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	<title> &#187; Tech</title>
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	<link>http://www.gamercenteronline.net</link>
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		<title>&#8220;Dragon Age Journeys: The Deep Roads&#8221; Released [Updated]</title>
		<link>http://www.gamercenteronline.net/2009/10/22/dragon-age-journeys-the-deep-roads-released/</link>
		<comments>http://www.gamercenteronline.net/2009/10/22/dragon-age-journeys-the-deep-roads-released/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 12:34:58 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Age Journeys]]></category>
		<category><![CDATA[Browser game]]></category>
		<category><![CDATA[dragon-age-origins]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Evil]]></category>
		<category><![CDATA[Executive producer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Record producer]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=12155</guid>
		<description><![CDATA[
The very first chapter of Dragon Age Journeys, a free to play browser based game set in the Dragon Age world, entitled &#8220;The Deep Roads&#8221; is now available for download, EA announced today. In &#8220;The Deep Roads&#8220;, players will uncover a &#8220;dastardly plot that threatens to unleash a great evil that won’t stop until it [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F22%2Fdragon-age-journeys-the-deep-roads-released%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F22%2Fdragon-age-journeys-the-deep-roads-released%2F" height="61" width="51" title="Dragon Age Journeys: The Deep Roads Released [Updated]" alt=" Dragon Age Journeys: The Deep Roads Released [Updated]" /></a></div><p style="text-align: center;"><img class="aligncenter" src="http://z.about.com/d/compactiongames/1/0/z/g/1/DragonAgeOrigins-scr002.jpg" alt="DragonAgeOrigins scr002 Dragon Age Journeys: The Deep Roads Released [Updated]" width="750" height="430" title="Dragon Age Journeys: The Deep Roads Released [Updated]" /></p>
<p>The very first chapter of <em>Dragon Age Journeys</em>, a free to play browser based game set in the <em>Dragon Age</em> world, entitled &#8220;<em>The Deep Roads</em>&#8221; is now available for download, EA announced today. In &#8220;<em>The Deep Roads</em>&#8220;, players will uncover a &#8220;dastardly plot that threatens to unleash a great evil that won’t stop until it destroys all living things&#8221;.</p>
<p>You can play Journeys here:  <a href="http://www.dragonagejourneys.com/" target="_new">www.dragonagejourneys.com</a> <strong><em>(we&#8217;ve been informed that it will be up and running at noon PST [3:00PM EST], sorry).</em></strong></p>
<p>&#8220;<em>Dragon Age Journeys</em> sets the stage for <a class="zem_slink" title="Dragon Age: Origins" rel="homepage" href="http://dragonage.bioware.com/">Dragon Age: Origins</a>,&#8221; said Mark Darrah, Executive Producer, Dragon Age: Origins. &#8220;The team has shown the Dragon Age Franchise in a bold new light and the release of this game allows a broad audience of players to discover our dark fantasy universe for the first time.&#8221;</p>
<p><em>Dragon Age Journeys </em>is produced by a new browser-based production team at <a class="zem_slink" title="Electronic Arts" rel="homepage" href="http://www.ea.com">EA</a> and an all-star team of independent development talent, with the goal of creating premium quality browser games. <em>Dragon Age Journeys </em>will features intense tactical combat, a compelling story and deep customization.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=e1b1d91e-39e9-476c-bf45-4c5d83f23e57" alt=" Dragon Age Journeys: The Deep Roads Released [Updated]"  title="Dragon Age Journeys: The Deep Roads Released [Updated]" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>Sony Announces 250GB PS3 Slim For North America</title>
		<link>http://www.gamercenteronline.net/2009/10/15/sony-announces-250gb-ps3-slim-for-north-america/</link>
		<comments>http://www.gamercenteronline.net/2009/10/15/sony-announces-250gb-ps3-slim-for-north-america/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 23:21:28 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[250GB PlayStation 3 Slim]]></category>
		<category><![CDATA[Console Platforms]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[PLAYSTATION Network]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[UK]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=12060</guid>
		<description><![CDATA[
With a series of them releasing in the UK, Sony today revealed a 250GB PlayStation 3 Slim bundle for North America &#8211; basically, toping the PlayStation 3&#8217;s holiday competition in terms of hard dive space.
Going on sales on November 3rd, the 250GB model will feature the same &#8220;slim look&#8221; and feel as the recently released [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F15%2Fsony-announces-250gb-ps3-slim-for-north-america%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F15%2Fsony-announces-250gb-ps3-slim-for-north-america%2F" height="61" width="51" title="Sony Announces 250GB PS3 Slim For North America" alt=" Sony Announces 250GB PS3 Slim For North America" /></a></div><p style="text-align: center;"><img class="aligncenter" src="http://farm3.static.flickr.com/2481/4013837895_2e9b1e2ccb_b.jpg" alt="4013837895 2e9b1e2ccb b Sony Announces 250GB PS3 Slim For North America" width="750" height="590" title="Sony Announces 250GB PS3 Slim For North America" /></p>
<p>With a series of them releasing in the UK, <a href="http://blog.us.playstation.com/2009/10/new-250gb-playstation-3-system-available-november-3/">Sony today revealed</a> a 250GB <a class="zem_slink" title="PlayStation 3" rel="wikipedia" href="http://en.wikipedia.org/wiki/PlayStation_3">PlayStation 3</a> Slim bundle for North America &#8211; basically, toping the PlayStation 3&#8217;s holiday competition in terms of hard dive space.</p>
<p>Going on sales on November 3rd, the 250GB model will feature the same &#8220;slim look&#8221; and feel as the recently released 120GB slim system, which is currently going on sale for $249.99. However, the new 250GB model will come packing at the total price of $349.99 - actually $100 more then the regular Slim.</p>
<p>With this new space, players can now store more of their favorite games, movies/TV shows, music, photos and PlayStation Network downloads.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=8532a388-8b5d-4860-88ea-22d5b8a498a2" alt=" Sony Announces 250GB PS3 Slim For North America"  title="Sony Announces 250GB PS3 Slim For North America" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>Epic: Unreal The &#8220;Unofficial Engine&#8221; of Natal</title>
		<link>http://www.gamercenteronline.net/2009/10/09/epic-unreal-the-unofficial-engine-of-natal/</link>
		<comments>http://www.gamercenteronline.net/2009/10/09/epic-unreal-the-unofficial-engine-of-natal/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 02:56:49 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of war]]></category>
		<category><![CDATA[Mark Rein]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[Shadow Complex]]></category>
		<category><![CDATA[Unreal Engine]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=11990</guid>
		<description><![CDATA[
It&#8217;s no secret that Epic Games has established a very avid relationship with Microsoft, producing such exclusives  as Gears of War and Shadow Complex &#8211; both very high sellers for Microsoft&#8217;s system, the Xbox 360. However, it shouldn&#8217;t come as any surprise that Epic would proclaim themselves as the &#8220;unofficial engine&#8221; of Project Natal, [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F09%2Fepic-unreal-the-unofficial-engine-of-natal%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F10%2F09%2Fepic-unreal-the-unofficial-engine-of-natal%2F" height="61" width="51" title="Epic: Unreal The Unofficial Engine of Natal" alt=" Epic: Unreal The Unofficial Engine of Natal" /></a></div><p><img class="aligncenter size-full wp-image-9041" title="shadowcomplex" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/06/shadowcomplex.jpg" alt="shadowcomplex Epic: Unreal The Unofficial Engine of Natal" width="750" height="350" /></p>
<p>It&#8217;s no secret that <a class="zem_slink" title="Epic Games" rel="homepage" href="http://www.epicgames.com/">Epic Games</a> has established a very avid relationship with Microsoft, producing such exclusives  as <em>Gears of War </em>and <em><a class="zem_slink" title="Shadow Complex" rel="wikipedia" href="http://en.wikipedia.org/wiki/Shadow_Complex">Shadow Complex</a></em> &#8211; both very high sellers for Microsoft&#8217;s system, the Xbox 360. However, it shouldn&#8217;t come as any surprise that Epic would proclaim themselves as the &#8220;unofficial engine&#8221; of <a class="zem_slink" title="Project Natal" rel="wikipedia" href="http://en.wikipedia.org/wiki/Project_Natal">Project Natal</a>, Microsoft&#8217;s upcoming motion-sensing device.</p>
<p>When speaking to <a class="zem_slink" title="Official Xbox Magazine" rel="homepage" href="http://www.oxmonline.com/">Official Xbox Magazine</a> UK in an <a href="http://www.oxm.co.uk/article.php?id=14296">interview</a>, Mark Rein Vice President of Epic Games talked about the many ways that Unreal technology could be implanted with Project Natal, even going as far as to call it the &#8220;unofficial engine&#8221; of Project Natal.</p>
<p>&#8220;We are going to work with Microsoft to make that available to <a class="zem_slink" title="Unreal Engine" rel="homepage" href="http://www.unrealtechnology.com">Unreal Engine</a> licensees who want to make Natal games,&#8221; Rein said. &#8220;So, if you want to make a game on Natal, you want to get a big head start and use the same tech as Microsoft, come talk to me. We are the unofficial engine of Natal, or maybe the official, I don&#8217;t know. In other words, we consider ourselves the &#8216;economic engine of Natal.&#8217; You want to make money with Natal, come talk to us, we&#8217;ll help you.&#8221;</p>
<p>Let&#8217;s do the math. Natal + ideas = Unreal Engine usage. Sounds good to me.</p>
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		<item>
		<title>Super Street Fighter IV Won&#8217;t Have An Arcade Version</title>
		<link>http://www.gamercenteronline.net/2009/09/29/super-street-fighter-iv-wont-have-an-arcade-version/</link>
		<comments>http://www.gamercenteronline.net/2009/09/29/super-street-fighter-iv-wont-have-an-arcade-version/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 01:57:49 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Arcade game]]></category>
		<category><![CDATA[Asia]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Coin-Op]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Oceania]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Street Fighter IV]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=11839</guid>
		<description><![CDATA[
Although its predecessor, Street Fighter IV, has a very successful arcade version, it seems that the newest expansion Super Street Fighter IV won&#8217;t be getting an arcade release, after all &#8211; its producer Yoshinoro Ono told GamesReactor in a reveal interview about Super Street Fighter IV.
