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	<title> &#187; EA Games</title>
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		<title>EA &#8220;Launched Too Many New IPs&#8221; In 2008</title>
		<link>http://www.gamercenteronline.net/2009/06/30/ea-launched-too-many-new-ips-in-2008/</link>
		<comments>http://www.gamercenteronline.net/2009/06/30/ea-launched-too-many-new-ips-in-2008/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 22:03:04 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Games]]></category>
		<category><![CDATA[Edge]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Frank Gibeau]]></category>
		<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=9642</guid>
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Last year, EA release some very interesting new titles; raging from parkour to mutant space creatures. The key to success? Hardly, because EA seems to think that, that was its down fall in 2008.
&#8220;I think in the spirit of your question, I think we launched too many new IPs all at once in Q3,&#8221; said [...]]]></description>
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<p><img class="aligncenter" src="http://www1.on-mirrors-edge.com/screenshots/mirrors_edge_pre_e3_01.jpg" alt="mirrors edge pre e3 01 EA Launched Too Many New IPs In 2008" width="750" height="419" title="EA Launched Too Many New IPs In 2008" /></p>
<p>Last year, EA release some very interesting new titles; raging from parkour to mutant space creatures. The key to success? Hardly, because EA seems to think that, that was its down fall in 2008.</p>
<p>&#8220;I think in the spirit of your question, I think we launched too many new IPs all at once in Q3,&#8221; said EA&#8217;s Frank Gibeau in an interview with <em><a href="http://www.gamasutra.com/view/feature/4063/a_different_track_frank_gibeau_.php?page=3">Gamasutra</a></em>.</p>
<p>&#8220;I would have spread them out and found better windows for them. I would have had longer marketing for them. The marketing cycles were fairly short. We didn&#8217;t have enough assets to really build the fanbase, build the community, and get that long lead demand built,&#8221; he continued.</p>
<p>&#8220;So I probably in hindsight would have picked a couple different windows for <em>Dead Space</em> and <em>Mirror&#8217;s Edge</em>.&#8221;</p>
<p>In the shadow of Gibeau&#8217;s statement, yes!!! If their titles had more time to develope a stronger fan base, the sales would have seen a increase, along with, stronger interest. Just look at <em>Valkyria Chronicles.</em></p>
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