// archives

BioShock Infinite Pushed To 2013

BioShock Infinite will not ship this October as previously announced. Take-Two Interactive and Irrational Games have announced that they’ve has pushed back the highly anticipated first-person shooter, it will now release on February 26, 2013. “When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing,” said creative […]

Irrational Games “Still Focusing” on BioShock Movie

Irrational Games have stressed that “[they're] still focusing” on making a BioShock film adaptation, despite the project being pushed back. “The thing with Gore [Verbinski] didn’t work out,” creative director Ken Levine told Edge Magazine. “But there’s no such thing as “it’s finished” when it comes to making a movie out of something.” But, for […]

Meet BioShock Infinite’s Motorized Patriot

Irrational Games have unveiled an interesting the new “Heavy Hitter” enemy class for BioShock Infinite. The Heavy Hitter enemy class is a more unconventional enemy, it was made to augment the abilities of the traditional BioShock enemies. “These are enemies that are used to not just be more powerful, but to augment the abilities of […]

Ken Levine Talks BioShock Infinite on the PlayStation Move

In the latest issue of PSM3 magazine, Irrational Games creative director Ken Levine discussed BioShock Infinite on the PlayStation Move, and his intentions behind incorporating the device. “It’s fully functioning and it’s there — the game is playable on it, people are playing with it,” insured Levine. “My goals for it have been fairly consistent: […]

Ken Levine Discusses The Problems Facing The PC Gaming Market

Irrational Games’ Ken Levine recently sat down with PC PowerPlay, an Austrian gaming magazine, to discuss the biggest issues currently facing the PC gaming market. “I actually think that it’s quite a healthy space right now. There’s so much diversity to the PC gaming experience. I think one of the biggest challenges it had, that […]

The Face of BioShock Infinite’s Booker DeWitt

In the original BioShock, the unknown nature of the main protagonist was apart of the lasting mystique. However, the mystique is focused differently in BioShock Infinite. Now, thanks to the cover of the most recent issue of EGM, we now have a face to match the name. Tweet

BioShock Infinite Tears Up Standard Concepts

They’ve have explained the concepts behind Elizabeth, an important companion throughout the course of the adventure. But, they haven’t explained the importance of “tears,” controllable rifts within space-time continuum. In a series of exploration trailers, Ken Levine explained the fictional science behind tears; detailing Elizabeth’s ability to manipulate tears into other worlds. There’s also a […]

PAX East 2011: The Iterative Evolution of BioShock Infinite

During a discussion panel, Irrational Games demonstrated the early design concepts behind BioShock Infinite, its upcoming project. The discussion ultimately led to a concept image — a dark and ominous skyborne utopia — an inspiration behind the upcoming project. However, the team describe the image as “too claustrophobic.” The project will be a brighter, more […]

Irrational Games Prepping BioShock Infinite

After a lengthy hiatus, Boston-based developer, Irrational Games finally revealed its follow up to the critically acclaimed BioShock. In the Manhattan Plaza Hotel, Irrational announced BioShock Infinite, an “original adventure” that isn’t connected to the original story-arc. However, Infinite will incorporate many elements from the original series, including its own evolution of plasmids, weapons and […]

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