// archives

Gamescom 2011: The Return To Pandora In Borderlands 2

The original Borderlands was crafted by a simple idea — mix first person-shooter and role-playing elements. However, the original severed as more of a beta test — a successful beta test in fact — to home in a more creative idea. Indeed, the sequel looks to write the wrongs of the original, something Gearbox vice [...]

Borderlands 2 Returns To Pandora

Confirming recent speculation, Gearbox Software confirmed the development of Borderlands 2, the sequel to the “extravasplosive” breakout sensation. Returning players to the planet of Pandora, Borderlands 2 is the “epic” sequel for the “ultimate” shooter loot fest. According to Game Informer, the developer plans to introduce more diverse environments, with smarter and more powerful enemies [...]

Gearbox: ‘War Hero’ Confirmed, Future Project

The developer of such games as Brothers in Arms and Borderlands, Gearbox recently filed for a quartet of “War Hero” trademarks. However, they have now confirmed to Shacknews that the new franchise is “something down the road.” Explaining that the trademarks reveal “a bit about our interests in the development of another original intellectual property,” [...]

Borderlands Set To Release In October

First announced way back in September of 2007, Gearbox Software has finally settled on a release for Borderlands – and it couldn’t of came at sooner time. When speaking to Shacknews in a recent interview, developer Gearbox Software revealed that it’s targeting a October release for its post-apocalyptic shooter-RPG Borderlands. “Borderlands represents an important evolutionary [...]

Gearbox: “Borderlands Is Not Cel-Shaded”

In reports earlier today, it was reported that the open-world sci-fi title Borderlands had gone fully cel-shaded, which is what you’ve seen in  something like the Naruto video games, graphically. However, when Kotaku contacted Gearbox president Randy Pitchford on the matter he had this to say. “No, Borderlands is not cel-shaded — it’s a gritty and serious world after [...]

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