Category Archives: Nintendo

Bioshock Creator Ken Levine: “Shadow of Mordor tells a story that could never exist in another medium”

If you’ve been playing games like Mass Effect and BioShock Infinite. I’m sorry to tell you, but you’ll been playing a lie.

Developers for sometime now have promoted games as being “player driven” and “choice crafted.” However, in an article published by MatterBioShock: Infinite director Ken Levine calls those things “lies.”

Ken Levine Bioshock Creator Ken Levine: Shadow of Mordor tells a story that could never exist in another medium

“When it comes to story in video games, at best there’s an illusion of choice,” said Levine. “At worst, there’s no choice at all.”

“In our work, we tried to say, Well, pal, you really don’t have a choice. So let’s see if we can use that concept to mess with your head. And hence was born the “Would you kindly” moment in BioShock, a moment in video game history primarily remembered for reminding us that, when it comes to player choice in narrative, our medium is limited indeed.” Continue reading

Masahiro Sakurai maybe done with Super Smash Bros.

Super Smash Bros. creator, and driving force behind the series, Masahiro Sakurai isn’t sure if he’ll develop another Super Smash Bros. game.

“I can’t positively declare there won’t be [another Smash Bros. game],” Sakurai told Game Informer. “With both Melee and Brawl, I made those games with the thought that there wouldn’t be any more sequels. Thus, I really can’t deny the chance for another. However, as for myself, I don’t think there will be.”

Mr. Masahiro Sakurai Masahiro Sakurai maybe done with Super Smash Bros.

Sakurai described the Wii U and 3DS versions as massive undertakings, and to make more games in the series will require equal or more effort to keep fans happy.

“Our intention [with Super Smash Bros. for Wii U] was to provide extra merits to the game which go far beyond the sale price,” he said. Continue reading

Nintendo patents Game Boy emulation for cell phones

Nintendo has filed a patent for a Game Boy software emulator which could potentially bring Game Boy games to cell phones and other devices.

hack old game boy and wii remote into awesome android phone gamepad.w654 Nintendo patents Game Boy emulation for cell phonesOriginally filed in June, the patent is described as emulating Game Boy, Game Boy Color, and Game Boy Advance games onto cell phones and, as mentioned in the patent, on seat-back displays which are seen on airplanes and trains.

Sadly, however, the patent doesn’t mean Nintendo will be releasing an emulator bringing Game Boy games to cell phones. The patent seems to be an update to a much older patent that the company had involving Game Boy emulators.

in addition, Nintendo president Satoru Iwata previously stated that “their games are made for their r game machines.

Miyamoto has concerns about the industry’s obsession with cinematic experiences

Legendary Nintendo designer Shigeru Miyamoto, when speaking to The Telegraph, expressed concern over the industry’s obsession with cinematic experiences. Miyamoto said that players, not the exclusively the designers, need to be the ones in control of the experience.

“These younger game creators, they want to be recognized,” he said. “They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.”

miyamoto 660x350 Miyamoto has concerns about the industrys obsession with cinematic experiences

Miyamoto then elaborated on the fundamental differences between games and other entertainment related experiences.

“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” Miyamoto said. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.” Continue reading

Iwata discusses removing Nintendo’s region lock

Nintendo president Satoru Iwata, at the company’s investors Q&A, discussed the possibility of removing region locking from its games, and the positive effect it would have on its consumers.

nintendoregionfree Iwata discusses removing Nintendos region lock

“The game business has a history of taking a very long time with localization among other things, such as having to deal with various issues of marketing in each particular country, or games that have made use of licensed content that did not apply globally, and had all kinds of circumstances, so to say, that region-locks have existed due to circumstances on the sellers’ side rather than for the sake of the customers,” said Iwata, as translated by Cheesemeister.

“In the history of game consoles, that is the current situation. As for what should be done going forward, if unlocked for the benefit of the customers, there may also be a benefit for us. Conversely, unlocking would require various problems to be solved, so while I can’t say today whether or not we intend to unlock, we realize that it is one thing that we must consider looking to the future,” he continued.

Nintendo owns and features a number of region specific content in Japan–a number of which would fit strongly in the western markets. With that said, it’s great that Nintendo is atleast thinking about it,

Take-Two planning “groundbreaking new IP” for next-gen platforms

take2interactive Take Two planning “groundbreaking new IP” for next gen platforms

Rockstar Games parent company Take-Two Interactive have promised a “groundbreaking new intellectual property” for next-generation consoles.

