<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title> &#187; Action</title> <atom:link href="http://www.gamercenteronline.net/tag/action/feed/" rel="self" type="application/rss+xml" /><link>http://www.gamercenteronline.net</link> <description></description> <lastBuildDate>Thu, 09 Feb 2012 01:22:26 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Alpha Protocol Review &#8220;Weapon of Choice&#8221;</title><link>http://www.gamercenteronline.net/2010/06/12/alpha-protocol-review-weapon-of-choice/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=alpha-protocol-review-weapon-of-choice</link> <comments>http://www.gamercenteronline.net/2010/06/12/alpha-protocol-review-weapon-of-choice/#comments</comments> <pubDate>Sun, 13 Jun 2010 04:18:31 +0000</pubDate> <dc:creator>Hugh Milligan</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Alpha Protocol]]></category> <category><![CDATA[Espionage]]></category> <category><![CDATA[Obsidian Entertainment]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=14220</guid> <description><![CDATA[With its original 2009 release date delayed seven months to the day, Obsidian Entertainment’s much-discussed “espionage RPG” has been a long time coming – it’s not entirely surprising, given the game’s apparent ambition. Obsidian has maintained a clear emphasis on choice, citing a dynamic dialogue system, flexible mission structure and multifaceted narrative that are constantly [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F06%2F12%2Falpha-protocol-review-weapon-of-choice%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F06%2F12%2Falpha-protocol-review-weapon-of-choice%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Alpha Protocol Review Weapon of Choice" alt=" Alpha Protocol Review Weapon of Choice" /><br /> </a></div><p style="text-align: left">With its <a href="http://www.gamercenteronline.net/tag/original/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Original">original</a> 2009 release date delayed seven months to the day, <a href="http://www.gamercenteronline.net/tag/obsidian-entertainment/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Obsidian Entertainment">Obsidian Entertainment</a>’s much-discussed “<a href="http://www.gamercenteronline.net/tag/espionage/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Espionage">espionage</a> RPG” has been a long time coming – it’s not entirely surprising, given the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>’s apparent ambition. Obsidian has maintained a clear emphasis on choice, citing a dynamic dialogue system, flexible mission structure and multifaceted narrative that are constantly informed by the player’s decisions. Fine words indeed, but now that <em><a href="http://www.gamercenteronline.net/tag/alpha-protocol/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Alpha Protocol">Alpha Protocol</a></em> has finally arrived, does it actually deliver?</p><p style="text-align: left">Meet Michael Thorton, an agent newly recruited by the eponymous covert ops organisation Alpha Protocol; he’s drugged, tested and trained before being sent on a mission to assassinate the leader of an Islamic terrorist cell. His job becomes a little trickier, however, when he finds himself at the centre of an international conspiracy involving government corruption, illegal arms trafficking and mass murder. Betrayed, disavowed and hunted by his own country, Michael goes rogue as he searches for answers.</p><p style="text-align: left">This is only the beginning of <em>Alpha Protocol’s</em> dense and intricately tangled narrative, one that encompasses a truly astonishing amount of variables. Every decision the player makes has consequences, either immediate or long-term, that can significantly alter the storyline. Which mission did you choose to complete first? Did you complete the previous mission without civilian casualties, or without being seen at all? Did you execute that small-time arms dealer, or spare his life in return for information? Even seemingly trivial actions have deceptive magnitude – a small mistake can easily develop into a catastrophe, while an exemplary display of tact or skill can bring unexpected windfalls down the line.</p><p style="text-align: left"><img class="aligncenter" src="http://image.gamespotcdn.net/gamespot/images/2009/074/945401_20090316_790screen001.jpg" alt="945401 20090316 790screen001 Alpha Protocol Review Weapon of Choice" width="750" height="434" title="Alpha Protocol Review Weapon of Choice" /></p><p style="text-align: left">Most of the crucial decisions are made during conversations with other characters, through the game’s Dialogue Stance System. This functions a little like <em>Mass Effect 2’s</em> dialogue wheel, as you are given a choice of reactions that steer the dialogue in particular directions, but the comparison isn’t entirely fair; whereas <em>ME 2’s</em> interactions were all measured by a simple moral dualism, <em>Alpha Protocol’s</em> system is considerably more complex. You can choose to be Aggressive, Suave or Professional, but there’s no universally “good” or “bad” approach – every character you encounter has their own individual temperament, and it’s up to you to judge which stance is most appropriate to the situation. Glib one-liners might impress your flirtatious handler, but they’ll hardly score you any points with a dour, tight-lipped corporate kingpin. The fact that you’re only given a few seconds to make each selection lends urgency to the exchange whilst keeping the dialogue running smoothly.</p><p style="text-align: left">With so many tenuous relationships in flux, the storyline is continually overwrought with plot twists, double-crosses and lurid liaisons, but such devices are hardly unusual for the genre. The amount of planning makes the execution feel entirely deliberate; the developer knows, for example, that you won’t remember half the shady characters and organisations that are hurled at you in rapid succession, and the game helpfully arranges them into Intel dossiers that become more detailed as you discover more. You can even buy additional Intel between missions that will help you understand your adversary’s <a href="http://www.gamercenteronline.net/tag/history/" class="st_tag internal_tag" rel="tag" title="Posts tagged with History">history</a> and <a href="http://www.gamercenteronline.net/tag/psychology/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Psychology">psychology</a>, giving you a better idea of how to approach them. There are so many subplots and hidden agendas in play that by the time you’ve completed the game, you will only have experienced about a third of the entire content – Obsidian clearly wants to encourage substantial replay value by the sheer volume of narrative to explore.</p><p style="text-align: left">As far as choice is concerned, <em>Alpha Protocol’s</em> plot and dialogue tick all the boxes. Unfortunately, the <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a> is altogether less innovative – once you actually jump into the <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a>, the cracks become all too visible. When starting a new game, you can select from a number of basic ‘classes’ with pre-determined stats, or you can distribute them yourself if you prefer; specialties include stealth, hand-to-hand combat, sabotage, gadgetry and proficiency with each of the game’s firearms. While such customisation effectively allows you to mould the gameplay to your own personal tastes, it’s much too restrictive, as Michael is rendered almost comically inept at any skill he hasn’t invested points in. Stealth agents who bulk up their accuracy with the pistol will be silently capping guards in no time, but when forced into a firefight, they’re about as effective with a shotgun as Elmer Fudd. Forcing the player to engage their strengths and avoid their weaknesses is understandable to a degree, but the stats you’ve chosen too often play a greater role than your actual skill – Michael is supposed to be an accomplished agent, after all. You can, however, customise your weapon loadout with barrels, sights, clips and accessories that improve precision and stability, in order to counteract the worst areas of ineptitude.</p><p style="text-align: center"><img class="aligncenter" src="http://image.gamespotcdn.net/gamespot/images/2009/152/945400_20090602_790screen003.jpg" alt="945400 20090602 790screen003 Alpha Protocol Review Weapon of Choice" width="750" height="434" title="Alpha Protocol Review Weapon of Choice" /></p><p style="text-align: left">The cover system is also unreliable; parts of your body are exposed to the enemy even while you’re crouched behind a barrier, so you’ll still occasionally take damage. Once you “stick” to a wall or column, it’s also a little tricky to detach yourself, which can be incredibly frustrating if you’ve been biding your time for the perfect ambush. In spite of this, however, you won’t encounter much resistance from the enemy – almost by way of compensation, the game’s AI is hopelessly dim-witted and oblivious to your actions. Even if two guards are standing only a few metres apart, you can sneak up on one and drop him with a thud and a muffled cry without the other ever noticing, as long as his back is turned. Their peripheral vision is minimal; they might as well be humming with their fingers in their ears as they patrol in fixed patterns, stopping at regular intervals as if inviting an assailant to garrotte them from behind. There’s still a certain satisfaction to slipping into a room and clearing it without being seen, but an element of unpredictability would have made success more rewarding and less contrived.</p><p style="text-align: left">The game’s graphics, which utilise Unreal Engine 3, are generally solid – be it sun, snow or sandstorms, each environment is well designed and features some striking weather and lighting effects. There are, however, moments when the camera breaks through walls, and some models have poorly-formed shadows that don’t give them a proper sense of weight. The facial animations don’t quite meet the emotional delivery of the dialogue, but it’s a triviality given that most of the characters are spies with well-trained poker faces. The worst offender by far is the bump mapping; the textures take so long to load that you’ll still see them being gradually applied well after the mission or cutscene has started. It’s incredibly distracting to watch a room full of unidentifiable shapes slowly come into focus while you’re trying to get your bearings. The game’s menus, however, are admirably stylish, particularly those in your PDA.</p><p style="text-align: left"><strong>Closing Statement:</strong></p><p style="text-align: left">While any combination of these faults might ordinarily be regarded as a deal breaker, <em>Alpha Protocol</em> is far more than the sum of its parts. The gameplay and visuals would certainly have benefited from further fine-tuning, and yet the experience holds together with almost inexplicable cohesion. This is most likely due to the game’s exceedingly involved narrative, which exhibits far more polish; if only Obsidian had been as conscientious in all areas of its design, the game would have been truly engrossing. As it is, <em>Alpha Protocol</em> isn’t quite the paragon of self-determination that it had hoped to be – instead, it’s an intriguing hybrid whose divergent plot is the primary incentive for subsequent playthroughs. It’s a new franchise with room for refinement and growth; hew away the jagged edges and there’s definite potential for a <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>.