<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Gameplay</title> <atom:link href="http://www.gamercenteronline.net/tag/gameplay/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Heavy Rain To Get Playable Demo</title><link>http://www.gamercenteronline.net/2009/11/02/heavy-rain-to-get-playable-demo/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=heavy-rain-to-get-playable-demo</link> <comments>http://www.gamercenteronline.net/2009/11/02/heavy-rain-to-get-playable-demo/#comments</comments> <pubDate>Tue, 03 Nov 2009 01:06:01 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[David Cage]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[heavyrain]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Quantic Dream]]></category> <category><![CDATA[Recreation]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12365</guid> <description><![CDATA[Heavy Rain is, undoubtedly, one of our most anticipated games of next year. However, like I stated so many times, fans need something for waiting so long, and for Heavy Rain being delayed so many times. With that said, Quantic Dream head, David Cage, told G4 that &#8220;[they're] currently working on a demo&#8221; for Heavy [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F11%2F02%2Fheavy-rain-to-get-playable-demo%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F11%2F02%2Fheavy-rain-to-get-playable-demo%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Heavy Rain To Get Playable Demo" alt=" Heavy Rain To Get Playable Demo" /><br /> </a></div><p style="text-align: center;"><img class="aligncenter" src="http://sev1512.files.wordpress.com/2009/02/heavy_rain-765837.jpg" alt="heavy rain 765837 Heavy Rain To Get Playable Demo" width="750" height="430" title="Heavy Rain To Get Playable Demo" /></p><p><em><a class="zem_slink" title="Heavy Rain" rel="wikipedia" href="http://en.wikipedia.org/wiki/Heavy_Rain">Heavy Rain</a></em> is, undoubtedly, one of our most anticipated <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> of next year. However, like I stated so many times, fans need something for waiting so long, and for <em>Heavy Rain </em>being delayed so many times.</p><p>With that said, <a class="zem_slink" title="Quantic Dream" rel="homepage" href="http://www.quanticdream.com/">Quantic Dream</a> head, <a href="http://www.gamercenteronline.net/tag/david-cage/" class="st_tag internal_tag" rel="tag" title="Posts tagged with David Cage">David Cage</a>, told <a href="http://g4tv.com/thefeed/blog/post/700387/There-Will-Be-A-Playable-Demo-For-Heavy-Rain-Scene-Currently-Undetermined.html">G4</a> that &#8220;[they're] currently working on a demo&#8221; for <em>Heavy Rain</em>, and that &#8220;finding one scene that can convey what we are trying to achieve with Heavy Rain is something really difficult.&#8221;</p><p>&#8220;If we show an <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a> scene, some players will think that this is what<em> Heavy Rain</em> is all about, and it is the same thing if we show an exploration scene,&#8221; he continued to tell <a href="http://g4tv.com/thefeed/blog/post/700387/There-Will-Be-A-Playable-Demo-For-Heavy-Rain-Scene-Currently-Undetermined.html">G4</a>. &#8220;The problem is that each scene of the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> offers contextual <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> play, which is something very difficult to explain and convey in a single demo. Demos are often a double-edge thing: if you don’t release one, players may think that you have something to hide.&#8221;</p><p>As for a release date for the demo, it&#8217;s still unknown. But, here&#8217;s a question. Why don&#8217;t they just use the E3 demo? <em>Heavy Rain</em> is scheduled to launch early in 2010, exclusively for the PS3.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=886c4cbf-4044-4aa2-b8f6-03d11f4076b6" alt=" Heavy Rain To Get Playable Demo"  title="Heavy Rain To Get Playable Demo" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/11/02/heavy-rain-to-get-playable-demo/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/11/02/heavy-rain-to-get-playable-demo/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Blur Crossing The Finish Line In 2010</title><link>http://www.gamercenteronline.net/2009/09/21/blur-crossing-the-finish-line-in-2010/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blur-crossing-the-finish-line-in-2010</link> <comments>http://www.gamercenteronline.net/2009/09/21/blur-crossing-the-finish-line-in-2010/#comments</comments> <pubDate>Mon, 21 Sep 2009 19:25:15 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Activision]]></category> <category><![CDATA[Blur]]></category> <category><![CDATA[Game]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Mike Griffith]]></category> <category><![CDATA[Multiplayer video game]]></category> <category><![CDATA[Online game]]></category> <category><![CDATA[Video Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=11618</guid> <description><![CDATA[Activision revealed today that Blur, the company&#8217;s highly anticipated foray into the racing genre, is now scheduled to ship in 2010. Stating that they&#8217;re moving Blur from 2009 to give the development team at Bizarre Creations more time to enhance the game&#8217;s online multiplayer gameplay component. &#8220;We are committed to making Blur a great new [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F21%2Fblur-crossing-the-finish-line-in-2010%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F21%2Fblur-crossing-the-finish-line-in-2010%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Blur Crossing The Finish Line In 2010" alt=" Blur Crossing The Finish Line In 2010" /><br /> </a></div><p style="text-align: center;"><img class="aligncenter size-large wp-image-11619" title="Screen_000233" src="http://www.gamercenteronline.net/wp-content/uploads/2009/09/Screen_000233-1024x576.jpg?cda6c1" alt="Screen 000233 1024x576 Blur Crossing The Finish Line In 2010" width="750" height="420" /></p><p><a class="zem_slink" title="Activision" rel="homepage" href="http://www.activision.com">Activision</a> revealed today that<em> <a class="zem_slink" title="Blur (comics)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Blur_%28comics%29">Blur</a></em>, the company&#8217;s highly anticipated foray into the racing genre, is now scheduled to ship in 2010. Stating that they&#8217;re moving <em><a href="http://www.gamercenteronline.net/tag/blur/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Blur">Blur</a></em> from 2009 to give the development team at Bizarre Creations more time to enhance the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>&#8217;s online multiplayer <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a> component.