Category Archives: Top Stories Headlines

Red Dead Redemption sequel a matter of both “bandwidth and timing”

Rockstar Games have commented on the probability of a Red Dead Redemption sequel, once again. However, this time calling a sequel a matter of both “bandwidth and timing.”

“It’s wonderful to see so much excitement and enthusiasm for the Red Dead series, and nearly 5 years after Red Dead Redemption’s release(!),” the developer wrote in the latest Rockstar Newswire Q&A.

1508314 957922 20100517 018 Red Dead Redemption sequel a matter of both “bandwidth and timing”

“As we’ve mentioned when asked in the past about new games in other series such as Red Dead Redemption, Bully and L.A. Noire, we don’t always rush to make sequels, but that does not mean we won’t get to them eventually.”

“We have so many games we want to make and the issue is always one of bandwidth and timing. We thank longtime fans such as yourselves as always for your amazing support and please stay tuned in 2015 for announcements of what’s to come from Rockstar Games.”

I’m not one for speculation, but a Red Dead Redemption sequel in 2015? I’m all for it.

Bioshock Creator Ken Levine: “Shadow of Mordor tells a story that could never exist in another medium”

If you’ve been playing games like Mass Effect and BioShock Infinite. I’m sorry to tell you, but you’ll been playing a lie.

Developers for sometime now have promoted games as being “player driven” and “choice crafted.” However, in an article published by MatterBioShock: Infinite director Ken Levine calls those things “lies.”

Ken Levine Bioshock Creator Ken Levine: Shadow of Mordor tells a story that could never exist in another medium

“When it comes to story in video games, at best there’s an illusion of choice,” said Levine. “At worst, there’s no choice at all.”

“In our work, we tried to say, Well, pal, you really don’t have a choice. So let’s see if we can use that concept to mess with your head. And hence was born the “Would you kindly” moment in BioShock, a moment in video game history primarily remembered for reminding us that, when it comes to player choice in narrative, our medium is limited indeed.” Continue reading

Dragon Age: Inquisition Review “addictive and deep”

[Editor's Note: I've spend a good part of a month playing Dragon Age: Inquisition exclusively, I was sidetracked by my personal life but I was finally able to review the game.]

Dragon Age: Inquisition isn’t the game you’ll expect it to be.

After spending countless hours doing countless quests, I can honestly say that Inquisition is a game that suffers from trying to do too many things at once. Inquisition is an extremely detailed and lore heavily affair, and it’s with that I find its greatest fault; there’s just too many things going on at once.

2671613 dai sept 29 5 wm Dragon Age: Inquisition Review addictive and deep

Taking place some years after the events of Dragon Age II, Inquisition follows a male, or female, customizable character called the Inquisitor as they seek to close a gigantic rift in the sky that is somehow linked to the mark on his, or her, hand. Personally, after skipping Dragon Age II, I find myself engaged wanting to know what happened. But, sadly, everything is enclosed with a great amount of lore and, instead of advancing the story, the lore reveals too many moving parts keeping players mentally stagnant. Continue reading

Phil Spencer discusses Street Fighter V exclusivity; rather invest in Killer Instinct

When Sony and Capcom announced that Street Fight V would be a console exclusive on PlayStation 4, many wondered what Microsoft would be doing to combat this move.

“Business deals happen,” said Microsoft Studio head Phil Spencer, when discussing the deal. “We wont do all of them. When we have a 1st party franchise in a genre I’d rather invest in ours.”

15774024117 e859c91f68 b Phil Spencer discusses Street Fighter V exclusivity; rather invest in Killer Instinct

Microsoft recently placed its hat in the fighting genre with Killer Instinct, and have since featured a number of tremendous updates to the title. Also, back in Feburary, Spencer talked about staying committed to the “quality” of the title.

It seems that instead of running to feature the title, Microsoft instead decided to believe in Killer Instinct which has had its own share of success.

God of War headed to PlayStation 4, more news within “the next year or two”

Sony Santa Monica Studio are currently developing a new God of War title, confirmed Creative Director Cory Barlog at the God of War: Retrospective panel at PlayStation Experience. 

Sadly, Barlog didn’t dive into much other detail, but he did say its indeed not a prequel. Which means it could be the much discussed “reboot” that Scott Rohde alluded to after a round of layoffs hit the Sony Santa Monica Studio.  

god of war 3 art God of War headed to PlayStation 4, more news within the next year or two

But, don’t expect a revealed anytime soon. The game is still in the early developmental stages, and Barlog doesn’t expect anything to be soon within “the next year or two”, reports IGN

That being said, back in August, Sony announced Barlog’s return to Santa Monica Studios. This move lead to speculation that Santa Monica Studios where developing another God of War. Fast forward today, at the PlayStation experience, Sony has confirmed its development.

Street Fighter V is a PlayStation 4, PC exclusive

At the PlayStation Experience, Capcom producer Yoshinori Ono took the stage to announced that Street Fighter V exclusively on PlayStation 4 and PC.

15774024117 e859c91f68 b Street Fighter V is a PlayStation 4, PC exclusive

Street Fighter V will feature, for the first time, the ability for gamers to cross-platform play between both PlayStation 4 and PC. It was also revealed that PlayStation 4 will be the only console the game will “ever” appear on. Continue reading

16 minutes of Uncharted 4: A Thief’s End

Naughty Dog showcased 16 minutes of Uncharted 4: A Thief’s End at the PlayStation Experience.

“Although we are still in the pre-alpha stage of development, everything you see in the video is in-game and in real-time running at 1080p and a stable 30hz,” said Community Strategist Eric Monacelli. “It’s looking pretty spectacular already and we still have quite some time to optimize and refine our technology to make this the best looking and playing Uncharted game to date.

 

David Jaffe announces Drawn To Death

At the PlayStation Experience, Twisted Metal and God of War creator David Jaffe took the time to announce his newest game, Drawn To Death

Set in a “twisted” high school student’s stretch book, Drawn to Death is an arena shooter in development at Jaffe’s new studio The Bartlet Jones Supernatural Detective Agency, in conjunction with Sony San Diego Studio.

drawn to death David Jaffe announces Drawn To Death

The game promises extremely unique gameplay style, somewhere in between an “old school arena shooter (with updated, modern sensibilities) and a hardcore brawler.”

“Unveiling Drawn to Death at PSX is just the beginning of what we have in-store,” said Jaffe on the PlayStation Blog. “The game itself will be in continual development and we’ll be very active on our forums and on social media, reaching out to the game’s fans in order to learn what you love about the game and to discuss the things you feel we need to work on in order to improve the title.”

Masahiro Sakurai maybe done with Super Smash Bros.

Super Smash Bros. creator, and driving force behind the series, Masahiro Sakurai isn’t sure if he’ll develop another Super Smash Bros. game.

“I can’t positively declare there won’t be [another Smash Bros. game],” Sakurai told Game Informer. “With both Melee and Brawl, I made those games with the thought that there wouldn’t be any more sequels. Thus, I really can’t deny the chance for another. However, as for myself, I don’t think there will be.”

Mr. Masahiro Sakurai Masahiro Sakurai maybe done with Super Smash Bros.

Sakurai described the Wii U and 3DS versions as massive undertakings, and to make more games in the series will require equal or more effort to keep fans happy.

“Our intention [with Super Smash Bros. for Wii U] was to provide extra merits to the game which go far beyond the sale price,” he said. Continue reading