<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Machining</title> <atom:link href="http://www.gamercenteronline.net/tag/machining/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Some More New Gears 2 Details</title><link>http://www.gamercenteronline.net/2008/04/20/some-more-new-gears-2-details/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=some-more-new-gears-2-details</link> <comments>http://www.gamercenteronline.net/2008/04/20/some-more-new-gears-2-details/#comments</comments> <pubDate>Mon, 21 Apr 2008 03:18:02 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Xbox]]></category> <category><![CDATA[Business]]></category> <category><![CDATA[Casting]]></category> <category><![CDATA[Gear Manufacturing]]></category> <category><![CDATA[Gears of war]]></category> <category><![CDATA[Industrial Goods and Services]]></category> <category><![CDATA[Machine Shops]]></category> <category><![CDATA[Machining]]></category> <category><![CDATA[Marcus Fenix]]></category> <category><![CDATA[Molding]]></category> <category><![CDATA[War]]></category><guid isPermaLink="false">http://www.GamerCenterOnline.net/?p=449</guid> <description><![CDATA[The sequel&#8217;s development, with the team taking apart every system in the game to figure out ways to amplify its component parts. This means more enemies onscreen at once, an approach to cover that will hopefully be more dynamic and exciting, and presumably, gorier chainsaw kills&#8230;.&#34; &#34;&#8230; the Gears team was disappointed by the apparent [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F04%2F20%2Fsome-more-new-gears-2-details%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F04%2F20%2Fsome-more-new-gears-2-details%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Some More New Gears 2 Details" alt=" Some More New Gears 2 Details" /><br /> </a></div><div class="zemanta-img" style="margin: 1em; float: right;"><a href="http://en.wikipedia.org/wiki/Image:Gearsofwar.JPG" target="_blank"><img style="border: medium none; display: block;" src="http://upload.wikimedia.org/wikipedia/en/thumb/1/15/Gearsofwar.JPG/202px-Gearsofwar.JPG" alt=" Some More New Gears 2 Details"  title="Some More New Gears 2 Details" /> </a> <a href="http://en.wikipedia.org/wiki/Image:Gearsofwar.JPG" target="_blank"></a></p></div><p>The sequel&#8217;s development, with the team taking apart every system in the game to figure out ways to amplify its component parts. This means more enemies onscreen at once, an approach to cover that will hopefully be more dynamic and exciting, and presumably, gorier chainsaw kills&#8230;.&quot;</p><p>&quot;&#8230; the <em>Gears</em> team was disappointed by the apparent randomness of the chainsaw-bayonet&#8217;s mechanic in the first game. Their solution (and the means by which <em>Gears 2</em> &#8216;s combat will live up to the team&#8217;s macho maxim): chainsaw duels, as illustrated in the latest teaser video. It&#8217;s like <em>Star Wars</em> &#8216; lightsabers as interpreted by the WWE after a six pack of Mountain Dew Code Red&#8230;&quot;</p><p>&quot;&#8230;&#8230;the team is aiming to deliver the experience of large-scale conflict that was absent in the original <em>Gears</em> . &quot;It never really felt like a giant <a href="http://www.gamercenteronline.net/tag/war/" class="st_tag internal_tag" rel="tag" title="Posts tagged with War">war</a>,&quot; he said. &quot;It always felt like sort of a spy incursion, sneaking behind enemy lines.&quot; According to him, the technology is now able to deliver on that vision in a big way. No more smoke and mirrors to separate players from the bigger conflict, no more small-squad warfare, and no slower deliberate pacing compared to the more fast-paced shooters out there. Capps, in short, &quot;[wants his] D-Day.&quot; It&#8217;ll be interesting to see if his team can transform <em>Gears</em> into a platform for that sort of experience.&quot;</p><p>&quot;&#8230;.But you get the distinct impression nonetheless that the brains behind <em>Gears</em> feel that they&#8217;ve distilled &quot;fun&quot; into something quantifiable, and thus possible to replicate. &quot;It ought to be illegal, really,&quot; said Capps. &quot;We&#8217;ve manufactured fun like Doritos manufactures that powdered stuff that tastes good, even though it&#8217;s not actually food.&quot; Which begs the question: if <em><a href="http://www.gamercenteronline.net/tag/gears-of-war/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gears of war">Gears of War</a></em> is Doritos, which game is the shooter analogue to those all-natural pork rinds that are fried in lard?&quot;</p><div id="zemanta-pixie" style="margin: 5px 0pt; width: 100%;"><a id="zemanta-pixie-a" title="Zemified by Zemanta" href="http://www.zemanta.com/" title="Zemified by Zemanta"> </a></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/04/20/some-more-new-gears-2-details/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/04/20/some-more-new-gears-2-details/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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