&#8220;So, unfortunately, I’m sorry to say to arcade fans out [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F29%2Fsuper-street-fighter-iv-wont-have-an-arcade-version%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F29%2Fsuper-street-fighter-iv-wont-have-an-arcade-version%2F" height="61" width="51" title="Super Street Fighter IV Wont Have An Arcade Version" alt=" Super Street Fighter IV Wont Have An Arcade Version" /></a></div><p><img class="aligncenter size-full wp-image-11840" title="screen_3_bmp_jpgcopy" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/09/screen_3_bmp_jpgcopy.jpg" alt="screen 3 bmp jpgcopy Super Street Fighter IV Wont Have An Arcade Version" width="750" height="430" /></p>
<p>Although its predecessor, <a class="zem_slink" title="Street Fighter IV" rel="wikipedia" href="http://en.wikipedia.org/wiki/Street_Fighter_IV"><em>Street Fighter IV</em></a>, has a very successful arcade version, it seems that the newest expansion <em>Super Street Fighter IV</em> won&#8217;t be getting an arcade release, after all &#8211; its producer Yoshinoro Ono told <a href="http://www.gamereactor.se/nyheter/19583/GRTV:+Super+Street+Fighter+IV/">GamesReactor</a> in a reveal interview about<em> Super Street Fighter IV</em>.</p>
<p>&#8220;So, unfortunately, I’m sorry to say to arcade fans out there: there won’t be an arcade version of this. I think a lot of people were kind of requesting an arcade update .I know that, in some parts of the world, it doesn’t really matter if there’s an arcade version or not,&#8221; he told GamesReactor.</p>
<p>&#8220;But certainly in Japan and the rest of Asia and some parts of the Oceania, there’s still a lot of people playing in arcades. So, I’m sorry to disappoint them but this time its going to be Xbox 360 and Playstation 3 only affair.&#8221; <em>Super Street Fighter IV</em> is slated to ship in spring of 2010 for the PlayStation 3 and Xbox 360.</p>
<p>[Thanks to<a href="http://www.examiner.com/x-6894-SF-Console-Game-Examiner~y2009m9d29-No-arcade-version-for-Super-Street-Fighter-IV"> the Examiner</a>]</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=7ad8cc6d-62dd-49cd-905a-e5e33322c597" alt=" Super Street Fighter IV Wont Have An Arcade Version"  title="Super Street Fighter IV Wont Have An Arcade Version" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>TGS 09: First Crackdown 2 Screenshots Released</title>
		<link>http://www.gamercenteronline.net/2009/09/23/tgs-09-this-is-how-crackdown-2-looks-like-awesome/</link>
		<comments>http://www.gamercenteronline.net/2009/09/23/tgs-09-this-is-how-crackdown-2-looks-like-awesome/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 03:28:05 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Companies]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Crackdown]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Corporation]]></category>
		<category><![CDATA[Ruffian]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=11658</guid>
		<description><![CDATA[
During Microsoft&#8217;s E3 &#8216;09 keynote, they revealed the long awaited and rumored sequel, Crackdown 2. However, it isn&#8217;t until now &#8211; the Tokyo Game Show &#8211; that we&#8217;re getting to see the first pair of screenshots, and, well, they&#8217;re freaking amazing.

]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F23%2Ftgs-09-this-is-how-crackdown-2-looks-like-awesome%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F23%2Ftgs-09-this-is-how-crackdown-2-looks-like-awesome%2F" height="61" width="51" title="TGS 09: First Crackdown 2 Screenshots Released" alt=" TGS 09: First Crackdown 2 Screenshots Released" /></a></div><p style="text-align: center;"><img class="aligncenter" src="http://www.gamercenteronline.net/wordpress/wp-content/gallery/crackdown-2/image-o-matic-x-1.jpg" alt="image o matic x 1 TGS 09: First Crackdown 2 Screenshots Released" width="750" height="435" title="TGS 09: First Crackdown 2 Screenshots Released" /></p>
<p>During <a class="zem_slink" title="Microsoft" rel="homepage" href="http://www.microsoft.com">Microsoft</a>&#8217;s E3 &#8216;09 keynote, they revealed the long awaited and rumored <span class="zem_slink">sequel</span><a class="zem_slink" title="Crackdown" rel="homepage" href="http://crackdownoncrime.com/">, </a><em><a class="zem_slink" title="Crackdown" rel="homepage" href="http://crackdownoncrime.com/">Crackdown</a> 2</em>. However, it isn&#8217;t until now &#8211; the <a class="zem_slink" title="Tokyo Game Show" rel="wikipedia" href="http://en.wikipedia.org/wiki/Tokyo_Game_Show">Tokyo Game Show</a> &#8211; that we&#8217;re getting to see the first pair of screenshots, and, well, they&#8217;re freaking amazing.</p>

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		<title>Great Moments In Video Gaming: The Dreamcast</title>
		<link>http://www.gamercenteronline.net/2009/09/10/great-moments-in-video-gaming-the-dreamcast/</link>
		<comments>http://www.gamercenteronline.net/2009/09/10/great-moments-in-video-gaming-the-dreamcast/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 23:53:10 +0000</pubDate>
		<dc:creator>GCO Reporter</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Entertainment Software Rating Board]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[NFL 2K]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sesame Street]]></category>
		<category><![CDATA[Soul Calibur]]></category>
		<category><![CDATA[Soulcalibur]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=11405</guid>
		<description><![CDATA[
Created &#38; Written by:  Jerry Bonner; Animation &#38; Design by: Matt Garafalo; Technical Wizardry  by: Joel Young; Narration by: George Filip; Music by: Blitz 

This animated short was originally created back in March to be part of our “family” gaming show, GAME TIME! The basic idea behind the “‘Great Moments in Video Gaming” [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F10%2Fgreat-moments-in-video-gaming-the-dreamcast%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F10%2Fgreat-moments-in-video-gaming-the-dreamcast%2F" height="61" width="51" title="Great Moments In Video Gaming: The Dreamcast " alt=" Great Moments In Video Gaming: The Dreamcast " /></a></div><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="750" height="425" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/AYGflxUA" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="750" height="425" src="http://blip.tv/play/AYGflxUA" allowfullscreen="true"></embed></object></p>
<p><span style="font-family: Calibri; font-size: small;"><em><strong><em>Created &amp; Written by:  Jerry Bonner; Animation &amp; Design by: Matt Garafalo; Technical Wizardry  by: Joel Young; Narration by: George Filip; Music by: Blitz </em></strong><br />
</em></span></p>
<p>This animated short was originally created back in March to be part of our “family” gaming show,<a href="http://vimeo.com/4315237"> GAME TIME!</a> The basic idea behind the “‘Great Moments in Video Gaming” segment was to take a fun and/or historical glance back at the people, technology and ideas that shaped the interactive entertainment industry into what it is today. Important lessons are proffered during the course of these segment(s) but nothing is forced – everything is presented in an entertaining manner, much like “Sesame Street” or “The Electric Company,” so the viewers are learning without really knowing it…and (hopefully) having a good time doing it! The last thing we want to do is to be heavy handed or hit people over the head with what we are doing.</p>