</p><p>&#8220;We are committed to making <em>Blur</em> a great new racing franchise, and we are very encouraged by the game&#8217;s design,&#8221; stated <a href="http://www.gamercenteronline.net/tag/mike-griffith/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mike Griffith">Mike Griffith</a>, President and CEO, <a href="http://www.gamercenteronline.net/tag/activision/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Activision">Activision</a> Publishing. &#8220;The additional time will allow the studio to fully optimize the vision they set out to create for <em>Blur </em>including a distinctive and groundbreaking multiplayer mode that will appeal to a broad audience.&#8221;<em> Blur</em> is now scheduled to release sometime in 2010.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=02d1f303-ce54-430f-94b2-76fe5358db04" alt=" Blur Crossing The Finish Line In 2010"  title="Blur Crossing The Finish Line In 2010" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/09/21/blur-crossing-the-finish-line-in-2010/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/09/21/blur-crossing-the-finish-line-in-2010/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Assassin&#8217;s Creed Gave Conviction More Time</title><link>http://www.gamercenteronline.net/2009/08/14/assassins-creed-sequel-give-conviction-more-time/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=assassins-creed-sequel-give-conviction-more-time</link> <comments>http://www.gamercenteronline.net/2009/08/14/assassins-creed-sequel-give-conviction-more-time/#comments</comments> <pubDate>Sat, 15 Aug 2009 03:50:42 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Assassin]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Splinter Cell Conviction]]></category> <category><![CDATA[Tom Clancy's Splinter Cell: Conviction]]></category> <category><![CDATA[Ubidays]]></category> <category><![CDATA[UbiSoft]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=10869</guid> <description><![CDATA[With the recent re-configuration of Splinter Cell: Conviction, Ubisoft needed more time to make things prefect. According to Ubisoft&#8217;s Production Manager, they gave it time by using Assassin&#8217;s Creed as a way to make money, and to continue with the games development. &#8220;Because actually we felt that the game wasn’t well received [at Ubidays] and [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F14%2Fassassins-creed-sequel-give-conviction-more-time%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F14%2Fassassins-creed-sequel-give-conviction-more-time%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Assassins Creed Gave Conviction More Time" alt=" Assassins Creed Gave Conviction More Time" /><br /> </a></div><p style="text-align: center;"><img class="aligncenter" src="http://cache.gawker.com/assets/images/kotaku/2009/06/conviction.jpg" alt="conviction Assassins Creed Gave Conviction More Time" width="750" height="425" title="Assassins Creed Gave Conviction More Time" /></p><p>With the recent re-configuration of <em><a href="http://www.gamercenteronline.net/tag/splinter-cell/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Splinter Cell">Splinter Cell</a>: <a href="http://www.gamercenteronline.net/tag/conviction/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Conviction">Conviction</a></em>, <a href="http://www.gamercenteronline.net/tag/ubisoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with UbiSoft">Ubisoft</a> needed more time to make things prefect. According to <a href="http://www.gamercenteronline.net/tag/ubisoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with UbiSoft">Ubisoft</a>&#8217;s Production Manager, they gave it time by using <em><a href="http://www.gamercenteronline.net/tag/assassin/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Assassin">Assassin</a>&#8217;s Creed</em> as a way to make money, and to continue with the <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> development.</p><p>&#8220;Because actually we felt that the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> wasn’t well received [at <a href="http://www.gamercenteronline.net/tag/ubidays/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ubidays">Ubidays</a>] and some of the critics were actually saying that we were missing the <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a>, when we started having maybe a bit of trouble bringing back the core <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a>, and we saw the success that <em>Assassin’s</em> was going to have, Ubisoft made the decision to say, ‘look guys, take the time you need to do this game, we’ve got someone bringing in the money for the next year so we’re okay, we won’t ship a game that’s not good, so go ahead and take the time to do it’,&#8221; said Andréane Meunier to<em> <a href="http://www.eurogamer.net/articles/editors-blog-woman-of-conviction-blog-entry">Eurogamer</a></em>.</p><p>“That took the pressure off us and allowed us to rework the core values that we wanted to bring out,” he continued.