<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Dead Space</title> <atom:link href="http://www.gamercenteronline.net/tag/dead-space/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Dead Space Goes Into The Blinding Light</title><link>http://www.gamercenteronline.net/2011/09/27/dead-space-goes-into-the-blinding-light/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-goes-into-the-blinding-light</link> <comments>http://www.gamercenteronline.net/2011/09/27/dead-space-goes-into-the-blinding-light/#comments</comments> <pubDate>Wed, 28 Sep 2011 00:41:51 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Dead Space 2]]></category> <category><![CDATA[Electronic Arts]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=19357</guid> <description><![CDATA[There&#8217;s going to be another Dead Space title &#8212; and reports have indicated that &#8212; it&#8217;s going to be a radical re-thinking of the horror series. No longer will there be dark corridors, the series is going into an entirely new direction. According to Siliconera, the next Dead Space title will take place on a [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2011%2F09%2F27%2Fdead-space-goes-into-the-blinding-light%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2011%2F09%2F27%2Fdead-space-goes-into-the-blinding-light%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space Goes Into The Blinding Light" alt=" Dead Space Goes Into The Blinding Light" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2011/09/dead_space_3.jpg?cda6c1"><img class="aligncenter size-full wp-image-19362" title="dead_space_3" src="http://www.gamercenteronline.net/wp-content/uploads/2011/09/dead_space_3.jpg?cda6c1" alt="dead space 3 Dead Space Goes Into The Blinding Light" width="750" height="425" /></a></p><p>There&#8217;s going to be another <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> title &#8212; and reports have indicated that &#8212; it&#8217;s going to be a radical re-thinking of the horror series. No longer will there be dark corridors, the series is going into an entirely new direction.</p><p>According to<a href="http://www.siliconera.com/2011/09/26/dead-space-3-takes-place-on-a-frozen-planet-first-details-inside/"> Siliconera</a>, the next Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> title will take place on a planet called Tau Volantis. The planet features &#8220;white-out blizzard conditions,&#8221; replacing the dark corridors with &#8220;pure white,&#8221; which will be a new method of hiding the series&#8217; trademark creatures.</p><p>In addition, Siliconera&#8217;s inside source have revealed that the enemies will be &#8220;hive minded&#8221; in the <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>. However, though other rumors have pointed another <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>, this is not official information.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=685aee6d-7c80-4cc5-8689-6799c798dfea" alt=" Dead Space Goes Into The Blinding Light"  title="Dead Space Goes Into The Blinding Light" /></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2011/09/27/dead-space-goes-into-the-blinding-light/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2011/09/27/dead-space-goes-into-the-blinding-light/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>PAX East 10: Dead Space Devs Talk About &#8216;Extraction&#8217; Being Ported</title><link>http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-devs-talk-about-extraction-being-ported/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pax-east-10-dead-space-devs-talk-about-extraction-being-ported</link> <comments>http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-devs-talk-about-extraction-being-ported/#comments</comments> <pubDate>Sun, 28 Mar 2010 03:37:45 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Dead Space 2]]></category> <category><![CDATA[Dead Space Extraction]]></category> <category><![CDATA[PAX East]]></category> <category><![CDATA[Steve Papoutsis]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=13593</guid> <description><![CDATA[Poor sales or not, it seems as that the Dead Space prequel may make its way onto other consoles. During &#8220;The Dead Space Universe: Creating a World of Horror&#8221; panel at PAX East, one of the attendees mentioned Dead Space: Extraction being ported, or even re-worked, onto other consoles. &#8220;It&#8217;s definitely something we&#8217;ve been thinking [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F03%2F27%2Fpax-east-10-dead-space-devs-talk-about-extraction-being-ported%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F03%2F27%2Fpax-east-10-dead-space-devs-talk-about-extraction-being-ported%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="PAX East 10: Dead Space Devs Talk About Extraction Being Ported" alt=" PAX East 10: Dead Space Devs Talk About Extraction Being Ported" /><br /> </a></div><p><img class="alignright" src="http://www.notcliche.com/lbw/wp-content/uploads/2009/05/dead-space.jpg" alt="dead space PAX East 10: Dead Space Devs Talk About Extraction Being Ported" width="750" height="445" title="PAX East 10: Dead Space Devs Talk About Extraction Being Ported" /></p><p>Poor sales or not, it seems as that the Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> prequel may make its way onto other consoles. During &#8220;The Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> Universe: Creating a World of Horror&#8221; panel at <a href="http://www.gamercenteronline.net/tag/pax-east/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PAX East">PAX East</a>, one of the attendees mentioned Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a>: Extraction being ported, or even re-worked, onto other consoles.</p><p>&#8220;It&#8217;s definitely something we&#8217;ve been thinking about,&#8221; said exclusive producer <a href="http://www.gamercenteronline.net/tag/steve-papoutsis/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Steve Papoutsis">Steve Papoutsis</a>. &#8220;The idea behind Extraction was to bring the series to people who haven&#8217;t experienced it&#8230; <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> is, obviously, more then one game, we wanted to bring out the back story of the game and universe, so.. [it was done in] interest of expanding it.&#8221;</p><p>However, after side stepping the question, one of the members of the panel a reassured the fan, telling him to &#8220;keep your ears peeled&#8221;. Along with this, the developer also revealed a thirty second sample from <a href="http://www.gamercenteronline.net/tag/dead-space-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space 2">Dead Space 2</a>, showcasing Isaac fling through a run away train.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-devs-talk-about-extraction-being-ported/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-devs-talk-about-extraction-being-ported/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>PAX East 10: Dead Space 2&#8242;s Limb Dismemberment System</title><link>http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-2s-limb-dismemberment-system/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pax-east-10-dead-space-2s-limb-dismemberment-system</link> <comments>http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-2s-limb-dismemberment-system/#comments</comments> <pubDate>Sun, 28 Mar 2010 02:04:25 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Dead Space 2]]></category> <category><![CDATA[Steve Papoutsis]]></category> <category><![CDATA[Visceral Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=13585</guid> <description><![CDATA[There&#8217;s alot about the original Dead Space that captivated us, one of those increments were its strategic limb dismemberment system. In a brief conversation with Kotaku, exclusive producer Steve Papoutsis talked briefly about the sequel&#8217;s strategic limb dismemberment system &#8212; even though the developer is very &#8220;hush-hush&#8221; about the sequel. Papoutsis said that, while the [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F03%2F27%2Fpax-east-10-dead-space-2s-limb-dismemberment-system%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F03%2F27%2Fpax-east-10-dead-space-2s-limb-dismemberment-system%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="PAX East 10: Dead Space 2s Limb Dismemberment System" alt=" PAX East 10: Dead Space 2s Limb Dismemberment System" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2010/02/deadspace202.jpg?cda6c1"><img class="aligncenter size-full wp-image-13272" title="deadspace202" src="http://www.gamercenteronline.net/wp-content/uploads/2010/02/deadspace202.jpg?cda6c1" alt="deadspace202 PAX East 10: Dead Space 2s Limb Dismemberment System" width="750" height="445" /></a></p><p>There&#8217;s alot about the <a href="http://www.gamercenteronline.net/tag/original/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Original">original</a> <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> that captivated us, one of those increments were its strategic limb dismemberment system. In a brief conversation with <a href="http://kotaku.com/5503601/dead-space-2-more-fun-with-severed-limbs">Kotaku</a>, exclusive producer <a href="http://www.gamercenteronline.net/tag/steve-papoutsis/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Steve Papoutsis">Steve Papoutsis</a> talked briefly about the <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>&#8217;s strategic limb dismemberment system &#8212; even though the developer is very &#8220;hush-hush&#8221; about the <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>.</p><p>Papoutsis said that, while the strategic dismemberment system is still in place, you&#8217;ll be able to do more with the limbs once you cut them off. &#8220;Imagine if you will,&#8221; Steve proposes. &#8220;Slice off limb, slasher blade, TK (telekinesis) the slasher blade, shoot slasher blade at the enemy, nail enemy to the wall.&#8221;</p><p>&#8220;That way if you run out of ammo, you can just go for some limbs,&#8221; he continued. This is excellent news, seeing that, in the original, running short on ammo was a prevalent problem &#8212; in other words, the developer is looking to do &#8220;much&#8221; more with the dismemberment system this time around, and that&#8217;s great news.