gold &#8211; Martin Wahlund Interview &#8220;The Good Old West&#8221;</title><link>http://www.gamercenteronline.net/2009/10/13/lead-gold-martin-wahlund-interview-the-good-old-west/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lead-gold-martin-wahlund-interview-the-good-old-west</link> <comments>http://www.gamercenteronline.net/2009/10/13/lead-gold-martin-wahlund-interview-the-good-old-west/#comments</comments> <pubDate>Tue, 13 Oct 2009 21:21:05 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Featured]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Bionic Commando]]></category> <category><![CDATA[Call of Duty]]></category> <category><![CDATA[Downloadable content]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[GRIN]]></category> <category><![CDATA[Multiplayer game]]></category> <category><![CDATA[Roleplaying]]></category> <category><![CDATA[Video Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12020</guid> <description><![CDATA[We recently sat down with Martin Wahlund (CEO, Fatshark) to talk about their upcoming downloadable title, Lead &#38; Gold: Gangs of the Wild West &#8211; a third person multiplayer-oriented shooter aiming to give players &#8220;a chance to relive the thrills of a gunfight in classic western settings.&#8221;. Enjoy. GCO: What&#8217;s the general idea behind Lead [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F13%2Flead-gold-martin-wahlund-interview-the-good-old-west%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F13%2Flead-gold-martin-wahlund-interview-the-good-old-west%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Lead & Gold   Martin Wahlund Interview The Good Old West" alt=" Lead & Gold   Martin Wahlund Interview The Good Old West" /><br /> </a></div><p><img class="aligncenter size-full wp-image-12023" title="Martin_Wahlund_u1" src="http://www.gamercenteronline.net/wp-content/uploads/2009/10/Martin_Wahlund_u1.jpg?cda6c1" alt="Martin Wahlund u1 Lead & Gold   Martin Wahlund Interview The Good Old West" width="750" height="401" /><br /> We recently sat down with Martin Wahlund (CEO, Fatshark) to talk about their upcoming downloadable title, <em>Lead &amp; Gold: Gangs of the Wild West</em> &#8211; a third person multiplayer-oriented shooter aiming to give players &#8220;a chance to relive the thrills of a gunfight in classic western settings.&#8221;. Enjoy.</p><p><strong><em>GCO: What&#8217;s the general idea behind Lead &amp; Gold?</em></strong></p><p><strong><em>Martin Wahlund:</em></strong> To deliver a fun and good looking multi-player game with strong game modes that suits the western setting well. This, at a very good price for the players.</p><p><strong><em>GCO: People have called Lead &amp; Gold &#8220;<a class="zem_slink" title="Team Fortress" rel="wikipedia" href="http://en.wikipedia.org/wiki/Team_Fortress">Team Fortress</a> meets the old west&#8221;, what do you have to say about that?</em></strong></p><p><strong><em>MW: </em></strong>It is not that far off. Team Fortress is great and there are many common elements in the <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> but also many differences.</p><p><strong><em>GCO: Lead &amp; Gold is a team based multi-player experience. Please describe some key elements in the game.</em></strong></p><p><strong><em>MW:</em></strong> Team play. You win as a team or lose as a team. Another key element is the class that you chose to play, it dictates the way you play in each scenario.</p><p>The in-game leveling system is also something that stands out; you get experience from completing mission objectives or killing enemies. The character then, evolves by gaining improved synergies.</p><p><strong><em>GCO: Does Lead &amp; Gold have some kind of perk system, much like that in the <a href="http://www.gamercenteronline.net/tag/call-of-duty/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Call of Duty">Call of Duty</a> games?</em></strong></p><p><strong><em>MW:</em></strong> Not directly. The closest thing is the synergies that the characters get when you level up your character in each scenario.</p><p><strong><em>GCO: We&#8217;ve noticed that Lead &amp; Gold uses the same engine as <a href="http://www.gamercenteronline.net/tag/grin/" class="st_tag internal_tag" rel="tag" title="Posts tagged with GRIN">GRIN</a>&#8217;s <a href="http://www.gamercenteronline.net/tag/bionic-commando/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Bionic Commando">Bionic Commando</a>. Were there any setbacks caused by <a href="http://www.gamercenteronline.net/tag/grin/" class="st_tag internal_tag" rel="tag" title="Posts tagged with GRIN">GRIN</a>&#8217;s closing during development?