<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; China</title> <atom:link href="http://www.gamercenteronline.net/tag/china/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Army of Two: The 40th Day Announced</title><link>http://www.gamercenteronline.net/2009/03/12/army-of-two-the-40th-day-announced/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=army-of-two-the-40th-day-announced</link> <comments>http://www.gamercenteronline.net/2009/03/12/army-of-two-the-40th-day-announced/#comments</comments> <pubDate>Fri, 13 Mar 2009 03:05:02 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Army of Two]]></category> <category><![CDATA[China]]></category> <category><![CDATA[EA Montreal]]></category> <category><![CDATA[Executive producer]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Salem]]></category> <category><![CDATA[Shanghai]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=6747</guid> <description><![CDATA[Mentioned in numerous occasions in the rumor section, it now seems that EA Montreal have announced today, officially, the developement of Army of Two: The 40th day. In were the ultimate two-man private military team -Salem and Rios - return in where they must survive and prevail in a city under siege. “With Army of Two: The 40th [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F12%2Farmy-of-two-the-40th-day-announced%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F12%2Farmy-of-two-the-40th-day-announced%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Army of Two: The 40th Day Announced" alt=" Army of Two: The 40th Day Announced" /><br /> </a></div><p><img class="alignleft size-full wp-image-6576" title="armyoftwo" src="http://www.gamercenteronline.net/wp-content/uploads/2009/03/armyoftwo.jpg?cda6c1" alt="armyoftwo Army of Two: The 40th Day Announced" width="200" height="400" />Mentioned in numerous occasions in the rumor section, it now seems that <a href="http://www.gamercenteronline.net/tag/ea-montreal/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA Montreal">EA Montreal</a> have announced today, officially, the developement of <em><a href="http://www.gamercenteronline.net/tag/army-of-two/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Army of Two">Army of Two</a>: The 40th day</em>. In were the ultimate two-man private military team -<a href="http://www.gamercenteronline.net/tag/salem/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Salem">Salem</a> and Rios - return in where they must survive and prevail in a city under siege.</p><p><em>“With Army of Two: The 40th day, we’re pushing the tactical two-man military team into new battlegrounds offering a completely organic and rich co-op experience to deliver an action-packed co-op shooter this winter,” says Reid Schneider, <a href="http://www.gamercenteronline.net/tag/executive-producer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Executive producer">Executive Producer</a>, EA Montreal. ”As chaos blankets <a href="http://www.gamercenteronline.net/tag/shanghai/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Shanghai">Shanghai</a>, <a href="http://www.gamercenteronline.net/tag/china/" class="st_tag internal_tag" rel="tag" title="Posts tagged with China">China</a>, you must rely on your partner to survive as you weave through a broken city left devastated in a mysterious wake.”</em></p><p>When disaster in strikes Shanghai, China, Rios and Salem find themselves right in the middle of it all &#8211; the wrong place, the wrong time, but they have the right team. A carefully orchestrated series of mysterious catastrophes is dragging Shanghai to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.</p><p>The game features a bigger playbook of new co-op moves that either player can use at any time, opening up new strategies and countless choices for both players. The result is a bigger, better, more organic and immersive co-op experience that lets gamers put their best two-man tactics to use whenever and wherever they want. It will be available for the <a href="http://www.gamercenteronline.net/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360, <a href="http://www.gamercenteronline.net/tag/playstation-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with playstation 3">PlayStation 3</a> and PC  this winter.<br /> <a class="thickbox" href="http://www.gamercenteronline.net/wordpress/wp-content/gallery/army-of-two-the-40th-day/49b963514ddc8.jpg?cda6c1"><img class="ngg-singlepic ngg-left" src="http://www.gamercenteronline.net/wordpress/wp-content/gallery/army-of-two-the-40th-day/thumbs/thumbs_49b963514ddc8.jpg?cda6c1" alt="thumbs 49b963514ddc8 Army of Two: The 40th Day Announced"  title="Army of Two: The 40th Day Announced" /></a></p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><span class="zem-script more-related"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/03/12/army-of-two-the-40th-day-announced/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/03/12/army-of-two-the-40th-day-announced/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>I Am Alive Changes Its Studio</title><link>http://www.gamercenteronline.net/2009/03/08/i-am-alive-changes-its-studio/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=i-am-alive-changes-its-studio</link> <comments>http://www.gamercenteronline.net/2009/03/08/i-am-alive-changes-its-studio/#comments</comments> <pubDate>Sun, 08 Mar 2009 06:28:46 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[China]]></category> <category><![CDATA[Darkworks]]></category> <category><![CDATA[E3]]></category> <category><![CDATA[I-Am-Alive]]></category> <category><![CDATA[Obligation]]></category> <category><![CDATA[UbiSoft]]></category> <category><![CDATA[Ubisoft Shanghai]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=6614</guid> <description><![CDATA[Announced all the way back at E3, its seems that the development of I Am Alive isn&#8217;t going as UbiSoft planned &#8211; besides the recent reported delay. In reports yesterday, it was revealed that UbiSoft has changed I Am Alive&#8217;s development team from Darkworks to UbiSoft Shanghai. UbiSoft explains: &#8220;In order to respect the new [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F08%2Fi-am-alive-changes-its-studio%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F08%2Fi-am-alive-changes-its-studio%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="I Am Alive Changes Its Studio " alt=" I Am Alive Changes Its Studio " /><br /> </a></div><p><img class="alignleft size-full wp-image-5073" title="i_am_-alive" src="http://www.gamercenteronline.net/wp-content/uploads/2009/01/i_am_-alive.jpg?cda6c1" alt="i am  alive I Am Alive Changes Its Studio " width="346" height="187" />Announced all the way back at <a href="http://www.gamercenteronline.net/tag/e3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with E3">E3</a>, its seems that the development of I Am Alive isn&#8217;t going as <a href="http://www.gamercenteronline.net/tag/ubisoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with UbiSoft">UbiSoft</a> planned &#8211; besides the recent reported delay.</p><p>In reports yesterday, it was revealed that UbiSoft has changed I Am Alive&#8217;s development team from <a href="http://www.gamercenteronline.net/tag/darkworks/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Darkworks">Darkworks</a> to <a href="http://www.gamercenteronline.net/tag/ubisoft-shanghai/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ubisoft Shanghai">UbiSoft Shanghai</a>.</p><p>UbiSoft explains: <em>&#8220;In order to respect the new launch date for this ambitious title, and Darkworks having other obligations, we have mutually decided to complete development of I Am Alive at Ubisoft <a href="http://www.gamercenteronline.net/tag/shanghai/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Shanghai">Shanghai</a>, as the two studios have collaborated on aspects of the title over the past year.</em></p><p><em>The team at Darkworks has respected its contractual obligations on the project and will be a part of the success of the game when it launches.&#8221;</em></p><p>However, we have learned by echos in the industry that the first version of the game &#8211; that was shown secretly in house- was &#8216;far from satisfactory&#8217;.</p><div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif" alt="pixy I Am Alive Changes Its Studio "  title="I Am Alive Changes Its Studio " /><span class="zem-script more-related"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/03/08/i-am-alive-changes-its-studio/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/03/08/i-am-alive-changes-its-studio/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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