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-2s-limb-dismemberment-system/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2010/03/27/pax-east-10-dead-space-2s-limb-dismemberment-system/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dead Space Sequel Has Modern Warfare Action</title><link>http://www.gamercenteronline.net/2010/02/07/dead-space-sequel-has-modern-warfare-action/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-sequel-has-modern-warfare-action</link> <comments>http://www.gamercenteronline.net/2010/02/07/dead-space-sequel-has-modern-warfare-action/#comments</comments> <pubDate>Mon, 08 Feb 2010 01:52:06 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Add new tag]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Dead Space 2]]></category> <category><![CDATA[Visceral Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=13268</guid> <description><![CDATA[Though there are mixed feelings, Modern Warfare is known to deliver an action-packed experience; in other words, they&#8217;ve set a new kind of standard in action delivery. When being interviewed by IGN, senior vice president and head of Visceral Games, Nick Earl offered some details to the anticipated sequel. &#8220;I can tell you that we&#8217;re a little more focused [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F02%2F07%2Fdead-space-sequel-has-modern-warfare-action%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F02%2F07%2Fdead-space-sequel-has-modern-warfare-action%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space Sequel Has Modern Warfare Action " alt=" Dead Space Sequel Has Modern Warfare Action " /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2010/02/deadspace202.jpg?cda6c1"><img class="aligncenter size-full wp-image-13272" title="deadspace202" src="http://www.gamercenteronline.net/wp-content/uploads/2010/02/deadspace202.jpg?cda6c1" alt="deadspace202 Dead Space Sequel Has Modern Warfare Action " width="750" height="445" /></a></p><p>Though there are mixed feelings, <em>Modern Warfare </em>is known to deliver an <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a>-packed experience; in other words, they&#8217;ve set a new kind of standard in <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a> delivery. When being interviewed by <a href="http://xbox360.ign.com/articles/106/1067171p1.html">IGN</a>, senior vice president and head of <a href="http://www.gamercenteronline.net/tag/visceral-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Visceral Games">Visceral Games</a>, Nick Earl offered some details to the anticipated <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>.</p><p>&#8220;I can tell you that we&#8217;re a little more focused on action horror as opposed to <a href="http://www.gamercenteronline.net/tag/survival-horror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Survival Horror">survival horror</a>. We just created a really beautiful sequence that we&#8217;re showing internally &#8212; we haven&#8217;t showed it externally yet, but we will get it out there soon &#8212; that I think speaks to the high voltage nature of the game,&#8221; he said.</p><p>&#8220;Some really strong action sequences that I think are on par with the level that we&#8217;re seeing in the Modern Warfare series and with the level that we&#8217;re seeing in Uncharted. Just beautiful, visual imagery and very electric action,&#8221; he continued. Earl then stated that <em><a href="http://www.gamercenteronline.net/tag/dead-space-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space 2">Dead Space 2</a> </em>would see further polish, making the experience &#8220;jaw-dropping in terms of scale and scope&#8221;.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2010/02/07/dead-space-sequel-has-modern-warfare-action/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2010/02/07/dead-space-sequel-has-modern-warfare-action/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Dead Space 2 Announced, Return of Isaac Clarke</title><link>http://www.gamercenteronline.net/2009/12/08/dead-space-2-announced-return-of-isaac-clarke/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-2-announced-return-of-isaac-clarke</link> <comments>http://www.gamercenteronline.net/2009/12/08/dead-space-2-announced-return-of-isaac-clarke/#comments</comments> <pubDate>Tue, 08 Dec 2009 15:01:48 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Colonization]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Dead Space 2]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Isaac Clarke]]></category> <category><![CDATA[Sequel]]></category> <category><![CDATA[Space]]></category> <category><![CDATA[Technology]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12754</guid> <description><![CDATA[Two weeks after its release, Electronic Arts made it known that they did indeed plan on doing a sequel; stating that &#8220;the sequels already under construction&#8221;. With that in mind, in the past couple of months, we&#8217;ve been scenting the presents of Dead Space 2, thanks in part to clues placed around the internet. Electronic [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F12%2F08%2Fdead-space-2-announced-return-of-isaac-clarke%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F12%2F08%2Fdead-space-2-announced-return-of-isaac-clarke%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space 2 Announced, Return of Isaac Clarke" alt=" Dead Space 2 Announced, Return of Isaac Clarke" /><br /> </a></div><p><img class="aligncenter size-large wp-image-11855" title="dead-space-leipzig_6" src="http://www.gamercenteronline.net/wp-content/uploads/2009/09/dead-space-leipzig_6-1024x576.jpg?cda6c1" alt="dead space leipzig 6 1024x576 Dead Space 2 Announced, Return of Isaac Clarke" width="750" height="430" /></p><p>Two weeks after its release, <a class="zem_slink" title="Electronic Arts" rel="homepage" href="http://www.ea.com/">Electronic Arts</a> made it known that they did indeed plan on doing a <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>; stating that &#8220;the sequels already under construction&#8221;. With that in mind, in the past couple of months, we&#8217;ve been scenting the presents of <em><a class="zem_slink" title="Dead Space (video game)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29">Dead Space</a> 2</em>, thanks in part to clues placed around the internet.</p><p>Electronic <a href="http://www.gamercenteronline.net/tag/arts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arts">Arts</a> announced today that <em><a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> 2</em> is indeed in development, and that we should expect it to release sometime next year &#8211; which isn&#8217;t a surprise seeing that an inkblot teased at its annnoucement late last week.</p><p>In the sequel, our hero, <a href="http://www.gamercenteronline.net/tag/isaac-clarke/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Isaac Clarke">Isaac Clarke</a>, makes a return from the first game. But, this time, he&#8217;ll be armed with new tools allowing him to gruesomely slice and dismember his enemies. However, survival isn&#8217;t the only thing that&#8217;s on Isaac&#8217;s mind – &#8220;this time, he calls the shots&#8221;.</p><p>&#8220;We’re thrilled to jump back into the series, making the next chapter in Isaac’s journey. The infection continues to spread throughout <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">space</a> and our hero Isaac Clarke is the only person able to contain it. There are still loads of necromorphs that need killing!&#8221; said <a href="http://www.gamercenteronline.net/tag/steve-papoutsis/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Steve Papoutsis">Steve Papoutsis</a>, Executive Producer of <em><a href="http://www.gamercenteronline.net/tag/dead-space-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space 2">Dead Space 2</a></em>. &#8220;In <em>Dead Space 2,</em> not everything is exactly as it seems. Expect plot twists that will surprise you and a huge cast of twisted, disgusting monsters that are sure to scare the daylights out of you.&#8221;</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/12/08/dead-space-2-announced-return-of-isaac-clarke/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/12/08/dead-space-2-announced-return-of-isaac-clarke/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Inkblot Points To Dead Space Sequel</title><link>http://www.gamercenteronline.net/2009/12/06/inkblot-points-to-dead-space-sequel/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=inkblot-points-to-dead-space-sequel</link> <comments>http://www.gamercenteronline.net/2009/12/06/inkblot-points-to-dead-space-sequel/#comments</comments> <pubDate>Sun, 06 Dec 2009 06:59:42 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Tech]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Colonization]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Sequel]]></category> <category><![CDATA[Space]]></category> <category><![CDATA[Technology]]></category> <category><![CDATA[Twitter]]></category> <category><![CDATA[Unitology]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12731</guid> <description><![CDATA[Though many wouldn&#8217;t have thought that, after completing Dead Space, a sequel wouldn&#8217;t be on the horizon. A cryptic inkblot has appeared on the Dead Space Twitter account, created recently, pushing the possibility of a sequel &#8211; which has been in speculation for awhile now. The image contains representations of many of the first game&#8217;s [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F12%2F06%2Finkblot-points-to-dead-space-sequel%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F12%2F06%2Finkblot-points-to-dead-space-sequel%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Inkblot Points To Dead Space Sequel" alt=" Inkblot Points To Dead Space Sequel" /><br /> </a></div><p><img class="aligncenter size-full wp-image-12732" title="deadspace2" src="http://www.gamercenteronline.net/wp-content/uploads/2009/12/deadspace2.jpg?cda6c1" alt="deadspace2 Inkblot Points To Dead Space Sequel" width="750" height="560" /></p><p>Though many wouldn&#8217;t have thought that, after completing <em><a class="zem_slink" title="Dead Space (video game)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29">Dead Space</a></em>, a <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a> wouldn&#8217;t be on the horizon. A cryptic inkblot has appeared on the <a href="http://twitter.com/deadspace"><em>Dead Space </em>Twitter </a>account, created recently, pushing the possibility of a sequel &#8211; which has been in speculation for awhile now.</p><p>The image contains representations of many of the first game&#8217;s creatures, and the symbols are actually <a href="http://www.gamercenteronline.net/tag/unitology/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unitology">Unitology</a>, a fictional religion in the <em><a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a></em> universe, and it reads &#8220;the nightmare is over but it will not end&#8221;. That said, whether or not the inkblot means anything is anyone&#8217;s guest. However, it&#8217;s just good to see some signs of hope.