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	<title> &#187; London</title>
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		<title>NFS: SHIFT Demo Hits Console Marketplaces</title>
		<link>http://www.gamercenteronline.net/2009/10/02/nfs-shift-demo-hits-console-marketplaces/</link>
		<comments>http://www.gamercenteronline.net/2009/10/02/nfs-shift-demo-hits-console-marketplaces/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 23:24:55 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[BMW M3]]></category>
		<category><![CDATA[Circuit de Spa-Francorchamp]]></category>
		<category><![CDATA[Dodge Viper]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Makes and Models]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[Pagani Zonda]]></category>
		<category><![CDATA[PLAYSTATION Network]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=11873</guid>
		<description><![CDATA[
			
				
			
		

Rush to your nearest console because Electronic Arts has revealed today that the Need for Speed: SHIFT demo is available for download via the PlayStation Network and Xbox Live Marketplace right now.
The demo will give players the chance to sample this year’s most intense authentic racing game by pushing one of four cars, including the BMW [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F02%2Fnfs-shift-demo-hits-console-marketplaces%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F02%2Fnfs-shift-demo-hits-console-marketplaces%2F&amp;source=KerwinStewart&amp;style=normal" height="61" width="50" title="NFS: SHIFT Demo Hits Console Marketplaces " alt=" NFS: SHIFT Demo Hits Console Marketplaces " /><br />
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<p style="text-align: center;"><img class="aligncenter" src="http://www.indianauto.info/wp-content/uploads/2009/08/nfs_shift_gt2.jpg" alt="nfs shift gt2 NFS: SHIFT Demo Hits Console Marketplaces " width="750" height="425" title="NFS: SHIFT Demo Hits Console Marketplaces " /></p>
<p>Rush to your nearest console because <em><a style="color: #2200cc;" onmousedown="return clk(this.href,'','','res','1','&amp;sig2=KIDzJ5ZT3AScYYyppruekg')" href="http://www.ea.com/">Electronic Arts</a> </em>has revealed today that the<em> <a class="zem_slink" title="Need for Speed" rel="wikipedia" href="http://en.wikipedia.org/wiki/Need_for_Speed">Need for Speed</a>: SHIFT</em> demo is available for download via the PlayStation Network and Xbox Live Marketplace right now.</p>
<p>The demo will give players the chance to sample this year’s most intense authentic racing game by pushing one of four cars, including the <a class="zem_slink" title="BMW M3" rel="wikipedia" href="http://en.wikipedia.org/wiki/BMW_M3">BMW M3</a>, 2008 Dodge Viper SRT10, and 2008 Nissan GT-R, to its limits on the world-famous <a class="zem_slink" title="Circuit de Spa-Francorchamps" rel="geolocation" href="http://maps.google.com/maps?ll=50.4372222222,5.97138888889&amp;spn=0.01,0.01&amp;q=50.4372222222,5.97138888889 (Circuit%20de%20Spa-Francorchamps)&amp;t=h">Circuit de Spa-Francorchamps</a> and the tight city circuit of London River. Players that dominate each track and collect enough stars will also unlock the ultimate racing machine; the Pagani Zonda F.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=8641bc32-aeda-4896-aaec-b41336fce872" alt=" NFS: SHIFT Demo Hits Console Marketplaces "  title="NFS: SHIFT Demo Hits Console Marketplaces " /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>Valve Confirms Left 4 Dead 2 Multiplayer Demo</title>
		<link>http://www.gamercenteronline.net/2009/07/05/valve-confirms-left-4-dead-2-multiplayer-demo/</link>
		<comments>http://www.gamercenteronline.net/2009/07/05/valve-confirms-left-4-dead-2-multiplayer-demo/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 23:11:25 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Doug Lombardi]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Lombardi Award]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Official Xbox Magazine]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=9761</guid>
		<description><![CDATA[
			
				
			
		

