If you’ve been playing games like Mass Effect and BioShock Infinite. I’m sorry to tell you, but you’ll been playing a lie.
Developers for sometime now have promoted games as being “player driven” and “choice crafted.” However, in an article published by Matter, BioShock: Infinite director Ken Levine calls those things “lies.”
“When it comes to story in video games, at best there’s an illusion of choice,” said Levine. “At worst, there’s no choice at all.”
“In our work, we tried to say, Well, pal, you really don’t have a choice. So let’s see if we can use that concept to mess with your head. And hence was born the “Would you kindly” moment in BioShock, a moment in video game history primarily remembered for reminding us that, when it comes to player choice in narrative, our medium is limited indeed.” Continue reading
Microsoft Studios head Phil Spencer recently discussed the Matchmaking issues plaguing Halo: The Master Chief Collection, reassuring gamers that they’ve got everything under control.
“We have to do better with the matchmaking, apologies for that. Team is working around the clock,” said Spenser. “Sorry about the issues. I know our fans expect more from us. Team is making progress but I know it’s still disappointing.”
343 Industries studio head Josh Holmes confirmed that, exclusively for the Halo 5: Guardians multiplayer beta, the game will be locked at 60 frames per second at 720p resolution.
The reason being, the studio has put a focus on gameplay for the beta.
“For the beta, at this point we’re totally focused on gameplay,” Holmes said to EuroGamer. “We’re midway through development. We’re balancing and tuning the gameplay systems. All of the polish and optimisation graphically is stuff that typically comes towards the end of the production cycle.
“So, for the beta, we’re going to be coming out at 720p and 60fps. That’s not the final resolution for the game,” he continued. “You can imagine as we go through the remainder of the project we’ll be focused on polishing the visual look of the game. You can expect it will look amazing when it comes out.”
The Halo 5: Guardians multiplayer beta starts on December 29 for those who brought Halo: The Master Chief Collection.
BioWare showcased some of the conceptual art from the next Mass Effect game at the N7 Day special livestream event.
While its already been announced that the next game will not follow Commander Shepard, the developer said this installment as “much larger” with more diverse worlds and characters. They’ve even confirmed that their will be new alien races and species. Continue reading
Speaking during this week’s episode of the Major Nelson podcast, Microsoft Studio head Phil Spencer talked about this Fall being a good time for games. However, Spencer then calls next fall “crazy” saying they may need to spread things out.
Spencer said that in his job you’re always thinking a year ahead and that he’s already thinking about E3 2015 and Fall 2015.
“Looking at production schedules and how things are lining up next fall is just crazy,” said Spencer. “I mean, this fall from first party and third party standpoint is great. Next fall, I honestly don’t know that we can ship all the stuff that we’re trying to ship next fall. It just might be too crowded and we might purposely try to move something out to spread it.”
Major Nelson added that February and May are becoming a good time for games, hinting at games spreading into Winter-Spring 2016.
Prey 2, sequel to the 2006 first-person shooter from Human Head Studios, has officially been cancelled.
Bethesda Studios vice president Pete Hines, at PAX Australia, confirmed the cancellation of the highly anticipated sequel.
“It was game we believed in, but we never felt that it got to where it needed to be – we never saw a path to success if we finished it,” Hines said.
“It wasn’t up to our quality standard and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it. Human Head Studios is no longer working on. It’s a franchise we still believe we can do something with — we just need to see what that something is.”
Microsoft vice president Phil Spencer hopes the next Gears of War returns to the franchises’ darker, more destructive roots.
Spencer loved the “epic scale, the settings that I was in, the massive destruction moments. It was more what I would call soulful and maybe even a little dark.” When talking to IGN, in discussions with Black Tusk Studios’ Rod Fergusson, who’s in charge of developing the next installment, Spencer talked about Gears of War becoming “a parody of itself” over time.
“Not for any horrible reasons,” but because managing success over time is challenging.
Both Spencer and Fergusson talked about “getting back to something.” “I think [about] the story and the setting and what they’re going through as a band. Gears of War, the name really meant something to what that game was about. We need to get back to that.” Spencer also reiterated that the next Gears of War is not a reboot.
Spencer is aware that “Judgment didn’t hit everybody’s needs and desires,” but said “I think we can continue, but we also have a new team. Rod’s there to really help with the continuity. We can really invest in this thing for the next decade, which is how I want to think about it.”
Halo: Nightfall, the Ridley Scott-produced live-action series, the will be debut on Xbox Live and Twitch on November 10.
In celebration of the Halo: The Master Chief Collection being available for preload, Microsoft revealed that the Halo franchise has surpassed more than 60 million units sold worldwide.
“To date, more than 60 million copies of Halo games have been sold worldwide, driving over 6 billion hours of gameplay by fans connected to Xbox Live,” said Microsoft on its official blog.
“As one of the most innovative and beloved names in multiplayer gaming, Halo is enjoyed by millions of players around the globe. Since its launch in 2001, it has been synonymous with the Xbox brand,” the company added.
According to sources close to the sequels development, Respawn Entertainment plans to develop the upcoming Titanfall sequel on both Xbox One and PlayStation 4.
The source claims that the sequel is still in the “early stages” of it’s development and won’t be out for awhile; calling it the “planing stage” of it’s development.
Recently, reports surfaced that Respawn Entertainment regretted not developing the original for both next generation platforms–calling it a missed opportunity to strengthen it’s overall community.