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=5814423d-c608-481c-803f-d75e8e76f3ed" alt=" Inkblot Points To Dead Space Sequel"  title="Inkblot Points To Dead Space Sequel" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/12/06/inkblot-points-to-dead-space-sequel/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/12/06/inkblot-points-to-dead-space-sequel/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dante&#8217;s Inferno: Animated Feature Trailer</title><link>http://www.gamercenteronline.net/2009/11/12/dantes-inferno-animated-feature-trailer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dantes-inferno-animated-feature-trailer</link> <comments>http://www.gamercenteronline.net/2009/11/12/dantes-inferno-animated-feature-trailer/#comments</comments> <pubDate>Fri, 13 Nov 2009 01:13:01 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Movies]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Animation]]></category> <category><![CDATA[Dantes Inferno]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Inferno]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[PlayStation Portable]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12461</guid> <description><![CDATA[Much like what we&#8217;ve seen with Dead Space, a survival horror title, Dante&#8217;s Inferno, a game based on a &#8220;definitive view of the afterlife&#8221;, will be getting the animated treatment in the form of a animated feature; this is no new announcement, Electronic Arts announced the animated feature along time ago, however, this is the [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F11%2F12%2Fdantes-inferno-animated-feature-trailer%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F11%2F12%2Fdantes-inferno-animated-feature-trailer%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dantes Inferno: Animated Feature Trailer" alt=" Dantes Inferno: Animated Feature Trailer" /><br /> </a></div><p><img class="aligncenter" src="http://image.com.com/gamespot/images/2009/265/955367_20090923_790screen002.jpg" alt="955367 20090923 790screen002 Dantes Inferno: Animated Feature Trailer" width="750" height="430" title="Dantes Inferno: Animated Feature Trailer" /></p><p>Much like what we&#8217;ve seen with <em><a class="zem_slink" title="Dead Space (video game)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29">Dead Space</a></em>, a <a href="http://www.gamercenteronline.net/tag/survival-horror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Survival Horror">survival horror</a> title, <em><a href="http://www.gamercenteronline.net/tag/dante/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dante">Dante</a>&#8217;s <a href="http://www.gamercenteronline.net/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a></em>, a game based on a &#8220;definitive view of the afterlife&#8221;, will be getting the animated treatment in the form of a animated feature; this is no new announcement, <a class="zem_slink" title="Electronic Arts" rel="homepage" href="http://www.ea.com">Electronic Arts</a> announced the animated feature along time ago, however, this is the first trailer.</p><p>Tracking Dante&#8217;s decent into hell, the upcoming animated feature follows his pursuit to retain the soul of his beloved, Beatrice. In which, Dante encounters &#8220;many gruesome forms of evil&#8221; that dwell within <a class="zem_slink" title="Inferno (Dante)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Inferno_%28Dante%29">circles of hell</a>. This animated feature will release in February 2010, the same month that <em><a class="zem_slink" title="Dante's Inferno (video game)" rel="homepage" href="http://www.dantesinferno.com/">Dante’s Inferno</a></em> is unleashed upon the <a href="http://www.gamercenteronline.net/tag/playstation-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with playstation 3">PlayStation 3</a>, <a href="http://www.gamercenteronline.net/tag/xbox-360/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360 and the Sony PSP. Enjoy the very entertaining trailer.</p><p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/G_4jmNqeKb0&amp;hl=en_US&amp;fs=1&amp;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/G_4jmNqeKb0&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p><div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"><img style="border: medium none ; float: right;" class="zemanta-pixie-img" alt=" Dantes Inferno: Animated Feature Trailer" src="http://img.zemanta.com/pixy.gif?x-id=8f9667b8-f4d7-4c2c-a62b-60ef390e2c45" title="Dantes Inferno: Animated Feature Trailer" /><span class="zem-script more-related pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/11/12/dantes-inferno-animated-feature-trailer/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/11/12/dantes-inferno-animated-feature-trailer/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Dead Space Sequel Due In 2010?</title><link>http://www.gamercenteronline.net/2009/10/31/dead-space-sequel-due-in-2010/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-sequel-due-in-2010</link> <comments>http://www.gamercenteronline.net/2009/10/31/dead-space-sequel-due-in-2010/#comments</comments> <pubDate>Sun, 01 Nov 2009 00:27:21 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Dead Space Extraction]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[NPD Group]]></category> <category><![CDATA[Reuters]]></category> <category><![CDATA[Space]]></category> <category><![CDATA[Technology]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=12236</guid> <description><![CDATA[There&#8217;s going to be a Dead Space sequel, Electronic Arts even confirmed that there&#8217;s going to be another one &#8211; that isn&#8217;t Dead Space Extraction. And, according to Reuters, the Dead Space sequel is due to hit next year, evidence given by the &#8220;advanced state of preparations for Dead Space 2&#8242;s development&#8221;. In a Halloween [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F31%2Fdead-space-sequel-due-in-2010%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F31%2Fdead-space-sequel-due-in-2010%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space Sequel Due In 2010? " alt=" Dead Space Sequel Due In 2010? " /><br /> </a></div><p><img class="aligncenter size-large wp-image-11855" title="dead-space-leipzig_6" src="http://www.gamercenteronline.net/wp-content/uploads/2009/09/dead-space-leipzig_6-1024x576.jpg?cda6c1" alt="dead space leipzig 6 1024x576 Dead Space Sequel Due In 2010? " width="750" height="430" /></p><p>There&#8217;<em>s</em> going to be a<a href="http://g4tv.com/thefeed/blog/post/690362/dead_space_sequel_in_the_works.html"> <em>Dead Space</em> sequel</a>, <a class="zem_slink" title="Electronic Arts" rel="homepage" href="http://www.ea.com">Electronic Arts</a> even confirmed that there&#8217;s going to be another one &#8211; that isn&#8217;t <a class="zem_slink" title="Dead Space: Extraction" rel="wikipedia" href="http://en.wikipedia.org/wiki/Dead_Space%3A_Extraction"><em>Dead Space Extraction</em></a>. And, according to <a class="zem_slink" title="Reuters" rel="homepage" href="http://www.reuters.com">Reuters</a>, the <em>Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a></em> <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a> is due to hit next year, evidence given by the &#8220;advanced state of preparations for <em><a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> 2&#8242;s</em> development&#8221;.</p><p>In a Halloween themed feature on horror <a href="http://www.gamercenteronline.net/tag/video-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Video game">video game</a> sales, <a href="http://www.reuters.com/article/technologyNews/idUSTRE59T0F020091030">Reuters </a>reported that the <em>Dead Space</em> sequel will be shipping next year. Sadly, there&#8217;s isn&#8217;t any other details, nor did <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> respond happily to the news statement. &#8221;This comment by the <a href="http://www.gamercenteronline.net/tag/reuters/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Reuters">Reuters</a> reporter is speculative,&#8221; an EA representative told <a href="http://www.gamespot.com/news/6238467.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;5">GameSpot</a>. &#8220;There is no announcement for a <em>Dead Space</em> sequel (or in this case, prequel) beyond<em> <a href="http://www.gamercenteronline.net/tag/dead-space-extraction/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space Extraction">Dead Space Extraction</a></em>.&#8221;</p><p>As for the <a href="http://www.gamercenteronline.net/tag/original/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Original">original</a>, <em>Dead Space</em> was widely accepted by critics. However, that didn&#8217;t translate into high sales. According to the <a href="http://www.gamercenteronline.net/tag/npd-group/" class="st_tag internal_tag" rel="tag" title="Posts tagged with NPD Group">NPD Group</a>, the game shifted just 9,200 units during its first week at retail in the US. Which, back in may, translated into 1.4 million units worldwide.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/10/31/dead-space-sequel-due-in-2010/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/10/31/dead-space-sequel-due-in-2010/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Dead Space 2 Development Starting In &#8220;Next Few Months&#8221;</title><link>http://www.gamercenteronline.net/2009/09/30/dead-space-2-development-starting-in-next-few-months/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-2-development-starting-in-next-few-months</link> <comments>http://www.gamercenteronline.net/2009/09/30/dead-space-2-development-starting-in-next-few-months/#comments</comments> <pubDate>Wed, 30 Sep 2009 23:52:14 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Downloads]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Jeff Ballard]]></category> <category><![CDATA[Sequel]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Visceral Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=11846</guid> <description><![CDATA[Dead Space, hands down, has to be one of the best horror titles this console generation; with its cold atmosphere and intertwining storyline. It just seems right that EA would producer a sequel. However, EA did say that there&#8217;s going to be another Dead Space title &#8211; other then the one for the Wii &#8211; [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F30%2Fdead-space-2-development-starting-in-next-few-months%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F30%2Fdead-space-2-development-starting-in-next-few-months%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space 2 Development Starting In Next Few Months" alt=" Dead Space 2 Development Starting In Next Few Months" /><br /> </a></div><p><img class="aligncenter size-large wp-image-11855" title="dead-space-leipzig_6" src="http://www.gamercenteronline.net/wp-content/uploads/2009/09/dead-space-leipzig_6-1024x576.jpg?cda6c1" alt="dead space leipzig 6 1024x576 Dead Space 2 Development Starting In Next Few Months" width="750" height="430" /></p><p><em><a class="zem_slink" title="Dead Space (video game)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29">Dead Space</a>,</em> hands down, has to be one of the best horror titles this console generation; with its cold atmosphere and intertwining storyline. It just seems right that <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> would producer a <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>. However, EA did say that there&#8217;s going to be another <em>Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a></em> title &#8211; other then the one for the Wii &#8211; but they never said that it&#8217;s in development.</p><p>You see, with the<em> <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a></em> sequel in the pre-production stages, <a href="http://www.gamercenteronline.net/tag/visceral-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Visceral Games">Visceral Games</a> is looking for a<em> Lead Combat and Controls Designer</em> to help jump start the titles full development, reveals a job listing posted by EA. Along with that, its senior recruiter <a href="http://www.gamercenteronline.net/tag/jeff-ballard/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Jeff Ballard">Jeff Ballard</a> says that &#8220;the core team is in place&#8221;, and that it&#8217;s ready to start development.</p><p>With that said, it seems that Visceral is putting an emphasis on gameplay with the <em>Dead Space</em> sequel &#8211; because in the job listing it reveals that gameplay is one of the teams first values, which is very exciting news to hear. Anyway, we can&#8217;t wait to hear more about the sequel, and its development &#8211; which is said to start in the &#8220;next few months&#8221;.