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/08/14/assassins-creed-sequel-give-conviction-more-time/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/08/14/assassins-creed-sequel-give-conviction-more-time/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>The King of Fighters XII Review &#8220;Triumph In Combat&#8221;</title><link>http://www.gamercenteronline.net/2009/08/10/the-king-of-fighters-xii-review-triumph-in-combat/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-king-of-fighters-xii-review-triumph-in-combat</link> <comments>http://www.gamercenteronline.net/2009/08/10/the-king-of-fighters-xii-review-triumph-in-combat/#comments</comments> <pubDate>Tue, 11 Aug 2009 00:09:40 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Fighting]]></category> <category><![CDATA[Fighting game]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[King of fighter xii]]></category> <category><![CDATA[King of Fighters]]></category> <category><![CDATA[King of Fighters Series]]></category> <category><![CDATA[king-of-fighters-xii]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[SNK]]></category> <category><![CDATA[SNK Playmore]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=10350</guid> <description><![CDATA[I don&#8217;t know that much about fighting games, mainly because I grow up in household filled with shooter enthusiasts, but I know for a fact that The King of Fighters series has been around for along time. So long that, if I recall, KOF series played key part as the counter to the popular Street [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F10%2Fthe-king-of-fighters-xii-review-triumph-in-combat%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F10%2Fthe-king-of-fighters-xii-review-triumph-in-combat%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="The King of Fighters XII Review Triumph In Combat" alt=" The King of Fighters XII Review Triumph In Combat" /><br /> </a></div><p>I don&#8217;t know that much about <a href="http://www.gamercenteronline.net/tag/fighting/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fighting">fighting</a> <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a>, mainly because I grow up in household filled with shooter enthusiasts, but I know for a fact that <em>The <a href="http://www.gamercenteronline.net/tag/king-of-fighters/" class="st_tag internal_tag" rel="tag" title="Posts tagged with King of Fighters">King of Fighters</a></em> series has been around for along time. So long that, if I recall, <em>KOF</em> series played key part as the counter to the popular <em>Street Fighter</em> series. However, over the recent years, <em>The King of Fighters</em> series has lost some of its momentum, make that all of its momentum. Fortunately, <em>The King of Fighters XII</em> doesn&#8217;t disappoint.</p><p>Boasting a total of 22 fighters, this <em>King of Fighters</em> title is a radical departure from past titles. If you played previous <em>KOF</em> titles, you&#8217;ll know that there&#8217;s a large amount of fighters normally featured in a <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> of its kind, but this installment doesn&#8217;t have a large group of fighters. The main reason being, for such a low fighter count, is the amount of time the developers spent making a fighter &#8211; because all the fighters have been drawn by hand. But, <a href="http://www.gamercenteronline.net/tag/snk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SNK">SNK</a>, the developers, have already stated that they&#8217;ll be working on more characters as DLC. However, compared with some of the other fighting titles out there, this isn&#8217;t a bad turn out.</p><p>This hand-drawn style took a lot of man power to create. So much, in fact. That SNK had to set aside a complete team to do the visuals. By doing this, SNK insured very detailed environments and characters. But, as you can tell, this style has a questionable side to it. One, obviously, being the time it takes to create one character. However, as I stated, this is a very good turn out for any <a href="http://www.gamercenteronline.net/tag/fighting-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fighting game">fighting game</a> today. Another thing about the characters in the game, <em>KOFXII</em> features a list with character that were in the early titles in the series, this was done with the plan to please fans of the series. And it works.</p><p><img class="aligncenter" src="http://triplechat.com/wp-content/uploads/2009/07/kof_xii_mai_k.jpg" alt="kof xii mai k The King of Fighters XII Review Triumph In Combat" width="750" height="400" title="The King of Fighters XII Review Triumph In Combat" /></p><p>Speaking of visuals,<em> The King of Fighters XII</em> is absolutely gorgeous &#8211; thanks in collaboration to hand-drawn visuals &#8211; the game is smooth and stunning. Basically, making up for the series&#8217; lowest franchise count, which, for a fighting title these days, isn&#8217;t a bad turn out. However, the key issue with the characters is pixilation. As you can tell, this hand-drawn style is meant for modern day arcades, and it doesn&#8217;t play out so will on consoles. Luckily, SNK realized this and added three selectable levels of character filtering options. These filters <a href="http://www.gamercenteronline.net/tag/blur/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Blur">blur</a> the still-pixilated models making them easier to look at in high-res. But, one can only wonder why <em>KOFXII’s </em>sprites weren&#8217;t featured in HD. But, <em>The <a href="http://www.gamercenteronline.net/tag/king-of-fighter-xii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with King of fighter xii">King of Fighter XII</a> </em>finds all of its triumphs in its combat.</p><p>Losing Tactical Shift, the game introduces a Critical Counter and Clash mechanic. Critical Counter mechanics is activated when one player counters an attack with a heavy punch or kick, giving the player that activated it a small window to preform a damaging combo. Along with that, the Clash system works like this, when both fighters strike simultaneously with the same attack, the game breaks the characters up. Anyway, the reactions made by both systems are very enjoyable and entertaining. These aspects are what make the game entertaining and, like I stated, this is were <em>The King of Fighters XII</em> finds its triumph. That and its control scheme.</p><p><em><strong>Closing Statement:</strong></em></p><p><em>The King of Fighters XII</em> is a mixture of both pain and pleasure. The pain being some of the very poor presentation chooses, like the repetitive menu music, boring menu screens, and a barely functional online component. The pleasure being the awesome <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a>, which is the core of the game making put for almost everything. However, when you put aside all the pains, in which I didn&#8217;t list all, you&#8217;ll find a true to the heart fighting title. But, because you have to put aside so many mistakes, this game is bitter sweet but it doesn&#8217;t disappoint at its core.