If you’ve been playing games like Mass Effect and BioShock Infinite. I’m sorry to tell you, but you’ll been playing a lie.
Developers for sometime now have promoted games as being “player driven” and “choice crafted.” However, in an article published by Matter, BioShock: Infinite director Ken Levine calls those things “lies.”
“When it comes to story in video games, at best there’s an illusion of choice,” said Levine. “At worst, there’s no choice at all.”
“In our work, we tried to say, Well, pal, you really don’t have a choice. So let’s see if we can use that concept to mess with your head. And hence was born the “Would you kindly” moment in BioShock, a moment in video game history primarily remembered for reminding us that, when it comes to player choice in narrative, our medium is limited indeed.” Continue reading →
Irrational Games have unveiled an interesting the new “Heavy Hitter” enemy class for BioShock Infinite. The Heavy Hitter enemy class is a more unconventional enemy, it was made to augment the abilities of the traditional BioShock enemies.
“These are enemies that are used to not just be more powerful, but to augment the abilities of the more traditional BioShock enemies,” said Irrational co-founder Ken Levine. “You’re going to come across them in certain areas of the game, and they’re going to provide a really unique challenge.”
The first of these enemy is “The Motorized Patriot,” a “clock terminator” George Washington. His features are porcelain-like, a twisted child’s doll. He’s also fearsome and relentless. “Unlike most of the enemies, he’s completely fearless,” said Levine. “He doesn’t have a sense of self-preservation, so he’ll just keep coming at you and coming at you.”
Irrational Games’ Ken Levine recently sat down with PC PowerPlay, an Austrian gaming magazine, to discuss the biggest issues currently facing the PC gaming market.
“I actually think that it’s quite a healthy space right now. There’s so much diversity to the PC gaming experience. I think one of the biggest challenges it had, that Valve overcame, was just the complex nature of buying games and installing them and dealing with them, managing them.”
“You have a big list of games, and you buy the game in real-time, which of one of the most amazing things to happen to PC gaming. Hey, I don’t buy PC games from stores. I just download ’em on Stream, which is great,” Levine said when comparing the console experience to PC gaming.
“That level of straight-forwardness and simplicity — that one click install, that one-click purchase, that has added a huge amount of value to the experience and removed all those barriers to entry that non-DIY people felt threatened by. So it’s really expanded the market.”
Levine then discussed what makes today’s PC gaming market so special, and why people are so extracted to it.
“PC games right now are really embracing what the PC is in terms of the connected nature of the machine; the creative nature that having the mouse and keyboard affords. It’s a very useful thing for modding, and the open nature of the software on the PC allows for things like that. Even games like Minecraft just speak to the DIY culture that is very much part of PC gaming.”