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=a6c65f25-2da9-4e9b-8119-dd7b94150c2e" alt=" Dead Space 2 Development Starting In Next Few Months"  title="Dead Space 2 Development Starting In Next Few Months" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/09/30/dead-space-2-development-starting-in-next-few-months/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/09/30/dead-space-2-development-starting-in-next-few-months/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Dead Space Devs Jump Ship To Activision</title><link>http://www.gamercenteronline.net/2009/07/22/dead-space-devs-jump-ship-to-activision/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-devs-jump-ship-to-activision</link> <comments>http://www.gamercenteronline.net/2009/07/22/dead-space-devs-jump-ship-to-activision/#comments</comments> <pubDate>Wed, 22 Jul 2009 13:53:06 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Activision]]></category> <category><![CDATA[Business]]></category> <category><![CDATA[California]]></category> <category><![CDATA[Dante Alighieri]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[General Manager]]></category> <category><![CDATA[Glen Schofield]]></category> <category><![CDATA[Inferno]]></category> <category><![CDATA[Metro Areas]]></category> <category><![CDATA[San Francisco]]></category> <category><![CDATA[San Francisco Bay Area]]></category> <category><![CDATA[United States]]></category> <category><![CDATA[Visceral Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=10140</guid> <description><![CDATA[Activision are building a new studio in San Francisco. And, believe it or not, they need people to work there. So they have picked up two of Visceral Games&#8217; senior staff member. According to Kotaku, Activision got their hands on Glen Schofield, who was general manager at Visceral, and Michael Condrey, who was chief operating [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F22%2Fdead-space-devs-jump-ship-to-activision%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F22%2Fdead-space-devs-jump-ship-to-activision%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space Devs Jump Ship To Activision" alt=" Dead Space Devs Jump Ship To Activision" /><br /> </a></div><p><img class="aligncenter" src="http://www.gamercenteronline.net/wordpress/wp-content/gallery/dantes-inferno/di3.jpg?cda6c1" alt="di3 Dead Space Devs Jump Ship To Activision" width="750" height="425" title="Dead Space Devs Jump Ship To Activision" /></p><p><a href="http://www.gamercenteronline.net/tag/activision/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Activision">Activision</a> are building a new studio in <a href="http://www.gamercenteronline.net/tag/san-francisco/" class="st_tag internal_tag" rel="tag" title="Posts tagged with San Francisco">San Francisco</a>. And, believe it or not, they need people to work there. So they have picked up two of <a href="http://www.gamercenteronline.net/tag/visceral-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Visceral Games">Visceral Games</a>&#8217; senior staff member.</p><p>According to Kotaku, Activision got their hands on <a class="zem_slink" title="Glen Schofield" rel="wikipedia" href="http://en.wikipedia.org/wiki/Glen_Schofield">Glen Schofield</a>, who was <a href="http://www.gamercenteronline.net/tag/general-manager/" class="st_tag internal_tag" rel="tag" title="Posts tagged with General Manager">general manager</a> at Visceral, and Michael Condrey, who was chief operating officer.</p><p>They both left today.  To go onto work at Activision&#8217;s new studio, whose name and purpose are a mystery. However, I bet we can rule out anything &#8220;family friendly&#8221;. Seeing that <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a>&#8217;s Visceral <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">Games</a> worked on such <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> as <em><a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> </em>and <em><a href="http://www.gamercenteronline.net/tag/dante/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dante">Dante</a>&#8217;s <a href="http://www.gamercenteronline.net/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a></em>.</p><p>[<em><a href="http://kotaku.com/5319904/dead-space-devs-jump-ship-to-activision">Dead Space Devs Jump Ship To Activision</a></em> via Kotaku]</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=8bf7d25b-6cf2-48fc-bb62-e205adc8f2d1" alt=" Dead Space Devs Jump Ship To Activision"  title="Dead Space Devs Jump Ship To Activision" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/07/22/dead-space-devs-jump-ship-to-activision/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/07/22/dead-space-devs-jump-ship-to-activision/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>EA &#8220;Launched Too Many New IPs&#8221; In 2008</title><link>http://www.gamercenteronline.net/2009/06/30/ea-launched-too-many-new-ips-in-2008/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ea-launched-too-many-new-ips-in-2008</link> <comments>http://www.gamercenteronline.net/2009/06/30/ea-launched-too-many-new-ips-in-2008/#comments</comments> <pubDate>Tue, 30 Jun 2009 22:03:04 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[EA Games]]></category> <category><![CDATA[Edge]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Frank Gibeau]]></category> <category><![CDATA[Gamasutra]]></category> <category><![CDATA[Marketing]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=9642</guid> <description><![CDATA[Last year, EA release some very interesting new titles; raging from parkour to mutant space creatures. The key to success? Hardly, because EA seems to think that, that was its down fall in 2008. &#8220;I think in the spirit of your question, I think we launched too many new IPs all at once in Q3,&#8221; [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F30%2Fea-launched-too-many-new-ips-in-2008%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F30%2Fea-launched-too-many-new-ips-in-2008%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="EA Launched Too Many New IPs In 2008" alt=" EA Launched Too Many New IPs In 2008" /><br /> </a></div><p><img class="aligncenter" src="http://www1.on-mirrors-edge.com/screenshots/mirrors_edge_pre_e3_01.jpg" alt="mirrors edge pre e3 01 EA Launched Too Many New IPs In 2008" width="750" height="419" title="EA Launched Too Many New IPs In 2008" /></p><p>Last year, <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> release some very interesting new titles; raging from parkour to mutant <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">space</a> creatures. The key to success? Hardly, because EA seems to think that, that was its down fall in 2008.</p><p>&#8220;I think in the spirit of your question, I think we launched too many new IPs all at once in Q3,&#8221; said EA&#8217;s <a href="http://www.gamercenteronline.net/tag/frank-gibeau/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Frank Gibeau">Frank Gibeau</a> in an interview with <em><a href="http://www.gamasutra.com/view/feature/4063/a_different_track_frank_gibeau_.php?page=3">Gamasutra</a></em>.</p><p>&#8220;I would have spread them out and found better windows for them. I would have had longer <a href="http://www.gamercenteronline.net/tag/marketing/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Marketing">marketing</a> for them. The <a href="http://www.gamercenteronline.net/tag/marketing/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Marketing">marketing</a> cycles were fairly short. We didn&#8217;t have enough assets to really build the fanbase, build the community, and get that long lead demand built,&#8221; he continued.</p><p>&#8220;So I probably in hindsight would have picked a couple different windows for <em><a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a></em> and <em>Mirror&#8217;s <a href="http://www.gamercenteronline.net/tag/edge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Edge">Edge</a></em>.&#8221;</p><p>In the shadow of Gibeau&#8217;s statement, yes!!! If their titles had more time to develope a stronger fan base, the sales would have seen a increase, along with, stronger interest. Just look at <em>Valkyria Chronicles.</em></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/06/30/ea-launched-too-many-new-ips-in-2008/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/06/30/ea-launched-too-many-new-ips-in-2008/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>E3 &#8217;09: Dante&#8217;s Inferno Details And Screenshots</title><link>http://www.gamercenteronline.net/2009/06/01/e3-09-dantes-inferno-details-and-screenshots/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=e3-09-dantes-inferno-details-and-screenshots</link> <comments>http://www.gamercenteronline.net/2009/06/01/e3-09-dantes-inferno-details-and-screenshots/#comments</comments> <pubDate>Mon, 01 Jun 2009 15:40:16 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Arts]]></category> <category><![CDATA[Dante Alighieri]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Divine Comedy]]></category> <category><![CDATA[Literature]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[The Divine Comedy: Inferno]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=8967</guid> <description><![CDATA[Dante’s Inferno will take gamers to the western world’s most definitive view of the afterlife as created in the 13th century by the Italian poet Dante Alighieri in part one of his epic classic, &#8220;The Divine Comedy.&#8221; The game is shipping in 2010 for the PlayStation 3, Xbox 360 and the PSP. Key Features: • [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F01%2Fe3-09-dantes-inferno-details-and-screenshots%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F01%2Fe3-09-dantes-inferno-details-and-screenshots%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="E3 09: Dantes Inferno Details And Screenshots " alt=" E3 09: Dantes Inferno Details And Screenshots " /><br /> </a></div><p><img class="alignleft size-full wp-image-4277" title="dantesinferno" src="http://www.gamercenteronline.net/wp-content/uploads/2008/12/dantesinferno.jpg?cda6c1" alt="dantesinferno E3 09: Dantes Inferno Details And Screenshots " width="200" height="400" /><em><a href="http://www.gamercenteronline.net/tag/dante/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dante">Dante</a>’s <a href="http://www.gamercenteronline.net/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a></em> will take gamers to the western world’s most definitive view of the afterlife as created in the 13th century by the Italian poet <a href="http://www.gamercenteronline.net/tag/dante-alighieri/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dante Alighieri">Dante Alighieri</a> in part one of his epic classic, &#8220;The <a href="http://www.gamercenteronline.net/tag/divine-comedy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Divine Comedy">Divine Comedy</a>.&#8221; The game is shipping in 2010 for the <a href="http://www.gamercenteronline.net/tag/playstation-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with playstation 3">PlayStation 3</a>, <a href="http://www.gamercenteronline.net/tag/xbox-360/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360 and the PSP.</p><p><em><strong>Key Features:</strong></em></p><p>• <em><strong>An Epic Adaptation of a Classic</strong></em> – Based on part one of Dante Alighieri’s classic poem “The Divine Comedy,” Dante’s Inferno is a 3rd person <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a> adventure game that takes Dante on an epic journey through Hell as he seeks to rescue the soul of his beloved Beatrice.