<p>Initially, the Dreamcast wasn’t going to be the topic of our “pilot” piece. Since this was our debut show I, naturally, wanted to start at the beginning, so the 1961, MIT developed SPACEWAR! (considered by many to be the first, “true” video game) was my original choice of topic. But, after knocking it about for a bit, SPACEWAR! seemed somewhat obscure and not “sexy” enough of a subject for the pilot episode. So, after some additional thought on the matter, Sega’s Dreamcast was ultimately chosen as the topic for the big, GAME TIME! kickoff. And, with the help of my talented co-conspirators, I think the final result turned out to be a more than fitting “Swan Song” for Sega’s last hurrah in the console hardware market.</p>
<p><img class="alignleft" src="http://www.productwiki.com/upload/images/sega_dreamcast.jpg" alt="sega dreamcast Great Moments In Video Gaming: The Dreamcast " width="134" height="165" title="Great Moments In Video Gaming: The Dreamcast " />Looking back, it’s hard to believe that 10 years have passed since 9/9/99. So much has happened to us as a nation, and to me personally, since that day. I won’t get into a laundry list of everything here, as it isn’t really pertinent, but I do vividly recall all the hype and hubbub surrounding the DC’s numerically savvy launch date. I wasn’t silly (or brave…) enough to get my Dreamcast on that first day, as I’m not a huge fan of sleeping outside on cold concrete or waiting in deathly looooong lines. I did, however, manage to score one about month later at a KB Toy store of all places. And I fell in love with that little, white machine as soon as I unboxed it and fired up my first gridiron battles of NFL 2K, then handed out several, chop-sockey beatdowns in Soul Calibur and topped my evening off by collecting an overabundance of gold rings in Sonic Adventure. Good, good times.</p>
<p>Since I was the defacto gamer in my family AND just dropped a pretty substantial amount of cash on the system (plus the games), my initial opinion of the Dreamcast was somewhat biased. I mean, I HAD to love it, right? I couldn’t justify the purchase otherwise. So, I took my alabaster baby (with that adorable, red curly-Q) over to my brother’s house that weekend to gauge his reaction and (tried) to get an unprejudiced estimation of the system as a whole. It was at this moment when I fully understood the power of the Dreamcast and the true “generational leap” that this system was.</p>
<p>As the intro/demo of Soul Calibur played on my brother’s TV, his eyes widened to almost comical proportions and his jaw grew slack. The only awestruck words he could manage were, “Holy shit, this is better than the arcades…”</p>
<p>True dat, my brother. True dat.</p>
<p>Please enjoy the video. I can truthfully say that it was a labor of love and a blast to make. Hopefully, we’ll get to do more at some point…</p>
<p><strong>VIVA LA DREAMCAST! </strong></p>
<p><em>~ Jerry Bonner</em></p>
<p><em>Jerry Bonner is a writer and journalist whose work has appeared in GQ, EGM, 1UP, What They Play, Yahoo!, Ars Technica, Game Focus Canada, Geeks of Doom and Game Stooge. He also worked for the ESRB (Entertainment Software Ratings Board) for a time as the Senior Game Content Rater. He currently lives in Southern New Jersey with his wife and four children.</em></p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=3f219658-431a-46d6-92a1-02a82cf493bb" alt=" Great Moments In Video Gaming: The Dreamcast "  title="Great Moments In Video Gaming: The Dreamcast " /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>PlayStation 3 Goes 3D In 2010, Works For All Games</title>
		<link>http://www.gamercenteronline.net/2009/09/04/playstation-3-goes-3d-in-2010-works-for-all-games/</link>
		<comments>http://www.gamercenteronline.net/2009/09/04/playstation-3-goes-3d-in-2010-works-for-all-games/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 02:36:51 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[3D television]]></category>
		<category><![CDATA[Consumer Electronics]]></category>
		<category><![CDATA[High-definition television]]></category>
		<category><![CDATA[Howard Stringer]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Stereoscopy]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=11323</guid>
		<description><![CDATA[
Sony has announced that stereoscopic 3D technology will be headed the PlayStation 3 in 2010. The technology will be placed in a future firmware update for the system &#8211; which Sony is planning to release sometime next year &#8211; and you won&#8217;t need a special 3D television to utilize it. Instead, you&#8217;ll only need the [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F04%2Fplaystation-3-goes-3d-in-2010-works-for-all-games%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F04%2Fplaystation-3-goes-3d-in-2010-works-for-all-games%2F" height="61" width="51" title="PlayStation 3 Goes 3D In 2010, Works For All Games" alt=" PlayStation 3 Goes 3D In 2010, Works For All Games" /></a></div><p style="text-align: center;"><img class="aligncenter" src="http://origin.arstechnica.com/journals/thumbs.media/ars_3D_gaming.jpg" alt="ars 3D gaming PlayStation 3 Goes 3D In 2010, Works For All Games" width="750" height="425" title="PlayStation 3 Goes 3D In 2010, Works For All Games" /></p>
<p><a class="zem_slink" title="Sony" rel="homepage" href="http://www.sony.net">Sony</a> has announced that <a class="zem_slink" title="Stereoscopy" rel="wikipedia" href="http://en.wikipedia.org/wiki/Stereoscopy">stereoscopic</a> 3D technology will be headed the PlayStation 3 in 2010. The technology will be placed in a future firmware update for the system &#8211; which Sony is planning to release sometime next year &#8211; and you won&#8217;t need a special 3D television to utilize it. Instead, you&#8217;ll only need the stereoscopic glasses with a normal, or <a class="zem_slink" title="High-definition television" rel="wikipedia" href="http://en.wikipedia.org/wiki/High-definition_television">High Definition television</a>.</p>
<p>Along with that, they&#8217;ve also revealed that the improvements will be capable with &#8220;all&#8221; of their existing titles. &#8220;3D is clearly on its way to the mass market through technology, distribution and content,&#8221; Sir Howard Stringer, Sony chief executive, at the IFA Consumer Electronics show. &#8220;As with high definition a few years back, there are a variety of issues yet to be addressed. But the 3D train is on the track, and we at Sony are ready to drive it home.&#8221;</p>
<p>[<a href="http://kotaku.com/5353052/3d-coming-to-the-ps3-in-2010">Thanks to Kotaku</a>]</p>
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		<title>Ninja Gaiden Σ 2 Features Sixaxis Jiggle Support</title>
		<link>http://www.gamercenteronline.net/2009/09/03/ninja-gaiden-%cf%83-2-features-sixaxis-jiggle-support/</link>
		<comments>http://www.gamercenteronline.net/2009/09/03/ninja-gaiden-%cf%83-2-features-sixaxis-jiggle-support/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 03:04:56 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Ninja]]></category>
		<category><![CDATA[Ninja Gaiden]]></category>
		<category><![CDATA[Ninja Gaiden Series]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[PlayStation 3 accessories]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=11306</guid>
		<description><![CDATA[
Sony&#8217;s Sixaxis motion controller technology hasn&#8217;t been gaining much limelight as of lately. But, Team Ninja has announced something that&#8217;s about to change that. And that&#8217;s, that Ninja Gaiden Σ (Sigma) 2 will feature the Sixaxis tech for boob jiggling.
