<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Dave Matthews</title> <atom:link href="http://www.gamercenteronline.net/tag/dave-matthews/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>PS3 Version of F.E.A.R. 2 Will Not Be A Port</title><link>http://www.gamercenteronline.net/2008/12/29/ps3-version-of-fear-2-will-not-be-a-port/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ps3-version-of-fear-2-will-not-be-a-port</link> <comments>http://www.gamercenteronline.net/2008/12/29/ps3-version-of-fear-2-will-not-be-a-port/#comments</comments> <pubDate>Mon, 29 Dec 2008 18:19:13 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Artificial intelligence]]></category> <category><![CDATA[Dave Matthews]]></category> <category><![CDATA[Day 1 Studios]]></category> <category><![CDATA[F.E.A.R.]]></category> <category><![CDATA[F.E.A.R. 2 Project Origin]]></category> <category><![CDATA[Monolith]]></category> <category><![CDATA[Personal computer]]></category> <category><![CDATA[Project Origin]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=4633</guid> <description><![CDATA[Back in when the first F.E.A.R. launched on the PC back in 2005, it had captured the hearts of many on the PC with it&#8217;s second to none graphics, and very intelligent AI, and creepy gameplay. But, when the game was released on consoles it was covered with the signs of a slushy port. Now, [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F29%2Fps3-version-of-fear-2-will-not-be-a-port%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F29%2Fps3-version-of-fear-2-will-not-be-a-port%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="PS3 Version of F.E.A.R. 2 Will Not Be A Port" alt=" PS3 Version of F.E.A.R. 2 Will Not Be A Port" /><br /> </a></div><p><img class="alignleft size-full wp-image-4634" title="projectorigin" src="http://www.gamercenteronline.net/wp-content/uploads/2008/12/projectorigin.jpg?cda6c1" alt="projectorigin PS3 Version of F.E.A.R. 2 Will Not Be A Port" width="200" height="400" />Back in when the first <a href="http://www.gamercenteronline.net/tag/fear/" class="st_tag internal_tag" rel="tag" title="Posts tagged with F.E.A.R.">F.E.A.R.</a> launched on the PC back in 2005, it had captured the hearts of many on the PC with it&#8217;s second to none graphics, and very intelligent AI, and creepy gameplay. But, when the game was released on consoles it was covered with the signs of a slushy port. Now, <a href="http://www.gamercenteronline.net/tag/dave-matthews/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dave Matthews">Dave Matthews</a>, the primary art lead for F.E.A.R. 2: <a href="http://www.gamercenteronline.net/tag/project-origin/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project Origin">Project Origin</a>, has assured that this will not be the case with the newest game.</p><p>When speaking with CVG, Mathews said that he believes the poor console ports of the first F.E.A.R., handled by <a href="http://www.gamercenteronline.net/tag/day-1-studios/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Day 1 Studios">Day 1 Studios</a>, caused the franchise to loose some potential fans.</p><p>However, <a href="http://www.gamercenteronline.net/tag/monolith/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Monolith">Monolith</a> is taking charge of all three platforms this time: “Now we’re handling all three versions, we’ve changed our development structure to develop all three SKUs simultaneously and there’s no lead platform. While there will be some slight variations between the different versions, so if you’re on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms.”</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=0b9b47a4-1b3b-43f6-b4a9-b16ae25a3212" alt=" PS3 Version of F.E.A.R. 2 Will Not Be A Port"  title="PS3 Version of F.E.A.R. 2 Will Not Be A Port" /></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/12/29/ps3-version-of-fear-2-will-not-be-a-port/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/12/29/ps3-version-of-fear-2-will-not-be-a-port/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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