</p><blockquote><p>Score: B-</p></blockquote><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/08/10/the-king-of-fighters-xii-review-triumph-in-combat/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/08/10/the-king-of-fighters-xii-review-triumph-in-combat/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Tom Clancy&#8217;s Splinter Cell: Conviction Box Art Revealed</title><link>http://www.gamercenteronline.net/2009/07/15/tom-clancys-splinter-cell-conviction-box-art-revealed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tom-clancys-splinter-cell-conviction-box-art-revealed</link> <comments>http://www.gamercenteronline.net/2009/07/15/tom-clancys-splinter-cell-conviction-box-art-revealed/#comments</comments> <pubDate>Wed, 15 Jul 2009 20:44:02 +0000</pubDate> <dc:creator>Joey Bright</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Box Art]]></category> <category><![CDATA[Conviction]]></category> <category><![CDATA[Game]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Sam Fisher]]></category> <category><![CDATA[Shopping]]></category> <category><![CDATA[Splinter Cell]]></category> <category><![CDATA[Splinter Cell Conviction]]></category> <category><![CDATA[Tom Clancy]]></category> <category><![CDATA[Tom Clancy's Splinter Cell: Conviction]]></category> <category><![CDATA[UbiSoft]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Video game packaging]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=9964</guid> <description><![CDATA[Note: To view the box-art click the link below (after video). The box art for the highly anticipated title, Tom Clancy’s Splinter Cell: Conviction, was released yesterday, as well as the information that will be located on the back of the retail box. The back of the box reads: You are a fugitive, ruthlessly hunted [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F15%2Ftom-clancys-splinter-cell-conviction-box-art-revealed%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F15%2Ftom-clancys-splinter-cell-conviction-box-art-revealed%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Tom Clancys Splinter Cell: Conviction Box Art Revealed" alt=" Tom Clancys Splinter Cell: Conviction Box Art Revealed" /><br /> </a></div><p><img class="aligncenter" src="http://cache.gawker.com/assets/images/kotaku/2009/06/conviction.jpg" alt="conviction Tom Clancys Splinter Cell: Conviction Box Art Revealed" width="750" height="425" title="Tom Clancys Splinter Cell: Conviction Box Art Revealed" /></p><p><em>Note: To view the box-art click the link below (after video).</em></p><p>The <a href="http://www.gamercenteronline.net/tag/box-art/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Box Art">box art</a> for the highly anticipated title, <em><a href="http://www.gamercenteronline.net/tag/tom-clancy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Tom Clancy">Tom Clancy</a>’s <a href="http://www.gamercenteronline.net/tag/splinter-cell/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Splinter Cell">Splinter Cell</a>: <a href="http://www.gamercenteronline.net/tag/conviction/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Conviction">Conviction</a>,</em> was released yesterday, as well as the information that will be located on the back of the retail box.</p><p><strong><em>The back of the box reads:</em></strong></p><p><em><span>You are a fugitive, ruthlessly hunted by the very government you used to serve. Your only choice is to improvise to survive.</span><span> Experience original <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a> based on improvisation in which your environment is your top weapon. Always on your toes, you need to react on the fly to any changing situations and use the environment and the crowds around you to create diversions and deter your enemies.<br /> </span></em></p><p><em><span>As a fugitive, quick thinking and adaptation are essential to turn the situation to your advantage. A gameplay experience delivering 100% adrenaline includes close combat and shooting sequences. To survive, build an underground network of allies who will help you obtain high-tech gadgets and stay one step ahead of your pursuers as you struggle to unmask the forces that frame you.</span></em></p><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="425" height="344"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><param name="src" value="http://www.youtube.com/v/XaolmP0G6tQ&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" src="http://www.youtube.com/v/XaolmP0G6tQ&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p><p>[<em><a href="http://www.game-debate.com/news/?news=42">Box-art and Details </a></em>via <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">Game</a>-Debate]</p><div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"><img style="border: medium none ; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=8ab1e964-8807-4c63-8a38-79da329e52ad" title="Tom Clancys Splinter Cell: Conviction Box Art Revealed" alt=" Tom Clancys Splinter Cell: Conviction Box Art Revealed" /><span class="zem-script more-related pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/07/15/tom-clancys-splinter-cell-conviction-box-art-revealed/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/07/15/tom-clancys-splinter-cell-conviction-box-art-revealed/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Terminator Salvation Game Review &#8220;Rushed Possibilities&#8221;</title><link>http://www.gamercenteronline.net/2009/06/08/terminator-salvation-game-review-rushed-possibilities/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=terminator-salvation-game-review-rushed-possibilities</link> <comments>http://www.gamercenteronline.net/2009/06/08/terminator-salvation-game-review-rushed-possibilities/#comments</comments> <pubDate>Mon, 08 Jun 2009 20:52:00 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Apocalyptic and post-apocalyptic