<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Alexis Goddard</title> <atom:link href="http://www.gamercenteronline.net/tag/alexis-goddard/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>I Am Alive Details Revealed By UbiSoft</title><link>http://www.gamercenteronline.net/2009/01/06/i-am-alive-details-revealed-by-ubisoft/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=i-am-alive-details-revealed-by-ubisoft</link> <comments>http://www.gamercenteronline.net/2009/01/06/i-am-alive-details-revealed-by-ubisoft/#comments</comments> <pubDate>Wed, 07 Jan 2009 03:02:32 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Alexis Goddard]]></category> <category><![CDATA[Darkworks]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[I-Am-Alive]]></category> <category><![CDATA[Mirror]]></category> <category><![CDATA[Mirror's Edge]]></category> <category><![CDATA[Mother Nature]]></category> <category><![CDATA[Survival Horror]]></category> <category><![CDATA[UbiSoft]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=4886</guid> <description><![CDATA[Since E3 &#8217;08 we have known about I Am Alive and since then we haven&#8217;t known much about the game, but it looks like UbiSoft is ready to come out about the title. This news comes from the cover article of GamesTM, which is about I Am Alive. And as it turns out that, Raymond [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F06%2Fi-am-alive-details-revealed-by-ubisoft%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F06%2Fi-am-alive-details-revealed-by-ubisoft%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="I Am Alive Details Revealed By UbiSoft" alt=" I Am Alive Details Revealed By UbiSoft" /><br /> </a></div><p>Since E3 &#8217;08 we have known about I Am Alive and since then we haven&#8217;t known much about the game, but it looks like <a href="http://www.gamercenteronline.net/tag/ubisoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with UbiSoft">UbiSoft</a> is ready to come out about the title. This news comes from the cover article of GamesTM, which is about I Am Alive. And as it turns out that, Raymond isn&#8217;t as involved the title as we where led to believe.</p><p>The article reveals that the team over at <a href="http://www.gamercenteronline.net/tag/darkworks/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Darkworks">Darkworks</a>, best known for <a href="http://www.gamercenteronline.net/tag/survival-horror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Survival Horror">survival horror</a> game Cold Fear, has no idea how that rumor got started. But, in Raymond rumored place stands senior producer <a href="http://www.gamercenteronline.net/tag/alexis-goddard/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Alexis Goddard">Alexis Goddard</a>.</p><p>&#8220;We encourage the players to use tactics, diversion, and discretion,&#8221; said Goddard, mentioning that an empty shotgun can be very persuasive if enemies don&#8217;t realize it&#8217;s out of ammo.</p><p>As for comparisons to <a href="http://www.gamercenteronline.net/tag/mirror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mirror">Mirror</a>&#8217;s Edge that will undoubtedly be brought about by the game&#8217;s first-person platforming and use of violence as a last resort?</p><p>&#8220;We wanted the player to really feel the power of <a href="http://www.gamercenteronline.net/tag/mother-nature/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mother Nature">Mother Nature</a>, to feel the danger coming from the collapsing towers and devastating rifts, feel the chaos happening all around him. There&#8217;s nothing like a first-person view to create that kind of emotion.&#8221;</p><p><code><object width="425" height="344" data="http://www.youtube.com/v/5uTDbxdQQb8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5uTDbxdQQb8&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></code></p><p>[<a href="http://www.1up.com/do/newsStory?cId=3172142">First Details on Ubisoft's I Am Alive Unearthed</a> via 1UP]</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=c7584421-23e6-4dea-9d2b-114384b42a5f" alt=" I Am Alive Details Revealed By UbiSoft"  title="I Am Alive Details Revealed By UbiSoft" /></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/01/06/i-am-alive-details-revealed-by-ubisoft/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/01/06/i-am-alive-details-revealed-by-ubisoft/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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