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	<title> &#187; Costa Rica</title>
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		<title>Kojima Explains Why He Took on MGS: Peace Walker, Introduces &#8220;Love Box&#8221;</title>
		<link>http://www.gamercenteronline.net/2009/06/12/kojima-wants-to-teach-youth-about-the-cold-war-and-the-love-box/</link>
		<comments>http://www.gamercenteronline.net/2009/06/12/kojima-wants-to-teach-youth-about-the-cold-war-and-the-love-box/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 17:47:43 +0000</pubDate>
		<dc:creator>Ryan Winterhalter</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Costa Rica]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Metal Gear Solid: Peace Walker]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=9280</guid>
		<description><![CDATA[
			
				
			
		

In an interview published by the Japanese magazine, Dengeki: PlayStation, Hideo Kojima explained why he took the role of game designer on Metal Gear Solid: Peace Walker, despite his previous claims that he would play a smaller role in the development of Metal Gear games after Metal Gear Solid 4.
&#8220;At first, I was just going [...]]]></description>
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<p><img class="aligncenter" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mgspeacewalkerpsp.jpg" alt="mgspeacewalkerpsp Kojima Explains Why He Took on MGS: Peace Walker, Introduces Love Box" width="750" height="350" title="Kojima Explains Why He Took on MGS: Peace Walker, Introduces Love Box" /></p>
<p>In an interview published by the Japanese magazine, Dengeki: PlayStation, Hideo Kojima explained why he took the role of game designer on<em> Metal Gear Solid: Peace Walker</em>, despite his previous claims that he would play a smaller role in the development of <em>Metal Gear</em> games after <em>Metal Gear Solid 4</em>.</p>
<p>&#8220;At first, I was just going to create the overall guidelines and concepts for the project, and leave it in the hands my excellent staff. I was going to have a hand in the project as a producer, and make titles other than <em>MGS</em>. But, I set the game in the South American(sic) country of Costa Rica and created a story with themes about nuclear deterrence and the cold war. It looked as if it might be very confusing to young people, because of generational differences. So, in the end I finally said, &#8220;I’ll do it.&#8221;</p>
<p>The only time Kojima directly referenced the gameplay of <em>MGS: Peace Walker</em> during the interview was when discussing the trailer shown at Sony’s press conference. When pressed about the cardboard box with two Snakes in it, Kojima said, &#8220;what we showed is called &#8216;The Love Box&#8217;.&#8221;</p>
<p>When discussing <em>Metal Gear Solid: Rising</em> Kojima said that it would not be a traditional Metal Gear game. &#8220;It’s a completely different kind of action than what has appeared in the series so far.&#8221; He also said, &#8220;I’ll be working more deeply on the project then a normal producer.&#8221;</p>
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