</p><blockquote><p>Final Score: 7.0</p></blockquote><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2010/06/12/alpha-protocol-review-weapon-of-choice/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2010/06/12/alpha-protocol-review-weapon-of-choice/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Brain Size Can Predict Your Gaming Performance</title><link>http://www.gamercenteronline.net/2010/01/20/brain-size-can-predict-your-gaming-performance/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=brain-size-can-predict-your-gaming-performance</link> <comments>http://www.gamercenteronline.net/2010/01/20/brain-size-can-predict-your-gaming-performance/#comments</comments> <pubDate>Thu, 21 Jan 2010 01:12:11 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Tech]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Add new tag]]></category> <category><![CDATA[Brain]]></category> <category><![CDATA[Cerebral Cortex]]></category> <category><![CDATA[Cognition]]></category> <category><![CDATA[Crackdown]]></category> <category><![CDATA[Game]]></category> <category><![CDATA[Gamer]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Health]]></category> <category><![CDATA[History]]></category> <category><![CDATA[Neuron]]></category> <category><![CDATA[Professor]]></category> <category><![CDATA[Psychology]]></category> <category><![CDATA[Space Combat]]></category> <category><![CDATA[Star Trek Games]]></category> <category><![CDATA[Starfleet Command Series]]></category> <category><![CDATA[University of Illinois]]></category> <category><![CDATA[University of Illinois system]]></category> <category><![CDATA[University of Pittsburgh]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=13185</guid> <description><![CDATA[Have you ever sucked at a game? And whatever you did, or do, you continued to suck? (Yeah, me too.) But, there’s a theory behind the madness. In a study published in The Journal of the Cerebral Cortex, it revealed that the size of your brain can actually have an affect on your gaming skills. [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F01%2F20%2Fbrain-size-can-predict-your-gaming-performance%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2010%2F01%2F20%2Fbrain-size-can-predict-your-gaming-performance%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Brain Size Can Predict Your Gaming Performance" alt=" Brain Size Can Predict Your Gaming Performance" /><br /> </a></div><p><img class="alignnone" src="http://www.zmescience.com/wp-content/uploads/2009/11/homer.jpg" alt="homer Brain Size Can Predict Your Gaming Performance" width="750" height="455" title="Brain Size Can Predict Your Gaming Performance" /></p><p>Have you ever sucked at a <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>? And whatever you did, or do, you continued to suck? (Yeah, me too.) But, there’s a theory behind the madness. In a study published in The Journal of the <a href="http://www.gamercenteronline.net/tag/cerebral-cortex/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cerebral Cortex">Cerebral Cortex</a>, it revealed that the size of your <a href="http://www.gamercenteronline.net/tag/brain/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Brain">brain</a> can actually have an affect on your gaming skills.</p><p>Scientists at the <a href="http://www.gamercenteronline.net/tag/university-of-illinois/" class="st_tag internal_tag" rel="tag" title="Posts tagged with University of Illinois">University of Illinois</a> have studied specific parts of the Striatum, a collection of tissues deep inside your cerebral cortex, and it revealed that brain size can influence a gamers ability to “refine his or her motor skills, learn new procedures, develop useful strategies and adapt to a quickly changing environments,” or in other words, playing <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a>.</p><p>“This is the first time that we’ve been able to take a real world task like a <a href="http://www.gamercenteronline.net/tag/video-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Video game">video game</a> and show that the size of specific brain regions is predictive of performance and learning rates on this <a href="http://www.gamercenteronline.net/tag/video-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Video game">video game</a>,” said Kirk Erickson, <a href="http://www.gamercenteronline.net/tag/professor/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Professor">professor</a> of <a href="http://www.gamercenteronline.net/tag/psychology/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Psychology">psychology</a> at the <a href="http://www.gamercenteronline.net/tag/university-of-pittsburgh/" class="st_tag internal_tag" rel="tag" title="Posts tagged with University of Pittsburgh">University of Pittsburgh</a> and the author on the study.</p><p>“Playing a game which requires very fast deployment of visual attention and motor movement could prime a strategy of speed over accuracy,” explained Nelson, “while playing a game which emphasizes a slower, more thoughtful pace could prime the opposite pattern. The main point is that different kinds of <a href="http://www.gamercenteronline.net/tag/video-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Video Games">video games</a> engage different cognitive and perceptual skills, and there are measurable differences in their effects, even in the short term.”</p><p>However, it does not work in reverse; you can’t play a bunch of video games and grow those structures in your brain — you’re stuck with the equipment you’re given from birth.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2010/01/20/brain-size-can-predict-your-gaming-performance/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2010/01/20/brain-size-can-predict-your-gaming-performance/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>MechWarrior 4 Gets A Re-Released</title><link>http://www.gamercenteronline.net/2009/07/09/mechwarrior-4-gets-a-re-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarrior-4-gets-a-re-released</link> <comments>http://www.gamercenteronline.net/2009/07/09/mechwarrior-4-gets-a-re-released/#comments</comments> <pubDate>Thu, 09 Jul 2009 18:44:33 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[BattleTech]]></category> <category><![CDATA[Expansion pack]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[IGN]]></category> <category><![CDATA[MechWarrior]]></category> <category><![CDATA[Smith & Tinker]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=9817</guid> <description><![CDATA[If you&#8217;re strongly awaiting the release of the franchise reboot, MechWarrior then, boy, do I have news for you. Adding to the IGN exclusive reveal of the game, Smith And Tinker added its own special way of commemorating BattleTech&#8217;s 25th anniversary. On it&#8217;s website, Smith &#38; Tinker stated that it had &#8220;authorized MekTek.net and MekTek [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F09%2Fmechwarrior-4-gets-a-re-released%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F09%2Fmechwarrior-4-gets-a-re-released%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="MechWarrior 4 Gets A Re Released" alt=" MechWarrior 4 Gets A Re Released" /><br /> </a></div><p><img class="alignleft" src="http://www.turutupa.com/wp-content/b00004ylzm01lzzzzzzzfs7.jpg" alt="b00004ylzm01lzzzzzzzfs7 MechWarrior 4 Gets A Re Released" width="274" height="320" title="MechWarrior 4 Gets A Re Released" />If you&#8217;re strongly awaiting the release of the franchise reboot, <a href="http://www.gamercenteronline.net/tag/mechwarrior/" class="st_tag internal_tag" rel="tag" title="Posts tagged with MechWarrior">MechWarrior</a> then, boy, do <a href="http://www.gamercenteronline.net/tag/i/" class="st_tag internal_tag" rel="tag" title="Posts tagged with i">I</a> have news for you.</p><p>Adding<em><a href="http://pc.ign.com/articles/100/1002275p1.html"> to the IGN exclusive reveal of the game</a></em>, Smith And Tinker added its own special way of commemorating <a href="http://www.gamercenteronline.net/tag/battletech/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BattleTech">BattleTech</a>&#8217;s 25th anniversary.</p><p>On it&#8217;s website, <a href="http://www.gamercenteronline.net/tag/smith-tinker/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Smith &amp; Tinker">Smith &amp; Tinker</a> stated that it had &#8220;authorized MekTek.net and MekTek Studios to distribute MechWarrior 4 (along with its expansion packs) completely free.&#8221;</p><p>The announcement did not state a particular date that the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> and its packs would be released.</p><p>[<em><a href="http://pc.ign.com/articles/100/1002359p1.html">MechWarrior 4 To Be Re-Released</a></em> via <a href="http://www.gamercenteronline.net/tag/ign/" class="st_tag internal_tag" rel="tag" title="Posts tagged with IGN">IGN</a>]</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=e5d25094-db1e-4436-9225-1d8f3cdbf39b" alt=" MechWarrior 4 Gets A Re Released"  title="MechWarrior 4 Gets A Re Released" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/07/09/mechwarrior-4-gets-a-re-released/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/07/09/mechwarrior-4-gets-a-re-released/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>EA Redwood Shores Gets A Name Change</title><link>http://www.gamercenteronline.net/2009/05/05/ea-redwood-shores-gets-a-name-change/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ea-redwood-shores-gets-a-name-change</link> <comments>http://www.gamercenteronline.net/2009/05/05/ea-redwood-shores-gets-a-name-change/#comments</comments> <pubDate>Wed, 06 May 2009 01:19:37 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Dantes Inferno]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Dead Space Extraction]]></category> <category><![CDATA[EA Redwood Shores]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Glen Schofield]]></category> <category><![CDATA[Redwood Shores  California]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=8202</guid> <description><![CDATA[The award-winning developers at EA Redwood Shores have changed their names to something sightly more extreme. Instead of being called EA Redwood Shores the studio has been renamed and rebranded to Visceral Games in order to better reflect the studio’s culture, identity and focus on creating intense action-oriented intellectual properties. “Action, intensity, excellence. It isn’t [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F05%2Fea-redwood-shores-gets-a-name-change%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F05%2Fea-redwood-shores-gets-a-name-change%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="EA Redwood Shores Gets A Name Change" alt=" EA Redwood Shores Gets A Name Change" /><br /> </a></div><p><img class="alignleft size-full wp-image-8203" title="visceralgames" src="http://www.gamercenteronline.net/wp-content/uploads/2009/05/visceralgames.jpg?cda6c1" alt="visceralgames EA Redwood Shores Gets A Name Change" width="183" height="354" />The award-winning developers at <a href="http://www.gamercenteronline.net/tag/ea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA">EA</a> Redwood Shores have changed their names to something sightly more extreme.</p><p>Instead of being called <a href="http://www.gamercenteronline.net/tag/ea-redwood-shores/" class="st_tag internal_tag" rel="tag" title="Posts tagged with EA Redwood Shores">EA Redwood Shores</a> the studio has been renamed and rebranded to Visceral <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">Games</a> in order to better reflect the studio’s culture, identity and focus on creating intense <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a>-oriented intellectual properties.</p><p>“Action, intensity, excellence. It isn’t just in our DNA, it’s in our blood,” said <a href="http://www.gamercenteronline.net/tag/glen-schofield/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Glen Schofield">Glen Schofield</a>, VP and GM of Visceral Games. “For the past two years, we have adopted a new culture that prizes excellence above all else. Primal action is the beating heart of the studio and now our new name reflects that.”</p><p>Visceral Games are currently working on highly anticipated titles like,<em> Dante’s Inferno</em> and <em><a href="http://www.gamercenteronline.net/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dead Space">Dead Space</a>: Extraction</em>, and <em><strong>two other unannounced titles</strong></em>. </p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=80cfa70b-a054-4ec3-8077-5e8548cdd077" alt=" EA Redwood Shores Gets A Name Change"  title="EA Redwood Shores Gets A Name Change" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/05/05/ea-redwood-shores-gets-a-name-change/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/05/05/ea-redwood-shores-gets-a-name-change/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Red Faction: Guerrilla Release Date</title><link>http://www.gamercenteronline.net/2009/03/31/red-factionguerrilla-release-date/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=red-factionguerrilla-release-date</link> <comments>http://www.gamercenteronline.net/2009/03/31/red-factionguerrilla-release-date/#comments</comments> <pubDate>Tue, 31 Mar 2009 23:46:15 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Console Platforms]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[GameStop]]></category> <category><![CDATA[Mars]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[New York Comic Con]]></category> <category><![CDATA[PC]]></category> <category><![CDATA[Personal computer]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Red Faction]]></category> <category><![CDATA[Red Faction Guerrilla]]></category> <category><![CDATA[Shooter]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[THQ]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Volition]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=7243</guid> <description><![CDATA[A THQ rep has confirm with us today that Red Faction: Guerrilla has been given a release date of June 9, 2009. Along with that, we were told that a demo will be releasing on April 23th with any GameStop pre-order of the game, which gives you about three weeks before its release date.  