Prey 2, sequel to the 2006 first-person shooter from Human Head Studios, has officially been cancelled.
Bethesda Studios vice president Pete Hines, at PAX Australia, confirmed the cancellation of the highly anticipated sequel.
“It was game we believed in, but we never felt that it got to where it needed to be – we never saw a path to success if we finished it,” Hines said.
“It wasn’t up to our quality standard and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it. Human Head Studios is no longer working on. It’s a franchise we still believe we can do something with — we just need to see what that something is.”
In the latest Hellblade development documentary, Ninja Theory product development manager Dominic Matthews talked about the games “triple-A nor indie” development model.
“We’re taking our work on Hellblade as an opportunity to question the way the game industry has always done things, to see if there’s a better way, a more streamlined way, to create amazing quality but on a smaller budget,” said Mathews.
“We believe there’s a third way to develop and release games, neither triple-A nor indie,” he continued, “where games can take creative risks, can be made for a smaller audience, but still strive for triple-A qualities, and this is what Hellblade is all about.”
Hellblade’s development team currently consists of only 13 people and, by keeping the development team small and costs low, Mathew believes that the studio only needs to sell somewhere between or just upto 200,000-300,000 copies of the game to recover its development budget. Continue reading
It’s a good time to be a gamer.
In correlation to the holiday season, Microsoft have announced “special promotional pricing” for the Xbox One, cutting down the price to $349 from $399.
“The Season of Xbox will begin on November 2,” wrote Major Nelson on his blog. “when Xbox One will be available for a special, limited-time promotional offer of $349 in the U.S. Special promotional pricing of $50 off the console of your choice applies to any Xbox One console, including special edition bundles, offering some of the year’s most anticipated games – Assassin’s Creed: Unity, Call of Duty: Advanced Warfare, and Sunset Overdrive.”
The limited-time promotional offer–which is valid in the United States only–applies to any Xbox One console. The price cut also applies to special edition bundles, including those that include Assassin’s Creed Unity, Call of Duty: Advanced Warfare and Sunset Overdrive.
Marvel planned to debut The Avengers: Age of Ultron trailer during Agents of SHIELD next Tuesday, but apparently that plan isn’t going to work out as the trailer leaked online.
Industry superstar Jade Raymond, best known for as the producer on Assassin’s Creed, has left Ubisoft after ten years, announced the publisher today.
“I’ve spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games,” Raymond said in a press release.
“This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I’m confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what’s next for me, but for now, I’d like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavours.”
Alexandre Parizeau is said to take over as head of Ubisoft’s Toronto studio in her stead.
“Music games are dead.” Now, whoever said that doesn’t give these games much respect. especially a game like Rock Band.
In a conference call with Forbes, Harmonix communication lead Nick Chester that they would love to bring back Rock Band for another installment and that they’re already making a huge back catalog of downloadable content if it where to happen.
“We get this question all the time no matter what we announce,” Chester explains.
“That’s an excellent question,” Chester continued. “We would love for that to happen and we’d do everything in our power to make sure there’s compatibility with those instruments if we were to make another Rock Band game. We’ve already committed to building this huge library of downloadable content that we’d hope to be able to bring to another generation of consoles. We’ve already done that a little with Dance Central Spotlight, and we know it’s possible. That thinking carries over to the instruments as well.”
In celebration of the Halo: The Master Chief Collection being available for preload, Microsoft revealed that the Halo franchise has surpassed more than 60 million units sold worldwide.
“To date, more than 60 million copies of Halo games have been sold worldwide, driving over 6 billion hours of gameplay by fans connected to Xbox Live,” said Microsoft on its official blog.
“As one of the most innovative and beloved names in multiplayer gaming, Halo is enjoyed by millions of players around the globe. Since its launch in 2001, it has been synonymous with the Xbox brand,” the company added.
Hatred is an unsuspectingly shocking game.
It doesn’t convert to the norm, and frankly with all these big budget shooters an adventure games out today, their topics don’t spark a discussion like this game. Journalist have even gone as far as calling Hatred “tasteless” and the ideal behind the game being “awful.”
If you didn’t know, Hatred is a game developed by Poland indie dev Destructive Creations. The studio recently released a trailer depicting Hatred’s main antagonist slaughtering countless innocents and law enforcement to “spread Armageddon upon society.” Because of this, Unreal Engine creators Epic Games distant themselves from the game, asking the developer to remove their logos from the games marketing, Continue reading
Earlier this week, we reported that, according to an anonymous NeoGAF user, developer CD Projekt Red has built an “overblown” impression of The Witcher 3: Wild Hunt.
The anonymous individual took issue with others “painting CD Projekt Red as some magical [development] studio with only the best of interests of the gamers in mind. Trust me they are not.”
In response to these accusations, CD Projekt Red communications executive Michał Platkow-Gilewski told GameSpot that everything we’ve seen, or heard, should speak for itself.
“In principle, we don’t comment on rumors, especially when someone anonymous says that it’s ‘his/her word against CDP PR,’” Platkow-Gilewski said in a prepared statement. “So, PR aside, if you have any doubts about Wild Hunt’s quality, have a look at the 35-minute gameplay video we published some time ago, or check out gamers’ reactions to our public previews at Gamescom, San Diego Comic Con, and E3 (it’s all public and available on the studio’s YouTube channel), and decide for yourself.”
Then, GameSpot asked if the studio wanted to address claims that its team had been “crunching” for over a year. However, they didn’t respond.
Nintendo today announced that Super Smash Bros. for Nintendo 3DS has sold 2.8 million worldwide since its launch just a couple of days ago.
The 2.8 million figure includes digital and retail copies of Super Smash Bros. for 3DS, according to Nintendo.