<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Gears</title> <atom:link href="http://www.gamercenteronline.net/tag/gears/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Bleszinski: Call of Duty-Style Development Is &#8220;Soulless&#8221;</title><link>http://www.gamercenteronline.net/2008/10/06/bleszinski-call-of-duty-style-development-is-soulless/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bleszinski-call-of-duty-style-development-is-soulless</link> <comments>http://www.gamercenteronline.net/2008/10/06/bleszinski-call-of-duty-style-development-is-soulless/#comments</comments> <pubDate>Tue, 07 Oct 2008 01:45:52 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Cliff Bleszinski]]></category> <category><![CDATA[CliffyB]]></category> <category><![CDATA[epic]]></category> <category><![CDATA[Epic Games]]></category> <category><![CDATA[Gears]]></category> <category><![CDATA[Gears of war]]></category> <category><![CDATA[Gears of war 2]]></category> <category><![CDATA[Microsoft Xbox 360]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=2531</guid> <description><![CDATA[Gears of War design director Cliff Bleszinski has talked against developers handing over their IP to be developed by other studios, saying the Call of Duty-style approach to games means quality is &#8216;lost in translation&#8217;. Just like that movie I saw sometime back. When speaking at an press event for the launch of Gears of [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F06%2Fbleszinski-call-of-duty-style-development-is-soulless%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F06%2Fbleszinski-call-of-duty-style-development-is-soulless%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Bleszinski: Call of Duty Style Development Is Soulless" alt=" Bleszinski: Call of Duty Style Development Is Soulless" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2008/10/cliff_dice2008.jpg?cda6c1"><img class="alignleft size-medium wp-image-2532" title="cliff_dice2008" src="http://www.gamercenteronline.net/wp-content/uploads/2008/10/cliff_dice2008-223x300.jpg?cda6c1" alt="cliff dice2008 223x300 Bleszinski: Call of Duty Style Development Is Soulless" width="223" height="300" /></a><a href="http://www.gamercenteronline.net/tag/gears/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gears">Gears</a> of War design director <a href="http://www.gamercenteronline.net/tag/cliff-bleszinski/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cliff Bleszinski">Cliff Bleszinski</a> has talked against developers handing over their IP to be developed by other studios, saying the Call of Duty-style approach to <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> means quality is &#8216;lost in translation&#8217;. Just like that movie I saw sometime back. When speaking at an press event for the launch of <a href="http://www.gamercenteronline.net/tag/gears/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gears">Gears</a> of War 2 he was asked about his views on franchises that have the popularity of <a href="http://www.gamercenteronline.net/tag/gears/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gears">Gears</a> but which have multiple designers. But Bleszinski did say that he wasn&#8217;t interested in letting another developer have a crack at designing a <a href="http://www.gamercenteronline.net/tag/gears/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gears">Gears</a> episode &#8211; and other franchises which try that approach tend to become soulless when a property changes hands.</p><p>He goes on to tell the guys at <a href="http://www.developmag.com/news/30621/Call-of-Duty-style-development-is-soulless-says-Bleszinski">DevelopMag</a> that: &#8220;We’ve got a lot of ideas about where the franchise will go. But sometimes I feel a franchise loses something when it’s shifted off to another shop. You get the primary studio that really understands about the franchise, and sometimes the other studio that takes it over can do well, but there’s something lost in translation, like the game’s soul has gone.&#8221;</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/10/06/bleszinski-call-of-duty-style-development-is-soulless/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/10/06/bleszinski-call-of-duty-style-development-is-soulless/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Resident Evil 5 &#8220;D-pad&#8221; Control System Revealed</title><link>http://www.gamercenteronline.net/2008/10/03/resident-evil-5-d-pad-control-system-revealed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=resident-evil-5-d-pad-control-system-revealed</link> <comments>http://www.gamercenteronline.net/2008/10/03/resident-evil-5-d-pad-control-system-revealed/#comments</comments> <pubDate>Sat, 04 Oct 2008 00:55:09 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[D-pad]]></category> <category><![CDATA[First-person shooter]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Gears]]></category> <category><![CDATA[Gears of war]]></category> <category><![CDATA[Microsoft Xbox 360]]></category> <category><![CDATA[Mod]]></category> <category><![CDATA[Resistance 2]]></category> <category><![CDATA[Shooter game]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Sony PlayStation 3]]></category> <category><![CDATA[Technology]]></category> <category><![CDATA[Third-person shooter]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=2458</guid> <description><![CDATA[Today, we got some information on the games D-pad control system, which is much like the system that was used in Gears of War. This system will be fully optional and it uses the left stick and right stick much like in any normal TPS, Third person shooter. This system allows you to strafe left [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F03%2Fresident-evil-5-d-pad-control-system-revealed%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F03%2Fresident-evil-5-d-pad-control-system-revealed%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Resident Evil 5 D pad Control System Revealed" alt=" Resident Evil 5 D pad Control System Revealed" /><br /> </a></div><p><img class="alignleft" src="http://games.clevver.com/fullphoto/102378/500/950/resident-evil-5-game-poster-1.jpg" alt="resident evil 5 game poster 1 Resident Evil 5 D pad Control System Revealed" width="186" height="281" title="Resident Evil 5 D pad Control System Revealed" />Today, we got some information on the <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> <a href="http://www.gamercenteronline.net/tag/d-pad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with D-pad">D-pad</a> control system, which is much like the system that was used in <a href="http://www.gamercenteronline.net/tag/gears-of-war/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gears of war">Gears of War</a>. This system will be fully optional and it uses the left stick and right stick much like in any normal TPS, Third person shooter. This system allows you to strafe left or right, and manipulate the camera and here’s how it will work. LT will ready the weapon for shooting and RT will fire your weapon. While in <a href="http://www.gamercenteronline.net/tag/d-pad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with D-pad">D-pad</a> mode you cannot move or you can barely move. We also can confirm to you that some old BOW’s from the pre-RE4 era will make and return in this game.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/10/03/resident-evil-5-d-pad-control-system-revealed/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/10/03/resident-evil-5-d-pad-control-system-revealed/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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