Nintendo didn’t expect Amiibo to be so successful, president Satoru Iwata admitted during an investors meeting today.
“Some Amiibo are selling out in North America, Europe, Australia and going for high prices on auction sites, something we did not expect,” said Iwata.
Iwata also talked about restocking the different types of Amiibo. “Because it’s difficult for us to continue shipping all types due to limits on production lots, delivery dates, and retail space, Amiibo that have quickly become scarce and those that are required for play in games will be considered for more production if there is demand from customers and retailers,” he added as translated by Cheesemeiter.
Nintendo have detailed the best-selling Amiibo by region, the manufacture revealed during its investors meeting today.
That being said, even with some variation, Link is the best selling Amiibo, globally, claiming first place in Japan, the US and Europe. However, Mario claims Australia.
The Academy of Interactive Arts & Sciences has named Dragon Age: Inquisition as the 2014 Game of the Year at the 18th Annual D.I.C.E. Awards.
The win appeared to be a bit of a surprise as Middle-Earth: Shadow of Mordor dominated in almost every category it was nominated in, which lead many to suspect that it would be Game of the Year not Inquisition.
The event was hosted by comedian Pete Holmes, which honored a large number of mainstream and independent video games in 23 category. Continue reading
Game of Thrones actress Maisie Williams, in a r/IAmA, was asked about her playing Ellie in the upcoming The Last of Us movie.
Williams says even with the movie being in the early stages she “hopes” to play Ellie, and has talked to “powerful” people involved with the movie about the part.
“The Last of Us movie is in very early days. I have spoken to powerful people who are getting The Last of Us on its feet,” said Williams. “And I’m hopeful that I can play Ellie in the future, but we’ll all have to wait and see.”
Then, Williams talked about her playing video games: “Me and my brothers enjoy playing a computer game called “Amnesia” which is really scary!”
Star Fox for Wii U will be playable at this years Electronic Entertainment Expo, confirmed Nintendo legend Shigeru Miyamoto.
“I think we’ll have a version of [Star Fox] ready at E3 that everyone can play,” Miyamoto told Smosh Games. “But one of the questions that we often get is how is the GamePad being used in a particular game, and Star Fox is a game where having two screens is really important. It works really well.”
Miyamoto has offend talked about the upcoming Star Fox title but hasn’t shown anything to the public. However, Miyamoto does insist on the importance of the GamePad with this title.
“One of the things that we’re doing is, often times in games you have the cinema scenes where it’s a movie that’s playing and you have to just sit back and watch. There’s no gameplay,” he continued. “But because we have the GamePad with the second screen, what we can do is have these cinematic sequences in the game where you’re still able to look around and play.”
Star Fox doesn’t have a release date yet. However, it is expected to launch before The Legend of Zelda for Wii U, which is slated for release this year.
If you’ve been playing games like Mass Effect and BioShock Infinite. I’m sorry to tell you, but you’ll been playing a lie.
Developers for sometime now have promoted games as being “player driven” and “choice crafted.” However, in an article published by Matter, BioShock: Infinite director Ken Levine calls those things “lies.”
“When it comes to story in video games, at best there’s an illusion of choice,” said Levine. “At worst, there’s no choice at all.”
“In our work, we tried to say, Well, pal, you really don’t have a choice. So let’s see if we can use that concept to mess with your head. And hence was born the “Would you kindly” moment in BioShock, a moment in video game history primarily remembered for reminding us that, when it comes to player choice in narrative, our medium is limited indeed.” Continue reading
Super Smash Bros. creator, and driving force behind the series, Masahiro Sakurai isn’t sure if he’ll develop another Super Smash Bros. game.
“I can’t positively declare there won’t be [another Smash Bros. game],” Sakurai told Game Informer. “With both Melee and Brawl, I made those games with the thought that there wouldn’t be any more sequels. Thus, I really can’t deny the chance for another. However, as for myself, I don’t think there will be.”
Sakurai described the Wii U and 3DS versions as massive undertakings, and to make more games in the series will require equal or more effort to keep fans happy.
“Our intention [with Super Smash Bros. for Wii U] was to provide extra merits to the game which go far beyond the sale price,” he said. Continue reading
Nintendo has filed a patent for a Game Boy software emulator which could potentially bring Game Boy games to cell phones and other devices.
Originally filed in June, the patent is described as emulating Game Boy, Game Boy Color, and Game Boy Advance games onto cell phones and, as mentioned in the patent, on seat-back displays which are seen on airplanes and trains.
Sadly, however, the patent doesn’t mean Nintendo will be releasing an emulator bringing Game Boy games to cell phones. The patent seems to be an update to a much older patent that the company had involving Game Boy emulators.
in addition, Nintendo president Satoru Iwata previously stated that “their games are made for their r game machines.
Legendary Nintendo designer Shigeru Miyamoto, when speaking to The Telegraph, expressed concern over the industry’s obsession with cinematic experiences. Miyamoto said that players, not the exclusively the designers, need to be the ones in control of the experience.
“These younger game creators, they want to be recognized,” he said. “They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.”
Miyamoto then elaborated on the fundamental differences between games and other entertainment related experiences.
“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” Miyamoto said. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.” Continue reading
Nintendo president Satoru Iwata, at the company’s investors Q&A, discussed the possibility of removing region locking from its games, and the positive effect it would have on its consumers.
“The game business has a history of taking a very long time with localization among other things, such as having to deal with various issues of marketing in each particular country, or games that have made use of licensed content that did not apply globally, and had all kinds of circumstances, so to say, that region-locks have existed due to circumstances on the sellers’ side rather than for the sake of the customers,” said Iwata, as translated by Cheesemeister.
“In the history of game consoles, that is the current situation. As for what should be done going forward, if unlocked for the benefit of the customers, there may also be a benefit for us. Conversely, unlocking would require various problems to be solved, so while I can’t say today whether or not we intend to unlock, we realize that it is one thing that we must consider looking to the future,” he continued.
Nintendo owns and features a number of region specific content in Japan–a number of which would fit strongly in the western markets. With that said, it’s great that Nintendo is atleast thinking about it,