<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Frank Gibeau</title> <atom:link href="http://www.gamercenteronline.net/tag/frank-gibeau/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Need for Speed Franchise Passes 100M Units Sold</title><link>http://www.gamercenteronline.net/2009/10/21/need-for-speed-franchise-passes-100m-units-sold/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=need-for-speed-franchise-passes-100m-units-sold</link> <comments>http://www.gamercenteronline.net/2009/10/21/need-for-speed-franchise-passes-100m-units-sold/#comments</comments> <pubDate>Wed, 21 Oct 2009 19:46:19 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Business]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Franchising]]></category> <category><![CDATA[Frank Gibeau]]></category> <category><![CDATA[Need For Speed]]></category> <category><![CDATA[Opportunities]]></category> <category><![CDATA[Racing game]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12129</guid> <description><![CDATA[Electronic Arts revealed today that the Need for Speed franchises has surpassed 100 Million units sold worldwide &#8211; making the Need for Speed franchise the best-selling racing brand in the gaming history. Along with that, the publisher also revealed that the franchise has generated a total of 2.7 billion in sales. &#8220;Few video game franchises [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F21%2Fneed-for-speed-franchise-passes-100m-units-sold%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F21%2Fneed-for-speed-franchise-passes-100m-units-sold%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Need for Speed Franchise Passes 100M Units Sold" alt=" Need for Speed Franchise Passes 100M Units Sold" /><br /> </a></div><p><img class="aligncenter" src="http://cache.gawker.com/assets/images/kotaku/2009/10/nfsmil.jpg" alt="nfsmil Need for Speed Franchise Passes 100M Units Sold" width="750" height="450" title="Need for Speed Franchise Passes 100M Units Sold" /></p><p><a href="http://www.gamercenteronline.net/tag/electronic-arts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Electronic Arts">Electronic Arts</a> revealed today that the <em><a class="zem_slink" title="Need for Speed" rel="wikipedia" href="http://en.wikipedia.org/wiki/Need_for_Speed">Need for Speed</a> </em>franchises has surpassed 100 Million units sold worldwide &#8211; making the <em><a href="http://www.gamercenteronline.net/tag/need-for-speed/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Need For Speed">Need for Speed</a> </em>franchise the best-selling racing brand in the gaming history. Along with that, the publisher also revealed that the franchise has generated a total of 2.7 billion in sales.</p><p>&#8220;Few <a href="http://www.gamercenteronline.net/tag/video-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Video game">video game</a> franchises ever reach the 100M units mark, so this is a huge honor. We have millions of fans to thank for driving us to this milestone,&#8221; said <a href="http://www.gamercenteronline.net/tag/frank-gibeau/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Frank Gibeau">Frank Gibeau</a>, president, <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> Games Label. &#8220;With the launch of <em>Need for Speed Shift</em> and the upcoming release of Need for Speed Nitro, we hope to continue to deliver the most entertaining, action-packed racing experiences.&#8221;</p><p>EA also noted that if <em>Need for Speed</em> boxes were laid out end-to-end, it would span 173,609 football fields. With that said, in all, the Need for Speed brand brought us 15 titles for over 14 platforms, which were released in 22 languages in more than 60 countries.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=0130e913-3fc7-4438-b17e-4ad5d0969ab0" alt=" Need for Speed Franchise Passes 100M Units Sold"  title="Need for Speed Franchise Passes 100M Units Sold" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/10/21/need-for-speed-franchise-passes-100m-units-sold/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/10/21/need-for-speed-franchise-passes-100m-units-sold/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>EA &#8220;Launched Too Many New IPs&#8221; In 2008</title><link>http://www.gamercenteronline.net/2009/06/30/ea-launched-too-many-new-ips-in-2008/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ea-launched-too-many-new-ips-in-2008</link> <comments>http://www.gamercenteronline.net/2009/06/30/ea-launched-too-many-new-ips-in-2008/#comments</comments> <pubDate>Tue, 30 Jun 2009 22:03:04 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[EA Games]]></category> <category><![CDATA[Edge]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Frank Gibeau]]></category> <category><![CDATA[Gamasutra]]></category> <category><![CDATA[Marketing]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=9642</guid> <description><![CDATA[Last year, EA release some very interesting new titles; raging from parkour to mutant space creatures. The key to success? Hardly, because EA seems to think that, that was its down fall in 2008. &#8220;I think in the spirit of your question, I think we launched too many new IPs all at once in Q3,&#8221; [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F30%2Fea-launched-too-many-new-ips-in-2008%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F30%2Fea-launched-too-many-new-ips-in-2008%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="EA Launched Too Many New IPs In 2008" alt=" EA Launched Too Many New IPs In 2008" /><br /> </a></div><p><img class="aligncenter" src="http://www1.on-mirrors-edge.com/screenshots/mirrors_edge_pre_e3_01.jpg" alt="mirrors edge pre e3 01 EA Launched Too Many New IPs In 2008" width="750" height="419" title="EA Launched Too Many New IPs In 2008" /></p><p>Last year, <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> release some very interesting new titles; raging from parkour to mutant space creatures. The key to success? Hardly, because <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> seems to think that, that was its down fall in 2008.