Not only will players have the chance to refined neck breaking ninja combat, but Team Ninja has implanted (sorry, I could resist) [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F03%2Fninja-gaiden-%25cf%2583-2-features-sixaxis-jiggle-support%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F03%2Fninja-gaiden-%25cf%2583-2-features-sixaxis-jiggle-support%2F" height="61" width="51" title="Ninja Gaiden Σ 2 Features Sixaxis Jiggle Support" alt=" Ninja Gaiden Σ 2 Features Sixaxis Jiggle Support" /></a></div><p style="text-align: center;"><img class="aligncenter" src="http://cache.gawker.com/assets/images/kotaku/2009/07/sigma_ps3dated.jpg" alt="sigma ps3dated Ninja Gaiden Σ 2 Features Sixaxis Jiggle Support" width="750" height="425" title="Ninja Gaiden Σ 2 Features Sixaxis Jiggle Support" /></p>
<p>Sony&#8217;s <a class="zem_slink" title="PlayStation 3 accessories" rel="wikipedia" href="http://en.wikipedia.org/wiki/PlayStation_3_accessories">Sixaxis</a> motion controller technology hasn&#8217;t been gaining much limelight as of lately. But, <a class="zem_slink" title="Team Ninja" rel="homepage" href="http://www.tecmo.co.jp/teamninja/">Team Ninja</a> has announced something that&#8217;s about to change that. And that&#8217;s, that <em>Ninja Gaiden Σ (Sigma) 2</em> will feature the Sixaxis tech for boob jiggling.</p>
<p>Not only will players have the chance to refined neck breaking ninja combat, but Team Ninja has implanted (sorry, I could resist) a feature that allows you to control over the overflowings of the ladies of <em>Ninja Gaiden Σ 2</em>. &#8221;We can, proudly announce that <em>Ninja Gaiden Σ 2</em> will have Sixaxis compatibility,&#8221; a spokesperson told the TheSixthaxis. &#8220;You waggle the pad, the girl’s tits bounce.&#8221;</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=aad9dada-b117-45e0-b04e-974d8f307e48" alt=" Ninja Gaiden Σ 2 Features Sixaxis Jiggle Support"  title="Ninja Gaiden Σ 2 Features Sixaxis Jiggle Support" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>Batman: Arkham Asylum &#8220;PhysX&#8221; Trailer</title>
		<link>http://www.gamercenteronline.net/2009/09/01/batman-arkham-asylum-physx-trailer/</link>
		<comments>http://www.gamercenteronline.net/2009/09/01/batman-arkham-asylum-physx-trailer/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 23:38:02 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Arkham Asylum]]></category>
		<category><![CDATA[Batman Begins]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Warner Bros. Interactive Entertainment]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=11256</guid>
		<description><![CDATA[
Prepare to take an explosive look at the NVIDIA PhysX technology behind Eidos Inc. and Warner Bros. Interactive Entertainment’s critically acclaimed action-adventure video game Batman: Arkham Asylum. Journey deep within the walls of Arkham Asylum and enjoy the hyper-realistic physical and environmental real-time gaming effects in the new “PhysX Trailer” as Batman battles against some [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F01%2Fbatman-arkham-asylum-physx-trailer%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F09%2F01%2Fbatman-arkham-asylum-physx-trailer%2F" height="61" width="51" title="Batman: Arkham Asylum PhysX Trailer" alt=" Batman: Arkham Asylum PhysX Trailer" /></a></div><p><a href="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/08/BatmanArkhamAsylumNvidia.jpg"><img class="aligncenter size-full wp-image-10592" title="BatmanArkhamAsylumNvidia" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/08/BatmanArkhamAsylumNvidia.jpg" alt="BatmanArkhamAsylumNvidia Batman: Arkham Asylum PhysX Trailer" width="750" height="425" /></a></p>
<p>Prepare to take an explosive look at the <a class="zem_slink" title="NVidia" rel="homepage" href="http://www.nvidia.com">NVIDIA</a> PhysX technology behind Eidos Inc. and <a class="zem_slink" title="Warner Bros. Interactive Entertainment" rel="homepage" href="http://www.wbie.com">Warner Bros. Interactive Entertainment</a>’s critically acclaimed action-adventure video game<em> <a class="zem_slink" title="Batman: Arkham Asylum" rel="imdb" href="http://www.imdb.com/title/tt1282022/">Batman: Arkham Asylum</a></em>. Journey deep within the walls of Arkham Asylum and enjoy the hyper-realistic physical and environmental real-time gaming effects in the new “PhysX Trailer” as Batman battles against some of Gotham’s most notorious enemies.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/qcWJLLwyAxQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qcWJLLwyAxQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>Microsoft Confirms Xbox 360 Price Drops</title>
		<link>http://www.gamercenteronline.net/2009/08/27/microsoft-confirms-xbox-360-price-drops/</link>
		<comments>http://www.gamercenteronline.net/2009/08/27/microsoft-confirms-xbox-360-price-drops/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 08:37:26 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Console Platforms]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hard disk drive]]></category>
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		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=11134</guid>
		<description><![CDATA[
Microsoft has confirmed that they&#8217;ll be getting rid of the Xbox 360 Pro by stopping production of the product all together, which we all ready knew. However, the main attraction here is that they have revealed that the Elite &#8211; originally sold at  $399 &#8211; will get a price drop and will sell for [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F27%2Fmicrosoft-confirms-xbox-360-price-drops%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F27%2Fmicrosoft-confirms-xbox-360-price-drops%2F" height="61" width="51" title="Microsoft Confirms Xbox 360 Price Drops " alt=" Microsoft Confirms Xbox 360 Price Drops " /></a></div><p><a href="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/08/eliteboxshot-580.jpg"><img class="aligncenter size-full wp-image-11136" title="eliteboxshot-580" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/08/eliteboxshot-580.jpg" alt="eliteboxshot 580 Microsoft Confirms Xbox 360 Price Drops " width="750" height="510" /></a></p>
<p><a class="zem_slink" title="Microsoft" rel="homepage" href="http://www.microsoft.com">Microsoft</a> has confirmed that they&#8217;ll be getting rid of the <a class="zem_slink" title="Xbox 360" rel="wikipedia" href="http://en.wikipedia.org/wiki/Xbox_360">Xbox 360</a> Pro by stopping production of the product all together, which we all ready knew. However, the main attraction here is that they have revealed that the Elite &#8211; originally sold at  $399 &#8211; will get a price drop and will sell for $299.99, and what&#8217;s remaining of the Pros will be cut to $249.99. While the hard drive-less Arcade units will remain at $199.</p>
<p>Responding to the news, Microsoft&#8217;s Aaron Greenberg had this to say to <a class="zem_slink" title="CNET Networks" rel="homepage" href="http://www.cnet.com/">CNET</a>. &#8220;I&#8217;m sure some will think this is a response to competitor pricing,&#8221; he said. &#8220;But we had planned this reduction months in advance. Retail circular ads and store merchandising were all lined up. We wanted to be ready for the holiday season.&#8221; However, Microsoft&#8217;s decision to reduce the price of the Xbox 360 isn&#8217;t a surprise because numerous rumors have been swirling around the internet of a price drop. Expect to see the price drop in effect this Friday.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=42295b68-a098-4841-b29f-a675aef303de" alt=" Microsoft Confirms Xbox 360 Price Drops "  title="Microsoft Confirms Xbox 360 Price Drops " /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>GC 09: PlayStation 3 Firmware 3.0 Announced</title>
		<link>http://www.gamercenteronline.net/2009/08/24/gc-09-playstation-3-firmware-3-0-announced/</link>
		<comments>http://www.gamercenteronline.net/2009/08/24/gc-09-playstation-3-firmware-3-0-announced/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 01:00:43 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[BBC iPlayer]]></category>
		<category><![CDATA[Contact list]]></category>
		<category><![CDATA[Firmware]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[Game Video]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News conference]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=11093</guid>
		<description><![CDATA[
I know that we&#8217;re a little slow on the outtake of this information, but it&#8217;s news none the less. Anyway, during Sony&#8217;s GamesCom press conference, Sony announced the 3.0 firmware update for PlayStation 3.
The update will change the way you navigate the system such as adding animated themes, a redesigned friends list, premium avatars, new [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F24%2Fgc-09-playstation-3-firmware-3-0-announced%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F24%2Fgc-09-playstation-3-firmware-3-0-announced%2F" height="61" width="51" title="GC 09: PlayStation 3 Firmware 3.0 Announced" alt=" GC 09: PlayStation 3 Firmware 3.0 Announced" /></a></div><p style="text-align: center;"><img class="aligncenter" src="http://tech2.in.com/media/images/img_1573_ps3menu.jpg" alt="img 1573 ps3menu GC 09: PlayStation 3 Firmware 3.0 Announced" width="750" height="425" title="GC 09: PlayStation 3 Firmware 3.0 Announced" /></p>
<p>I know that we&#8217;re a little slow on the outtake of this information, but it&#8217;s news none the less. Anyway, during <a class="zem_slink" title="Sony" rel="homepage" href="http://www.sony.net">Sony</a>&#8217;s GamesCom press conference, Sony announced the 3.0 firmware update for <a class="zem_slink" title="PlayStation 3" rel="wikipedia" href="http://en.wikipedia.org/wiki/PlayStation_3">PlayStation 3</a>.</p>
<p>The update will change the way you navigate the system such as adding animated themes, a redesigned friends list, premium avatars, new Trophy features, and a new status indicator at the top-right hand corner of the screen &#8211; that will now show how many friends you have online, and how unread many manages you have.</p>
<p>Firmware 3.0 will also include a &#8220;What&#8217;s New&#8221; section, and TV services such as BBC iPlayer. These features will release on September 1.</p>
<p><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="437" height="265" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.viddler.com/simple_on_site/8e99db63" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="437" height="265" src="http://www.viddler.com/simple_on_site/8e99db63" name="viddler" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=18988272-2cce-4c2d-8600-5c8482f121de" alt=" GC 09: PlayStation 3 Firmware 3.0 Announced"  title="GC 09: PlayStation 3 Firmware 3.0 Announced" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>PayPal Now Available For Xbox Live</title>
		<link>http://www.gamercenteronline.net/2009/08/06/paypal-now-available-for-xbox-live/</link>
		<comments>http://www.gamercenteronline.net/2009/08/06/paypal-now-available-for-xbox-live/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 01:38:24 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Console Platforms]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Points]]></category>
		<category><![CDATA[United States]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox LIVE]]></category>
		<category><![CDATA[Xbox Live Marketplace]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=10598</guid>
		<description><![CDATA[
If you live in the United States and you have to an Xbox Live account, boy! do I have some news for you. In an information update posted by Major Nelson, he revealed that Xbox Live members can now access PayPal as a method of payment for Xbox Live Marketplace &#8211; that&#8217;s if they live in [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F06%2Fpaypal-now-available-for-xbox-live%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F08%2F06%2Fpaypal-now-available-for-xbox-live%2F" height="61" width="51" title="PayPal Now Available For Xbox Live" alt=" PayPal Now Available For Xbox Live" /></a></div><p><img class="aligncenter" src="http://pixelatedgeek.com/wp-content/uploads/2008/11/new-xbox-experience-e3_keynote_community.jpg" alt="new xbox experience e3 keynote community PayPal Now Available For Xbox Live" width="750" height="425" title="PayPal Now Available For Xbox Live" /></p>
<p>If you live in the United States and you have to an Xbox Live account, boy! do I have some news for you. In an <a href="http://pixelatedgeek.com/wp-content/uploads/2008/11/new-xbox-experience-e3_keynote_community.jpg">information update posted by Major Nelson</a>, he revealed that Xbox Live members can now access PayPal as a method of payment for Xbox Live Marketplace &#8211; that&#8217;s if they live in the United States.</p>
<p>Anyway, with this system, you can use PayPal to buy Microsoft Points without having to associate your credit card information to your account.</p>
<p><em><strong>A couple of things to point out:</strong></em></p>
<p>PayPal is currently supported for Xbox LIVE users in the U.S. only.<br />
PayPal can only be used to purchase Microsoft Points on Xbox.com.<br />
PayPal accounts are not available for purchasing Microsoft Points on the Xbox 360 console.<br />
You can associate multiple Pay Pal accounts with your Xbox LIVE account.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=c785fe92-0bee-4140-9628-a98bc6ba5a1b" alt=" PayPal Now Available For Xbox Live"  title="PayPal Now Available For Xbox Live" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>Microsoft Patents Drop-In Co-Op In Shooters</title>
		<link>http://www.gamercenteronline.net/2009/07/21/microsoft-patents-drop-in-co-op-in-shooters/</link>
		<comments>http://www.gamercenteronline.net/2009/07/21/microsoft-patents-drop-in-co-op-in-shooters/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 21:01:51 +0000</pubDate>
		<dc:creator>Adam Jirouni</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Brute Force]]></category>
		<category><![CDATA[Digital Anvil]]></category>
		<category><![CDATA[Gears of war]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Shooter game]]></category>
		<category><![CDATA[United States Patent and Trademark Office]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=10121</guid>
		<description><![CDATA[Last week, the United States Patent and Trademark Office assigned Microsoft, the publisher of such games as Gears of War, the ability to offer seamless switching from solo to co-op campaigns within squad-based shooter video games. You really have to patent such a thing?