</p><p>• <em><strong>The Nine Circles of Hell</strong></em> &#8211; Just like the poem, players will descend through Dante’s unique nine circles of Hell: limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery. Each circle features distinct environments, enemies and story elements befitting the sins committed by their inhabitants.</p><p>• <em><strong>Control the Beasts of Hell</strong></em> &#8211; Dante’s Inferno features large scale beasts and bosses, some of which Dante will be able to fully tame, utilizing them to throw back Hell’s wrath to its minions.</p><p>• <em><strong>Fast, Addictive, Responsive Comba</strong></em>t &#8211; Dante fights through the nine circles armed with Death’s Scythe and Beatrice’s Holy Cross, with magic powers and a deep, customizable upgrade system helping the player take full advantage of a fast and fluid gameplay experience that will never run at lower than 60 frames per second.</p><p>• <em><strong>Bring Hell With You Wherever You Go</strong></em> &#8211; Dante’s Inferno gives PSP owners the same level of fast, responsive gameplay through all nine detailed and unique circles of hell the team is aiming to achieve on the consoles.</p><p>• <em><strong>Visceral <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">Games</a> Stamp of Approval</strong> </em>- From the award-winning studio that created the critically-acclaimed Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a>, Dante’s Inferno will receive the same relentless focus on quality and polish <a href="http://www.gamercenteronline.net/tag/visceral-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Visceral Games">Visceral Games</a> has become known for.</p><p>[nggallery id=20]</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=a9d3641e-05f2-4b59-bb1b-789dedf9729a" alt=" E3 09: Dantes Inferno Details And Screenshots "  title="E3 09: Dantes Inferno Details And Screenshots " /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/06/01/e3-09-dantes-inferno-details-and-screenshots/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/06/01/e3-09-dantes-inferno-details-and-screenshots/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>EA Redwood Shores Gets A Name Change</title><link>http://www.gamercenteronline.net/2009/05/05/ea-redwood-shores-gets-a-name-change/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ea-redwood-shores-gets-a-name-change</link> <comments>http://www.gamercenteronline.net/2009/05/05/ea-redwood-shores-gets-a-name-change/#comments</comments> <pubDate>Wed, 06 May 2009 01:19:37 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Dantes Inferno]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Dead Space Extraction]]></category> <category><![CDATA[EA Redwood Shores]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Glen Schofield]]></category> <category><![CDATA[Redwood Shores  California]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=8202</guid> <description><![CDATA[The award-winning developers at EA Redwood Shores have changed their names to something sightly more extreme. Instead of being called EA Redwood Shores the studio has been renamed and rebranded to Visceral Games in order to better reflect the studio’s culture, identity and focus on creating intense action-oriented intellectual properties. “Action, intensity, excellence. It isn’t [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F05%2Fea-redwood-shores-gets-a-name-change%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F05%2Fea-redwood-shores-gets-a-name-change%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="EA Redwood Shores Gets A Name Change" alt=" EA Redwood Shores Gets A Name Change" /><br /> </a></div><p><img class="alignleft size-full wp-image-8203" title="visceralgames" src="http://www.gamercenteronline.net/wp-content/uploads/2009/05/visceralgames.jpg?cda6c1" alt="visceralgames EA Redwood Shores Gets A Name Change" width="183" height="354" />The award-winning developers at <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> Redwood Shores have changed their names to something sightly more extreme.</p><p>Instead of being called <a href="http://www.gamercenteronline.net/tag/ea-redwood-shores/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA Redwood Shores">EA Redwood Shores</a> the studio has been renamed and rebranded to Visceral <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">Games</a> in order to better reflect the studio’s culture, identity and focus on creating intense <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a>-oriented intellectual properties.</p><p>“Action, intensity, excellence. It isn’t just in our DNA, it’s in our blood,” said <a href="http://www.gamercenteronline.net/tag/glen-schofield/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Glen Schofield">Glen Schofield</a>, VP and GM of <a href="http://www.gamercenteronline.net/tag/visceral-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Visceral Games">Visceral Games</a>. “For the past two years, we have adopted a new culture that prizes excellence above all else. Primal action is the beating heart of the studio and now our new name reflects that.”</p><p>Visceral Games are currently working on highly anticipated titles like,<em> <a href="http://www.gamercenteronline.net/tag/dante/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dante">Dante</a>’s <a href="http://www.gamercenteronline.net/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a></em> and <em><a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a>: Extraction</em>, and <em><strong>two other unannounced titles</strong></em>. </p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=80cfa70b-a054-4ec3-8077-5e8548cdd077" alt=" EA Redwood Shores Gets A Name Change"  title="EA Redwood Shores Gets A Name Change" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/05/05/ea-redwood-shores-gets-a-name-change/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/05/05/ea-redwood-shores-gets-a-name-change/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dante&#8217;s Inferno Coming In 2010</title><link>http://www.gamercenteronline.net/2009/03/30/dantes-inferno-coming-in-2010/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dantes-inferno-coming-in-2010</link> <comments>http://www.gamercenteronline.net/2009/03/30/dantes-inferno-coming-in-2010/#comments</comments> <pubDate>Mon, 30 Mar 2009 17:32:14 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Animation]]></category> <category><![CDATA[Dantes Inferno]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Inferno]]></category> <category><![CDATA[Personal computer]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Starz Media]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=7220</guid> <description><![CDATA[Electronic Arts announced today that they have decided to change Dante’s Inferno&#8217;s release target from within this year to sometime within 2010. They have also confirmed that Starz Media will be creating an animated feature film based on the title &#8211; though no release date for the project has been given. If you remember, Starz [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F30%2Fdantes-inferno-coming-in-2010%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F30%2Fdantes-inferno-coming-in-2010%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dantes Inferno Coming In 2010" alt=" Dantes Inferno Coming In 2010" /><br /> </a></div><p><img class="alignleft size-full wp-image-4277" title="dantesinferno" src="http://www.gamercenteronline.net/wp-content/uploads/2008/12/dantesinferno.jpg?cda6c1" alt="dantesinferno Dantes Inferno Coming In 2010" width="200" height="400" />Electronic <a href="http://www.gamercenteronline.net/tag/arts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arts">Arts</a> announced today that they have decided to change <a href="http://www.gamercenteronline.net/tag/dante/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dante">Dante</a>’s <a href="http://www.gamercenteronline.net/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a>&#8217;s release target from within this year to sometime within 2010.</p><p>They have also confirmed that <a href="http://www.gamercenteronline.net/tag/starz-media/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Starz Media">Starz Media</a> will be creating an animated feature film based on the title &#8211; though no release date for the project has been given. If you remember, <a href="http://www.gamercenteronline.net/tag/starz-media/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Starz Media">Starz Media</a> are the same folks responsible for the animated feature film for Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> entitled Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a>: Downfall, which we saw last year.</p><p>“The feature-length project will expand on the story in <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a>’s new, must-have game coming out for the <a href="http://www.gamercenteronline.net/tag/xbox-360/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360 <a href="http://www.gamercenteronline.net/tag/video-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Video game">video game</a> and entertainment system and <a href="http://www.gamercenteronline.net/tag/playstation-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with playstation 3">PlayStation 3</a> computer entertainment system in 2010,” an official statement reads. Dante’s Inferno will available for <a href="http://www.gamercenteronline.net/tag/playstation-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with playstation 3">PlayStation 3</a>, PC and Xbox 360 platforms.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/03/30/dantes-inferno-coming-in-2010/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/03/30/dantes-inferno-coming-in-2010/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Dead Space Extraction Officially Announced</title><link>http://www.gamercenteronline.net/2009/02/18/dead-space-extraction-officially-announced/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-extraction-officially-announced</link> <comments>http://www.gamercenteronline.net/2009/02/18/dead-space-extraction-officially-announced/#comments</comments> <pubDate>Thu, 19 Feb 2009 00:23:14 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Dead Space Extraction]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Glen Schofield]]></category> <category><![CDATA[John Riccitiello]]></category> <category><![CDATA[Wii Remote]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=6133</guid> <description><![CDATA[After John Riccitiello revealed the games extents, it looks like EA is finally ready to reveal the game. Today,  Electronic Arts have announced  Dead Space Extraction, an all-new chapter from the studio that delivered the award-winning action-horror Dead Space game. Built from the ground up and developed exclusively for the Wii, Dead Space Extraction is a prequel [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F18%2Fdead-space-extraction-officially-announced%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F18%2Fdead-space-extraction-officially-announced%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space Extraction Officially Announced" alt=" Dead Space Extraction Officially Announced" /><br /> </a></div><p><img class="alignleft size-medium wp-image-2419" title="dead space" src="http://www.gamercenteronline.net/wp-content/uploads/2008/10/48e3981c593fc-147x300.jpg?cda6c1" alt="48e3981c593fc 147x300 Dead Space Extraction Officially Announced" width="220" height="422" />After <a href="http://www.gamercenteronline.net/tag/john-riccitiello/" class="st_tag internal_tag" rel="tag" title="Posts tagged with John Riccitiello">John Riccitiello</a> revealed the <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> extents, it looks like <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> is finally ready to reveal the game. Today,  <a href="http://www.gamercenteronline.net/tag/electronic-arts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Electronic Arts">Electronic Arts</a> have announced  Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> Extraction, an all-new chapter from the studio that delivered the award-winning <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a>-horror Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> game.