</p><p>&#8220;I think in the spirit of your question, I think we launched too many new IPs all at once in Q3,&#8221; said EA&#8217;s <a href="http://www.gamercenteronline.net/tag/frank-gibeau/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Frank Gibeau">Frank Gibeau</a> in an interview with <em><a href="http://www.gamasutra.com/view/feature/4063/a_different_track_frank_gibeau_.php?page=3">Gamasutra</a></em>.</p><p>&#8220;I would have spread them out and found better windows for them. I would have had longer <a href="http://www.gamercenteronline.net/tag/marketing/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Marketing">marketing</a> for them. The <a href="http://www.gamercenteronline.net/tag/marketing/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Marketing">marketing</a> cycles were fairly short. We didn&#8217;t have enough assets to really build the fanbase, build the community, and get that long lead demand built,&#8221; he continued.</p><p>&#8220;So I probably in hindsight would have picked a couple different windows for <em><a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a></em> and <em>Mirror&#8217;s <a href="http://www.gamercenteronline.net/tag/edge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Edge">Edge</a></em>.&#8221;</p><p>In the shadow of Gibeau&#8217;s statement, yes!!! If their titles had more time to develope a stronger fan base, the sales would have seen a increase, along with, stronger interest. Just look at <em>Valkyria Chronicles.</em></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/06/30/ea-launched-too-many-new-ips-in-2008/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/06/30/ea-launched-too-many-new-ips-in-2008/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Army of Two, Dead Space And BF: Bad Company Sequels In Planning</title><link>http://www.gamercenteronline.net/2008/10/23/army-of-two-dead-space-and-bf-bad-company-sequels-in-planning/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=army-of-two-dead-space-and-bf-bad-company-sequels-in-planning</link> <comments>http://www.gamercenteronline.net/2008/10/23/army-of-two-dead-space-and-bf-bad-company-sequels-in-planning/#comments</comments> <pubDate>Fri, 24 Oct 2008 00:07:02 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Army of Two]]></category> <category><![CDATA[Battlefield Bad Company]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Frank Gibeau]]></category> <category><![CDATA[Glenn Schofield]]></category> <category><![CDATA[Sequel]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=3005</guid> <description><![CDATA[According to Variety, EA is planning on producing sequels to recent hits Army of Two and Battlefield: Bad Company. This news comes from EA boss, Frank Gibeau, who loosely confirmed EA&#8217;s plans for some new franchise iterations in an interview with Variety. &#8220;If you look at the year &#8220;Gears of War&#8221; shipped the first time, [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F23%2Farmy-of-two-dead-space-and-bf-bad-company-sequels-in-planning%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F23%2Farmy-of-two-dead-space-and-bf-bad-company-sequels-in-planning%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Army of Two, Dead Space And BF: Bad Company Sequels In Planning" alt=" Army of Two, Dead Space And BF: Bad Company Sequels In Planning" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2008/10/48e3981c593fc.jpg?cda6c1"><img class="alignleft size-medium wp-image-2419" title="dead space" src="http://www.gamercenteronline.net/wp-content/uploads/2008/10/48e3981c593fc-147x300.jpg?cda6c1" alt="48e3981c593fc 147x300 Army of Two, Dead Space And BF: Bad Company Sequels In Planning" width="147" height="300" /></a>According to Variety, <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> is planning on producing sequels to recent hits <a href="http://www.gamercenteronline.net/tag/army-of-two/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Army of Two">Army of Two</a> and Battlefield: Bad Company. This news comes from <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> boss, <a href="http://www.gamercenteronline.net/tag/frank-gibeau/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Frank Gibeau">Frank Gibeau</a>, who loosely confirmed EA&#8217;s plans for some new franchise iterations in an interview with Variety.</p><p>&#8220;If you look at the year &#8220;Gears of War&#8221; shipped the first time, it was one of the best sellers. &#8220;Bad Company&#8221; has come out and done very well. &#8220;Army of Two&#8221; sold very well. We&#8217;ve got <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a> ideas planned for those.&#8221; <strong><em>-Frank Gibeau</em></strong></p><p>There was also some talk about there being some new toys for their recently released game, <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> because EA is talking to some partners about it. There&#8217;s was also talk about there being a <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> movie in the making and EA Redwood Shores general manager, <a href="http://www.gamercenteronline.net/tag/glenn-schofield/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Glenn Schofield">Glenn Schofield</a>, also revealed that there is a &#8220;Dead Space&#8221; sequel is already in the works.</p><p>[<a href="http://weblogs.variety.com/the_cut_scene/2008/10/army-of-two-seq.html" target="_blank"><em>Army of Two sequel, Dead Space movie talks, and more on EA's new approach to original properties</em></a> via Variety]</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/10/23/army-of-two-dead-space-and-bf-bad-company-sequels-in-planning/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/10/23/army-of-two-dead-space-and-bf-bad-company-sequels-in-planning/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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