Throughout history there have been a select characters that have represented a set console generation. Many of these iconic characters reside as console poster boys, however they’re much more then that. These characters are the reasons why gamers, and casual gamers, purchase a set console.
In my studies throughout this generation, I’ve personally composed a list of the characters that have shaped this generation of console; so far, of course. This list is a non-bias composition of characters that have single-handedly shaped this generation, all of the iconic characters that we already love, won’t be on this list — no discrimination was important when making this list.
The first character I’ll like to mention is Nathan Drake, the chromatic and adventurous, adventurer. I placed him as one of the more iconic characters of this generation because he has single-handedly transformed the way characters are portrayed in video games. His realistic mannerisms have changed the way developers craft characters — challenging developers and animators to really take on character development in a different form. Personally, I find his impact to the industry hard to describe. But, understand this; his influence has re-imagine the iconic Tomb Raider franchise.
The next character I’ll like to mention is Desmond Miles/Altaïr Ibn-La’Ahad/Ezio Auditore da Firenze, who are all technically the same person. I didn’t pick these characters based off what they’ve done but, instead, because they matter so much to this generation of console. The Assassin’s Creed franchise represents something greater, it could indeed represent this generation as a whole because the titles have improved so much over each installment, in terms of plot and gameplay.
The next character I’ll like to mention is Commander Shepard, who’s an important addition to this list. He’s the main reason I decided to conduct this list of the today’s most iconic characters. Basically, Shepard has fitted to everyone’s portrait of him or her, giving the player an emotional attachment to the story, which is an incredible task within itself. But, more importantly, the addition of the “Decision Wheel,” which has transformed character interaction forever because of it has “simplified” the in-game decision process for consoles.
The next character I picked, the Big Daddy. Picking the Big Daddy was challenge for me because, well, I wanted to pick Jack, the character whom the player controls. But, I couldn’t; the Big Daddy character was prefect in representing BioShock, a game that has transformed story telling in video games forever. The game was so artfullily crafted and unique that, even though the main character couldn’t talk, the story was relayed throw the people around Jack and the location.
In conclusion, I’ll like to mention Marcus Fenix, the main character of Epic’s Gears of War series. As I’ve said, each generation their are characters the define a generation of console, and I believe that Fenix represents this generation of console for Microsoft. Master Chef wholehearted represent the original Xbox and the revolution of the first person shooter, and Gears of War represents the revolution of cover-based third-person shooters, it just makes sense that he would be one of this generations more iconic characters.
I’ll also like to mention these characters: Sackboy, Niko Bellic, John Marston, Issac Clarke and GlaDOS.
*These characters also represent the both assistant characters and main characters.