</p><p>Built from the ground up and developed exclusively for the Wii,<em><strong> <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> Extraction</strong></em> is a prequel that reveals the events leading up to <a href="http://www.gamercenteronline.net/tag/isaac-clarke/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Isaac Clarke">Isaac Clarke</a>’s mission on the USG <a href="http://www.gamercenteronline.net/tag/ishimura/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ishimura">Ishimura</a> in the <a href="http://www.gamercenteronline.net/tag/original/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Original">original</a> Dead Space game released in 2008.  <a href="http://www.gamercenteronline.net/tag/dead-space-extraction/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space Extraction">Dead Space Extraction</a> will marry the innovative motion controls of the <a href="http://www.gamercenteronline.net/tag/wii-remote/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wii Remote">Wii Remote</a> with a frenetic first person perspective to create a new action-packed horror experience.</p><p>The game tells the story of a handful of space colonists desperately struggling to escape from a horrific infection on the Aegis VII mining colony deep in the furthest regions of space. The game introduces a new heroine to the fiction and as the crew fall victim to a mysterious contagion aboard the ship, it becomes clear that protecting her may be their only hope for survival. Dead Space Extraction introduces all new characters, weapons, enemies, puzzles and co-operative multiplayer gameplay.</p><p>“We could not be more excited to extend Dead Space into an experience exclusive to the Wii. <a href="http://www.gamercenteronline.net/tag/nintendo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Nintendo">Nintendo</a> has a wonderful history in the horror genre and we are thrilled to build on that tradition with Dead Space Extraction,” said <a href="http://www.gamercenteronline.net/tag/glen-schofield/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Glen Schofield">Glen Schofield</a>, VP and <a href="http://www.gamercenteronline.net/tag/general-manager/" class="st_tag internal_tag" rel="tag" title="Posts tagged with General Manager">General Manager</a> of <a href="http://www.gamercenteronline.net/tag/ea-redwood-shores/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA Redwood Shores">EA Redwood Shores</a> studio.“As we were developing Dead Space, we realized that there was so much of the story going untold. Dead Space Extraction tells that story with all of the intensity, blood and gore that fans would expect.”</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=0b89fdb6-e452-4fff-8a16-a309674e17a6" alt=" Dead Space Extraction Officially Announced"  title="Dead Space Extraction Officially Announced" /></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/02/18/dead-space-extraction-officially-announced/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/02/18/dead-space-extraction-officially-announced/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dante&#8217;s Inferno: &#8216;God of War Meets Dead Space.&#8217;</title><link>http://www.gamercenteronline.net/2009/02/11/dantes-inferno-god-of-war-meets-dead-space/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dantes-inferno-god-of-war-meets-dead-space</link> <comments>http://www.gamercenteronline.net/2009/02/11/dantes-inferno-god-of-war-meets-dead-space/#comments</comments> <pubDate>Thu, 12 Feb 2009 01:29:14 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Arts]]></category> <category><![CDATA[Dante]]></category> <category><![CDATA[Dante Alighieri]]></category> <category><![CDATA[Dantes Inferno]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Divine Comedy]]></category> <category><![CDATA[EA Redwood Shores]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Literature]]></category> <category><![CDATA[Medieval]]></category> <category><![CDATA[Periods and Movements]]></category> <category><![CDATA[PSM3]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=5889</guid> <description><![CDATA[Well, I never though that I would be saying this about this game, but wow&#8230; just by the title, of the story, it sounds good. I know, I know. It does sound like if it&#8217;s going to have some very garbage zero-gravity sections, but with a combination like God of War and Dead Space it [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F11%2Fdantes-inferno-god-of-war-meets-dead-space%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F11%2Fdantes-inferno-god-of-war-meets-dead-space%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dantes Inferno: God of War Meets Dead Space." alt=" Dantes Inferno: God of War Meets Dead Space." /><br /> </a></div><p><img class="alignleft size-full wp-image-4277" title="dantesinferno" src="http://www.gamercenteronline.net/wp-content/uploads/2008/12/dantesinferno.jpg?cda6c1" mce_src="http://www.gamercenteronline.net/wp-content/uploads/2008/12/dantesinferno.jpg?cda6c1" alt="dantesinferno Dantes Inferno: God of War Meets Dead Space." height="400" width="200" />Well, I never though that I would be saying this about this game, but wow&#8230; just by the title, of the story, it sounds good. I know, I know. It does sound like if it&#8217;s going to have some very garbage zero-gravity sections, but with a combination like God of War and Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> it makes me want to jump for joy.</p><p>In the latest issue of <a href="http://www.gamercenteronline.net/tag/psm3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PSM3">PSM3</a>, dev <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> Redwood Shores revealed the first details of there upcoming title, <a href="http://www.gamercenteronline.net/tag/dante/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dante">Dante</a>&#8217;s <a href="http://www.gamercenteronline.net/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a>, which is &#8216;God of War meets <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a>.&#8217;</p><p>&#8220;What really sets this apart from God of War is the setting. Dante&#8217;s trip through hell is altogether more unpleasant, twisted creatures burst from doorways, lava spews from inverted crosses and bottomless fiery pits yawn deep beneath your feet.&#8221;</p><p>Dante&#8217;s Inferno is a third person <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a> game that tells the tale of Dante and his journey through the twisted, menace nine circles of hell in pursuit of his beloved Beatrice.</p><div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"><img style="border: medium none ; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=a7f98a6f-7fd6-45cc-8e76-6e9002be7a48" title="Dantes Inferno: God of War Meets Dead Space." alt=" Dantes Inferno: God of War Meets Dead Space." /></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/02/11/dantes-inferno-god-of-war-meets-dead-space/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/02/11/dantes-inferno-god-of-war-meets-dead-space/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Need for Speed Studio Is Officially Closed [Updated]</title><link>http://www.gamercenteronline.net/2008/12/19/need-for-speed-studio-is-officially-closed-updated/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=need-for-speed-studio-is-officially-closed-updated</link> <comments>http://www.gamercenteronline.net/2008/12/19/need-for-speed-studio-is-officially-closed-updated/#comments</comments> <pubDate>Fri, 19 Dec 2008 21:41:25 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Black box Studios]]></category> <category><![CDATA[Burnaby]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Mirror's Edge]]></category> <category><![CDATA[Need For Speed]]></category> <category><![CDATA[Skate]]></category> <category><![CDATA[Skate 2]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=4382</guid> <description><![CDATA[Before you start reading please take note that the story has been updated below. Independently, Black Box Studio was a great studio that produced many great games for one of the industry dominant publishers, EA &#8211; which is also a developer. There was a rumor going around that the company had plans to close Black [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F19%2Fneed-for-speed-studio-is-officially-closed-updated%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F19%2Fneed-for-speed-studio-is-officially-closed-updated%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Need for Speed Studio Is Officially Closed [Updated]" alt=" Need for Speed Studio Is Officially Closed [Updated]" /><br /> </a></div><p><em><strong>Before you start reading please take note that the story has been updated below.</strong></em></p><div class="zemanta-img" style="margin: 1em; float: right; display: block;"><div><dl class="wp-caption" style="width: 157px;"><dt class="wp-caption-dt"><a href="http://www.crunchbase.com/company/electronicarts"><img title="Image representing Electronic Arts as depicted..." src="http://www.crunchbase.com/assets/images/resized/0001/2250/12250v1-max-450x450.png" alt="12250v1 max 450x450 Need for Speed Studio Is Officially Closed [Updated]" width="147" height="133" /></a></dt><dd class="wp-caption-dd zemanta-img-attribution" style="font-size: 0.8em;"><strong><em><br /> </em></strong></dd></dl></div></div><p>Independently, Black Box Studio was a great studio that produced many great <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> for one of the industry dominant publishers, <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> &#8211; which is also a developer. There was a rumor going around that the company had plans to close <a href="http://www.gamercenteronline.net/tag/black-box-studios/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Black box Studios">Black Box Studios</a> because they were having some financial problems.</p><p>Now, Black box Studio, responsible for the <a href="http://www.gamercenteronline.net/tag/need-for-speed/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Need For Speed">Need for Speed</a> and the <a href="http://www.gamercenteronline.net/tag/skate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Skate">Skate</a> franchises, has officially been given the boot. It was said that the games that EA released this holiday, like Mirrors <a href="http://www.gamercenteronline.net/tag/edge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Edge">Edge</a>, <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> and Need of Speed, didn&#8217;t sell as well as they planned.</p><p>&#8220;Shutting down the studio is part of EA’s restructuring plan that hopes to save them US$ 120 million in annual costs. Part of the plan is to reduce their overall workforce by 10%, or 1,000 people.