Category Archives: Nintendo

Miyamoto has concerns about the industry’s obsession with cinematic experiences

Legendary Nintendo designer Shigeru Miyamoto, when speaking to The Telegraph, expressed concern over the industry’s obsession with cinematic experiences. Miyamoto said that players, not the exclusively the designers, need to be the ones in control of the experience.

“These younger game creators, they want to be recognized,” he said. “They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.”

miyamoto 660x350 Miyamoto has concerns about the industrys obsession with cinematic experiences

Miyamoto then elaborated on the fundamental differences between games and other entertainment related experiences.

“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” Miyamoto said. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.” Continue reading

Iwata discusses removing Nintendo’s region lock

Nintendo president Satoru Iwata, at the company’s investors Q&A, discussed the possibility of removing region locking from its games, and the positive effect it would have on its consumers.

nintendoregionfree Iwata discusses removing Nintendos region lock

“The game business has a history of taking a very long time with localization among other things, such as having to deal with various issues of marketing in each particular country, or games that have made use of licensed content that did not apply globally, and had all kinds of circumstances, so to say, that region-locks have existed due to circumstances on the sellers’ side rather than for the sake of the customers,” said Iwata, as translated by Cheesemeister.

“In the history of game consoles, that is the current situation. As for what should be done going forward, if unlocked for the benefit of the customers, there may also be a benefit for us. Conversely, unlocking would require various problems to be solved, so while I can’t say today whether or not we intend to unlock, we realize that it is one thing that we must consider looking to the future,” he continued.

Nintendo owns and features a number of region specific content in Japan–a number of which would fit strongly in the western markets. With that said, it’s great that Nintendo is atleast thinking about it,

Take-Two planning “groundbreaking new IP” for next-gen platforms

take2interactive Take Two planning “groundbreaking new IP” for next gen platforms

Rockstar Games parent company Take-Two Interactive have promised a “groundbreaking new intellectual property” for next-generation consoles.

“Our industry appears poised to enter an exciting growth period driven by the upcoming launches of the next-generation consoles, as well as the increasing popularity of emerging mobile and online platforms,” said CEO Strauss Zelnick in a finical call earlier today.

“Fiscal 2014 promises to be one of our best years ever, highlighted by the upcoming launch of Grand Theft Auto V in September. We also have a extraordinary pipeline of titles in development for next-generation platforms, including groundbreaking new intellectual property and releases from our proven franchises.”

 Take Two planning “groundbreaking new IP” for next gen platforms

Nintendo announces it will not host a major press conference at this years E3

Nintendo has held an annual press conference at the Electronic Entertainment Expo for the last two decades.

However, during the company’s latest investors meeting, Nintendo president Satoru Iwata indicates that the company will not be hosting “a large-scale presentation” at this years event.

“In the past, we have announced new titles at Investor’s Meetings and then uploaded videos onto the internet, but with new methods like Nintendo Direct, that we have now, we believe that we are able to provide more appropriate and effective information separately to people from different standpoints and interests [gamer, investor, etc],” said Iwata.

“First, we have decided not to hold a large-scale presentation where new news is presented to a general audience from all over the world as in previous years,” he continued. “Instead, we are planning several smaller events for software targeted at the American market. One of these will be a closed event for distributors, and another will be a closed event for the Western press.”

“I did not appear in last year’s E3 presentation, and I do not intend to appear in these events either. Apart from these closed events, during E3, we are deliberating how to deliver game information to those at home using new methods, so we will announce further plans later.”

“During the E3 period, we will utilize our direct communication tools, such as Nintendo Direct, to deliver information to our Japanese audience, including those who are at this financial briefing, mainly focusing on the software that we are going to launch in Japan, and we will take the same approach outside Japan for the overseas fans as well,” Iwata concluded.

 Nintendo announces it will not host a major press conference at this years E3

Batman: Arkham Origins coming this fall, being develop at WB Montreal

cov 241 l Batman: Arkham Origins coming this fall, being develop at WB Montreal

Warner Bros. have announced the next title in the Batman: Arkham franchise Batman: Arkham Origins, a prequel in development at Warner Bros. Games Montreal.

According to Game Informer, the developer has been given full access to Rocksteady’s custom modified Unreal Engine to capture the look and feel of the Arkham-universe.

As the title suggests, Arkham Origins follows a younger, less experienced Batman has he encounters a army of villains for the very first time — as eight assassins are sent to Gotham to kill the Dark Knight on Christmas Eve. The developers want to show Gotham as not just as a wasteland populated by murderers, but as a living, breathing city.

Batman: Arkham Origins releases October 25, 2013 on Wii U, Playstation 3, Xbox 360, and PC along side Batman: Arkham Origins Blackgate on the 3DS and Vita. Blackgate will be a completely separate experience that takes place after the events of Arkham Origins.