In Red Faction: Guerrilla, the protagonist Alec will be able [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F31%2Fred-factionguerrilla-release-date%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F31%2Fred-factionguerrilla-release-date%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Red Faction: Guerrilla Release Date" alt=" Red Faction: Guerrilla Release Date" /><br /> </a></div><p><img class="alignleft" src="http://img.game.co.uk/ml/3/3/4/9/334937ps_500h.jpg" alt="334937ps 500h Red Faction: Guerrilla Release Date" width="260" height="300" title="Red Faction: Guerrilla Release Date" />A <a href="http://www.gamercenteronline.net/tag/thq/" class="st_tag internal_tag" rel="tag" title="Posts tagged with THQ">THQ</a> rep has confirm with us today that <em><a href="http://www.gamercenteronline.net/tag/red-faction/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Red Faction">Red Faction</a>: Guerrilla</em> has been given a release date of June 9, 2009.</p><p>Along with that, we were told that a demo will be releasing on April 23th with any <a href="http://www.gamercenteronline.net/tag/gamestop/" class="st_tag internal_tag" rel="tag" title="Posts tagged with GameStop">GameStop</a> pre-order of the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>, which gives you about three weeks before its release date. </p><p>In <em>Red Faction: Guerrilla</em>, the protagonist Alec will be able to run, jump, hijack vehicles, and use weapons to traverse across the open world of <a href="http://www.gamercenteronline.net/tag/mars/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mars">Mars</a> and fight the EDF (Earth Defense Force).</p><p>Weapons in the game will include; machine gun turrets, rocket turrets, remote charges, a sledgehammer, machine guns, along with many others. <em>Red Faction: Guerrilla</em> will feature a third-person point of view - all previous <em>Red Faction</em> <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> were played from  a first-person perspective.</p><p> </p><p> </p><div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif" alt="pixy Red Faction: Guerrilla Release Date"  title="Red Faction: Guerrilla Release Date" /><span class="zem-script more-related"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/03/31/red-factionguerrilla-release-date/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/03/31/red-factionguerrilla-release-date/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>BioShock 2 Revealed In 200th PC Gamer Mag</title><link>http://www.gamercenteronline.net/2009/03/09/bioshock-2-revealed-in-200th-pc-gamer-mag/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bioshock-2-revealed-in-200th-pc-gamer-mag</link> <comments>http://www.gamercenteronline.net/2009/03/09/bioshock-2-revealed-in-200th-pc-gamer-mag/#comments</comments> <pubDate>Mon, 09 Mar 2009 23:56:36 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[2k]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Atlantic]]></category> <category><![CDATA[Atlantic Ocean]]></category> <category><![CDATA[BioShock]]></category> <category><![CDATA[Bioshock 2]]></category> <category><![CDATA[Computer and Video Games]]></category> <category><![CDATA[Computer Platforms]]></category> <category><![CDATA[CVG]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Game]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[i]]></category> <category><![CDATA[PC]]></category> <category><![CDATA[PC Gamer]]></category> <category><![CDATA[Prom]]></category> <category><![CDATA[Screenshot]]></category> <category><![CDATA[Sea of Dreams]]></category> <category><![CDATA[Sequel]]></category> <category><![CDATA[Space Combat]]></category> <category><![CDATA[ST]]></category> <category><![CDATA[Teasing]]></category> <category><![CDATA[UK]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Video Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=6674</guid> <description><![CDATA[We have been patiently waiting for sometime now, but still they haven been candid on releasing any details on the title. But, now it looks like they plan to change that with the release of the 200th anniversary edition of PC Gamer mag. In an CVG report it revealed that in the 200th anniversaryedition of [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F09%2Fbioshock-2-revealed-in-200th-pc-gamer-mag%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F09%2Fbioshock-2-revealed-in-200th-pc-gamer-mag%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="BioShock 2 Revealed In 200th PC Gamer Mag" alt=" BioShock 2 Revealed In 200th PC Gamer Mag" /><br /> </a></div><p><img class="alignleft" src="http://img255.imageshack.us/img255/67/bioshockwouldyoukindly2fw9.jpg" alt="bioshockwouldyoukindly2fw9 BioShock 2 Revealed In 200th PC Gamer Mag" width="200" height="400" title="BioShock 2 Revealed In 200th PC Gamer Mag" />We have been patiently waiting for sometime now, but still they haven been candid on releasing any details on the title. But, now it looks like they plan to change that with the release of the 200th anniversary <em><strong>edition</strong></em> of <em><a href="http://www.gamercenteronline.net/tag/pc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC">PC</a> <a href="http://www.gamercenteronline.net/tag/gamer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gamer">Gamer</a></em> mag.</p><p>In an <a href="http://www.gamercenteronline.net/tag/cvg/" class="st_tag internal_tag" rel="tag" title="Posts tagged with CVG">CVG</a> report it revealed that in the 200th <em><strong>anniversaryedition</strong></em> of <a href="http://www.gamercenteronline.net/tag/pc-gamer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC Gamer">PC Gamer</a> <em><a href="http://www.gamercenteronline.net/tag/bioshock-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Bioshock 2">BioShock 2</a>: <a href="http://www.gamercenteronline.net/tag/sea-of-dreams/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sea of Dreams">Sea of Dreams</a></em> will be unveiled to the public &#8211; screenshots and everything.</p><p>The &#8216;next month&#8217; page of PC Gamer issue 199, which is in subscriber&#8217;s hands now, promises a &#8220;world exclusive&#8221; on the <a href="http://www.gamercenteronline.net/tag/2k/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 2k">2K</a> <a href="http://www.gamercenteronline.net/tag/sequel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sequel">sequel</a>, which after all the <a href="http://www.gamercenteronline.net/tag/teasing/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Teasing">teasing</a> we&#8217;ve been succumbed to this month surely must be the first proper look.</p><p>According to vague hints on 2K&#8217;s viral website, the second <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> takes place seven years after the <a href="http://www.gamercenteronline.net/tag/original/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Original">original</a> when a spree of mysterious kidnappings of young girls are cropping up in coastal towns along the <a href="http://www.gamercenteronline.net/tag/atlantic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Atlantic">Atlantic</a> &#8211; and it looks like something from the sea is responsible. PC Gamer 200 will be on shelves on April 9.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=c869ef49-ef49-465f-8dd8-197856d51ac8" alt=" BioShock 2 Revealed In 200th PC Gamer Mag"  title="BioShock 2 Revealed In 200th PC Gamer Mag" /><span class="zem-script more-related"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2009/03/09/bioshock-2-revealed-in-200th-pc-gamer-mag/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2009/03/09/bioshock-2-revealed-in-200th-pc-gamer-mag/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Cyberconnect2 Working On New IP, PS3 Exclusive?</title><link>http://www.gamercenteronline.net/2008/12/24/cyberconnect2-working-on-new-ip-ps3-exclusive/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cyberconnect2-working-on-new-ip-ps3-exclusive</link> <comments>http://www.gamercenteronline.net/2008/12/24/cyberconnect2-working-on-new-ip-ps3-exclusive/#comments</comments> <pubDate>Thu, 25 Dec 2008 02:45:06 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[CyberConnect2]]></category> <category><![CDATA[Famitsu]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Naruto]]></category> <category><![CDATA[Star Trek Games]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=4506</guid> <description><![CDATA[Cyberconnect2 has worked on many games for the popular .Hack and Naruto series, but now, somehow, it seems that the developer maybe getting tired of working on .Hack and Naruto games. Today, as I was going trough the pages of the popular Japaneses magazine Famitsu, I learned that developer Cyberconnect2 is making a new IP. [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F24%2Fcyberconnect2-working-on-new-ip-ps3-exclusive%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F12%2F24%2Fcyberconnect2-working-on-new-ip-ps3-exclusive%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Cyberconnect2 Working On New IP, PS3 Exclusive?" alt=" Cyberconnect2 Working On New IP, PS3 Exclusive?" /><br /> </a></div><p><img class="alignleft" src="http://i185.photobucket.com/albums/x83/Herano/7190.jpg" alt="7190 Cyberconnect2 Working On New IP, PS3 Exclusive?" width="248" height="350" title="Cyberconnect2 Working On New IP, PS3 Exclusive?" /><a href="http://www.gamercenteronline.net/tag/cyberconnect2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with CyberConnect2">Cyberconnect2</a> has worked on many <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> for the popular .Hack and <a href="http://www.gamercenteronline.net/tag/naruto/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Naruto">Naruto</a> series, but now, somehow, it seems that the developer maybe getting tired of working on .Hack and <a href="http://www.gamercenteronline.net/tag/naruto/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Naruto">Naruto</a> games.</p><p>Today, as <a href="http://www.gamercenteronline.net/tag/i/" class="st_tag internal_tag" rel="tag" title="Posts tagged with i">I</a> was going trough the pages of the popular Japaneses magazine <a href="http://www.gamercenteronline.net/tag/famitsu/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Famitsu">Famitsu</a>, I learned that developer Cyberconnect2 is making a new IP. And apparently the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> isn&#8217;t similar to any of the other games that the developer has worked on, meaning it is not a .Hack and Naruto <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>.</p><p>According to the magazine, the game should be announced and released sometime in 2009. Also since the developer mostly does games for <a href="http://www.gamercenteronline.net/tag/playstation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlayStation">PlayStation</a> the game has a larger chance of being on that console only.</p><div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"><img style="border: medium none ; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=36d029ff-d4a5-45b4-a4d6-0c9bed3f5bb1" title="Cyberconnect2 Working On New IP, PS3 Exclusive?" alt=" Cyberconnect2 Working On New IP, PS3 Exclusive?" /></div on</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/12/24/cyberconnect2-working-on-new-ip-ps3-exclusive/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/12/24/cyberconnect2-working-on-new-ip-ps3-exclusive/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Velvet Assassin Not Coming To The PS3</title><link>http://www.gamercenteronline.net/2008/10/24/velvet-assassin-not-coming-to-the-ps3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=velvet-assassin-not-coming-to-the-ps3</link> <comments>http://www.gamercenteronline.net/2008/10/24/velvet-assassin-not-coming-to-the-ps3/#comments</comments> <pubDate>Sat, 25 Oct 2008 03:45:36 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Gamecock]]></category> <category><![CDATA[Gamecock Media Group]]></category> <category><![CDATA[Personal computer game]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Replay Studio]]></category> <category><![CDATA[Velvet Assassin]]></category> <category><![CDATA[Xbox]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=3017</guid> <description><![CDATA[For all you PlayStation fanboys that were hoping to jump in the skintight leather pants of Violette Summer and thwart German Nazi&#8217;s on your PlayStation 3 next year, you maybe in for a little disappointment. According to PSU, PlayStation fanboys won&#8217;t be getting the chance to sample Velvet Assassin on the PlayStation 3. The games [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F24%2Fvelvet-assassin-not-coming-to-the-ps3%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F24%2Fvelvet-assassin-not-coming-to-the-ps3%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Velvet Assassin Not Coming To The PS3" alt=" Velvet Assassin Not Coming To The PS3" /><br /> </a></div><p><img class="alignleft" src="http://cache.kotaku.com/assets/resources/2008/02/velvet_assassin_art.jpg" alt="velvet assassin art Velvet Assassin Not Coming To The PS3" width="239" height="337" title="Velvet Assassin Not Coming To The PS3" />For all you <a href="http://www.gamercenteronline.net/tag/playstation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlayStation">PlayStation</a> fanboys that were hoping to jump in the skintight leather pants of Violette Summer and thwart German Nazi&#8217;s on your <a href="http://www.gamercenteronline.net/tag/playstation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlayStation">PlayStation</a> 3 next year, you maybe in for a little disappointment. According to PSU, <a href="http://www.gamercenteronline.net/tag/playstation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlayStation">PlayStation</a> fanboys won&#8217;t be getting the chance to sample <a href="http://www.gamercenteronline.net/tag/velvet-assassin/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Velvet Assassin">Velvet Assassin</a> on the <a href="http://www.gamercenteronline.net/tag/playstation-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with playstation 3">PlayStation 3</a>. The <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> publisher, <a href="http://www.gamercenteronline.net/tag/gamecock/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gamecock">Gamecock</a> has revealed why the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> won&#8217;t be headed onto the PlayStation 3 simply saying that Replay Studios is not developing a PS3 version of the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>.