&#8221; said the press release. There was no word given on if the studios upcoming game <a href="http://www.gamercenteronline.net/tag/skate-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Skate 2">Skate 2</a> has been affected.</p><p>[<em><a href="http://www.slicegaming.com/story-728-EA-has-officially-closed-Need-for-Speed-Studio-BlackBox.html">EA has officially closed Need for Speed Studio Black Box</a></em> via Slice Gaming]</p><p><strong><em>Updated: We had a chance to speak to an EA spokesperson and according to them, &#8220;Black box studios is not closed. It is going to relocate to [EA's] <a href="http://www.gamercenteronline.net/tag/burnaby/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Burnaby">Burnaby</a> facility in June 2009.&#8221;</em></strong></p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=9abe44ef-1909-4b38-a1e4-5fc43ade9d05" alt=" Need for Speed Studio Is Officially Closed [Updated]"  title="Need for Speed Studio Is Officially Closed [Updated]" /></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/12/19/need-for-speed-studio-is-officially-closed-updated/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/12/19/need-for-speed-studio-is-officially-closed-updated/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Both of RE5&#8242;s PS3/360 Versions Look Alike</title><link>http://www.gamercenteronline.net/2008/11/24/both-of-re5-ps3360-versions-look-alike/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=both-of-re5-ps3360-versions-look-alike</link> <comments>http://www.gamercenteronline.net/2008/11/24/both-of-re5-ps3360-versions-look-alike/#comments</comments> <pubDate>Mon, 24 Nov 2008 22:12:03 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action-Adventure]]></category> <category><![CDATA[Capcom]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Resident Evil]]></category> <category><![CDATA[Resident Evil 5]]></category> <category><![CDATA[Video Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=3680</guid> <description><![CDATA[It&#8217;s funny because when Dead Space was released reviewer&#8217;s said that it  was better then Resident Evil. This was because it was the first time in a long time that anyone took a good crack at the horror series. I&#8217;m mean Dead Space is a really good game but now that you look at it, [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F11%2F24%2Fboth-of-re5-ps3360-versions-look-alike%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F11%2F24%2Fboth-of-re5-ps3360-versions-look-alike%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Both of RE5s PS3/360 Versions Look Alike" alt=" Both of RE5s PS3/360 Versions Look Alike" /><br /> </a></div><p><img class="alignleft" src="http://b.imagehost.org/0821/re5.jpg" alt="re5 Both of RE5s PS3/360 Versions Look Alike" width="250" height="395" title="Both of RE5s PS3/360 Versions Look Alike" />It&#8217;s funny because when Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> was released reviewer&#8217;s said that it  was better then <a href="http://www.gamercenteronline.net/tag/resident-evil/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Resident Evil">Resident Evil</a>. This was because it was the first time in a long time that anyone took a good crack at the horror series. I&#8217;m mean Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> is a really good game but now that you look at it, the game doesn&#8217;t have that long lasting appeal but I&#8217;m not here to review. Anyway, the guys over at <a href="http://www.gamingindians.com/2008/11/gamingindians-hands-on-resident-evil-5/">Gaming Indians</a> had a chance to go hands on with <a href="http://www.gamercenteronline.net/tag/resident-evil-5/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Resident Evil 5">Resident Evil 5</a> and according to them the game looks alike on both platforms which are the PS3 and 360.</p><p>&#8220;As expected, <a href="http://www.gamercenteronline.net/tag/capcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Capcom">Capcom</a>&#8217;s proprietary Framework engine churns out some gorgeous visuals. Chris&#8217; model in particular is superb with excellent attention to detail. Sadly, the frame rate in this particular build wasn&#8217;t up to the mark. The level also suffered from a few V-sync (screen tearing) issues. <em><strong>Although we only got to play the PS3 version, both versions are expected to look nearly identical when released.</strong></em>&#8221;</p><p>We all know the game has some &#8220;gorgeous visuals&#8221; because we have all seen the videos and gameplay. But it&#8217;s great to know that Capcom isn&#8217;t that byist on platforms. The game going to be amazing and this just adds to the hype, great job Capcom.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/11/24/both-of-re5-ps3360-versions-look-alike/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/11/24/both-of-re5-ps3360-versions-look-alike/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Army of Two, Dead Space And BF: Bad Company Sequels In Planning</title><link>http://www.gamercenteronline.net/2008/10/23/army-of-two-dead-space-and-bf-bad-company-sequels-in-planning/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=army-of-two-dead-space-and-bf-bad-company-sequels-in-planning</link> <comments>http://www.gamercenteronline.net/2008/10/23/army-of-two-dead-space-and-bf-bad-company-sequels-in-planning/#comments</comments> <pubDate>Fri, 24 Oct 2008 00:07:02 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Army of Two]]></category> <category><![CDATA[Battlefield Bad Company]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Frank Gibeau]]></category> <category><![CDATA[Glenn Schofield]]></category> <category><![CDATA[Sequel]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=3005</guid> <description><![CDATA[According to Variety, EA is planning on producing sequels to recent hits Army of Two and Battlefield: Bad Company. This news comes from EA boss, Frank Gibeau, who loosely confirmed EA&#8217;s plans for some new franchise iterations in an interview with Variety. &#8220;If you look at the year &#8220;Gears of War&#8221; shipped the first time, [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F23%2Farmy-of-two-dead-space-and-bf-bad-company-sequels-in-planning%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F23%2Farmy-of-two-dead-space-and-bf-bad-company-sequels-in-planning%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Army of Two, Dead Space And BF: Bad Company Sequels In Planning" alt=" Army of Two, Dead Space And BF: Bad Company Sequels In Planning" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2008/10/48e3981c593fc.jpg?cda6c1"><img class="alignleft size-medium wp-image-2419" title="dead space" src="http://www.gamercenteronline.net/wp-content/uploads/2008/10/48e3981c593fc-147x300.jpg?cda6c1" alt="48e3981c593fc 147x300 Army of Two, Dead Space And BF: Bad Company Sequels In Planning" width="147" height="300" /></a>According to Variety, <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> is planning on producing sequels to recent hits <a href="http://www.gamercenteronline.net/tag/army-of-two/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Army of Two">Army of Two</a> and Battlefield: Bad Company. This news comes from <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> boss, <a href="http://www.gamercenteronline.net/tag/frank-gibeau/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Frank Gibeau">Frank Gibeau</a>, who loosely confirmed EA&#8217;s plans for some new franchise iterations in an interview with Variety.</p><p>&#8220;If you look at the year &#8220;Gears of War&#8221; shipped the first time, it was one of the best sellers. &#8220;Bad Company&#8221; has come out and done very well. &#8220;Army of Two&#8221; sold very well. We&#8217;ve got <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a> ideas planned for those.&#8221; <strong><em>-Frank Gibeau</em></strong></p><p>There was also some talk about there being some new toys for their recently released game, <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> because EA is talking to some partners about it. There&#8217;s was also talk about there being a <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> movie in the making and <a href="http://www.gamercenteronline.net/tag/ea-redwood-shores/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA Redwood Shores">EA Redwood Shores</a> <a href="http://www.gamercenteronline.net/tag/general-manager/" class="st_tag internal_tag" rel="tag" title="Posts tagged with General Manager">general manager</a>, <a href="http://www.gamercenteronline.net/tag/glenn-schofield/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Glenn Schofield">Glenn Schofield</a>, also revealed that there is a &#8220;<a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a>&#8221; sequel is already in the works.</p><p>[<a href="http://weblogs.variety.com/the_cut_scene/2008/10/army-of-two-seq.html" target="_blank"><em>Army of Two sequel, Dead Space movie talks, and more on EA's new approach to original properties</em></a> via Variety]</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/10/23/army-of-two-dead-space-and-bf-bad-company-sequels-in-planning/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/10/23/army-of-two-dead-space-and-bf-bad-company-sequels-in-planning/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dead Space Review &#8220;Scary Good&#8221;</title><link>http://www.gamercenteronline.net/2008/10/11/dead-space-review-scary-good/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-review-scary-good</link> <comments>http://www.gamercenteronline.net/2008/10/11/dead-space-review-scary-good/#comments</comments> <pubDate>Sat, 11 Oct 2008 22:54:33 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Capcom]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Original]]></category> <category><![CDATA[Resident Evil]]></category> <category><![CDATA[Resident Evil 5]]></category> <category><![CDATA[Survival Horror]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=2652</guid> <description><![CDATA[Space the final frontier, this game takes place in the distant future an Isaac Clarke, a space engineer equipped with a protective armor called &#8220;the Rig&#8221;, and his company, Concordance Extraction Corporation, receive a distress call from a ship called USG Ishimura. So they go out to check out the distress call and when on [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F11%2Fdead-space-review-scary-good%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F11%2Fdead-space-review-scary-good%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space Review Scary Good" alt=" Dead Space Review Scary Good" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> the final frontier, this game takes place in the distant future an <a href="http://www.gamercenteronline.net/tag/isaac-clarke/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Isaac Clarke">Isaac Clarke</a>, a <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">space</a> engineer equipped with a protective armor called &#8220;the Rig&#8221;, and his company, Concordance Extraction Corporation, receive a distress call from a ship called USG <a href="http://www.gamercenteronline.net/tag/ishimura/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ishimura">Ishimura</a>. So they go out to check out the distress call and when on the ship they find out that the ship is over run by an alien race called Necromorphs, who dependent upon necrotic flesh.