When speaking with the Official Xbox Magazine, OXM, at a London preview event, Valves VP of  Marketing, Doug Lombardi confirmed that they have plans on releasing a multiplayer demo for Left 4 Dead 2 ahead of its release in November.
&#8220;With Left 4 Dead in particular we&#8217;ve found that word of mouth really is the strongest [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F05%2Fvalve-confirms-left-4-dead-2-multiplayer-demo%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F05%2Fvalve-confirms-left-4-dead-2-multiplayer-demo%2F&amp;source=KerwinStewart&amp;style=normal" height="61" width="50" title="Valve Confirms Left 4 Dead 2 Multiplayer Demo" alt=" Valve Confirms Left 4 Dead 2 Multiplayer Demo" /><br />
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		</div>
<p><img class="aligncenter" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/l4d2_cemetery1596_01-1024.jpg" alt="l4d2 cemetery1596 01 1024 Valve Confirms Left 4 Dead 2 Multiplayer Demo" width="750" height="425" title="Valve Confirms Left 4 Dead 2 Multiplayer Demo" /></p>
<p>When speaking with the Official Xbox Magazine, OXM, at a London preview event, Valves VP of  Marketing, Doug Lombardi confirmed that they have plans on releasing a multiplayer demo for <em>Left 4 Dead 2</em> ahead of its release in November.</p>
<p>&#8220;With <em>Left 4 Dead</em> in particular we&#8217;ve found that word of mouth really is the strongest thing,&#8221; Lombardi said. &#8220;With <em>Left 4 Dead 2</em> we plan to do a demo before the game comes out that&#8217;ll have multiplayer in it. And hopefully we can continue the free weekends with the full game post-launch.&#8221;</p>
<p>[<em><a href="http://www.oxm.co.uk/article.php?id=11766">Valve confirms Left 4 Dead 2 multiplayer demo</a></em> via OXM.co.uk]</p>
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		<title>Dante&#8217;s Inferno Has No Lead Platforms</title>
		<link>http://www.gamercenteronline.net/2009/05/12/dantes-inferno-has-no-lead-platforms/</link>
		<comments>http://www.gamercenteronline.net/2009/05/12/dantes-inferno-has-no-lead-platforms/#comments</comments>
		<pubDate>Wed, 13 May 2009 00:02:15 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Game Consoles Wars: Xbox 360 vs. PS3 vs. Wii]]></category>
		<category><![CDATA[Jonathan Knight]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[PlayStationPortable]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=8456</guid>
		<description><![CDATA[
			
				
			
		
For a man that is going to hell, he sure isn&#8217;t picky. According to VG24/7, producer Jonathan Knight told them that Dante’s Inferno is being developed equally across&#160;- PlayStation 3, Xbox 360, and PSP -&#160;&#160;meaning that the title doesn&#8217;t have a “lead platform” to speak of.
“We’re developing for Xbox 360, PSP and PS3 simultaneously, and [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F12%2Fdantes-inferno-has-no-lead-platforms%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F12%2Fdantes-inferno-has-no-lead-platforms%2F&amp;source=KerwinStewart&amp;style=normal" height="61" width="50" title="Dantes Inferno Has No Lead Platforms" alt=" Dantes Inferno Has No Lead Platforms" /><br />
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<p><IMG class="alignleft size-full wp-image-4277" title=dantesinferno alt=dantesinferno src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2008/12/dantesinferno.jpg" width=200 height=400>For a man that is going to hell, he sure isn&#8217;t picky. According to VG24/7, producer Jonathan Knight told them that <EM>Dante’s Inferno</EM> is being developed equally across&nbsp;- PlayStation 3, Xbox 360, and PSP -&nbsp;&nbsp;meaning that the title doesn&#8217;t have a “lead platform” to speak of.</p>
<p>“We’re developing for Xbox 360, PSP and PS3 simultaneously, and the two consoles versions should have parity with each other. We don’t have a lead platform, per se,” said the developer, speaking at EA’s spring showcase in London.</p>
<p>Knight said differences between the platforms, such as PS3 coming with a Blu-ray drive, presented little challenge to the studio.</p>
<p>“[Visceral's] in pretty good shape as regards to that,” he said. “We’ve shipped a number of titles simultaneously on the major consoles platforms as well as handhelds and Wii and so forth, but just specifically talking about PS3 and Xbox, our tech is pretty well suited to shipping simultaneously.&#8221;</p>
<p>“Obviously, you’ve got differences with the [terms and conditions] and the different rules and menus and stuff that you have to follow… but generally every day I get a build of both versions and both work equally well every day. It’s not really a problem for us.”</p>
<p><DIV style="MARGIN-TOP: 10px; HEIGHT: 15px" class=zemanta-pixie><IMG style="FLOAT: right" class=zemanta-pixie-img alt="" src="http://img.zemanta.com/pixy.gif?x-id=67e5f7fe-c709-4e93-9010-c94df81e9361"><SPAN class="zem-script more-related pretty-attribution"><SCRIPT type="text/javascript" src="http://static.zemanta.com/readside/loader.js"></SCRIPT></SPAN></DIV></p>
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		<title>The Saboteur: &#8220;We’re Not Even Alpha Yet&#8221;</title>
		<link>http://www.gamercenteronline.net/2009/04/24/the-saboteur-we%e2%80%99re-not-even-alpha-yet/</link>
		<comments>http://www.gamercenteronline.net/2009/04/24/the-saboteur-we%e2%80%99re-not-even-alpha-yet/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 01:13:21 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[Saboteur]]></category>
		<category><![CDATA[Tech demo]]></category>
		<category><![CDATA[Tom French]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=7916</guid>
		<description><![CDATA[
			