</p><p>&#8220;Unfortunately there will not be a PS3 version of Velvet Assassin,&#8221; said the representative. &#8220;The reason being that Replay Studios started off as a <a href="http://www.gamercenteronline.net/tag/pc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC">PC</a> development team, then branched into 360 development as the transition was &#8216;relatively simple&#8217;, but their engine does not support PS3.&#8221;</p><p>[<a href="http://www.psu.com/Velvet-Assassin-showing-no-love-for-PS3-News--a0005182-p0.php"><em>Velvet Assassin showing no love for PS3 </em></a>via PSU]</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/10/24/velvet-assassin-not-coming-to-the-ps3/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/10/24/velvet-assassin-not-coming-to-the-ps3/feed/</wfw:commentRss> <slash:comments>7</slash:comments> </item> <item><title>Dead Space Review &#8220;Scary Good&#8221;</title><link>http://www.gamercenteronline.net/2008/10/11/dead-space-review-scary-good/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-space-review-scary-good</link> <comments>http://www.gamercenteronline.net/2008/10/11/dead-space-review-scary-good/#comments</comments> <pubDate>Sat, 11 Oct 2008 22:54:33 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Capcom]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Original]]></category> <category><![CDATA[Resident Evil]]></category> <category><![CDATA[Resident Evil 5]]></category> <category><![CDATA[Survival Horror]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=2652</guid> <description><![CDATA[Space the final frontier, this game takes place in the distant future an Isaac Clarke, a space engineer equipped with a protective armor called &#8220;the Rig&#8221;, and his company, Concordance Extraction Corporation, receive a distress call from a ship called USG Ishimura. So they go out to check out the distress call and when on [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F11%2Fdead-space-review-scary-good%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F11%2Fdead-space-review-scary-good%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Dead Space Review Scary Good" alt=" Dead Space Review Scary Good" /><br /> </a></div><p>Space the final frontier, this <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> takes place in the distant future an Isaac Clarke, a space engineer equipped with a protective armor called &#8220;the Rig&#8221;, and his company, Concordance Extraction Corporation, receive a distress call from a ship called USG Ishimura. So they go out to check out the distress call and when on the ship they find out that the ship is over run by an alien race called Necromorphs, who dependent upon necrotic flesh.</p><p>In this game Isaac has alot of weapons at his disposal and one of the many weapons that you will have is the plasma cutter. This weapon is used to, as it&#8217;s name suggested, cut enemy&#8217;s up with a plasma blast or ray. Another weapon in the game is the industrial lasers, which is basically a laser. Also each weapon in the game has a alternate attack or secondary fire, which, thank god, has just as much usage as the weapons primary fire. The types of weapons to pick from are flamethrowers, lasers, saws and, what they didn&#8217;t show you in trailers, Isaac&#8217;s vista of telekinetic abilities which allow to slow down time and etc.</p><p><img class="aligncenter" src="http://i25.photobucket.com/albums/c66/yulia222/DeadSpace-2.jpg" alt="DeadSpace 2 Dead Space Review Scary Good" width="767" height="431" title="Dead Space Review Scary Good" /></p><p>One of the many things that make this game epic is the ability for you to build your own weapons from blueprints that can be found all over the game. This also goes for ammo, items, and suit upgrades but, nothing is more important then upgrading your suit because it is crucial to your survival in the game. Upgrading your suit also gives it some nice graphical upgrades to &#8220;the Rig&#8221;, which really adds to the <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> replay ability.</p><p>Nothing is more important in this game than it&#8217;s zero-gravity environments which adds a nice graphical and technical aspect to the game. When you enter the games zero-gravity environments one of the first things that you will notice is that the hologram display on Issac&#8217;s back will now show how much oxygen you have remaining. One of the coolest thing we saw when you are in this mode is the ability leap across entire rooms, and shoot enemies floating around in the air. This really adds to the zero-gravity feel and it makes you feel like you&#8217;re in space.<br /> <strong><br /> <em>Closing statement:</em><br /> </strong><br /> For a now fan of this game, this game has everything that you would want for a <a href="http://www.gamercenteronline.net/tag/video-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Video game">video game</a> from epic boss battles, big guns and even a crazy death gallery. Trust us when we say that this game is one of the greatest horror titles ever made and they really didn&#8217;t miss anything with this one and yes, it&#8217;s &#8220;even better then <a href="http://www.gamercenteronline.net/tag/resident-evil/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Resident Evil">Resident Evil</a>.&#8221;</p><blockquote><p>Score: A+</p></blockquote><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/10/11/dead-space-review-scary-good/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/10/11/dead-space-review-scary-good/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Resident Evil 5 &#8220;D-pad&#8221; Control System Revealed</title><link>http://www.gamercenteronline.net/2008/10/03/resident-evil-5-d-pad-control-system-revealed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=resident-evil-5-d-pad-control-system-revealed</link> <comments>http://www.gamercenteronline.net/2008/10/03/resident-evil-5-d-pad-control-system-revealed/#comments</comments> <pubDate>Sat, 04 Oct 2008 00:55:09 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[D-pad]]></category> <category><![CDATA[First-person shooter]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Gears]]></category> <category><![CDATA[Gears of war]]></category> <category><![CDATA[Microsoft Xbox 360]]></category> <category><![CDATA[Mod]]></category> <category><![CDATA[Resistance 2]]></category> <category><![CDATA[Shooter game]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Sony PlayStation 3]]></category> <category><![CDATA[Technology]]></category> <category><![CDATA[Third-person shooter]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=2458</guid> <description><![CDATA[Today, we got some information on the games D-pad control system, which is much like the system that was used in Gears of War. This system will be fully optional and it uses the left stick and right stick much like in any normal TPS, Third person shooter. This system allows you to strafe left [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F03%2Fresident-evil-5-d-pad-control-system-revealed%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F10%2F03%2Fresident-evil-5-d-pad-control-system-revealed%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Resident Evil 5 D pad Control System Revealed" alt=" Resident Evil 5 D pad Control System Revealed" /><br /> </a></div><p><img class="alignleft" src="http://games.clevver.com/fullphoto/102378/500/950/resident-evil-5-game-poster-1.jpg" alt="resident evil 5 game poster 1 Resident Evil 5 D pad Control System Revealed" width="186" height="281" title="Resident Evil 5 D pad Control System Revealed" />Today, we got some information on the <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> <a href="http://www.gamercenteronline.net/tag/d-pad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with D-pad">D-pad</a> control system, which is much like the system that was used in <a href="http://www.gamercenteronline.net/tag/gears-of-war/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gears of war">Gears of War</a>. This system will be fully optional and it uses the left stick and right stick much like in any normal TPS, Third person <a href="http://www.gamercenteronline.net/tag/shooter/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Shooter">shooter</a>. This system allows you to strafe left or right, and manipulate the camera and here’s how it will work. LT will ready the weapon for shooting and RT will fire your weapon. While in D-pad mode you cannot move or you can barely move. We also can confirm to you that some old BOW’s from the pre-RE4 era will make and return in this <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>.</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/10/03/resident-evil-5-d-pad-control-system-revealed/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/10/03/resident-evil-5-d-pad-control-system-revealed/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Too Human Review &#8220;Is This Another HAZE?&#8221;</title><link>http://www.gamercenteronline.net/2008/09/13/too-human-review-is-this-another-haze/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=too-human-review-is-this-another-haze</link> <comments>http://www.gamercenteronline.net/2008/09/13/too-human-review-is-this-another-haze/#comments</comments> <pubDate>Sun, 14 Sep 2008 00:59:25 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Baldur]]></category> <category><![CDATA[Berserker]]></category> <category><![CDATA[Bioengineer]]></category> <category><![CDATA[Character class]]></category> <category><![CDATA[Denis Dyack]]></category> <category><![CDATA[Game]]></category> <category><![CDATA[i]]></category> <category><![CDATA[Norse Mythology]]></category> <category><![CDATA[Silicon Knight]]></category> <category><![CDATA[Too Human]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=1519</guid> <description><![CDATA[With almost ten years of development Too Human has finally arrived. I&#8217;ll be lying if I where to say that this game is one of the greatest game I ever had the chance to play, but yet it&#8217;s still one of the games I wanted to play ever since it was announced. If you are [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F09%2F13%2Ftoo-human-review-is-this-another-haze%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F09%2F13%2Ftoo-human-review-is-this-another-haze%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Too Human Review Is This Another HAZE?" alt=" Too Human Review Is This Another HAZE?" /><br /> </a></div><p style="text-align: center;"><img class="aligncenter" src="http://wallpapes.ru/data/media/763/Too%20Human_1.jpeg" alt=" Too Human Review Is This Another HAZE?" width="763" height="428" title="Too Human Review Is This Another HAZE?" /></p><p>With almost ten years of development <a href="http://www.gamercenteronline.net/tag/too-human/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Too Human">Too Human</a> has finally arrived. <a href="http://www.gamercenteronline.net/tag/i/" class="st_tag internal_tag" rel="tag" title="Posts tagged with i">I</a>&#8217;ll be lying if <a href="http://www.gamercenteronline.net/tag/i/" class="st_tag internal_tag" rel="tag" title="Posts tagged with i">I</a> where to say that this <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> is one of the greatest <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> I ever had the chance to play, but yet it&#8217;s still one of the <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> I wanted to play ever since it was announced. If you are yet to play the game or you haven&#8217;t read up on the game, the game take place in a world of <a href="http://www.gamercenteronline.net/tag/norse-mythology/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Norse Mythology">Norse Mythology</a>, which is basically Viking mythology. In the game you play a <a href="http://www.gamercenteronline.net/tag/baldur/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Baldur">Baldur</a>, a Norse god who has just recovered from a pretty severe injury in battle. And you are one of many race of cybernetic enhanced humans, which is trying defend the human race from an army of machines.