fiction]]></category> <category><![CDATA[Christian Bale]]></category> <category><![CDATA[Film]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[GRIN]]></category> <category><![CDATA[John Connor]]></category> <category><![CDATA[Los Angeles]]></category> <category><![CDATA[Skynet]]></category> <category><![CDATA[Terminator]]></category> <category><![CDATA[Terminator Salvation]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=8891</guid> <description><![CDATA[I&#8217;m amazed by the potential this game had: the ability to advance the third-person cover-shooter genre, and the possibility of being one of the few great movie games out there. However, thanks to the marks of a rushed project, it couldn&#8217;t really expand beyond the movie game status quo. I mean, the movie itself was [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F08%2Fterminator-salvation-game-review-rushed-possibilities%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F08%2Fterminator-salvation-game-review-rushed-possibilities%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Terminator Salvation Game Review Rushed Possibilities" alt=" Terminator Salvation Game Review Rushed Possibilities" /><br /> </a></div><p>I&#8217;m amazed by the potential this <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> had: the ability to advance the third-person cover-shooter genre, and the possibility of being one of the few great movie <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> out there. However, thanks to the marks of a rushed project, it couldn&#8217;t really expand beyond the movie game status quo. I mean, the movie itself was amazing: it had everything you could possibility want from a <em><a href="http://www.gamercenteronline.net/tag/terminator/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Terminator">Terminator</a></em> movie along with a overload of explosions. So wouldn&#8217;t you expect that from the game?</p><p><em><a href="http://www.gamercenteronline.net/tag/terminator-salvation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Terminator Salvation">Terminator Salvation</a></em> follows the story of <a href="http://www.gamercenteronline.net/tag/john-connor/" class="st_tag internal_tag" rel="tag" title="Posts tagged with John Connor">John Connor</a> as he receives a distress call from a resistance member trapped within <a href="http://www.gamercenteronline.net/tag/skynet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Skynet">Skynet</a> territory. But instead of leaving with his team, Connor decides to go on a rescue. Sadly, the game doesn&#8217;t produce any insight or unexpected twists into John Connor or the formation of the resistance, which could have been interesting. Instead, you do get the chance to meet up with characters featured in the movie, but, really, who&#8217;s that interested in meeting Common&#8217;s character?</p><p>There really isn&#8217;t anything here to call this a game. It feels as if some portions have been painfully edited out. And there isn&#8217;t that cinematic punch that&#8217;s normally featured with games like this. There&#8217;s a scene within the game where an HK (Human Killer Tank) cashes into a building &#8211; sounds cool doesn&#8217;t it? But, sadly, there&#8217;s isn&#8217;t that explosive feeling. It just feels bland.</p><p><img class="aligncenter" src="http://cdn1.gamepro.com/article_img/gamepro/210304-7.jpg?rand=54B03D0A-0976-1A82-C1208E11F3410676" alt=" Terminator Salvation Game Review Rushed Possibilities" width="750" height="419" title="Terminator Salvation Game Review Rushed Possibilities" /></p><p><em>Terminator Salvation</em> gains all of its controls from other games, such as <a href="http://www.gamercenteronline.net/tag/grin/" class="st_tag internal_tag" rel="tag" title="Posts tagged with GRIN">GRIN</a>&#8217;s recently released Wanted title. However, its cover system is more like a half-circle-shaped thing, flipped upside, and cut into five different sectors. By hitting one of these sectors, you move into a that selected position. It&#8217;s a unique and original way of creating a cover system, and works well when you add it into combat &#8211; which, thanks to this system, is very intense.</p><p>The visuals are strong, but it&#8217;s too bad there isn&#8217;t much to look at. Salvation takes place within a post-apocalyptic <a href="http://www.gamercenteronline.net/tag/los-angeles/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Los Angeles">Los Angeles</a>, so everything is destroyed, and the game doesn&#8217;t have that beautiful feel to the environments. Everything is washed-out and grey. I don&#8217;t know about you, but I like the environments within a game to have a pop to them.</p><p>The enemy AI is tough and follows the same logical attack patterns. This isn&#8217;t a good thing. When I was playing through this game on the lowest difficulty setting, it sometimes took me over five minutes to take out a squad of &#8220;spiders&#8221; &#8211; these are the enemies that can only be takien out from behind. This isn&#8217;t a <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a> problem. It&#8217;s an AI problem because they always have an eye on you, even if you&#8217;re behind cover. This passes by more easily if you play co-operatively with a friend, but that just makes a short game go by even faster.</p><p><em><strong>Closing Statement: </strong></em></p><p><em>Salvation</em> seems to be a victim of time. There&#8217;s really isn&#8217;t anything here to call it a game. So I&#8217;ll have to tell you to pass on buying this title &#8211; instead, you should head out and rent it for the achievements or <a href="http://www.gamercenteronline.net/tag/trophies/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trophies">trophies</a> because this game isn&#8217;t a long-term commitment. This game feels like a $30 title, and a rushed one at that.