<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Cut scene</title> <atom:link href="http://www.gamercenteronline.net/tag/cut-scene/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Next Tony Hawk To Use Skateboard Peripheral?</title><link>http://www.gamercenteronline.net/2009/02/21/next-tony-hawk-to-use-skateboard-peripheral/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=next-tony-hawk-to-use-skateboard-peripheral</link> <comments>http://www.gamercenteronline.net/2009/02/21/next-tony-hawk-to-use-skateboard-peripheral/#comments</comments> <pubDate>Sun, 22 Feb 2009 02:24:08 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Tech]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Activision]]></category> <category><![CDATA[Cut scene]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Skate]]></category> <category><![CDATA[Tony Hawk]]></category> <category><![CDATA[Variety]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Wii Balance Board]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=6272</guid> <description><![CDATA[When releasing a new Tony Hawk title nine years in a row, Activision took 2008 off to institute calling it a part of their &#8216;innovation plan&#8217; for there Tony Hawk series. But, ever since then they have been very &#8216;no talk&#8217; on the title, but, boy, does time pass and now it seems that we [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F21%2Fnext-tony-hawk-to-use-skateboard-peripheral%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F21%2Fnext-tony-hawk-to-use-skateboard-peripheral%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Next Tony Hawk To Use Skateboard Peripheral? " alt=" Next Tony Hawk To Use Skateboard Peripheral? " /><br /> </a></div><p><img class="alignleft size-full wp-image-6273" title="tonyhawk" src="http://www.gamercenteronline.net/wp-content/uploads/2009/02/3299047230_96d1a62210.jpg?cda6c1" alt="3299047230 96d1a62210 Next Tony Hawk To Use Skateboard Peripheral? " width="200" height="400" />When releasing a new <a href="http://www.gamercenteronline.net/tag/tony-hawk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Tony Hawk">Tony Hawk</a> title nine years in a row, <a href="http://www.gamercenteronline.net/tag/activision/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Activision">Activision</a> took 2008 off to institute calling it a part of their &#8216;innovation plan&#8217; for there <a href="http://www.gamercenteronline.net/tag/tony-hawk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Tony Hawk">Tony Hawk</a> series. But, ever since then they have been very &#8216;no talk&#8217; on the title, but, boy, does time pass and now it seems that we finally get new &#8211; rumored &#8211; details on the next <a href="http://www.gamercenteronline.net/tag/tony-hawk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Tony Hawk">Tony Hawk</a> title.</p><p>When speaking to <a href="http://www.gamercenteronline.net/tag/variety/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Variety">Variety</a>&#8217;s The <a href="http://www.gamercenteronline.net/tag/cut-scene/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cut scene">Cut Scene</a> blog, two anonymous sources, who have reportedly have seen the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> first-hand, said that the next Tony Hawk title will abandon controllers altogether, but instead it will be using &#8216;board-like&#8217; peripheral, which sounds alot like what the Wii&#8217;s Balance Board did in <a href="http://www.gamercenteronline.net/tag/skate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Skate">Skate</a> it for the Wii.</p><p>These sources say that the game will not be so much about requiring precise balancing, but the focus will be more on &#8220;grabbing and manipulating the board&#8221; to perform tricks. They also say that the Wii version will be getting a Board also, instead of the the Wii&#8217;s Balance Board.</p><p>These sources also corroborated the rumor that Robomodo &#8211; a new development studio primarily formed by ex-members of EA Chicago &#8211; are developing both the game and making the new peripheral.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=bfd06b52-a458-43a8-a307-7217559e2646" alt=" Next Tony Hawk To Use Skateboard Peripheral? "  title="Next Tony Hawk To Use Skateboard Peripheral? " /></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/02/21/next-tony-hawk-to-use-skateboard-peripheral/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/02/21/next-tony-hawk-to-use-skateboard-peripheral/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Mafia II Trailer Is Done In Real-Time</title><link>http://www.gamercenteronline.net/2009/01/15/mafia-ii-trailer-is-done-in-real-time/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mafia-ii-trailer-is-done-in-real-time</link> <comments>http://www.gamercenteronline.net/2009/01/15/mafia-ii-trailer-is-done-in-real-time/#comments</comments> <pubDate>Thu, 15 Jan 2009 20:59:06 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Tech]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[2K Games]]></category> <category><![CDATA[Business]]></category> <category><![CDATA[Cut scene]]></category> <category><![CDATA[Frame rate]]></category> <category><![CDATA[Game]]></category> <category><![CDATA[Mafia II]]></category> <category><![CDATA[Media Production]]></category> <category><![CDATA[Post-production]]></category> <category><![CDATA[Real-time computing]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=5181</guid> <description><![CDATA[Update: G4 has posted the extended trailer from the game. Looks better than the original. Original: Lead Animator, Tomas Hrebicek, has confirmed that the recently released Mafia II trailer was all created in real-time. &#8220;It really was,&#8221; said Hrebicek. &#8220;All the scenes were completely created in our editor the same way we create cutscenes for [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F15%2Fmafia-ii-trailer-is-done-in-real-time%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F15%2Fmafia-ii-trailer-is-done-in-real-time%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Mafia II Trailer Is Done In Real Time" alt=" Mafia II Trailer Is Done In Real Time" /><br /> </a></div><p><img class="alignleft size-medium wp-image-5187" title="mafia-ii-real-time" src="http://www.gamercenteronline.net/wp-content/uploads/2009/01/mafia-ii-real-time-263x300.jpg?cda6c1" alt="mafia ii real time 263x300 Mafia II Trailer Is Done In Real Time" width="184" height="210" /><em><strong>Update</strong></em>: <em><strong>G4 has posted the extended trailer from the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>. Looks better than the original.