“Our industry appears poised to enter an exciting growth period driven by the upcoming launches of the next-generation consoles, as well as the increasing popularity of emerging mobile and online platforms,” said CEO Strauss Zelnick in a finical call earlier today.

“Fiscal 2014 promises to be one of our best years ever, highlighted by the upcoming launch of Grand Theft Auto V in September. We also have a extraordinary pipeline of titles in development for next-generation platforms, including groundbreaking new intellectual property and releases from our proven franchises.”

 Take Two planning “groundbreaking new IP” for next gen platforms

Nintendo announces it will not host a major press conference at this years E3

Nintendo has held an annual press conference at the Electronic Entertainment Expo for the last two decades.

However, during the company’s latest investors meeting, Nintendo president Satoru Iwata indicates that the company will not be hosting “a large-scale presentation” at this years event.

“In the past, we have announced new titles at Investor’s Meetings and then uploaded videos onto the internet, but with new methods like Nintendo Direct, that we have now, we believe that we are able to provide more appropriate and effective information separately to people from different standpoints and interests [gamer, investor, etc],” said Iwata.

“First, we have decided not to hold a large-scale presentation where new news is presented to a general audience from all over the world as in previous years,” he continued. “Instead, we are planning several smaller events for software targeted at the American market. One of these will be a closed event for distributors, and another will be a closed event for the Western press.”

“I did not appear in last year’s E3 presentation, and I do not intend to appear in these events either. Apart from these closed events, during E3, we are deliberating how to deliver game information to those at home using new methods, so we will announce further plans later.”

“During the E3 period, we will utilize our direct communication tools, such as Nintendo Direct, to deliver information to our Japanese audience, including those who are at this financial briefing, mainly focusing on the software that we are going to launch in Japan, and we will take the same approach outside Japan for the overseas fans as well,” Iwata concluded.

 Nintendo announces it will not host a major press conference at this years E3

Batman: Arkham Origins coming this fall, being develop at WB Montreal

cov 241 l Batman: Arkham Origins coming this fall, being develop at WB Montreal

Warner Bros. have announced the next title in the Batman: Arkham franchise Batman: Arkham Origins, a prequel in development at Warner Bros. Games Montreal.

According to Game Informer, the developer has been given full access to Rocksteady’s custom modified Unreal Engine to capture the look and feel of the Arkham-universe.

As the title suggests, Arkham Origins follows a younger, less experienced Batman has he encounters a army of villains for the very first time — as eight assassins are sent to Gotham to kill the Dark Knight on Christmas Eve. The developers want to show Gotham as not just as a wasteland populated by murderers, but as a living, breathing city.

Batman: Arkham Origins releases October 25, 2013 on Wii U, Playstation 3, Xbox 360, and PC along side Batman: Arkham Origins Blackgate on the 3DS and Vita. Blackgate will be a completely separate experience that takes place after the events of Arkham Origins.

Keiji Inafune: Pride clouds vision for Japanese developers

keiji inafune Keiji Inafune: Pride clouds vision for Japanese developers

Mega Man and Dead Rising designer Keiji Inafune claims that “pride” has kept Japanese developers from moving forward. Speaking with IGN, Inafune said that Japenese developers have become aware of the “problem,”but still have a lot to learn.

“I hope Japanese game developers are breaking through the stagnation,” Inafune said. “However, the reality isn’t as good as I want it to be. I see they’re starting to be aware of the problem and that they have to do something. They know they have to learn more from Western games and create games that’ll sell more in the western market. However, they don’t know what to do or how to do it.”

Inafune states that pride is the major issues with Japenese developers. “Even worse, their pride gets in the way, preventing them from learning from overseas developers. As a result, they end up staying in the domestic market rather than going global,” Inafune continued.

In addition, Inafune said that he appreciates the concern about the health of Japanese market. Stating that it helps hammer home the topic to other Japanese developers.

“So we much appreciate the fact that the world is concerned, however, [Japanese developers] still don’t really get it,” he said. “Some developers are saying [the] Japanese game industry is still doing fine, but that’s wishful thinking. Words are not enough, we must act and prove it. Unless at least a few titles from Japan make it to the top 10 games of the year worldwide, we won’t prove it.”