</p><p>When you first put in the game you&#8217;ll have to pick one of five classes of characters and they are <a href="http://www.gamercenteronline.net/tag/berserker/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Berserker">Berserker</a>, Defender, Champion, Commando, and <a href="http://www.gamercenteronline.net/tag/bioengineer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Bioengineer">Bioengineer</a>. Which if you pick right should help your strategy in the game because each class specialize in different weapons and skills. In the game you battle against all type of Supernatural monsters using your superhuman abilities, which very from by different stages.</p><p><img class="aligncenter" src="http://www.msxbox-world.com/screenshots360/ss/119/too-human-e3-06-screen3.jpg" alt="too human e3 06 screen3 Too Human Review Is This Another HAZE?" width="763" height="428" title="Too Human Review Is This Another HAZE?" /></p><p>This brings me to the story, it&#8217;s sometimes hard to tell the relationship between each character, but if there was a relationship it would be very hard to see. Also at the end of the game, not to spoil the ending, the game really doesn&#8217;t feel like it ended at all. It&#8217;s like who ever wrote the story of the game really wanted you to know that there was going to be another game. Personally I was hoping for an ending much like <a href="http://www.gamercenteronline.net/tag/gears/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gears">Gears</a> but, instead we got a ending for a cartoon that is much longer then it should be.</p><p>To add to this problem the controls don&#8217;t help the game, anyone can tell that the games controls aren&#8217;t at all good because the control that you&#8217;ll normally use to control the camera is instead used for some kind of attack. But, it isn&#8217;t all that bad because after sometime playing the game you&#8217;ll get the hang of the controls, that&#8217;s after you fully understand which controls does what. This also makes way for another problem in the game, which is the camera, without a right way to move that camera the game is temped to move the camera for and, not like you and me, the camera really doesn&#8217;t know where or how to move the camera.</p><p>In terms of <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a> the game keeps you now on your feet, the game is full with nonstop <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a> with every waking moment full with some kind. Another important part of gameplay is the types of enemies you face in the game. For a freeroam type of game this game really doesn&#8217;t have a strong verity of opponents. There&#8217;s basically three types of enemies and they are robots, zombies and big troll-like machine an that&#8217;s it. This also cooks up for another problem in the game, an that&#8217;s the way you take on these enemies in the game. There really is no strategy change per enemies period.</p><blockquote><p>Final: C+</p></blockquote><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/09/13/too-human-review-is-this-another-haze/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/09/13/too-human-review-is-this-another-haze/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Too Human Will Take 15 Hours</title><link>http://www.gamercenteronline.net/2008/08/10/too-human-will-take-15-hours/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=too-human-will-take-15-hours</link> <comments>http://www.gamercenteronline.net/2008/08/10/too-human-will-take-15-hours/#comments</comments> <pubDate>Sun, 10 Aug 2008 06:26:56 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Denis Dyack]]></category> <category><![CDATA[Dyack]]></category> <category><![CDATA[Eddas]]></category> <category><![CDATA[Game]]></category> <category><![CDATA[Kikizo]]></category> <category><![CDATA[Silicon Knights]]></category> <category><![CDATA[Too Human]]></category> <category><![CDATA[Video game]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=1318</guid> <description><![CDATA[In an recent interview with video gaming site Kikizo, Denis Dyack, set down and talked with them about the upcoming game Too Human and it&#8217;s campaign. In interview he explained how long the game should take, heres what he had to say &#8220;The opening menu has about probably 45 minutes or maybe half an hour&#8217;s worth of dialogue [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F08%2F10%2Ftoo-human-will-take-15-hours%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F08%2F10%2Ftoo-human-will-take-15-hours%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Too Human Will Take 15 Hours" alt=" Too Human Will Take 15 Hours" /><br /> </a></div><p><a href="gamercenteronline.com"><img class="alignleft" src="http://www.hanshansen.com/images/too-human-20060809070708230.jpg" alt="too human 20060809070708230 Too Human Will Take 15 Hours" width="249" height="299" title="Too Human Will Take 15 Hours" /></a>In an recent interview with video gaming site <em><a href="http://games.kikizo.com/features/denis-dyack-interview-aug08-p1.asp">Kikizo</a></em>, Denis <a href="http://www.gamercenteronline.net/tag/dyack/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dyack">Dyack</a>, set down and talked with them about the upcoming <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> <a href="http://www.gamercenteronline.net/tag/too-human/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Too Human">Too Human</a> and it&#8217;s campaign. In interview he explained how long the game should take, heres what he had to say <em>&#8220;The opening menu has about probably 45 minutes or maybe half an hour&#8217;s worth of dialogue just talking about the <a href="http://www.gamercenteronline.net/tag/eddas/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Eddas">Eddas</a> in the story, so you can just watch it circling the cyberspace tree and learn about the game&#8230;&#8221; </em>The interview goes on to say,<em> &#8220;First play through is probably around fifteen hours, <a href="http://www.gamercenteronline.net/tag/i/" class="st_tag internal_tag" rel="tag" title="Posts tagged with i">I</a> guess, it depends.&#8221;</em></p><p>He goes on to say why it will take so long to complete the game&#8217;s campaign <em>&#8220;There&#8217;s a lot there to want to dig! And to get all the epic loot &#8211; I don&#8217;t even know if it&#8217;s possible to get everything in the game, it&#8217;s probably not &#8211; not for a single person</em>.&#8221;</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Zemified by Zemanta" href="http://reblog.zemanta.com/zemified/4ba2755f-3afc-4f04-af0c-9fda94bd26a5/"><br /> </a></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/08/10/too-human-will-take-15-hours/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/08/10/too-human-will-take-15-hours/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Tom Clancy&#8217;s HAWX Gets Delayed</title><link>http://www.gamercenteronline.net/2008/07/30/tom-clancys-hawx-get-delayed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tom-clancys-hawx-get-delayed</link> <comments>http://www.gamercenteronline.net/2008/07/30/tom-clancys-hawx-get-delayed/#comments</comments> <pubDate>Thu, 31 Jul 2008 00:30:49 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Killzone 2]]></category> <category><![CDATA[Simulations]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Tom Clancy]]></category> <category><![CDATA[Tom Clancy's H.A.W.X.]]></category> <category><![CDATA[UbiSoft]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=1120</guid> <description><![CDATA[Who said this day can&#8217;t get any better? Well, if you call this better, you must like the long wait for Killzone 2 because in my world this is a very bad thing. According to ComputerAndVideoGame, Ubisoft has confirmed a delay for Tom Clancy&#8217;s HAWX until 2009. This will put the release date for the [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F30%2Ftom-clancys-hawx-get-delayed%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F30%2Ftom-clancys-hawx-get-delayed%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Tom Clancys HAWX Gets Delayed" alt=" Tom Clancys HAWX Gets Delayed" /><br /> </a></div><p><img class="alignleft" title="Tom Clancys HAWX " src="http://www.gry-online.pl/Galeria/Gry6/-310453437.jpg" alt=" 310453437 Tom Clancys HAWX Gets Delayed" width="200" height="259" />Who said this day can&#8217;t get any better? Well, if you call this better, you must like the long wait for <a href="http://www.gamercenteronline.net/tag/killzone-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Killzone 2">Killzone 2</a> because in my world this is a very bad thing. According to <a href="http://www.computerandvideogames.com/article.php?id=194257"><em>ComputerAndVideoGame,</em></a> <span class="text_article_body"><a href="http://www.gamercenteronline.net/tag/ubisoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with UbiSoft">Ubisoft</a> has confirmed a delay for <a href="http://www.gamercenteronline.net/tag/tom-clancy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Tom Clancy">Tom Clancy</a>&#8217;s HAWX until 2009. This will put the release date for the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> </span><span class="text_article_body">somewhere between January and March of next year. The game was </span><span class="text_article_body">originally scheduled for landing somewhere in </span><span class="text_article_body">September, but the publisher&#8217;s seemingly decided to wait a bit longer for clearance. No </span><span class="text_article_body">official reason was given for the delay.<br /> </span></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/07/30/tom-clancys-hawx-get-delayed/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/07/30/tom-clancys-hawx-get-delayed/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Armed Assault 2: A In-Game Screenshot</title><link>http://www.gamercenteronline.net/2008/07/27/armed-assault-2-a-in-game-screenshot/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=armed-assault-2-a-in-game-screenshot</link> <comments>http://www.gamercenteronline.net/2008/07/27/armed-assault-2-a-in-game-screenshot/#comments</comments> <pubDate>Sun, 27 Jul 2008 11:22:38 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Armed Assault 2]]></category> <category><![CDATA[Bohemia Interactive]]></category> <category><![CDATA[Call of Duty]]></category> <category><![CDATA[Codemasters]]></category> <category><![CDATA[Deutsche Bahn]]></category> <category><![CDATA[Game Design]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Games Convention]]></category> <category><![CDATA[Halo 3]]></category> <category><![CDATA[Last Day of Work]]></category> <category><![CDATA[Leipzig]]></category> <category><![CDATA[Personal computer game]]></category> <category><![CDATA[Simulation]]></category> <category><![CDATA[Simulation game]]></category> <category><![CDATA[Single-player]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Virtual Villagers]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=1046</guid> <description><![CDATA[Bohemia Interactive released a new screenshot for there upcoming military simulation game, which will be released sometime this year and is currently in development for the PC, Xbox 360, PlayStation 3. While very few details have been released on the game it does have a very strong reputation on the PC, as a game that [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F27%2Farmed-assault-2-a-in-game-screenshot%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F27%2Farmed-assault-2-a-in-game-screenshot%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Armed Assault 2: A In Game Screenshot " alt=" Armed Assault 2: A In Game Screenshot " /><br /> </a></div><p><a href="http://www.gamercenteronline.net/tag/bohemia-interactive/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Bohemia Interactive">Bohemia Interactive</a> released a new <a href="http://www.gamercenteronline.net/tag/screenshot/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Screenshot">screenshot</a> for there upcoming military <a href="http://www.gamercenteronline.net/tag/simulation-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Simulation game">simulation game</a>, which will be released sometime this year and is currently in development for the <a href="http://www.gamercenteronline.net/tag/pc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC">PC</a>, <a href="http://www.gamercenteronline.net/tag/xbox-360/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">Xbox</a> 360, <a href="http://www.gamercenteronline.net/tag/playstation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlayStation">PlayStation</a> 3. While very few details have been released on the game it does have a very strong reputation on the <a href="http://www.gamercenteronline.net/tag/pc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC">PC</a>, as a game that pushes the maximum realism and putting the player in the middle of true <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a>, like the <a href="http://www.gamercenteronline.net/tag/call-of-duty/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Call of Duty">Call Of Duty</a> franchise. The last time we heard from the game was at the <a href="http://www.gamercenteronline.net/tag/games-convention/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games Convention">Games Convention</a> in <a href="http://www.gamercenteronline.net/tag/leipzig/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Leipzig">Leipzig</a> 2007, there is a strong chance that there will be word at this years event. <a href="http://www.gamercenteronline.net/tag/armed-assault-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Armed Assault 2">Armed Assault 2</a> will be set in the year 2009.