</strong></em></p><p><em><strong>Original</strong></em>: Lead Animator, Tomas Hrebicek, has confirmed that the recently released <a href="http://www.gamercenteronline.net/tag/mafia-ii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mafia II">Mafia II</a> trailer was all created in real-time.</p><p><em>&#8220;It really was,&#8221;</em> said Hrebicek. <em>&#8220;All the scenes were completely created in our editor the same way we create cutscenes for the game. Our cutscene editor is a very powerful tool. Besides, we can see it all real-time which makes our work a lot easier. There was absolutely no need to modify the resulting video in the post production.</em></p><p><em>&#8220;Because everything was created solely in our editor, only our in-game scenes and models were used. So what you see here is great representation of the quality of work that you will see throughout Mafia II. Of course, this is not the end yet, and <a href="http://www.gamercenteronline.net/tag/frame-rate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Frame rate">frame rate</a> and other technical issues are still being tweaked in order to have the game working smoothly on all the platforms we create it for.&#8221;</em></p><p><em></em><br /> <object width="480" height="418" data="http://www.g4tv.com/lv3/36132" type="application/x-shockwave-flash"><param name="id" value="VideoPlayer" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.g4tv.com/lv3/36132" /><param name="name" value="VideoPlayer" /><param name="allowfullscreen" value="true" /></object></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/01/15/mafia-ii-trailer-is-done-in-real-time/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/01/15/mafia-ii-trailer-is-done-in-real-time/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Rumor Smashed: No MGS4 90 Minute Cut-Scene</title><link>http://www.gamercenteronline.net/2008/05/23/rumor-smashed-no-mgs4-90-minute-cut-scene/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rumor-smashed-no-mgs4-90-minute-cut-scene</link> <comments>http://www.gamercenteronline.net/2008/05/23/rumor-smashed-no-mgs4-90-minute-cut-scene/#comments</comments> <pubDate>Fri, 23 May 2008 23:47:30 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Cut scene]]></category> <category><![CDATA[Hideo Kojima]]></category> <category><![CDATA[Konami]]></category> <category><![CDATA[Metal Gear]]></category> <category><![CDATA[Metal Gear Solid]]></category> <category><![CDATA[Metal Gear Solid 4]]></category> <category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category> <category><![CDATA[Mgs4]]></category><guid isPermaLink="false">http://www.GamerCenterOnline.net/?p=562</guid> <description><![CDATA[The author of the forthcoming Metal Gear Solid 4 GamePro review has confirmed that the game doesn&#8217;t have a 90 Minute Cut-Scene. He told the readers &#34;I&#8217;ve beat the game twice, and am the author of the forthcoming GamePro review,&#34; he goes on to say &#34;Ninety-minute-long cinemas in MGS4 sounds like an exaggeration. Like the [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F23%2Frumor-smashed-no-mgs4-90-minute-cut-scene%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F23%2Frumor-smashed-no-mgs4-90-minute-cut-scene%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Rumor Smashed: No MGS4 90 Minute Cut Scene " alt=" Rumor Smashed: No MGS4 90 Minute Cut Scene " /><br /> </a></div><div class="zemanta-img" style="margin: 1em; float: right;"><a href="http://en.wikipedia.org/wiki/Image:Sons_big_boss.JPG" target="_blank"><img style="border: medium none; display: block;" src="http://upload.wikimedia.org/wikipedia/en/thumb/a/a7/Sons_big_boss.JPG/202px-Sons_big_boss.JPG" alt=" Rumor Smashed: No MGS4 90 Minute Cut Scene "  title="Rumor Smashed: No MGS4 90 Minute Cut Scene " /> </a></div><p>The author of the forthcoming <span class="zem_slink"><a href="http://www.gamercenteronline.net/tag/metal-gear-solid-4/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Metal Gear Solid 4">Metal Gear Solid 4</a></span> <span class="zem_slink">GamePro</span> review has confirmed that the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> doesn&#8217;t have a 90 Minute Cut-Scene. He told the readers &quot;I&#8217;ve beat the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> twice, and am the author of the forthcoming GamePro review,&quot; he goes on to say &quot;Ninety-minute-long cinemas in <a href="http://www.gamercenteronline.net/tag/mgs4/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mgs4">MGS4</a> sounds like an exaggeration. Like the other <span class="zem_slink">MGS</span> games, MGS4 definitely has a cinematic quality. And yes, some of the <span class="zem_slink">cut-scenes</span> in the game are elaborate and occasionally lengthy. But not a one, to my recollection, even approaches <span class="zem_slink">90 minutes</span> .&quot;</p><p>[<a href="http://www.gamepro.com/news.cfm?article_id=187049">Comments Gamepro</a> via GamePro]</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/05/23/rumor-smashed-no-mgs4-90-minute-cut-scene/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/05/23/rumor-smashed-no-mgs4-90-minute-cut-scene/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> </channel> </rss>
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