In a recent interview with play.de, Visceral Games general manager Steve Papoutsis talked about the future of the Dead Space franchise.
“Dead Space is near and dear to a lot of people here and has a definite place in our hearts. Right now we’re currently busy with Hardline and other stuff, but it is something we want to look again at the right time,” Papoutsis said, as translated.
“We’re definitely very keen to continue with Dead Space at a later date.”
Electronic Arts have confirmed the development of the long-rumored third installment into the Dead Space series.
Speaking with IGN, a spokesperson confirmed its development and said to expect the announcement during Electronic Entertainment Expo, and that the event will feature the first ever footage of the action-horror title.
There’s going to be another Dead Space title — and reports have indicated that — it’s going to be a radical re-thinking of the horror series. No longer will there be dark corridors, the series is going into an entirely new direction.
According to Siliconera, the next Dead Space title will take place on a planet called Tau Volantis. The planet features “white-out blizzard conditions,” replacing the dark corridors with “pure white,” which will be a new method of hiding the series’ trademark creatures.
In addition, Siliconera’s inside source have revealed that the enemies will be “hive minded” in the sequel. However, though other rumors have pointed another sequel, this is not official information.
Poor sales or not, it seems as that the Dead Space prequel may make its way onto other consoles. During “The Dead Space Universe: Creating a World of Horror” panel at PAX East, one of the attendees mentioned Dead Space: Extraction being ported, or even re-worked, onto other consoles.
“It’s definitely something we’ve been thinking about,” said exclusive producer Steve Papoutsis. “The idea behind Extraction was to bring the series to people who haven’t experienced it… Dead Space is, obviously, more then one game, we wanted to bring out the back story of the game and universe, so.. [it was done in] interest of expanding it.”
However, after side stepping the question, one of the members of the panel a reassured the fan, telling him to “keep your ears peeled”. Along with this, the developer also revealed a thirty second sample from Dead Space 2, showcasing Isaac fling through a run away train.
There’s alot about the original Dead Space that captivated us, one of those increments were its strategic limb dismemberment system. In a brief conversation with Kotaku, exclusive producer Steve Papoutsis talked briefly about the sequel’s strategic limb dismemberment system — even though the developer is very “hush-hush” about the sequel.
Papoutsis said that, while the strategic dismemberment system is still in place, you’ll be able to do more with the limbs once you cut them off. “Imagine if you will,” Steve proposes. “Slice off limb, slasher blade, TK (telekinesis) the slasher blade, shoot slasher blade at the enemy, nail enemy to the wall.”
“That way if you run out of ammo, you can just go for some limbs,” he continued. This is excellent news, seeing that, in the original, running short on ammo was a prevalent problem — in other words, the developer is looking to do “much” more with the dismemberment system this time around, and that’s great news.
Though there are mixed feelings, Modern Warfare is known to deliver an action-packed experience; in other words, they’ve set a new kind of standard in action delivery. When being interviewed by IGN, senior vice president and head of Visceral Games, Nick Earl offered some details to the anticipated sequel.
“I can tell you that we’re a little more focused on action horror as opposed to survival horror. We just created a really beautiful sequence that we’re showing internally — we haven’t showed it externally yet, but we will get it out there soon — that I think speaks to the high voltage nature of the game,” he said.
“Some really strong action sequences that I think are on par with the level that we’re seeing in the Modern Warfare series and with the level that we’re seeing in Uncharted. Just beautiful, visual imagery and very electric action,” he continued. Earl then stated that Dead Space 2 would see further polish, making the experience “jaw-dropping in terms of scale and scope”.
Two weeks after its release, Electronic Arts made it known that they did indeed plan on doing a sequel; stating that “the sequels already under construction”. With that in mind, in the past couple of months, we’ve been scenting the presents of Dead Space 2, thanks in part to clues placed around the internet.
Electronic Arts announced today that Dead Space 2 is indeed in development, and that we should expect it to release sometime next year – which isn’t a surprise seeing that an inkblot teased at its annnoucement late last week.
In the sequel, our hero, Isaac Clarke, makes a return from the first game. But, this time, he’ll be armed with new tools allowing him to gruesomely slice and dismember his enemies. However, survival isn’t the only thing that’s on Isaac’s mind – “this time, he calls the shots”.
“We’re thrilled to jump back into the series, making the next chapter in Isaac’s journey. The infection continues to spread throughout space and our hero Isaac Clarke is the only person able to contain it. There are still loads of necromorphs that need killing!” said Steve Papoutsis, Executive Producer of Dead Space 2. “In Dead Space 2, not everything is exactly as it seems. Expect plot twists that will surprise you and a huge cast of twisted, disgusting monsters that are sure to scare the daylights out of you.”
Though many wouldn’t have thought that, after completing Dead Space, a sequel wouldn’t be on the horizon. A cryptic inkblot has appeared on the Dead Space Twitter account, created recently, pushing the possibility of a sequel – which has been in speculation for awhile now.
The image contains representations of many of the first game’s creatures, and the symbols are actually Unitology, a fictional religion in the Dead Space universe, and it reads “the nightmare is over but it will not end”. That said, whether or not the inkblot means anything is anyone’s guest. However, it’s just good to see some signs of hope.
Much like what we’ve seen with Dead Space, a survival horror title, Dante’s Inferno, a game based on a “definitive view of the afterlife”, will be getting the animated treatment in the form of a animated feature; this is no new announcement, Electronic Arts announced the animated feature along time ago, however, this is the first trailer.
Tracking Dante’s decent into hell, the upcoming animated feature follows his pursuit to retain the soul of his beloved, Beatrice. In which, Dante encounters “many gruesome forms of evil” that dwell within circles of hell. This animated feature will release in February 2010, the same month that Dante’s Inferno is unleashed upon the PlayStation 3, Xbox 360 and the Sony PSP. Enjoy the very entertaining trailer.