Keiji Inafune: Pride clouds vision for Japanese developers

keiji inafune Keiji Inafune: Pride clouds vision for Japanese developers

Mega Man and Dead Rising designer Keiji Inafune claims that “pride” has kept Japanese developers from moving forward. Speaking with IGN, Inafune said that Japenese developers have become aware of the “problem,”but still have a lot to learn.

“I hope Japanese game developers are breaking through the stagnation,” Inafune said. “However, the reality isn’t as good as I want it to be. I see they’re starting to be aware of the problem and that they have to do something. They know they have to learn more from Western games and create games that’ll sell more in the western market. However, they don’t know what to do or how to do it.”

Inafune states that pride is the major issues with Japenese developers. “Even worse, their pride gets in the way, preventing them from learning from overseas developers. As a result, they end up staying in the domestic market rather than going global,” Inafune continued.

In addition, Inafune said that he appreciates the concern about the health of Japanese market. Stating that it helps hammer home the topic to other Japanese developers.

“So we much appreciate the fact that the world is concerned, however, [Japanese developers] still don’t really get it,” he said. “Some developers are saying [the] Japanese game industry is still doing fine, but that’s wishful thinking. Words are not enough, we must act and prove it. Unless at least a few titles from Japan make it to the top 10 games of the year worldwide, we won’t prove it.”

CEO John Riccitiello is leaving EA

John Riccitiello 615x250 CEO John Riccitiello is leaving EA

Electronic Arts CEO John Riccitiello has submitted his letter of resignation to EA’s Board of Directors. Ricitillo’s final day will be March 30.

“The Board will immediately initiate a search and both internal and external candidates will be considered for the CEO position,” wrote EA board chairman Larry Probst in a public statement.

“Our business is built on more than a dozen powerful, globally recognized brands,” Probst continued. “We are clear leaders in the fastest growing category in games – mobile – and we are positioned to lead on the next generation of consoles. Most importantly we have deep reserves of talent – new faces and industry veterans who form the core of EA’s leadership.”

 CEO John Riccitiello is leaving EA

Assassin’s Creed IV: Black Flag takes to the Sea

Every Assassin’s Creed title seems to enjoy operating without limits, pushing the envelope with each installment. Assassin’s Creed IV: Black Flag continues that trend.

Ubisoft wants to depict the “real” version of pirates.

Instead, revisiting the Revolutionary War period, Blag Flags takes players to the Golden Age of Piracy, the early 18th century Caribbean. However, Ubisoft insists that “[they're] not portraying the dignified version of pirates, [they're] portraying the HBO version of pirates,” the developer wants to depict “real” pirates.

Blag Flag follows the escapades Edward Kenway, the grandfather of Assassin’s Creed III’s Haytham Kenway, who comes from a poor family to embrace the riches the pirate life offers. “He’s very selfish, but the Assassin’s Creed is a selfless ideology,” said director Ashraf Ismail. “The story is really this inner turmoil he has figuring out who he’s really like.”

705970 20130304 screen002 Assassins Creed IV: Black Flag takes to the Sea

Set in the Golden Age of Piracy, the world surrounding Edward is massive, the “first true naval overworld.” The action will be “seamless,” Ismail describes, as players can steer their ship, hop off to explore a location, then return with little interruption. As Black Flag features a blend of both land and aquatic locations, ranging from plantations to jungles.

Edward’s pirate ship, the Jackdaw, will be a central part of the game. The Jackdaw’s main purpose is to hijack, board and plunder other ships and, by spending the loot from these efforts, the player can add upgrades and even hire crewman to keep Jackdaw operational. “It’s your Millennium Falcon,” Ismail says.

Now, even with Desmond out of the frame, the animus narrative continues into Black Flag. However, this time now, the player takes the role of an Abstergo employee who will dive into the Animus. There’s just something about pirates and there’s also a lot more to learn about Black Flag.

Guillemot: Watch Dogs team grew substantially after E3

704529 20130222 screen006 Guillemot: Watch Dogs team grew substantially after E3

After a tremendous response at Electronic Entertainment Expo, Ubisoft significantly ramped up the development of Watch Dogs, a cross generations IP, launching on both current and next generation platforms.

“E3 was a great revelation for Watch Dogs,” Ubisoft CEO Yves Guillemot told MCV. “It gave us a chance to increase the whole project, giving the studio the chance to have bigger teams to help them achieve this goal they have.”

“You always have great ideas, but you need enough people to bring it to life. After E3, we really made sure they had all the teams they needed and all the capacity they wanted to fulfill their dream,” he continued. “It’s an open world, that is well-adapted to what people want to play today. So there’s good potential for success.”