</p><blockquote><p>Score: C+</p></blockquote><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/06/08/terminator-salvation-game-review-rushed-possibilities/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/06/08/terminator-salvation-game-review-rushed-possibilities/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>E3 &#8217;09: &#8216;Crackdown 2&#8242; Announced</title><link>http://www.gamercenteronline.net/2009/06/01/e3-09-crackdown-2-announced/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=e3-09-crackdown-2-announced</link> <comments>http://www.gamercenteronline.net/2009/06/01/e3-09-crackdown-2-announced/#comments</comments> <pubDate>Mon, 01 Jun 2009 18:58:42 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Xbox]]></category> <category><![CDATA[APB]]></category> <category><![CDATA[British Academy of Film and Television Arts]]></category> <category><![CDATA[Console Platforms]]></category> <category><![CDATA[Crackdown]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[Realtime]]></category> <category><![CDATA[Realtime Worlds]]></category> <category><![CDATA[Ruffian]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Video Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=8990</guid> <description><![CDATA[Beside reports stating that the game is an on going discussion, during the Microsoft keynote, Microsoft unveiled Crackdown 2 via a trailer. Coming exclusively to Xbox 360 in 2010, Crackdown 2 will take multiplayer2 gaming to unprecedented levels for the ultimate cooperative and competitive multiplayer experience, providing you and your friends with the complete freedom [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F01%2Fe3-09-crackdown-2-announced%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F01%2Fe3-09-crackdown-2-announced%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="E3 09: Crackdown 2 Announced" alt=" E3 09: Crackdown 2 Announced" /><br /> </a></div><p><img class="alignleft size-full wp-image-4397" title="crackdown2" src="http://www.gamercenteronline.net/wp-content/uploads/2008/12/crackdown2.jpg?cda6c1" alt="crackdown2 E3 09: Crackdown 2 Announced" width="200" height="400" />Beside reports stating that the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> is an on going discussion, during the <a href="http://www.gamercenteronline.net/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a> keynote, <a href="http://www.gamercenteronline.net/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a> unveiled <em><a href="http://www.gamercenteronline.net/tag/crackdown/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Crackdown">Crackdown</a> 2</em> via a <a href="http://www.gamercenteronline.net/tag/trailer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trailer">trailer</a>.<em> </em></p><p>Coming exclusively to <a href="http://www.gamercenteronline.net/tag/xbox-360/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360 in 2010, <em>Crackdown 2 </em>will take multiplayer2 gaming to unprecedented levels for the ultimate cooperative and competitive multiplayer experience, providing you and your friends with the complete freedom to explore, destroy and play as you return to restore justice and peace to Pacific City — by any means necessary.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=41c59567-ad83-46f7-8379-4434aa9237fa" alt=" E3 09: Crackdown 2 Announced"  title="E3 09: Crackdown 2 Announced" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/06/01/e3-09-crackdown-2-announced/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/06/01/e3-09-crackdown-2-announced/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>God of War III Epic Scale Trailer</title><link>http://www.gamercenteronline.net/2009/02/13/god-of-war-iii-epic-scale-trailer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=god-of-war-iii-epic-scale-trailer</link> <comments>http://www.gamercenteronline.net/2009/02/13/god-of-war-iii-epic-scale-trailer/#comments</comments> <pubDate>Fri, 13 Feb 2009 22:14:14 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Boss]]></category> <category><![CDATA[Business]]></category> <category><![CDATA[Directories]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[God]]></category> <category><![CDATA[God of War]]></category> <category><![CDATA[God of War III]]></category> <category><![CDATA[Kratos]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Roleplaying]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Spike]]></category> <category><![CDATA[Television]]></category> <category><![CDATA[Trailer]]></category> <category><![CDATA[VAIO]]></category> <category><![CDATA[Video Graphics Array]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=6004</guid> <description><![CDATA[The God of War, Kratos, is back for an extended view of the trailer that we got viewed at back at last years VGAs. The trailer looks absolutely amazing, but be warned you may be blown away, if not, let us know! A Sony rep has confirmed that the trailer is live action, meaning that it was taken from actual gameplay. [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F13%2Fgod-of-war-iii-epic-scale-trailer%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F13%2Fgod-of-war-iii-epic-scale-trailer%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="God of War III Epic Scale Trailer" alt=" God of War III Epic Scale Trailer" /><br /> </a></div><p><img class="alignleft size-full wp-image-4261" title="godofwariiivga" src="http://www.gamercenteronline.net/wp-content/uploads/2008/12/godofwariiivga.jpg?cda6c1" alt="godofwariiivga God of War III Epic Scale Trailer" width="200" height="400" />The <a href="http://www.gamercenteronline.net/tag/god-of-war/" class="st_tag internal_tag" rel="tag" title="Posts tagged with God of War">God of War</a>, <a href="http://www.gamercenteronline.net/tag/kratos/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kratos">Kratos</a>, is back for an extended view of the <a href="http://www.gamercenteronline.net/tag/trailer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trailer">trailer</a> that we got viewed at back at last years VGAs. The <a href="http://www.gamercenteronline.net/tag/trailer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trailer">trailer</a> looks absolutely amazing, but be warned you may be blown away, if not, let us know!