Microsoft Studios head Phil Spencer recently discussed the Matchmaking issues plaguing Halo: The Master Chief Collection, reassuring gamers that they’ve got everything under control.
“We have to do better with the matchmaking, apologies for that. Team is working around the clock,” said Spenser. “Sorry about the issues. I know our fans expect more from us. Team is making progress but I know it’s still disappointing.”
343 Industries are targeting a Wednesday release of a “client side update” that will address a number of the Matchmaking problems facing Halo: The Master Chief Collection.
“Looking at our data logs, server-side adjustments that we have made over the past 24 hours have shown a 20% increase in server connectivity,” said executive producer Dan Ayoub.
“However, we are well aware that performance is not where it needs to be. Resolving Matchmaking issues also requires client-side fixes, which require a content update. The client side update, which focuses on Matchmaking performance, non-matchmaking bugs, and a variety of title-specific issues, has been completed and is going through testing and certification. We are currently targeting a release of Wednesday 11/19 for this content update.”
Ayoub apologized for the Matchmaking issues insuring gamers that they have a number of teams working endlessly to address the errors.
“We know the current Matchmaking experience is frustrating, and we continue to have various teams working 24/7 to isolate and resolve the issues to provide the best experience as soon as possible,” Ayoub said. “We are going to continue to optimize the matchmaking experience after next week’s content update, and make further adjustments as needed. We thank you for your continued patience.”
Microsoft have announced a “skyrocket” in sales for the Xbox One since its price to $349 on November 2nd.
“The response to this wave of blockbuster game releases and new bundles has been amazing, and sales have skyrocketed since the new price took effect on Nov. 2,” said Yusuf Mehdi in an official statement. “Compared to the previous week, Xbox One sales in the US have more than tripled, which is exciting as more and more friends will be playing together this holiday.”
343 Industries studio head Josh Holmes confirmed that, exclusively for the Halo 5: Guardians multiplayer beta, the game will be locked at 60 frames per second at 720p resolution.
The reason being, the studio has put a focus on gameplay for the beta.
“For the beta, at this point we’re totally focused on gameplay,” Holmes said to EuroGamer. “We’re midway through development. We’re balancing and tuning the gameplay systems. All of the polish and optimisation graphically is stuff that typically comes towards the end of the production cycle.
“So, for the beta, we’re going to be coming out at 720p and 60fps. That’s not the final resolution for the game,” he continued. “You can imagine as we go through the remainder of the project we’ll be focused on polishing the visual look of the game. You can expect it will look amazing when it comes out.”
The Halo 5: Guardians multiplayer beta starts on December 29 for those who brought Halo: The Master Chief Collection.
BioWare showcased some of the conceptual art from the next Mass Effect game at the N7 Day special livestream event.
While its already been announced that the next game will not follow Commander Shepard, the developer said this installment as “much larger” with more diverse worlds and characters. They’ve even confirmed that their will be new alien races and species. Continue reading
Speaking during this week’s episode of the Major Nelson podcast, Microsoft Studio head Phil Spencer talked about this Fall being a good time for games. However, Spencer then calls next fall “crazy” saying they may need to spread things out.
Spencer said that in his job you’re always thinking a year ahead and that he’s already thinking about E3 2015 and Fall 2015.
“Looking at production schedules and how things are lining up next fall is just crazy,” said Spencer. “I mean, this fall from first party and third party standpoint is great. Next fall, I honestly don’t know that we can ship all the stuff that we’re trying to ship next fall. It just might be too crowded and we might purposely try to move something out to spread it.”
Major Nelson added that February and May are becoming a good time for games, hinting at games spreading into Winter-Spring 2016.
Prey 2, sequel to the 2006 first-person shooter from Human Head Studios, has officially been cancelled.
Bethesda Studios vice president Pete Hines, at PAX Australia, confirmed the cancellation of the highly anticipated sequel.
“It was game we believed in, but we never felt that it got to where it needed to be – we never saw a path to success if we finished it,” Hines said.
“It wasn’t up to our quality standard and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it. Human Head Studios is no longer working on. It’s a franchise we still believe we can do something with — we just need to see what that something is.”
In the latest Hellblade development documentary, Ninja Theory product development manager Dominic Matthews talked about the games “triple-A nor indie” development model.
“We’re taking our work on Hellblade as an opportunity to question the way the game industry has always done things, to see if there’s a better way, a more streamlined way, to create amazing quality but on a smaller budget,” said Mathews.
“We believe there’s a third way to develop and release games, neither triple-A nor indie,” he continued, “where games can take creative risks, can be made for a smaller audience, but still strive for triple-A qualities, and this is what Hellblade is all about.”
Hellblade’s development team currently consists of only 13 people and, by keeping the development team small and costs low, Mathew believes that the studio only needs to sell somewhere between or just upto 200,000-300,000 copies of the game to recover its development budget. Continue reading
It’s a good time to be a gamer.
In correlation to the holiday season, Microsoft have announced “special promotional pricing” for the Xbox One, cutting down the price to $349 from $399.
“The Season of Xbox will begin on November 2,” wrote Major Nelson on his blog. “when Xbox One will be available for a special, limited-time promotional offer of $349 in the U.S. Special promotional pricing of $50 off the console of your choice applies to any Xbox One console, including special edition bundles, offering some of the year’s most anticipated games – Assassin’s Creed: Unity, Call of Duty: Advanced Warfare, and Sunset Overdrive.”
The limited-time promotional offer–which is valid in the United States only–applies to any Xbox One console. The price cut also applies to special edition bundles, including those that include Assassin’s Creed Unity, Call of Duty: Advanced Warfare and Sunset Overdrive.
Marvel planned to debut The Avengers: Age of Ultron trailer during Agents of SHIELD next Tuesday, but apparently that plan isn’t going to work out as the trailer leaked online.