Anyway, the patent, #7,559,834, was originally owned, and invented, by James York [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F21%2Fmicrosoft-patents-drop-in-co-op-in-shooters%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F21%2Fmicrosoft-patents-drop-in-co-op-in-shooters%2F" height="61" width="51" title="Microsoft Patents Drop In Co Op In Shooters" alt=" Microsoft Patents Drop In Co Op In Shooters" /></a></div><p><img class="size-full wp-image-10123 alignleft" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/07/504x_custom_1248123566008_MSPatent.jpg" alt="504x custom 1248123566008 MSPatent Microsoft Patents Drop In Co Op In Shooters" width="304" height="200" title="Microsoft Patents Drop In Co Op In Shooters" />Last week, the United States Patent and Trademark Office assigned Microsoft, the publisher of such games as <em>Gears of War</em>, the ability to offer seamless switching from solo to co-op campaigns within squad-based shooter video games. You really have to patent such a thing?</p>
<p>Anyway, the patent, #7,559,834, was originally owned, and invented, by James York of Texas &#8211; Austin, Texas to be more exact. And was filed back in December of 2002. However, nearly a decade later, this is what Microsoft gains access to:</p>
<p><em>A squad-based shooter video game allows players to dynamically join and leave the game, while that game is in progress, without the players having to save and restart the game. When a new player joins an in-progress game, a new squad member is allocated to the new player and the screen is split to present a viewing panel for the new player that depicts scenes from the perspective of the new squad member. When an existing player leaves the game, the screen is unsplit to remove the viewing panel for the exiting player and that player&#8217;s squad member becomes part of the squad being controlled by the remaining player(s).</em></p>
<p>The patent came filled with co-op game sketches (one shown above).&nbsp;Anyway, the one shown above resembles a screenshot from the original Xbox co-op shooter <em>Brute Force</em>, developed by the now non-existent Digital Anvil. So for what reason would Microsoft patent this? With Natal&#8217;s release coming upon us, who knows what they are planning. </p>
<p>[<em><a href="http://kotaku.com/5318881/microsoft-patents-drop+in-co+op-in-shooters">Microsoft Patents Drop-In Co-Op In Shooters</a></em> via Kotaku]</p>
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		<title>Brütal Legend &#8220;Tim Schafer Introductory&#8221; Walkthrough &#8211; Part 2</title>
		<link>http://www.gamercenteronline.net/2009/07/19/brutal-legend-tim-schafer-introductory-walkthrough-part-2/</link>
		<comments>http://www.gamercenteronline.net/2009/07/19/brutal-legend-tim-schafer-introductory-walkthrough-part-2/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 00:41:34 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Age of Metal]]></category>
		<category><![CDATA[Album cover]]></category>
		<category><![CDATA[Art director]]></category>
		<category><![CDATA[Brütal Legend]]></category>
		<category><![CDATA[Heavy Metal]]></category>
		<category><![CDATA[Heavy metal music]]></category>
		<category><![CDATA[Lee Petty]]></category>
		<category><![CDATA[Tim Schafer]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=10073</guid>
		<description><![CDATA[
Tim Schafer, once again, walks us through the realm that is Brütal Legend, but this time he&#8217;s joined by Lee Petty, Art Director on Brütal Legend, and Erik Robson, Lead Designer on Brütal Legend, to give us 22 minutes of Heavy Metal.
&#8220;Holy crap!&#8221; exclaimed Schafer when announcing the title, &#8220;I have been dreaming about this [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F19%2Fbrutal-legend-tim-schafer-introductory-walkthrough-part-2%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F07%2F19%2Fbrutal-legend-tim-schafer-introductory-walkthrough-part-2%2F" height="61" width="51" title="Brütal Legend Tim Schafer Introductory Walkthrough   Part 2" alt=" Brütal Legend Tim Schafer Introductory Walkthrough   Part 2" /></a></div><p><img class="aligncenter size-full wp-image-10076" title="brutallegend" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/07/brutallegend.jpg" alt="brutallegend Brütal Legend Tim Schafer Introductory Walkthrough   Part 2" width="750" height="425" /></p>
<p>Tim Schafer, once again, walks us through the realm that is <em>Brütal Legend</em>, but this time he&#8217;s joined by Lee Petty, Art Director on <em>Brütal Legend,</em> and Erik Robson, Lead Designer on <em>Brütal Legend</em>, to give us 22 minutes of Heavy Metal.</p>
<p>&#8220;Holy crap!&#8221; exclaimed Schafer when announcing the title, &#8220;I have been dreaming about this day for fifteen years. And now it is finally here. We’ve gathered small clues over the years about the Age of Metal, in songs, t-shirts, and album covers. But now we have uncovered the metal mother lode, the full legend of what actually happened in that loud and heavy era, and we are the lucky ones who get to tell the tale.&#8221;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="opaque" /><param name="allowscriptaccess" value="always" /><param name="allowfullscreen" value="yes" /><param name="src" value="http://tgv.fliggo.com/embed/40Dncej2" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://tgv.fliggo.com/embed/40Dncej2" allowfullscreen="yes" allowscriptaccess="always" wmode="opaque"></embed></object></p>
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		<title>New Xbox 360 Will Hit Store Shelves In 2010 [Updated]</title>
		<link>http://www.gamercenteronline.net/2009/06/19/new-xbox-360-will-hit-store-shelves-in-2010/</link>
		<comments>http://www.gamercenteronline.net/2009/06/19/new-xbox-360-will-hit-store-shelves-in-2010/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 08:22:24 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Console Platforms]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Recession]]></category>
		<category><![CDATA[Steve Ballmer]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=9435</guid>
		<description><![CDATA[

Update: No matter what people thought they heard Steve Ballmer say in Chicago, Microsoft is not planning to introduce a successor to the Xbox 360 next year &#8211; stated by cnet. 