</p><p>A <a href="http://www.gamercenteronline.net/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sony">Sony</a> rep has confirmed that the trailer is live <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a>, meaning that it was taken from actual <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a>. But, franchise fans will notice the absence of some signature elements; enemies here aren’t dropping light orbs, the person playing the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> isn’t being given on-screen button prompt when he &#8211; or she - goes in for the gory mini-<a href="http://www.gamercenteronline.net/tag/boss/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Boss">boss</a> kills. Lucky, <a href="http://www.gamercenteronline.net/tag/sony/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sony">Sony</a> has confirmed to us that those elements were removed from the trailer for presentation purposes.</p><p><object width="480" height="385" data="http://www.youtube.com/v/mlBpserAZ_0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mlBpserAZ_0&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/02/13/god-of-war-iii-epic-scale-trailer/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/02/13/god-of-war-iii-epic-scale-trailer/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Eat Lead: New Trailers, Screenshots, And More</title><link>http://www.gamercenteronline.net/2009/01/27/eat-lead-new-trailers-screenshots-and-more/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=eat-lead-new-trailers-screenshots-and-more</link> <comments>http://www.gamercenteronline.net/2009/01/27/eat-lead-new-trailers-screenshots-and-more/#comments</comments> <pubDate>Tue, 27 Jan 2009 15:16:38 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Eat Lead: The Return of Matt Hazard]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Gamer]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Matt Hazard]]></category> <category><![CDATA[North America]]></category> <category><![CDATA[Vice president]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=5528</guid> <description><![CDATA[In collaboration of the return of Matt Hazard, D3Publisher has revealed Eat Lead: The Return of Matt Hazard to us in the form of a video game media bomb-shell. Revealing some new gameplay videos, new screenshots (which are linked), and the official box-art for the game. “Eat Lead parodies some of our fondest memories in [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F27%2Feat-lead-new-trailers-screenshots-and-more%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F27%2Feat-lead-new-trailers-screenshots-and-more%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Eat Lead: New Trailers, Screenshots, And More" alt=" Eat Lead: New Trailers, Screenshots, And More" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2009/01/eatlead_ps3_uk_front_copy.jpg?cda6c1"><img class="alignleft size-medium wp-image-5530" title="eatlead_ps3_uk_front_copy" src="http://www.gamercenteronline.net/wp-content/uploads/2009/01/eatlead_ps3_uk_front_copy-260x300.jpg?cda6c1" alt="eatlead ps3 uk front copy 260x300 Eat Lead: New Trailers, Screenshots, And More" width="239" height="276" /></a>In collaboration of the return of <a href="http://www.gamercenteronline.net/tag/matt-hazard/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Matt Hazard">Matt Hazard</a>, D3Publisher has revealed Eat Lead: The Return of <a href="http://www.gamercenteronline.net/tag/matt-hazard/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Matt Hazard">Matt Hazard</a> to us in the form of a video <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> media bomb-shell. Revealing some new <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a> videos,<a href="http://www.worthplaying.com/article.php?sid=59243"> new screenshots (which are linked)</a>, and the official box-art for the game.</p><p>“Eat Lead parodies some of our fondest memories in classic gaming and pop culture, so gamers will have a laugh out loud experience every time they pick-up the controller,” said, Pete Andrew, <a href="http://www.gamercenteronline.net/tag/vice-president/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Vice president">vice president</a>, product development, <a href="http://www.gamercenteronline.net/tag/north-america/" class="st_tag internal_tag" rel="tag" title="Posts tagged with North America">North America</a>, D3P. “With an original storyline, Eat Lead perfectly blends <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a> and humour with rock solid gameplay for an experience like no other.”</p><p><object width="425" height="344" data="http://www.youtube.com/v/TyCPDMvE34o&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TyCPDMvE34o&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p><p><object width="425" height="344" data="http://www.youtube.com/v/KMpQzfAKeXE&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KMpQzfAKeXE&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/01/27/eat-lead-new-trailers-screenshots-and-more/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/01/27/eat-lead-new-trailers-screenshots-and-more/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Capcom Up For More Viewtiful Joe Games</title><link>http://www.gamercenteronline.net/2008/08/17/capcom-up-for-more-viewtiful-joe-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=capcom-up-for-more-viewtiful-joe-games</link> <comments>http://www.gamercenteronline.net/2008/08/17/capcom-up-for-more-viewtiful-joe-games/#comments</comments> <pubDate>Sun, 17 Aug 2008 22:37:37 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Capcom]]></category> <category><![CDATA[Game]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Sega]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Viewtiful Joe]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=1459</guid> <description><![CDATA[Do you want more Viewtiful Joe video games? Well do ya? According to Christian Svensson, Capcom’s Corporate Officer, Capcom is up on the idea of another Viewtiful Joe video game. That&#8217;s, of course, if the if potential is recognized, or so says information given to the people over a Nintendo Everything. “There’s no ‘percentage chance’ [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F08%2F17%2Fcapcom-up-for-more-viewtiful-joe-games%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F08%2F17%2Fcapcom-up-for-more-viewtiful-joe-games%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Capcom