</p><p>Armed 2 is based on the latest generation <a href="http://www.gamercenteronline.net/tag/technology/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Technology">technology</a>, offering large –scale game world, authentic and extremely detailed modern units, weapons, vehicles and enviroments, challenging single player and vast arrays of multiplayer options.</p><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2008/07/arma2_in-game.jpg?cda6c1"><img class="alignnone size-full wp-image-1047" title="arma2_in-game" src="http://www.gamercenteronline.net/wp-content/uploads/2008/07/arma2_in-game.jpg?cda6c1" alt="arma2 in game Armed Assault 2: A In Game Screenshot " width="500" height="281" /></a></p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Zemified by Zemanta" href="http://reblog.zemanta.com/zemified/7938b54b-5de4-4925-905d-ff003c39dc71/"><br /> </a></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/07/27/armed-assault-2-a-in-game-screenshot/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/07/27/armed-assault-2-a-in-game-screenshot/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Marvel Ultimate Alliance II Officially Announced</title><link>http://www.gamercenteronline.net/2008/07/25/marvel-ultimate-alliance-ii-officially-announced/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=marvel-ultimate-alliance-ii-officially-announced</link> <comments>http://www.gamercenteronline.net/2008/07/25/marvel-ultimate-alliance-ii-officially-announced/#comments</comments> <pubDate>Fri, 25 Jul 2008 17:37:48 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Activision]]></category> <category><![CDATA[Comic-Con]]></category> <category><![CDATA[Computer and Video]]></category> <category><![CDATA[GameInformer]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Guitar Hero]]></category> <category><![CDATA[Kids and Teens]]></category> <category><![CDATA[Marvel: Ultimate Alliance]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Nintendo Wii]]></category> <category><![CDATA[PlayStation 2]]></category> <category><![CDATA[San Diego]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=973</guid> <description><![CDATA[During Comic-Con, which took place yesterday in San Diego, Activision comfirmed the development of Marvel Ultimate Alliance II: Fusion. Which is scheduled for PS3, Wii and X360, the game is currently in production at Vicarious Visions studios . No other information was given to us, sadly, but if you pick up the latest issue of [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F25%2Fmarvel-ultimate-alliance-ii-officially-announced%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F25%2Fmarvel-ultimate-alliance-ii-officially-announced%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Marvel Ultimate Alliance II Officially Announced " alt=" Marvel Ultimate Alliance II Officially Announced " /><br /> </a></div><p><a href="http://www.gamercenteronline.net/wp-content/uploads/2008/07/jb-goblin.jpg?cda6c1"><img class="alignleft size-medium wp-image-974" title="Hob Goblin" src="http://www.gamercenteronline.net/wp-content/uploads/2008/07/jb-goblin-168x300.jpg?cda6c1" alt="jb goblin 168x300 Marvel Ultimate Alliance II Officially Announced " width="168" height="300" /></a>During <a href="http://www.gamercenteronline.net/tag/comic-con/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Comic-Con">Comic-Con</a>, which took place yesterday in <a href="http://www.gamercenteronline.net/tag/san-diego/" class="st_tag internal_tag" rel="tag" title="Posts tagged with San Diego">San Diego</a>, <a href="http://www.gamercenteronline.net/tag/activision/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Activision">Activision</a> comfirmed the development of <em>Marvel Ultimate Alliance II: Fusion</em>. Which is scheduled for PS3, Wii and X360, the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> is currently in production at Vicarious Visions studios . No other information was given to us, sadly, but if you pick up the latest issue of <a href="http://www.gamercenteronline.net/tag/gameinformer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with GameInformer">GameInformer</a> there should be more details in their Marvel Ultimate Alliance II article.</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Zemified by Zemanta" href="http://reblog.zemanta.com/zemified/0b866b40-092d-405b-bfed-a85d5e1d7efb/"><br /> </a></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/07/25/marvel-ultimate-alliance-ii-officially-announced/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/07/25/marvel-ultimate-alliance-ii-officially-announced/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>E3 08: I Am Alive Trailer</title><link>http://www.gamercenteronline.net/2008/07/15/e3-08-i-am-alive-trailer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=e3-08-i-am-alive-trailer</link> <comments>http://www.gamercenteronline.net/2008/07/15/e3-08-i-am-alive-trailer/#comments</comments> <pubDate>Tue, 15 Jul 2008 23:28:10 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[E3 2008]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[I-Am-Alive]]></category> <category><![CDATA[Jade Raymond]]></category> <category><![CDATA[UbiSoft]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Xbox]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=762</guid> <description><![CDATA[With all the &#8220;chaos&#8221; on the web right now it&#8217;s good to finally see a trailer for the newest Ubisoft game, I Am Alive . In there shows someone running away from some guys who need water. The there was no other details given to us about the game at this time, we will keep [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F15%2Fe3-08-i-am-alive-trailer%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F15%2Fe3-08-i-am-alive-trailer%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="E3 08: I Am Alive Trailer" alt=" E3 08: I Am Alive Trailer" /><br /> </a></div><p>With all the <em>&#8220;chaos&#8221;</em> on the web right now it&#8217;s good to finally see a trailer for the newest <a href="http://www.gamercenteronline.net/tag/ubisoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with UbiSoft">Ubisoft</a> <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>, <em><a href="http://www.gamercenteronline.net/tag/i/" class="st_tag internal_tag" rel="tag" title="Posts tagged with i">I</a> Am Alive</em> . In there shows someone running away from some guys who need water. The there was no other details given to us about the game at this time, we will keep you update as we get more information.</p><p><code><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/5uTDbxdQQb8&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/5uTDbxdQQb8&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object> </code></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/07/15/e3-08-i-am-alive-trailer/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/07/15/e3-08-i-am-alive-trailer/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Unreal Tournament III XB360 Review &#8220;MULTI KILL!!&#8221;</title><link>http://www.gamercenteronline.net/2008/07/12/unreal-tournament-iii-xb360-review-multi-kill/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=unreal-tournament-iii-xb360-review-multi-kill</link> <comments>http://www.gamercenteronline.net/2008/07/12/unreal-tournament-iii-xb360-review-multi-kill/#comments</comments> <pubDate>Sun, 13 Jul 2008 00:00:44 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[Top Stories Headlines]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Browser Based]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[MacBook Air]]></category> <category><![CDATA[MacBook Pro]]></category> <category><![CDATA[Recreation]]></category> <category><![CDATA[Unreal Tournament 2004]]></category> <category><![CDATA[Video Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=744</guid> <description><![CDATA[Well, its finally here. The next installment on the Unreal franchise has hit the 360 and let me say its not one to miss. This first person shooter offers up enough to tear you away from the Call of Duty run you have been on for so long. Of course it is the same old [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F12%2Funreal-tournament-iii-xb360-review-multi-kill%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F12%2Funreal-tournament-iii-xb360-review-multi-kill%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Unreal Tournament III XB360 Review MULTI KILL!!" alt=" Unreal Tournament III XB360 Review MULTI KILL!!" /><br /> </a></div><div><img style="vertical-align: text-top;" src="http://www.ps3fanboy.com/media/2007/11/ut3_1080_5.jpg" alt="ut3 1080 5 Unreal Tournament III XB360 Review MULTI KILL!!" width="725" height="405" title="Unreal Tournament III XB360 Review MULTI KILL!!" /></div><p>Well, its finally here. The next installment on the Unreal franchise has hit the 360 and let me say its not one to miss. This first person <a href="http://www.gamercenteronline.net/tag/shooter/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Shooter">shooter</a> offers up enough to tear you away from the <a href="http://www.gamercenteronline.net/tag/call-of-duty/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Call of Duty">Call of Duty</a> run you have been on for so long. Of course it is the same old song and dance with the usual modes, weapons and art style. What is new to the party is the maps and the odd attempt to change up some of the previous <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> modes to make them fresh and new to the user. Controls might not be as good as using a keyboard and mouse, but the 360 does a nice job at trying to keep the speed of the unreal <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> while still giving a lot of support to keep your eyes focused for frags. So yes the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> runs fast and furious but not enough to make the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> hard to play. The rest of the controls feel very good, with swapping weapons being just a breeze. <span id="SPELLING_ERROR_0" class="blsp-spelling-corrected">Visually</span> the game looks good, while not having the best visuals out there it does have a decent <span id="SPELLING_ERROR_1" class="blsp-spelling-corrected">frame rate</span> with no real slowdowns at all. Same can be said about the sound quality, with the only annoyance being that they AI likes to spout out one liners that are just terrible.</p><p>Fans of course will be use to the modes and <span id="SPELLING_ERROR_2" class="blsp-spelling-corrected">game play</span> elements of the franchise. Newcomers wont have a problem as well getting in on this. It has a lot to offer especially in the <a href="http://www.gamercenteronline.net/tag/online/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Online">online</a> department, however, the single player is kind of a failure in my opinion. The very odd try at a story mode, spanning four chapters <span id="SPELLING_ERROR_3" class="blsp-spelling-corrected">with numerous</span> missions in between. Modes consist of capture the node and capture the flag as actual events in a war <span id="SPELLING_ERROR_4" class="blsp-spelling-corrected">style</span> story that is just in poor taste. <a href="http://www.gamercenteronline.net/tag/i/" class="st_tag internal_tag" rel="tag" title="Posts tagged with i">I</a> know what they are doing in a sense, getting you ready to take your onslaught online. But it would of been best to just scrap a story and just make some tutorial levels. The saving grace in single player is the addition of online co-op which makes playing through the story mode more enjoyable since you actually have <span id="SPELLING_ERROR_5" class="blsp-spelling-corrected">someone</span> to help you out on some of the more difficult missions. Vehicles are back and in full force as well. Vehicles made their first appearance in <a href="http://www.gamercenteronline.net/tag/unreal-tournament-2004/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unreal Tournament 2004">Unreal Tournament 2004</a> and the roster has only grown. Of course the controls are nothing to drop your jaw at though. Meaning that you point your targeting reticule to an area, push forward on the left stick and your vehicle will try to make its way there, and hopefully not explode. It&#8217;s when doing battle in small areas that this can be a bit touchy due to the lack of movement. <span id="SPELLING_ERROR_6" class="blsp-spelling-corrected">You</span> also for some reason cant move the canon on the Goliath while moving which is kind of dumb, but nothing to be too concerned with. The AI throughout is very good as well, being very ruthless and cunning to keep you pushing and pushing until you finally over come them. They will flank and use all the tricks in the book to overcome you and take you down.