				
			
		
No&#8230; Why? Come on!!! After waiting for god knows how long, it seems that the one of the most anticipated titles of this year The Saboteur wouldn&#8217;t be releasing anytime soon. Just in case you guys though that it would. 
“There’s still definitely a lot of work to do,” dev boss Tom French told VG247 in London this [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F24%2Fthe-saboteur-we%25e2%2580%2599re-not-even-alpha-yet%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F24%2Fthe-saboteur-we%25e2%2580%2599re-not-even-alpha-yet%2F&amp;source=KerwinStewart&amp;style=normal" height="61" width="50" title="The Saboteur: We’re Not Even Alpha Yet" alt=" The Saboteur: We’re Not Even Alpha Yet" /><br />
			</a>
		</div>
<p><img class="alignleft size-full wp-image-7918" title="the-saboteur" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/04/the-saboteur.jpg" alt="the saboteur The Saboteur: We’re Not Even Alpha Yet" width="200" height="400" />No&#8230; Why? Come on!!! After waiting for god knows how long, it seems that the one of the most anticipated titles of this year <em>The Saboteur</em> wouldn&#8217;t be releasing anytime soon. Just in case you guys though that it would. </p>
<p>“There’s still definitely a lot of work to do,” dev boss Tom French told VG247 in London this week.“We’re not even alpha yet. There’s little quirks and kinks, but we still have plenty of time to work that kind of crap out.”</p>
<p>Hoping for a shot in the dark, VG247 asked if the game was going to release anytime this year. </p>
<p>“We haven’t said an exact date yet,” said French. “We are getting closer, and we are getting closer to locking down that date. We want to make sure we hit the right window. We don’t want to get lost, and hopefully we’ll find the right window and the right place in time to get this game out.&#8221;</p>
<p>In addition, French goes onto revealed that the 2007 announcement of the game was way too early considering what had been accomplished at that point. Then he goes to revealed that &#8220;&#8230;people from Mercenaries and other games&#8230; [are] working on the project&#8230;&#8221;</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=24168485-7bf3-4482-baaf-1d26cc346e0d" alt=" The Saboteur: We’re Not Even Alpha Yet"  title="The Saboteur: We’re Not Even Alpha Yet" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>Ghostbusters Moves To Atari Gets &#8220;More Creepy&#8221;</title>
		<link>http://www.gamercenteronline.net/2008/12/03/ghostbusters-moves-to-atari-gets-more-creepy/</link>
		<comments>http://www.gamercenteronline.net/2008/12/03/ghostbusters-moves-to-atari-gets-more-creepy/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 01:57:33 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Terminal Reality]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Vivendi]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=3989</guid>
		<description><![CDATA[
			
				
			