Original: Microsoft&#8217;s CEO Steve Ballmer spoke about &#8220;the role of innovation in changing economic times&#8221; at The Executive’s Club of Chicago earlier on today. [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F19%2Fnew-xbox-360-will-hit-store-shelves-in-2010%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F19%2Fnew-xbox-360-will-hit-store-shelves-in-2010%2F" height="61" width="51" title="New Xbox 360 Will Hit Store Shelves In 2010 [Updated]" alt=" New Xbox 360 Will Hit Store Shelves In 2010 [Updated]" /></a></div><p><img class="aligncenter" src="http://cache.gawker.com/assets/images/kotaku/2009/06/projectnatal-briefphoto2.jpg" alt="projectnatal briefphoto2 New Xbox 360 Will Hit Store Shelves In 2010 [Updated]" width="750" height="410" title="New Xbox 360 Will Hit Store Shelves In 2010 [Updated]" /><br />
<strong><br />
<em>Update: No matter what people thought they heard Steve Ballmer say in Chicago, Microsoft is not planning to introduce a successor to the Xbox 360 next year &#8211; stated by <a href="http://news.cnet.com/8301-13860_3-10268494-56.html">cnet. </a></em></strong></p>
<p><strong><em>Original:</em></strong> Microsoft&#8217;s CEO Steve Ballmer spoke about &#8220;the role of innovation in changing economic times&#8221; at The Executive’s Club of Chicago earlier on today. However, what took the show, the announcement that a new Xbox 360 will be hitting shelves in 2010.</p>
<p>Ballmer stated openly, during a speech on the recession to those in attendance at the Executives Club in Chicago, that a new Xbox 360 will hit the store shelves in 2010.</p>
<p>The device will come fully packed with technology that&#8217;s &#8220;really, really, close&#8221; to actuality. The console, which was described as having a &#8220;natural interface,&#8221; will have a built in camera with the ability to recognize movement and voice.</p>
<p>Sounds alot like Natal.</p>
<p>[<em><a href="http://www.tgdaily.com/content/view/42919/118/">Ballmer announces 2010 Xbox 360 at The Executive Club Chicago</a></em> via TG Daily]</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=f71f2367-4a15-4cc0-a58c-0c8ec84fd9cf" alt=" New Xbox 360 Will Hit Store Shelves In 2010 [Updated]"  title="New Xbox 360 Will Hit Store Shelves In 2010 [Updated]" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>Remedy Licenses Umbra For Alan Wake</title>
		<link>http://www.gamercenteronline.net/2009/06/18/remedy-licenses-umbra-for-alan-wake/</link>
		<comments>http://www.gamercenteronline.net/2009/06/18/remedy-licenses-umbra-for-alan-wake/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 05:16:04 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Personal computer]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Remedy Entertainment]]></category>
		<category><![CDATA[Umbra Software]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=9413</guid>
		<description><![CDATA[
Max Payne developer Remedy Entertainment has licensed Umbra Software&#8217;s  rendering optimization middleware for its upcoming title Alan Wake, which was announced all the way back at E3 &#8216;05 and was recently shown at E3 &#8216;09.
Umbra Software is the expert in 3D rendering optimization middleware for PC, Xbox360 and PS3. Umbra Software&#8217;s flagship product, Umbra, [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F18%2Fremedy-licenses-umbra-for-alan-wake%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F18%2Fremedy-licenses-umbra-for-alan-wake%2F" height="61" width="51" title="Remedy Licenses Umbra For Alan Wake" alt=" Remedy Licenses Umbra For Alan Wake" /></a></div><p><img class="aligncenter" src="http://www.thatvideogameblog.com/wp-content/uploads/2009/02/alan_wake-981.jpg" alt="alan wake 981 Remedy Licenses Umbra For Alan Wake" width="750" height="400" title="Remedy Licenses Umbra For Alan Wake" /></p>
<p><em>Max Payne</em> developer Remedy Entertainment has licensed Umbra Software&#8217;s  rendering optimization middleware for its upcoming title<em> Alan Wake</em>, which was announced all the way back at E3 &#8216;05 and was recently shown at E3 &#8216;09.</p>
<p>Umbra Software is the expert in 3D rendering optimization middleware for PC, Xbox360 and PS3. Umbra Software&#8217;s flagship product, Umbra, increases rendering performance in 3D games and allows game developers to create rich, complex and highly dynamic game worlds previously impossible.</p>
<p>&#8220;Umbra gave a significant boost in rendering performance on the Xbox360, and at the same time made our content creation faster. With Umbra&#8217;s culling technology, Remedy&#8217;s team can add more details to Alan Wake&#8217;s world and concentrate on the cool visuals while minimizing tedious work such as adding portals,&#8221; said Remedy Entertainment&#8217;s Development Director Markus Mäki.</p>
<p>&#8220;It&#8217;s been a pleasure working with Remedy on Alan Wake,&#8221; said Marko Nurro, Umbra Software&#8217;s CEO. &#8220;Remedy is one of the most innovative and technically competent studios in the world. Their games just rock, simple as that.&#8221;</p>
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		<title>Apple Announces iPhone 3GS</title>
		<link>http://www.gamercenteronline.net/2009/06/08/apple-announces-iphone-3gs/</link>
		<comments>http://www.gamercenteronline.net/2009/06/08/apple-announces-iphone-3gs/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 20:51:43 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apple Worldwide Developers Conference]]></category>
		<category><![CDATA[Handhelds]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Speed]]></category>
		<category><![CDATA[Video capture]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=9190</guid>
		<description><![CDATA[
During their annual World Wide Developers Conference, Apple announced their newest most powerful iPhone yet, iPhone 3GS.
The S, said the company, stands for Speed, meaning the&#160;new phone will load a web page three times faster than its predecessors. Apple calls it &#8220;the most powerful, fastest iPhone we&#8217;ve ever made.&#8221; Also, viewing Excel is faster and [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F08%2Fapple-announces-iphone-3gs%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F06%2F08%2Fapple-announces-iphone-3gs%2F" height="61" width="51" title="Apple Announces iPhone 3GS" alt=" Apple Announces iPhone 3GS" /></a></div><p><img class="aligncenter" src="http://cache.gizmodo.com/assets/wwdc2009/wwdc2009-849.jpg" alt="wwdc2009 849 Apple Announces iPhone 3GS" width="750" height="490" title="Apple Announces iPhone 3GS" /></p>
<p>During their annual World Wide Developers Conference, Apple announced their newest most powerful iPhone yet, iPhone 3GS.</p>
<p>The S, said the company, stands for Speed, meaning the&nbsp;new phone will load a web page three times faster than its predecessors. Apple calls it &#8220;the most powerful, fastest iPhone we&#8217;ve ever made.&#8221; Also, viewing Excel is faster and loading SimCity is 2.4 faster. And it can also capture video at 30FPS VGA.</p>
<p>It will have hardware support for the OpenGL ES 2.0 standard, and this should make graphics-intensive applications run smoother.</p>
<p>The 3GS can take voice commands, has a more powerful battery, and a starting price of $199 for a version with 16 gigabytes of memory. There&#8217;s also an 32 gigabyte version for $299. The phones will begin to go on sale on June 19th, but the 16 gigabytes phone will release on the 17th. However, the existing model iPhone 3G will remain on the market with a reduced price of $99.</p>
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		<title>Dragon Age: Origins DRM Announced</title>
		<link>http://www.gamercenteronline.net/2009/05/11/dragon-age-origins-drm-announced/</link>
		<comments>http://www.gamercenteronline.net/2009/05/11/dragon-age-origins-drm-announced/#comments</comments>
		<pubDate>Mon, 11 May 2009 21:25:46 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Digital Rights Management]]></category>
		<category><![CDATA[dragon-age-origins]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Personal computer]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[SecuROM]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=8411</guid>
		<description><![CDATA[Don&#8217;t you just hate Digital Rights Management software? Well, lucky, EA is aware of your problem so they have announced that Dragon Age: Origins will feature the simplest DRM, no SecuROM whatsoever.
EA has announced that the retail PC version of Dragon Age: Origins will use only a basic disk check and it will not require [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F11%2Fdragon-age-origins-drm-announced%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F11%2Fdragon-age-origins-drm-announced%2F" height="61" width="51" title="Dragon Age: Origins DRM Announced" alt=" Dragon Age: Origins DRM Announced" /></a></div><p><img class="alignleft size-full wp-image-8415" title="dragon-age-origins" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/05/dragon-age-origins.jpg" alt="dragon age origins Dragon Age: Origins DRM Announced" width="200" height="400" />Don&#8217;t you just hate Digital Rights Management software? Well, lucky, EA is aware of your problem so they have announced that <em>Dragon Age: Origins</em> will feature the simplest DRM, no SecuROM whatsoever.</p>
<p>EA has announced that the retail PC version of <em>Dragon Age: Origins</em> will use only a basic disk check and it will not require online authentication. In other words, the retail PC version of the game won’t require you to go online to authenticate the game for offline play.</p>
<p>They go on to state that they have chosen not to use SecuROM in any version of <em>Dragon Age</em> that is distributed by EA or BioWare.</p>
<p><em>Dragon Age: Origins</em> is releasing this fall on Xbox 360, PlayStation 3 and PC, so keep an eye out for more news.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="float: right;" src="http://img.zemanta.com/pixy.gif?x-id=824b34a8-9bb3-4fab-b0cc-64e6b11ee977" alt=" Dragon Age: Origins DRM Announced"  title="Dragon Age: Origins DRM Announced" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>Ghostbusters&#8217; Engine To Power Even More Games</title>
		<link>http://www.gamercenteronline.net/2009/05/04/ghostbusters-engine-to-power-even-more-games/</link>
		<comments>http://www.gamercenteronline.net/2009/05/04/ghostbusters-engine-to-power-even-more-games/#comments</comments>
		<pubDate>Mon, 04 May 2009 22:14:04 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[Hunt]]></category>
		<category><![CDATA[Infernal Engine]]></category>
		<category><![CDATA[Joe Kreiner]]></category>
		<category><![CDATA[Piranha Games]]></category>
		<category><![CDATA[Terminal Reality]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=8183</guid>
		<description><![CDATA[Terminal Reality used their self-made Infernal Engine to power the upcoming Ghostbusters title, but now it seems that the developers are planning on sharing their engine to profit other developers.