</p><p>Online is of course where the game shines. The amount of modes and weapons is sure to keep you clutching your controller to get one more frag in before the round ends. the maps as well are a reason to keep playing. With the 360 version coming packed with all three of the maps released thus far on PS3 and <a href="http://www.gamercenteronline.net/tag/pc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC">PC</a> as <span id="SPELLING_ERROR_7" class="blsp-spelling-corrected">download able</span> content as well as five exclusive levels. Of course they are all built for the specific mode you are playing but all have a very good feeling to them. The game runs very smooth and of course having <span id="SPELLING_ERROR_8" class="blsp-spelling-error">XBL</span> on your side your sure to get an easy connection with tons of players. Online is the major chunk of this game and it does everything right.</p><p>So this of course is a great online experience and is <span id="SPELLING_ERROR_9" class="blsp-spelling-corrected">user</span> to keep you away from the modernized <span id="SPELLING_ERROR_10" class="blsp-spelling-corrected">combat</span> zone for awhile, having you yell out MULTI KILL!! <span id="SPELLING_ERROR_11" class="blsp-spelling-corrected">Every time</span> you see it flash up on your screen. So go out and pick this one up and <span id="SPELLING_ERROR_12" class="blsp-spelling-corrected">I&#8217;m</span> sure you will enjoy. Hopefully we will be seeing some type of user created downloads to <span id="SPELLING_ERROR_13" class="blsp-spelling-error">XBL</span> for use to have another <span id="SPELLING_ERROR_14" class="blsp-spelling-corrected">frag fest</span> in.</p><p><strong><em>Overall &#8211; A</em> </strong></p><p><strong><a href="http://vganonymous.blogspot.com/"></a> </strong></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/07/12/unreal-tournament-iii-xb360-review-multi-kill/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/07/12/unreal-tournament-iii-xb360-review-multi-kill/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Star Wars: Battlefront III Is A Reality</title><link>http://www.gamercenteronline.net/2008/07/09/star-wars-battlefront-iii-is-a-reality/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=star-wars-battlefront-iii-is-a-reality</link> <comments>http://www.gamercenteronline.net/2008/07/09/star-wars-battlefront-iii-is-a-reality/#comments</comments> <pubDate>Thu, 10 Jul 2008 02:36:56 +0000</pubDate> <dc:creator>Kevin Lee</dc:creator> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Amazon.com]]></category> <category><![CDATA[Free Radical]]></category> <category><![CDATA[Lucasarts]]></category> <category><![CDATA[Nintendo DS]]></category> <category><![CDATA[Online]]></category> <category><![CDATA[PlayStation 2]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[PlayStation Portable]]></category> <category><![CDATA[Shia LaBeouf]]></category> <category><![CDATA[Star Wars]]></category> <category><![CDATA[Star Wars: Battlefront]]></category> <category><![CDATA[Uwe Boll]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=732</guid> <description><![CDATA[Star Wars: Battlefront III ,as of right now, looks like it maybe a reality as somewhat states current rumors on the net. While it is in development at Free Radical, a Amazon.com listing provides that it will be launched on every major console. Everyone will have to wait until the coming up E3 event next week for the official announcement from Lucas Arts. [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F09%2Fstar-wars-battlefront-iii-is-a-reality%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F09%2Fstar-wars-battlefront-iii-is-a-reality%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Star Wars: Battlefront III Is A Reality" alt=" Star Wars: Battlefront III Is A Reality" /><br /> </a></div><p><img src="http://www.1pstart.com/wp-content/uploads/2007/03/darthmaulgames.jpg" alt="darthmaulgames Star Wars: Battlefront III Is A Reality" width="343" height="450" title="Star Wars: Battlefront III Is A Reality" /> <a href="http://www.gamercenteronline.net/tag/star-wars/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Star Wars">Star Wars</a>: Battlefront III ,as of right now, looks like it maybe a reality as somewhat states current <a href="http://www.gamercenteronline.net/tag/rumors/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rumors">rumors</a> on the net. While it is in development at <a href="http://www.gamercenteronline.net/tag/free-radical/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Free Radical">Free Radical</a>, a <em><a href="http://www.gamercenteronline.net/tag/amazoncom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Amazon.com">Amazon.com</a> listing</em> provides that it will be launched on every major console. Everyone will have to wait until the coming up E3 event next week for the official announcement from Lucas Arts. This is great news for fans of <em>Star Wars</em> and it will also be a good chance for a new generation a chance to uncover the series of great quality gaming , so just wait you&#8217;ll see!</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Zemified by Zemanta" href="http://reblog.zemanta.com/zemified/21eea85a-17ae-4571-a5ec-d154fd4d07f8/" title="Zemified by Zemanta" class="zemanta-pixie-a"><br /> </a></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/07/09/star-wars-battlefront-iii-is-a-reality/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/07/09/star-wars-battlefront-iii-is-a-reality/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Alone in the Dark 5 Gets Controversial Demo</title><link>http://www.gamercenteronline.net/2008/06/23/alone-in-the-dark-5-gets-controversial-demo/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=alone-in-the-dark-5-gets-controversial-demo</link> <comments>http://www.gamercenteronline.net/2008/06/23/alone-in-the-dark-5-gets-controversial-demo/#comments</comments> <pubDate>Mon, 23 Jun 2008 23:20:01 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Alone in the Dark]]></category> <category><![CDATA[Board Games]]></category> <category><![CDATA[Game]]></category> <category><![CDATA[Game demo]]></category> <category><![CDATA[Game Design]]></category> <category><![CDATA[Space Combat]]></category> <category><![CDATA[Video Games]]></category><guid isPermaLink="false">http://www.gamercenteronline.net/?p=681</guid> <description><![CDATA[There have been a lot of controversy over this game (with it&#8217;s many bad reviews and scores) and now it seems that the game will continue to get more Contrivercial. According to information given to VideoGaming247, a playable demo of the highly Contrivercial Alone in the Dark 5 will be hitting online next week. The [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F06%2F23%2Falone-in-the-dark-5-gets-controversial-demo%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F06%2F23%2Falone-in-the-dark-5-gets-controversial-demo%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Alone in the Dark 5 Gets Controversial Demo" alt=" Alone in the Dark 5 Gets Controversial Demo" /><br /> </a></div><div class="zemanta-img" style="margin: 1em; float: right; display: block;"><a href="http://en.wikipedia.org/wiki/Image:Alone_in_the_Dark_5_%28PC%29.PNG"><img style="border: medium none; display: block;" src="http://upload.wikimedia.org/wikipedia/en/thumb/8/86/Alone_in_the_Dark_5_%28PC%29.PNG/202px-Alone_in_the_Dark_5_%28PC%29.PNG" alt=" Alone in the Dark 5 Gets Controversial Demo"  title="Alone in the Dark 5 Gets Controversial Demo" /> </a></div><p>There have been a lot of controversy over this <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> (with it&#8217;s many bad reviews and scores) and now it seems that the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> will continue to get more Contrivercial. According to information given to VideoGaming247, a playable demo of the highly Contrivercial <a href="http://www.gamercenteronline.net/tag/alone-in-the-dark/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Alone in the Dark">Alone in the Dark</a> 5 will be hitting <a href="http://www.gamercenteronline.net/tag/online/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Online">online</a> next week. The <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> was once called &#8220;one of the most promising <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> of the year&#8221; by many sites but, thanks to many bad reviews from websites like <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">Game</a> Reactor Norway and other ones such as <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">Game</a> Reactor Sweden and Denmark the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> gave a very bad reaction to the press and it&#8217;s fans. <span style="text-decoration: line-through;">We are yet to receive the game but, if it&#8217;s really as bad as it many review scores we will be reviewing it to tell you whats up.</span></p><p><strong><em>Update:</em> </strong></p><p>We understand that many people may not understand how this game could bring about controversy, so <a href="http://www.gamercenteronline.net/tag/i/" class="st_tag internal_tag" rel="tag" title="Posts tagged with i">i</a>&#8217;m going to tell you why it&#8217;s so controversial. It&#8217;s too my understanding that Atari has been going around trying to defined it&#8217;s games bad review scores saying that &#8221; Alone in the Dark was only sent out to&#8221; the game reviewer the day before they wrote the review, causing the reviewer to re-do the review. And by bring the demo online right after these controversial statements, they are building up the demo to be a very controversial demo. That&#8217;s why <a href="http://www.gamercenteronline.net/tag/i/" class="st_tag internal_tag" rel="tag" title="Posts tagged with i">i</a> name the article <em>&#8220;Alone in the Dark 5 Gets Controversial Demo&#8221;</em> because the intial impression of the game isn&#8217;t looking too good and a demo would give gamers to at least form their own opinion and expectations of the game.</p><p>Thanks to AclayPS3 (from N4G)</p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/06/23/alone-in-the-dark-5-gets-controversial-demo/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/06/23/alone-in-the-dark-5-gets-controversial-demo/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Metal Gear Solid 4 300,000 Copies Sold In Japan</title><link>http://www.gamercenteronline.net/2008/06/13/metal-gear-solid-4-300-000-copies-sold-in-japan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=metal-gear-solid-4-300-000-copies-sold-in-japan</link> <comments>http://www.gamercenteronline.net/2008/06/13/metal-gear-solid-4-300-000-copies-sold-in-japan/#comments</comments> <pubDate>Fri, 13 Jun 2008 18:08:24 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Konami]]></category> <category><![CDATA[Metal Gear Solid]]></category> <category><![CDATA[Metal Gear Solid 4]]></category> <category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category> <category><![CDATA[Mgs4]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Sony PlayStation 3]]></category><guid isPermaLink="false">http://www.GamerCenterOnline.net/?p=634</guid> <description><![CDATA[Media Create stats reveal that Metal Gear Solid 4 has solid 300,000 copies in Japan turing Dragonball Z: Burst Limit&#8217;s 92,000 game&#8217;s sold in Japan into nothing. Here is the break down: 130,000 normal editions and 170,000 limited edition versions. [MGS 4 Sells 300,000 in Japan via TheSixthAxis]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F06%2F13%2Fmetal-gear-solid-4-300-000-copies-sold-in-japan%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F06%2F13%2Fmetal-gear-solid-4-300-000-copies-sold-in-japan%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Metal Gear Solid 4 300,000 Copies Sold In Japan " alt=" Metal Gear Solid 4 300,000 Copies Sold In Japan " /><br /> </a></div><p><img class="alignleft" style="float: left;" src="http://i140.photobucket.com/albums/r37/thexboxdomain/af_mgs_snake12_L.jpg" alt="af mgs snake12 L Metal Gear Solid 4 300,000 Copies Sold In Japan " width="347" height="295" title="Metal Gear Solid 4 300,000 Copies Sold In Japan " /> Media Create stats reveal that <a href="http://www.gamercenteronline.net/tag/metal-gear-solid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Metal Gear Solid">Metal Gear Solid</a> 4 has solid 300,000 copies in Japan turing Dragonball Z: Burst Limit&#8217;s 92,000 <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>&#8217;s sold in Japan into nothing. Here is the break down: 130,000 normal editions and 170,000 limited edition versions.