Darksiders series creator and director Joe Madureira, who founded developer Airship Syndicate after the closure of both THQ and Vigil Games, has a new title he expects to announce soon. Continue reading
The highly anticipated sequel has been delayed until August, allowing “additional time for polish and bug fixing.”
THQ announced the delay for Darksiders II this afternoon, following speculation of the delay.
“This is great news for the team at Vigil,” THQ community manager Mathew Everett explained. “It allows additional time for polish and to ensure that all aspects of Darksiders II meet the high quality bar the team is targeting.”
“In game development, more time is always a good thing for quality, and the Vigil team is dedicated to providing the definitive Darksiders experience.”
With the original Darksiders, the development team was “searching around” trying to find the “soul” of the title. Vigil Games director Marvin Donald expresses that “[they] didn’t really know what Darksiders was until the end.” But, not with the sequel.
“This time you’re playing Death, another of the Four Horsemen of the Apocalypse. You may remember in the first game that War was gone for a century for accidentally bringing about the apocalypse. In this game you have to restore mankind in order to rescue your brother.” Darksiders II is a game with less of a focus on Earth and more of a focus on a stylized demon underworld, the Abyssal Plane.
The director describes Death as a quicker, more “feral” character then the previous protagonist War — and it’s a trait that will carry on in multiple areas of the sequel. In the journey to rescue his brother, Death will travel across a number of twisted and varied landscapes, he’ll need to use a number of different acrobatic movements to traverse these environments. Death is very much his own man, he’s far less lumber of a character in comparison to War.
So much, that he’s a much more customizable. Because of an expanded collection of role-playing elements, which include a loot system. The game will allow you to customize your battle attributes, as well as your appearance. “We’re big RPG fans at Vigil, and we would have done this with Darksiders if we had the time and bandwidth.” But, it would have taken time to balance the experience. “That’s one of the biggest challenges ahead of us.”
In conclusion, it appears that the sequel has stepped up from the promising original, which was widely expected. But, hopefully, Vigil Games can resolve the technical problems that plagued the original title because Darksiders II seems to be its own game.