</p><p>In this game Isaac has alot of weapons at his disposal and one of the many weapons that you will have is the plasma cutter. This weapon is used to, as it&#8217;s name suggested, cut enemy&#8217;s up with a plasma blast or ray. Another weapon in the game is the industrial lasers, which is basically a laser. Also each weapon in the game has a alternate attack or secondary fire, which, thank god, has just as much usage as the weapons primary fire. The types of weapons to pick from are flamethrowers, lasers, saws and, what they didn&#8217;t show you in trailers, Isaac&#8217;s vista of telekinetic abilities which allow to slow down time and etc.</p><p><img class="aligncenter" src="http://i25.photobucket.com/albums/c66/yulia222/DeadSpace-2.jpg" alt="DeadSpace 2 Dead Space Review Scary Good" width="767" height="431" title="Dead Space Review Scary Good" /></p><p>One of the many things that make this game epic is the ability for you to build your own weapons from blueprints that can be found all over the game. This also goes for ammo, items, and suit upgrades but, nothing is more important then upgrading your suit because it is crucial to your survival in the game. Upgrading your suit also gives it some nice graphical upgrades to &#8220;the Rig&#8221;, which really adds to the <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> replay ability.</p><p>Nothing is more important in this game than it&#8217;s zero-gravity environments which adds a nice graphical and technical aspect to the game. When you enter the games zero-gravity environments one of the first things that you will notice is that the hologram display on Issac&#8217;s back will now show how much oxygen you have remaining. One of the coolest thing we saw when you are in this mode is the ability leap across entire rooms, and shoot enemies floating around in the air. This really adds to the zero-gravity feel and it makes you feel like you&#8217;re in space.<br /> <strong><br /> <em>Closing statement:</em><br /> </strong><br /> For a now fan of this game, this game has everything that you would want for a <a href="http://www.gamercenteronline.net/tag/video-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Video game">video game</a> from epic boss battles, big guns and even a crazy death gallery. Trust us when we say that this game is one of the greatest horror titles ever made and they really didn&#8217;t miss anything with this one and yes, it&#8217;s &#8220;even better then <a href="http://www.gamercenteronline.net/tag/resident-evil/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Resident Evil">Resident Evil</a>.&#8221;</p><blockquote><p>Score: A+</p></blockquote><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/10/11/dead-space-review-scary-good/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/10/11/dead-space-review-scary-good/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dead Space Gets Reviewed And It&#8217;s Looking Good</title><link>http://www.gamercenteronline.net/2008/10/02/dead-space-gets-reviewed-and-its-looking-good/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-gets-reviewed-and-its-looking-good</link> <comments>http://www.gamercenteronline.net/2008/10/02/dead-space-gets-reviewed-and-its-looking-good/#comments</comments> <pubDate>Thu, 02 Oct 2008 23:19:00 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Capcom]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Ishimura]]></category> <category><![CDATA[Resident Evil 5]]></category> <category><![CDATA[Survival Horror]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Xbox World 360]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=2438</guid> <description><![CDATA[Isaac Clarke. Who is that? Well, you don&#8217;t know? So let me tell you, he is the back bone of this game and today CVG revealed that the back bone of Dead Space has already been tested. According to ComputerandVideoGames, first review for EA’s impressive survival horror game is in and that the fans will [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F02%2Fdead-space-gets-reviewed-and-its-looking-good%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F02%2Fdead-space-gets-reviewed-and-its-looking-good%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space Gets Reviewed And Its Looking Good" alt=" Dead Space Gets Reviewed And Its Looking Good" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2008/10/48e3981c593fc.jpg?cda6c1"><img class="alignleft size-medium wp-image-2419" title="dead space" src="http://www.gamercenteronline.net/wp-content/uploads/2008/10/48e3981c593fc-147x300.jpg?cda6c1" alt="48e3981c593fc 147x300 Dead Space Gets Reviewed And Its Looking Good" width="147" height="300" /></a><a href="http://www.gamercenteronline.net/tag/isaac-clarke/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Isaac Clarke">Isaac Clarke</a>. Who is that? Well, you don&#8217;t know? So let me tell you, he is the back bone of this game and today CVG revealed that the back bone of <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a> has already been tested. According to ComputerandVideoGames, first review for <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a>’s impressive <a href="http://www.gamercenteronline.net/tag/survival-horror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Survival Horror">survival horror</a> game is in and that the fans will be very happy with the verdict. In the latest <a href="http://www.gamercenteronline.net/tag/xbox-360/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> World 360 mag, which is on shelves today, it revealed a score of  91% and it claims that <a href="http://www.gamercenteronline.net/tag/capcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Capcom">Capcom</a> should take note,  &#8220;Because EA can teach them a thing or three about survival horror.&#8221; Sounds like <a href="http://www.gamercenteronline.net/tag/resident-evil-5/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Resident Evil 5">Resident Evil 5</a> had just have meet it&#8217;s match. &#8220;Keeping a clear head sits just below keeping a head at all in the importance stakes,&#8221; it says. &#8220;Because unless you carefully pick the limbs off the approaching enemies you&#8217;ll find yourself surrounded with an empty cartridge in your weapon.&#8221;</p><p>&#8220;The <a href="http://www.gamercenteronline.net/tag/ishimura/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ishimura">Ishimura</a> has a fully designed vent system which allows monsters to make their own way through the ship. Fail to stop them before they jump into an air duct and they&#8217;ll pop out behind you minutes later and take two bites out of your arse.&#8221;</p><p>But Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a>&#8217;s real showpiece, continues the review, is its Zero G environments. &#8220;When the gravity is removed the fun really starts,&#8221; it says. &#8220;Usually the <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">space</a> hopping is combined with a lack of oxygen. If you&#8217;ve not been bolstering your O2 supplied via the BENCH upgrade system, the time limit can make for a tense scramble for the next airlock.&#8221;</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/10/02/dead-space-gets-reviewed-and-its-looking-good/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/10/02/dead-space-gets-reviewed-and-its-looking-good/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dead Space Goes Scary Gold</title><link>http://www.gamercenteronline.net/2008/10/01/dead-space-goes-scary-gold/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-goes-scary-gold</link> <comments>http://www.gamercenteronline.net/2008/10/01/dead-space-goes-scary-gold/#comments</comments> <pubDate>Wed, 01 Oct 2008 19:13:56 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Movies]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[EA Store]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[North America]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Survival Horror]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=2417</guid> <description><![CDATA[For a game that&#8217;s anything but funny this game sure has alot of hype behind it and this is a survival horror game that you don&#8217;t want to miss. Today, Electronic Arts revealed that it&#8217;s hit survival horror, Dead Space, has gone gold and will ship in North America on October 14 for the Xbox [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F01%2Fdead-space-goes-scary-gold%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F01%2Fdead-space-goes-scary-gold%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space Goes Scary Gold" alt=" Dead Space Goes Scary Gold" /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2008/10/48e3981c593fc.jpg?cda6c1"><img class="alignleft size-medium wp-image-2419" title="dead space" src="http://www.gamercenteronline.net/wp-content/uploads/2008/10/48e3981c593fc-147x300.jpg?cda6c1" alt="48e3981c593fc 147x300 Dead Space Goes Scary Gold" width="147" height="300" /></a>For a game that&#8217;s anything but funny this game sure has alot of hype behind it and this is a <a href="http://www.gamercenteronline.net/tag/survival-horror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Survival Horror">survival horror</a> game that you don&#8217;t want to miss. Today, Electronic <a href="http://www.gamercenteronline.net/tag/arts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arts">Arts</a> revealed that it&#8217;s hit survival horror, <a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a>, has gone gold and will ship in <a href="http://www.gamercenteronline.net/tag/north-america/" class="st_tag internal_tag" rel="tag" title="Posts tagged with North America">North America</a> on October 14 for the <a href="http://www.gamercenteronline.net/tag/xbox-360/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360 and <a href="http://www.gamercenteronline.net/tag/playstation-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with playstation 3">PlayStation 3</a>. They also revealed that the PC version will ship on October 20. Also people who buy within the first two weeks of the game’s release will have the opportunity to download a platform exclusive suit.</p><p>In addition, for Xbox 360 owners in North America, the <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> Store is offering a very limited run of 1000 copies of the Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> Ultra Limited Edition. This package contains a copy of the game, Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> Downfall Animated Movie on DVD, bonus content DVD, 97-page art book, the 160-page graphic novel (which combines all six issues of the Dead <a href="http://www.gamercenteronline.net/tag/space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Space">Space</a> comics), exclusive lithograph illustrated and individually signed by Ben Templesmith, and an <a href="http://www.gamercenteronline.net/tag/ishimura/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ishimura">Ishimura</a> crew patch, all sealed in a limited edition Dead Space packaging. The Dead Space Ultra Limited Edition will be available on the Xbox 360 for MSRP $149.95.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/10/01/dead-space-goes-scary-gold/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/10/01/dead-space-goes-scary-gold/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching 1/129 queries in 0.084 seconds using disk: basic
Object Caching 16214/16482 objects using disk: basic

Served from: www.gamercenteronline.net @ 2012-02-13 20:35:59 -->