</p><p>[MGS 4 Sells 300,000 in Japan via TheSixthAxis]</p><div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Zemified by Zemanta" href="http://reblog.zemanta.com/zemified/0eef3024-206b-4811-b7ef-1101b954a13d/"><br /> </a></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/06/13/metal-gear-solid-4-300-000-copies-sold-in-japan/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/06/13/metal-gear-solid-4-300-000-copies-sold-in-japan/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>In-Game XMB Videos And Trophy Screens Revealed</title><link>http://www.gamercenteronline.net/2008/05/30/in-game-xmb-videos-and-trophy-screens-revealed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=in-game-xmb-videos-and-trophy-screens-revealed</link> <comments>http://www.gamercenteronline.net/2008/05/30/in-game-xmb-videos-and-trophy-screens-revealed/#comments</comments> <pubDate>Fri, 30 May 2008 19:22:53 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Board Games]]></category> <category><![CDATA[Browser Based]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Mobile phone]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Qualcomm]]></category> <category><![CDATA[rumors]]></category> <category><![CDATA[SOCOM: Confrontation]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Trophies]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[XMB]]></category><guid isPermaLink="false">http://www.GamerCenterOnline.net/?p=587</guid> <description><![CDATA[A member of the game Maxconsole forum has posted mobile phone videos of the in-game XMB in action. There is one showing the in-game XMB being used from a game title screen and one showing it being used during gameplay. The forum member also post some pictures of trophies. The videos and shots were taken [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F30%2Fin-game-xmb-videos-and-trophy-screens-revealed%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F30%2Fin-game-xmb-videos-and-trophy-screens-revealed%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="In Game XMB Videos And Trophy Screens Revealed " alt=" In Game XMB Videos And Trophy Screens Revealed " /><br /> </a></div><p><img class="alignleft" style="float: left;" src="http://i32.photobucket.com/albums/d4/RodLeon/psn_pd_02.jpg" alt="psn pd 02 In Game XMB Videos And Trophy Screens Revealed " width="185" height="133" title="In Game XMB Videos And Trophy Screens Revealed " /> A member of the <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> Maxconsole forum has posted <a href="http://www.gamercenteronline.net/tag/mobile-phone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mobile phone">mobile phone</a> videos of the in-<a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> <a href="http://www.gamercenteronline.net/tag/xmb/" class="st_tag internal_tag" rel="tag" title="Posts tagged with XMB">XMB</a> in <a href="http://www.gamercenteronline.net/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Action">action</a>. There is one showing the in-<a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> XMB being used from a <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> title screen and one  showing it being used during <a href="http://www.gamercenteronline.net/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gameplay">gameplay</a>. The forum member also post some pictures of <a href="http://www.gamercenteronline.net/tag/trophies/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trophies">trophies</a>. The videos and shots were taken from test kits.</p><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" height="355" width="425" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/34oGsMIZaio&amp;hl=de" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/34oGsMIZaio&amp;hl=de" height="355" width="425" src="http://www.youtube.com/v/34oGsMIZaio&amp;hl=de" wmode="transparent" type="application/x-shockwave-flash"></embed></object></p><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" height="355" width="425" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/msXguZCasjw&amp;hl=de" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/msXguZCasjw&amp;hl=de" height="355" width="425" src="http://www.youtube.com/v/msXguZCasjw&amp;hl=de" wmode="transparent" type="application/x-shockwave-flash"></embed></object></p><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/05/30/in-game-xmb-videos-and-trophy-screens-revealed/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/05/30/in-game-xmb-videos-and-trophy-screens-revealed/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Haze Review &#8220;Free Radical Had A Nice Idea&#8221;</title><link>http://www.gamercenteronline.net/2008/05/22/haze-review-ubisoft-had-a-nice-idea/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=haze-review-ubisoft-had-a-nice-idea</link> <comments>http://www.gamercenteronline.net/2008/05/22/haze-review-ubisoft-had-a-nice-idea/#comments</comments> <pubDate>Thu, 22 May 2008 14:06:44 +0000</pubDate> <dc:creator>Kemuel Stewart</dc:creator> <category><![CDATA[PlayStation]]></category> <category><![CDATA[Action]]></category> <category><![CDATA[Board Games]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[IGN]]></category> <category><![CDATA[playstation 3]]></category> <category><![CDATA[Promise Hand]]></category> <category><![CDATA[Shane Carpenter]]></category> <category><![CDATA[Shopping]]></category> <category><![CDATA[Toys and Games]]></category> <category><![CDATA[UbiSoft]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[Xbox]]></category><guid isPermaLink="false">http://www.GamerCenterOnline.net/?p=550</guid> <description><![CDATA[In the crazy out of control of 2048, a young Mantel soldier finds himself between what is right and what is wrong&#8230;&#8230; First, I will like to say what was Free Radical thinking when they where making this game, I mean Free Radical had a nice idea going for them here but, the game just [...]]]></description> <content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F22%2Fhaze-review-ubisoft-had-a-nice-idea%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F05%2F22%2Fhaze-review-ubisoft-had-a-nice-idea%2F&amp;source=KerwinStewart&amp;style=normal&amp;b=2" height="61" width="50" title="Haze Review Free Radical Had A Nice Idea" alt=" Haze Review Free Radical Had A Nice Idea" /><br /> </a></div><p><strong><em>In the crazy out of control of 2048, a young Mantel soldier finds himself between what is right and what is wrong&#8230;&#8230;</em> </strong></p><p>First, <a href="http://www.gamercenteronline.net/tag/i/" class="st_tag internal_tag" rel="tag" title="Posts tagged with i">I</a> will like to say what was <a href="http://www.gamercenteronline.net/tag/free-radical/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Free Radical">Free Radical</a> thinking when they where making this <a href="http://www.gamercenteronline.net/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a>, <a href="http://www.gamercenteronline.net/tag/i/" class="st_tag internal_tag" rel="tag" title="Posts tagged with i">I</a> mean Free Radical had a nice idea going for them here but, the game just cannot cut it. As you may already know the game takes place in the Boa Region of South America and the worlds biggest PMC, Mantel, has an army of enhanced specialized warriors who use a specialized supplement called, Nectar. And they are sent out to take out the dangerous group of rebels called The <a href="http://www.gamercenteronline.net/tag/promise-hand/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Promise Hand">Promise Hand</a>. In the game you happen to play as a young Mantel soldier named, <a href="http://www.gamercenteronline.net/tag/shane-carpenter/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Shane Carpenter">Shane Carpenter</a>, and and you soon find out that your mission is not what it appears to be, that&#8217;s where the game takes an unexpected turn. Now, Carpenter is now one of the rebels and he finds himself against some of his friends has he try&#8217;s to take out Mantel.</p><p>As I have said before &quot;The game has a lot of promise&quot; but, I quote from the people at <a href="http://www.gamercenteronline.net/tag/ign/" class="st_tag internal_tag" rel="tag" title="Posts tagged with IGN">IGN</a>, &quot;hackneyed and feeble amalgamation of concepts that the true impact or commentary that could&#8217;ve been presented in the title is immediately lost.&quot; I picked this because it&#8217;s a true, in the game <a href="http://www.gamercenteronline.net/tag/ubisoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with UbiSoft">UbiSoft</a> pictures the Mantel soldiers as over hyped blood lust killers who kill because they have the lust of killing. This can be a problem because it&#8217;s hard to make a link between a blood lusted killers who are always jack up over the hype of killing. Lucky for you our friend Shane has a heart and these emotions of blood lust makes it much easier for you to make a connection with him as a person. But, sometimes you feel that he is a punk because he always talking like if he&#8217;s scared of something that&#8217;s where the game start to fall.</p><p><img style="vertical-align: middle;" src="http://www.videogamesblogger.com/wp-content/uploads/2006/08/haze-screenshot-big.jpg" alt="haze screenshot big Haze Review Free Radical Had A Nice Idea" width="734" height="398" title="Haze Review Free Radical Had A Nice Idea" /></p><p>In every <a href="http://www.gamercenteronline.net/tag/video-game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Video game">video game</a> there somethings that makes it stand out, unfortunate for you the AI isn&#8217;t it. When playing the game we face some very serious issues with the AI, like if you are in the middle of battle (Only when you are on the side of the Promise Hand) you find yourself reviving your troops more then you should or you die because our troop decide they want to shoot you. Sometimes I think luck is never on your side in this because like your partners the enemies aren&#8217;t much smarter turning this game into a task to beat.</p><p>Great things come out of every game lucky for you the <a href="http://www.gamercenteronline.net/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> co-op play with a mix of <a href="http://www.gamercenteronline.net/tag/online/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Online">online</a> play and offline play is it. This provides a smooth and relatively enjoyable experience for you and the players around. We aren&#8217;t saying that the games co-op mode doesn&#8217;t have any problems, like respawning system in the game no-one notices your wounded icon when your wounded unless someone tells you there wounded, other then that it a good co-op player.</p><p>The games visuals may look strong but, they are one of the weakest elements in the game for a Next-Gen game this game has some fair looking character models but, other then that the backgrounds can use some work. Mainly because they are bland and lacking or needing more. This is what kind of scares me because one more thing we noted was the flames in the game they are very poor, as if they didn&#8217;t spend time on this game at all.</p><p><a title="Untitled-1 by gamerco177, on Flickr" href="http://www.flickr.com/photos/25250469@N02/2513044725/" title="Untitled-1 by gamerco177, on Flickr"><img src="http://farm3.static.flickr.com/2390/2513044725_869f654f43_m.jpg" alt="2513044725 869f654f43 m Haze Review Free Radical Had A Nice Idea" width="240" height="240" title="Haze Review Free Radical Had A Nice Idea" /> </a></p><p><span class="articleHeader"><strong><em>Closing Statement:</em> </strong> </span></p><p><span class="articleHeader">I wish there was alot more I can say about this game but, I don&#8217;t think there alot of things featured in this game to make up for all it&#8217;s mistakes. If the game had a stronger Single player and Multi player this would be one of the best games on the <a href="http://www.gamercenteronline.net/tag/playstation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlayStation">Playstation</a> 3. </span> <span class="articleHeader">I&#8217;m giving this game a 5 out of 10, sorry guys hope you don&#8217;t hate me for this. Free Radical could of done much better with this game instead of pushing the <a href="http://www.gamercenteronline.net/tag/playstation-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with playstation 3">PlayStation 3</a> they hit it breaking it and breaking my heart.</span></p><div class="zemanta-pixie" style="margin: 5px 0pt; width: 100%;"><a class="zemanta-pixie-a" title="Zemified by Zemanta" href="http://www.zemanta.com/" title="Zemified by Zemanta" class="zemanta-pixie-a"><br /> </a></div><div name="googleone_share_1" style="position:relative;z-index:5;float: right; margin-left: 10px;"><g:plusone size="medium" count="1" href="http://www.gamercenteronline.net/2008/05/22/haze-review-ubisoft-had-a-nice-idea/"></g:plusone></div>]]></content:encoded> <wfw:commentRss>http://www.gamercenteronline.net/2008/05/22/haze-review-ubisoft-had-a-nice-idea/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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