</em></strong></p><p><strong><em>MW: </em></strong>Well, we worked close with GRIN and it was a shame to see the studio close down but we are still alive and kicking.</p><p><strong><em>GCO: Is there support for dynamic (explosive) environment in the game?</em></strong></p><p><strong><em>MW: </em></strong>In some sense, yes. You can destroy certain objects with a well placed powder keg. It could be a wind mill or a door.</p><p><strong><em>GCO: Going back to perks. Is there a class system? </em></strong></p><p><strong><em>MW: </em></strong>Yes. There are 4 main classes in the game at release, the trapper, the blaster, the deputy and the gunslinger. All of them have a special ability for example the trapper can set traps. We hope to release more characters as <a href="http://www.gamercenteronline.net/tag/downloadable-content/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Downloadable content">downloadable content</a> in a near future.</p><p><em><strong>GCO: When can we expect Lead &amp; Gold to release?</strong></em></p><p><em><strong>MW:</strong></em> Q1 2010.</p><p><strong><em>GCO: Thanks for your time. </em></strong></p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=187b52ef-5ec5-4a00-ab38-9ed84a6faa76" alt=" Lead & Gold   Martin Wahlund Interview The Good Old West"  title="Lead & Gold   Martin Wahlund Interview The Good Old West" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/10/13/lead-gold-martin-wahlund-interview-the-good-old-west/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/10/13/lead-gold-martin-wahlund-interview-the-good-old-west/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Crackdown 2 To Feature Four-Player Co-Op</title><link>http://www.gamercenteronline.net/2009/06/09/crackdown-2-to-feature-four-player-co-op/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=crackdown-2-to-feature-four-player-co-op</link> <comments>http://www.gamercenteronline.net/2009/06/09/crackdown-2-to-feature-four-player-co-op/#comments</comments> <pubDate>Wed, 10 Jun 2009 02:07:30 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Crackdown]]></category> <category><![CDATA[E3]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[Multiplayer game]]></category> <category><![CDATA[Video Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=9209</guid> <description><![CDATA[This game looks better and better every time we talk about it. Crackdown&#8217;s 2 product page on Xbox.com has some details not revealed during Microsoft&#8217;s E3 Keynote. And these details are juicy. The sequel is to have four-player co-op and competitive multiplayer for up to 16 people. The games developer said earlier this week that [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F09%2Fcrackdown-2-to-feature-four-player-co-op%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F09%2Fcrackdown-2-to-feature-four-player-co-op%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Crackdown 2 To Feature Four Player Co Op" alt=" Crackdown 2 To Feature Four Player Co Op" /><br /> </a></div><p><img class="aligncenter size-full wp-image-9210" title="crackdown2" src="http://www.gamercenteronline.net/wp-content/uploads/2009/06/crackdown2.jpg?cda6c1" alt="crackdown2 Crackdown 2 To Feature Four Player Co Op" width="750" height="350" /></p><p>This game looks better and better every time we talk about it. <em><a href="http://www.gamercenteronline.net/tag/crackdown/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Crackdown">Crackdown</a>&#8217;s 2</em> product page on <a href="http://www.gamercenteronline.net/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a>.com has some details not revealed during <a href="http://www.gamercenteronline.net/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a>&#8217;s <a href="http://www.gamercenteronline.net/tag/e3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with E3">E3</a> Keynote. And these details are juicy.</p><p>The sequel is to have four-player co-op and competitive multiplayer for up to 16 people.</p><p>The <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> developer said earlier this week that it “takes multiplayer gaming to unprecedented levels for the ultimate co-op and competitive multiplayer experience”.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=b127565a-4f1b-4636-af89-21010526f649" alt=" Crackdown 2 To Feature Four Player Co Op"  title="Crackdown 2 To Feature Four Player Co Op" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/06/09/crackdown-2-to-feature-four-player-co-op/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/06/09/crackdown-2-to-feature-four-player-co-op/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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