Earleir on today, it was announced that the developers at Piranha Games are planning on using the Infernal Engine on two of their upcoming titles: bass fishing title The [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F04%2Fghostbusters-engine-to-power-even-more-games%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F05%2F04%2Fghostbusters-engine-to-power-even-more-games%2F" height="61" width="51" title="Ghostbusters Engine To Power Even More Games" alt=" Ghostbusters Engine To Power Even More Games" /></a></div><p><img class="alignleft size-full wp-image-3964" title="ghostbusters" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2008/12/ghostbusters.jpg" alt="ghostbusters Ghostbusters Engine To Power Even More Games" width="200" height="400" />Terminal Reality used their self-made Infernal Engine to power the upcoming <em>Ghostbusters</em> title, but now it seems that the developers are planning on sharing their engine to profit other developers.</p>
<p>Earleir on today, it was announced that the developers at Piranha Games are planning on using the Infernal Engine on two of their upcoming titles: bass fishing title <em>The Strike</em>, and hunting simulation <em>The Hunt</em>.</p>
<p>&#8220;The world of videogames is a varied one. Everyone knows about Ghostbusters, but we at Terminal Reality believe in the extreme versatility of the Infernal Engine,&#8221; said Joe Kreiner, VP Sales and Marketing at Terminal Reality.&#8221;The inclusion of The Strike fishing pole and The Hunt rifle by Griffin International shows how well the Infernal Engine works with gaming peripherals.&#8221;</p>
<p>&#8220;We used the Infernal Engine to develop Bass Pro Shops The Strike. The engine was very versatile, allowing us the freedom to create immense environments with a high level of realistic detail,&#8221; said Russ Bullock, President of Piranha Games.</p>
<p> </p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=d2750129-b557-4d93-9012-08d61529e737" alt=" Ghostbusters Engine To Power Even More Games"  title="Ghostbusters Engine To Power Even More Games" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>Darkest of Days Interview &#8220;Time Is The Battlefield&#8221;</title>
		<link>http://www.gamercenteronline.net/2009/04/27/darkest-of-days-interview-time-is-the-battlefield/</link>
		<comments>http://www.gamercenteronline.net/2009/04/27/darkest-of-days-interview-time-is-the-battlefield/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 21:43:51 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[American Civil War]]></category>
		<category><![CDATA[Darkest of Days]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[History of the United States]]></category>
		<category><![CDATA[Phantom EFX]]></category>
		<category><![CDATA[Special effect]]></category>
		<category><![CDATA[Time travel]]></category>
		<category><![CDATA[United States]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[World War I]]></category>
		<category><![CDATA[World War II]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=7826</guid>
		<description><![CDATA[Time is an aspect that passes throughout our minds even when we aren&#8217;t supposed to watch it. Speaking of time, I can&#8217;t remember how many video games I have played featuring &#8216;time travelling&#8217;, though I can tell you that seven times out of ten they seem to disappoint. But when we sat down with Aaron [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F27%2Fdarkest-of-days-interview-time-is-the-battlefield%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F27%2Fdarkest-of-days-interview-time-is-the-battlefield%2F" height="61" width="51" title="Darkest of Days Interview Time Is The Battlefield" alt=" Darkest of Days Interview Time Is The Battlefield" /></a></div><p>Time is an aspect that passes throughout our minds even when we aren&#8217;t supposed to watch it. Speaking of time, I can&#8217;t remember how many video games I have played featuring &#8216;time travelling&#8217;, though I can tell you that seven times out of ten they seem to disappoint. But when we sat down with Aaron Schurman – CEO of Phantom EFX, the publishers of <em><a class="zem_slink" title="Darkest of Days" rel="wikipedia" href="http://en.wikipedia.org/wiki/Darkest_of_Days">Darkest of Days</a></em>, set for release on the PC and 360 – he gave us a new reason to believe.</p>
<p><em><strong>GCO: Your game has recently gained some hype within the industry. Can you tell us about the setting for Darkest of Days and how it was originally conceived? </strong></em></p>
<p><em><strong>Aaron Schurman:</strong></em> <em>Darkest of Days</em> has been a dream in my head for about ten years now. Being such a huge gamer, I dreamt of a game that would allow me to visit different battles all within the same title. The game really started that simple. I wanted to visit various fantastic places, such as WWI, WWII, Little Big Horn etc. all in the same experience. Not only did I want to go to various places, I wanted to be in impossible situations: some of humanity&#8217;s darkest days in history. The places that immediately entered my mind were events like Little Big Horn, where no U.S. Cavalrymen survived the battle; places like Tannenburg where 80,000 Russians were lost; places like Antietam, the bloodiest day in American History. As I began to think of events like this, I realized there are hundreds of them from all over the world, in every culture, time, and place. Time travel was the evident way to make it happen, but knew it had to be pulled off 100% accurately. It had to make sense, it had to be engrossing, and it had to be realistic.</p>
<p>The exciting notion of <em>Darkest of Days</em> and the type of game it could become made it impossible to accomplish at that time. First of all, there was a severe lack of capital. The next biggest problem was that I envisioned a game where the events were incredibly realistic. If you are going to go back in time, I want the American Civil War to be chaotic, bloody, and terrible &#8211; not some vision where there were ten guys on the screen at once. For realism&#8217;s sake, there had to be hundreds and hundreds. This, again, made it impossible to even attempt at that time from a tech standpoint. Most importantly, I wanted to make the game myself and not sell the idea.</p>
<p>Years later, after we had established a working game company with great titles and a working knowledge of the development process, we set out to make our own engine, one that could support the lush, varying, detailed environments as well as the hundreds of soldiers. The engine also had to support both long-distance terrains as well as narrow cityscapes (to accurately pull off environments like Pompeii). After the amazingly talented folks at 8monkey Labs created the Marmoset engine, it was finally time to work on the most difficult era, the U.S. Civil War. We picked this area first since it was going to be the most complex to pull off; we wanted it as realistic as possible with so many men doing so many different things at the same time. Once we built it and pulled and pruned it to perfection, it was so harrowing that every time we played it everyone got goose bumps. There was no problem raising capital at that point.</p>
<p><em><strong>GCO: With a story this interesting, who is the &#8220;bad” guy or guys within your title? Or is that a slowly uncovering fact of the game? </strong></em></p>
<p><em><strong>Schurman:</strong></em> You have picked up on one of the things readers of the story have been amazed by &#8211; the story itself! I have never played a game that has this engrossing or detailed a story. So many folks tout stories in their games, but in reality there is little there. This game will really get you thinking, and that&#8217;s what we set out to do.</p>
<p>Time travel is such an amazing thing, with so many possibilities. It&#8217;s really a fantasy place our minds like to go to. It&#8217;s been so poorly done so many times – it seemed that folks just begged for a story that was believable and &#8220;could come true,&#8221; as a lot of testers say.</p>
<p>The player gets a chance to &#8220;choose where they want to go&#8221; as they begin to save folks from history that were never meant to die. As they save these people, and begin to save history, the folks who screwed it up in the first place begin to take notice, and the fight is really on. Not only will people have to deal with being dropped into a fierce environment with death all around them, they will have to deal with other time travellers trying to fit in. It&#8217;s pretty wild! It&#8217;s awesome to watch how folks have to play that next level to see what happens. I honestly have not seen testers respond like this to a game, where they literally /had/ to get that next part done, or travel to that new time frame to see what happens. It really brings back the fantasy in games. It has been incredible to watch people’s reactions as the perceived &#8220;good&#8221; and &#8220;evil&#8221; forces battle.</p>
<p><em><strong>GCO: I have played many games that have dealt with the time aspect. Can you tell me, since you play as a time traveller, if there are any powers within the game? </strong></em></p>
<p><em><strong>Schurman:</strong></em> One of the biggest &#8220;powers&#8221; a player can have is to possess a weapon in a time frame that does not belong there. You are quite powerful in 1865 with a fully automatic weapon. The tricky thing in developing the game was to give the player a roller-coaster ride of situations, and face them with different weapons. You fight with all the period weapons in all of the six times you travel to &#8211; however, in each era, you get your hands on things you shouldn&#8217;t.</p>