Up For More Viewtiful Joe Games" alt=" Capcom Up For More Viewtiful Joe Games" /><br /> </a></div><p><a href="gamercenteronline.com"><img class="alignleft" src="http://www.gamekyo.com/Webmasters/Images/34601020060123_125624_0_big.jpg" alt="34601020060123 125624 0 big Capcom Up For More Viewtiful Joe Games" width="300" height="400" title="Capcom Up For More Viewtiful Joe Games" /></a>Do you want more <a href="http://www.gamercenteronline.net/tag/viewtiful-joe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Viewtiful Joe">Viewtiful Joe</a> video <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a>? Well do ya? According to Christian Svensson, <a href="http://www.gamercenteronline.net/tag/capcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Capcom">Capcom</a>’s Corporate Officer, <a href="http://www.gamercenteronline.net/tag/capcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Capcom">Capcom</a> is up on the idea of another Viewtiful Joe video <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>. That&#8217;s, of course, if the if potential is recognized, or so says information given to the people over a <a href="http://www.nintendoeverything.com/"><em>Nintendo Everything</em></a>.</p><p><em>“There’s no ‘percentage chance’ that I could give you [Viewtiful Joe this generation] that would at all be accurate. If it strikes someone of influence (a producer of note, Inafune, Takeuchi, perhaps even me) that it’s something that has potential (both <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a> and sales) then it could happen. If not, it won’t. I can’t predict who might or might not see that potential.”</em><em><strong>-Christian Svensson</strong></em></p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Zemified by Zemanta" href="http://reblog.zemanta.com/zemified/f00b19b9-7686-41a6-8335-4d45c27cd166/"><br /> </a></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/08/17/capcom-up-for-more-viewtiful-joe-games/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/08/17/capcom-up-for-more-viewtiful-joe-games/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>In-Game XMB Videos And Trophy Screens Revealed</title><link>http://www.gamercenteronline.net/2008/05/30/in-game-xmb-videos-and-trophy-screens-revealed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=in-game-xmb-videos-and-trophy-screens-revealed</link> <comments>http://www.gamercenteronline.net/2008/05/30/in-game-xmb-videos-and-trophy-screens-revealed/#comments</comments> <pubDate>Fri, 30 May 2008 19:22:53 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Board Games]]></category> <category><![CDATA[Browser Based]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Mobile phone]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Qualcomm]]></category> <category><![CDATA[rumors]]></category> <category><![CDATA[SOCOM: Confrontation]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Trophies]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[XMB]]></category><guid isPermaLink="false">http://www.GamerCenterOnline.net/?p=587</guid> <description><![CDATA[A member of the game Maxconsole forum has posted mobile phone videos of the in-game XMB in action. There is one showing the in-game XMB being used from a game title screen and one showing it being used during gameplay. The forum member also post some pictures of trophies. The videos and shots were taken [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F30%2Fin-game-xmb-videos-and-trophy-screens-revealed%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F30%2Fin-game-xmb-videos-and-trophy-screens-revealed%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="In Game XMB Videos And Trophy Screens Revealed " alt=" In Game XMB Videos And Trophy Screens Revealed " /><br /> </a></div><p><img class="alignleft" style="float: left;" src="http://i32.photobucket.com/albums/d4/RodLeon/psn_pd_02.jpg" alt="psn pd 02 In Game XMB Videos And Trophy Screens Revealed " width="185" height="133" title="In Game XMB Videos And Trophy Screens Revealed " /> A member of the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> Maxconsole forum has posted <a href="http://www.gamercenteronline.net/tag/mobile-phone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mobile phone">mobile phone</a> videos of the in-<a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> <a href="http://www.gamercenteronline.net/tag/xmb/" class="st_tag internal_tag" rel="tag" title="Posts tagged with XMB">XMB</a> in <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a>. There is one showing the in-<a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> XMB being used from a <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> title screen and one  showing it being used during <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a>. The forum member also post some pictures of <a href="http://www.gamercenteronline.net/tag/trophies/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trophies">trophies</a>. The videos and shots were taken from test kits.</p><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" height="355" width="425" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/34oGsMIZaio&amp;hl=de" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/34oGsMIZaio&amp;hl=de" height="355" width="425" src="http://www.youtube.com/v/34oGsMIZaio&amp;hl=de" wmode="transparent" type="application/x-shockwave-flash"></embed></object></p><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" height="355" width="425" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/msXguZCasjw&amp;hl=de" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/msXguZCasjw&amp;hl=de" height="355" width="425" src="http://www.youtube.com/v/msXguZCasjw&amp;hl=de" wmode="transparent" type="application/x-shockwave-flash"></embed></object></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/05/30/in-game-xmb-videos-and-trophy-screens-revealed/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/05/30/in-game-xmb-videos-and-trophy-screens-revealed/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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