		
Well, if you&#8217;re a fan of the movie, like me, you may already know that Ghostbusters is more about jokes then scares, but there also was a creepy side to it. I mean that&#8217;s what made Ghostbusters, Ghostbusters. And what should make the game any different?
Appearently, shifting from Sierra to Atari gave Terminal Reality sometime [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F03%2Fghostbusters-moves-to-atari-gets-more-creepy%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F03%2Fghostbusters-moves-to-atari-gets-more-creepy%2F&amp;source=KerwinStewart&amp;style=normal" height="61" width="50" title="Ghostbusters Moves To Atari Gets More Creepy" alt=" Ghostbusters Moves To Atari Gets More Creepy" /><br />
			</a>
		</div>
<p><a href="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2008/12/ghostbusters.jpg"><img class="alignleft size-full wp-image-3964" title="ghostbusters" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2008/12/ghostbusters.jpg" alt="ghostbusters Ghostbusters Moves To Atari Gets More Creepy" width="200" height="400" /></a>Well, if you&#8217;re a fan of the movie, like me, you may already know that Ghostbusters is more about jokes then scares, but there also was a creepy side to it. I mean that&#8217;s what made Ghostbusters, Ghostbusters. And what should make the game any different?</p>
<p>Appearently, shifting from Sierra to Atari gave Terminal Reality sometime to work on Ghostbusters creepy side. When speaking in London today <a href="http://www.computerandvideogames.com/article.php?id=203146">CVG</a> was told by Drew Haworth of Terminal Reality that, &#8220;[Terminal Reality] added some more creepy elements, a couple of more puzzle elements… we feel that the combat is in a very solid spot.&#8221;</p>
<p>Ghostbusters: The Game was one of the most unfortunate victims of Activision&#8217;s merger with original publisher Vivendi, which left the game floating in limbo, until Atari came to TR&#8217;s rescue.</p>
<p>“[The move to Atari] allowed us to go back and tweak and see ‘oh, this experience would be enhanced here by adding more scares, more cooldown areas… &#8211; pacing basically. We also upgraded some of the in-game cinematics.” add Haworth.</p>
<p>&#8220;It wasn&#8217;t frustrating as much as our course has changed now,&#8221; Haworth said of the switch. &#8220;We were certainly happy to get a new publisher. After Vivendi decided not to publish the game we were surprised more than anything else. It also allows us an extension to polish and improve the quality of the game&#8221;.</p>
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		<title>PlayStation Day 08: Beta For Resistance 2?</title>
		<link>http://www.gamercenteronline.net/2008/05/07/playstation-day-08-beta-for-resistance-2/</link>
		<comments>http://www.gamercenteronline.net/2008/05/07/playstation-day-08-beta-for-resistance-2/#comments</comments>
		<pubDate>Wed, 07 May 2008 22:31:04 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[BETA]]></category>
		<category><![CDATA[Beta Releases]]></category>
		<category><![CDATA[Languages]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Organizations]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Resistance 2]]></category>
		<category><![CDATA[Software release life cycle]]></category>

		<guid isPermaLink="false">http://www.GamerCenterOnline.net/?p=491</guid>
		<description><![CDATA[
			
				
			
		
At PlayStation Day held in London, Mr. Colin Munson, Lead Designer on Resistance 2, hinted at the possibility of an open beta for Resistance 2.
He said that there definitely would be a closed beta for the ambitious FPS. While it’s still up in the air whether there will be an open beta test that the [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F07%2Fplaystation-day-08-beta-for-resistance-2%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F07%2Fplaystation-day-08-beta-for-resistance-2%2F&amp;source=KerwinStewart&amp;style=normal" height="61" width="50" title="PlayStation Day 08: Beta For Resistance 2?" alt=" PlayStation Day 08: Beta For Resistance 2?" /><br />
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<p><img src="http://www.gameguru.in/images/sgt-hale-resistance.jpg" alt="sgt hale resistance PlayStation Day 08: Beta For Resistance 2?" height="250" width="344" title="PlayStation Day 08: Beta For Resistance 2?" />At PlayStation Day held in London, Mr. Colin Munson, Lead Designer on Resistance 2, hinted at the possibility of an open beta for Resistance 2.</p>
<p>He said that there definitely would be a closed beta for the ambitious FPS. While it’s still up in the air whether there will be an open beta test that the general public could take part in, Mr. Munson said it is a real possibility.</p>
<p>[<a href="http://gameplayer.com.au/Home/NEWS/NEWS/tabid/1482/Default.aspx?CID=285fa0e9-b756-4889-bef0-909dc2092485"><em>Open beta for Resistance 2?</em></a> via Gameplayer]</p>
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