<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Demo</title> <atom:link href="http://www.gamercenteronline.net/tag/demo/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Dragon Age II Demo Impressions &#8220;Significant&#8221;</title><link>http://www.gamercenteronline.net/2011/02/24/dragon-age-ii-demo-impressions-significant/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dragon-age-ii-demo-impressions-significant</link> <comments>http://www.gamercenteronline.net/2011/02/24/dragon-age-ii-demo-impressions-significant/#comments</comments> <pubDate>Fri, 25 Feb 2011 02:00:18 +0000</pubDate> <dc:creator>Mike Kurz</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[BioWare]]></category> <category><![CDATA[Demo]]></category> <category><![CDATA[Dragon Age II]]></category> <category><![CDATA[dragon-age-origins]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=16881</guid> <description><![CDATA[Dragon Age: Origins was an epic action RPG. It set new standards of quality both in combat and for its exquisite use of conversation trees. However, as good as the original was, it also had some serious flaws; combat felt unresponsive at best and downright broken at its worst, and the conversation trees often contained [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2011%2F02%2F24%2Fdragon-age-ii-demo-impressions-significant%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2011%2F02%2F24%2Fdragon-age-ii-demo-impressions-significant%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dragon Age II Demo Impressions Significant" alt=" Dragon Age II Demo Impressions Significant" /><br /> </a></div><p><em>Dragon Age: Origins</em> was an epic action RPG. It set new standards of quality both in combat and for its exquisite use of conversation trees. However, as good as the original was, it also had some serious flaws; combat felt unresponsive at best and downright broken at its worst, and the conversation trees often contained &#8220;un-translucent&#8221; responses. Based on the <a href="http://www.gamercenteronline.net/tag/demo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Demo">demo</a>, it appears that <em><a href="http://www.gamercenteronline.net/tag/dragon-age-ii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dragon Age II">Dragon Age II</a></em> has taken significant steps to leverage from the mistakes of its predecessor with the biggest changes being made to the combat system.</p><p>In the first game, the player’s actions felt very detached. But, with the new combat system, the combat feels more responsive. That said, on consoles, the action button yields a standard attack as combat doesn&#8217;t revolve around a single button. The other face buttons pertain to a skill move, or special attack. In all, the control scheme hasn’t differed from what was used in the original, but the differences here are that when you press a button, you’re rewarded an with instant action. In fact, if you’re not near to your opponent, your character will do whatever necessary to reach them, whether that be leaping through the air or charging directly at them.</p><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2011/02/dreagon-age.jpg?cda6c1"><img class="aligncenter size-large wp-image-16893" title="dreagon age" src="http://www.gamercenteronline.net/wp-content/uploads/2011/02/dreagon-age-1024x576.jpg?cda6c1" alt="dreagon age 1024x576 Dragon Age II Demo Impressions Significant" width="750" height="435" /></a></p><p>However, the combat system isn’t the only part of <em>Dragon Age</em> that has shown significant improvement; the conversation system has also been overhauled. The most noticeable among those improvements, the addition of icons to indicate the nature of your choices. A sarcastic remark, for example, will show a laughing mask icon, while positive and negative remarks will show icons indicating their nature. During the demo, there was also an opportunity to consult members of your party for their opinions on a situation.</p><p>In <em>Dragon Age: Origins</em>, your party members would chime in from time to time, but you didn’t get to solicit opinions from them. The addition of this mechanic makes the conversation system feel more robust, and it makes your relationship with your party members feel more substantial. In conclusion, though the demo is substantial, it’s hard to get an idea of how these new mechanics will evolve the overall experience. Still, if the demo experience is any indication, the future is looking bright.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2011/02/24/dragon-age-ii-demo-impressions-significant/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2011/02/24/dragon-age-ii-demo-impressions-significant/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>So&#8230;RE5, What&#8217;s Up With The No Run-And-Gun?</title><link>http://www.gamercenteronline.net/2009/02/03/sore5-whats-up-with-the-no-run-and-gun/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sore5-whats-up-with-the-no-run-and-gun</link> <comments>http://www.gamercenteronline.net/2009/02/03/sore5-whats-up-with-the-no-run-and-gun/#comments</comments> <pubDate>Tue, 03 Feb 2009 22:50:57 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action-Adventure]]></category> <category><![CDATA[Demo]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Resident Evil]]></category> <category><![CDATA[Resident Evil 5]]></category> <category><![CDATA[Resident Evil Series]]></category> <category><![CDATA[Survival Horror]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=5666</guid> <description><![CDATA[Yesterday, reports started storming in that Resident Evil 5 wasn&#8217;t going to have Run-and-Gun feature, but why didn&#8217;t they add that into the game? So here&#8217;s the question Resident Evil 5, were is the Run-and-Gun? Pending that if you aren&#8217;t one of the nearly 2 million people that had a chance to play the Resident [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F03%2Fsore5-whats-up-with-the-no-run-and-gun%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F03%2Fsore5-whats-up-with-the-no-run-and-gun%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="So...RE5, Whats Up With The No Run And Gun?" alt=" So...RE5, Whats Up With The No Run And Gun?" /><br /> </a></div><p><img class="alignleft size-full wp-image-5272" title="re5" src="http://www.gamercenteronline.net/wp-content/uploads/2009/01/re5sc4.jpg?cda6c1" alt="re5sc4 So...RE5, Whats Up With The No Run And Gun?" width="200" height="400" />Yesterday, reports started storming in that <a href="http://www.gamercenteronline.net/tag/resident-evil/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Resident Evil">Resident Evil</a> 5 wasn&#8217;t going to have Run-and-Gun feature, but why didn&#8217;t they add that into the game? So here&#8217;s the question <a href="http://www.gamercenteronline.net/tag/resident-evil/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Resident Evil">Resident Evil</a> 5, were is the Run-and-Gun?</p><p>Pending that if you aren&#8217;t one of the nearly <strong><em>2 million people</em></strong> that had a chance to play the <a href="http://www.gamercenteronline.net/tag/resident-evil-5/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Resident Evil 5">Resident Evil 5</a> <a href="http://www.gamercenteronline.net/tag/demo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Demo">demo</a>, you&#8217;ll probably didn&#8217;t know that the <a href="http://www.gamercenteronline.net/tag/demo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Demo">demo</a> didn&#8217;t have a Run-and-Gun feature, which could of been a useful tool in the <a href="http://www.gamercenteronline.net/tag/demo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Demo">demo</a>.</p><p>Going into that, if you are one of the many people on the web that search gaming websites, you probable may of already heard the many cries of disappointment by Resident Evil fans because of there not being a Run-and-Gun feature.</p><p>Speaking of, on the latest episode of the HipHopGamerShow, this is just an example, the HipHopGamer had &#8216;tested&#8217; the demo listing a number of gameplay disappointments at the end of the show. Taking that into note, he listed one of the many problems with the demo, the lack of Run-and-Gun, which you can view at his site which should clear up what I&#8217;m talking about you.</p><p>Now, the camera will turn from the game to the developers, what were to you guys thinking!?!? That feature could of been very useful in the final product, but please do think of it when you guys bring out something new for the game.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=9e93fc48-8944-42c5-9177-826187cbf1bc" alt=" So...RE5, Whats Up With The No Run And Gun?"  title="So...RE5, Whats Up With The No Run And Gun?" /></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/02/03/sore5-whats-up-with-the-no-run-and-gun/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/02/03/sore5-whats-up-with-the-no-run-and-gun/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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