<p>There is also a matter of &#8220;clean up.&#8221; As you progress through the game and you begin to accomplish your objectives, there are always repercussions of your actions. As hard as you may try, you may accidentally kill someone that was supposed to have survived the battle, triggering some events. Or, you may be too accurate with your shoulder-mounted rocket launcher in an ancient battle, single-handedly changing the entire tide of the battle. You will need to correct some mistakes, and that always calls for heavy equipment.</p>
<p><em><strong>GCO: How long have you guys been working Darkest of Days? </strong></em></p>
<p><em><strong>Schurman:</strong></em> We have been on the project for just about three years. The first half of that time was spent on building the Marmoset Engine while we wrote story, invented characters, and produced concepts of locations.</p>
<p><em><strong>GCO: At what stage of development is the game now? </strong></em></p>
<p><em><strong>Schurman:</strong></em> The game is in the final stages of testing and is all but complete. NVIDIA has taken great appreciation of the PC version and has been working hard with us to add some pretty incredible special effects that will benefit users. The console version is in the final stages as well.</p>
<p><a class="thickbox" href="http://www.gamercenteronline.net/wordpress/wp-content/gallery/darkest-of-days/mother_lab02.jpg"><img class="ngg-singlepic ngg-left" src="http://www.gamercenteronline.net/wordpress/wp-content/gallery/darkest-of-days/thumbs/thumbs_mother_lab02.jpg" alt="thumbs mother lab02 Darkest of Days Interview Time Is The Battlefield"  title="Darkest of Days Interview Time Is The Battlefield" /></a><a class="thickbox" href="http://www.gamercenteronline.net/wordpress/wp-content/gallery/darkest-of-days/ww2-era_01.jpg"><img class="ngg-singlepic ngg-left" src="http://www.gamercenteronline.net/wordpress/wp-content/gallery/darkest-of-days/thumbs/thumbs_ww2-era_01.jpg" alt="thumbs ww2 era 01 Darkest of Days Interview Time Is The Battlefield"  title="Darkest of Days Interview Time Is The Battlefield" /></a><a class="thickbox" href="http://www.gamercenteronline.net/wordpress/wp-content/gallery/darkest-of-days/sunkenroad.jpg"><img class="ngg-singlepic ngg-left" src="http://www.gamercenteronline.net/wordpress/wp-content/gallery/darkest-of-days/thumbs/thumbs_sunkenroad.jpg" alt="thumbs sunkenroad Darkest of Days Interview Time Is The Battlefield"  title="Darkest of Days Interview Time Is The Battlefield" /></a></p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=509fb83a-895a-4645-a920-b013f0af931e" alt=" Darkest of Days Interview Time Is The Battlefield"  title="Darkest of Days Interview Time Is The Battlefield" /><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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		<title>Black Rock: We Can Save &#8216;Dying&#8217; Racing Genre</title>
		<link>http://www.gamercenteronline.net/2009/04/22/black-rock-we-can-save-dying-racing-genre/</link>
		<comments>http://www.gamercenteronline.net/2009/04/22/black-rock-we-can-save-dying-racing-genre/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 00:35:57 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[All-terrain vehicle]]></category>
		<category><![CDATA[Auto Racing]]></category>
		<category><![CDATA[Blackrock Studio]]></category>
		<category><![CDATA[Motorsport]]></category>
		<category><![CDATA[Nick Baynes]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Television program]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=7884</guid>
		<description><![CDATA[With games such as Need of Speed slowly reaching its breaking point. Developer Black Rock Studios, the developers behind over the top ATV racer PURE, feels that its upcoming racer Split/Second will help mark a turnaround for the genre.
When speaking to Develop in an in-depth feature looking at the creation, production, and technology of Split/Second, studio head Tony [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F22%2Fblack-rock-we-can-save-dying-racing-genre%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F22%2Fblack-rock-we-can-save-dying-racing-genre%2F" height="61" width="51" title="Black Rock: We Can Save Dying Racing Genre " alt=" Black Rock: We Can Save Dying Racing Genre " /></a></div><p><img class="alignleft size-full wp-image-6636" title="splitsecond" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/03/splitsecond.jpg" alt="splitsecond Black Rock: We Can Save Dying Racing Genre " width="200" height="400" />With games such as <em>Need of Speed</em> slowly reaching its breaking point. Developer Black Rock Studios, the developers behind over the top ATV racer <em>PURE</em>, feels that its upcoming racer <em>Split/Second</em> will help mark a turnaround for the genre.</p>
<p>When speaking <a href="puts players in the role of a race car driver starring in a TV show who can trigger explosive special effects to eliminate racing competitors.">to Develop in an in-depth feature looking at the creation, production, and technology of Split/Second</a>, studio head Tony Beckwith and the game&#8217;s director Nick Baynes both asserted their view that the racing genre is in an unhealthy state.</p>
<p>“If you look at the sales figures, the racing genre is in many respects dying out – take Mario Kart out of the equation and the category is in a dire way. I think this genre is ripe for something new and inventive to give it a kick start,&#8221; said Beckwith.</p>
<p>“We’re all fans of street racing here, but as a genre it is relatively stale – the evolution is only coming from how you customise cars, which can only serve to remove you from the action – I think Split/Second will do the opposite,&#8221; added Baynes.</p>
<p>The new 360, PS3 and PC game, Split/Second, pits players as a race car driver starring in a TV show in were you trigger explosive special effects to eliminate racing competitors. If that&#8217;s not innovation I don&#8217;t know what is.</p>
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		<title>Will Wright Leaves Electronic Arts</title>
		<link>http://www.gamercenteronline.net/2009/04/08/will-wright-leaves-electronic-arts/</link>
		<comments>http://www.gamercenteronline.net/2009/04/08/will-wright-leaves-electronic-arts/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 21:54:10 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Fun Club]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Video game developer]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=7540</guid>
		<description><![CDATA[Yet another bits the dust at EA. In reports today, it was revealed that Will Wright, the creator of Spore, has left Electronic Arts to pursue new projects at Stupid Fun Club, a side project Wright actually started in 2001.
Stupid Fun Club is now evolved in a full fledged entertainment &#8216;think tank&#8217; focused on developing [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F08%2Fwill-wright-leaves-electronic-arts%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F04%2F08%2Fwill-wright-leaves-electronic-arts%2F" height="61" width="51" title="Will Wright Leaves Electronic Arts" alt=" Will Wright Leaves Electronic Arts" /></a></div><p><img class="alignleft" src="http://www.wired.com/images/slideshow/2008/02/gallery_spore/Will_Wright2.jpg" alt="Will Wright2 Will Wright Leaves Electronic Arts" height="348" width="232" title="Will Wright Leaves Electronic Arts" />Yet another bits the dust at EA. In reports today, it was revealed that Will Wright, the creator of Spore, has left Electronic Arts to pursue new projects at Stupid Fun Club, a side project Wright actually started in 2001.</p>
<p>Stupid Fun Club is now evolved in a full fledged entertainment &#8216;think tank&#8217; focused on developing new IP to deploy across not just video games, but also movies, television, the Internet and even toys. However, EA also invested in Stupid Fun Club and it owns an equal share of the company. The publisher will also have first refusal rights on all video game projects.</p>
<p>&#8220;The entertainment industry is moving rapidly into an era of revolutionary change,&#8221; said Will Wright. &#8220;Stupid Fun Club will explore new possibilities that are emerging from this sublime chaos and create new forms of entertainment on a variety of platforms. In my twelve years at EA, I&#8217;ve had the pleasure to work alongside some of the brightest and most talented game developers in the industry and I look forward to working with them again in the near future.&#8221;</p>
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		<title>GDC &#8216;09: OnLive A New Radical Gaming Service</title>
		<link>http://www.gamercenteronline.net/2009/03/24/gdc-09-onlive-a-new-radical-gaming-service/</link>
		<comments>http://www.gamercenteronline.net/2009/03/24/gdc-09-onlive-a-new-radical-gaming-service/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 03:02:45 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Onlive]]></category>
		<category><![CDATA[Personal computer game]]></category>
		<category><![CDATA[Steve Perlman]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Virginia]]></category>
		<category><![CDATA[Xbox LIVE]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=7092</guid>
		<description><![CDATA[You&#8217;ll never have to purchase another video card again, because it now seems that PC gaming has changed for the better with OnLive. I know, it sounds kind of corny, but don&#8217;t let that fool you it really is something unique.
This device this the brainchild of Rearden Studios&#8217; founder Steve Perlman, and Mike McGarve, who worked [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F24%2Fgdc-09-onlive-a-new-radical-gaming-service%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F24%2Fgdc-09-onlive-a-new-radical-gaming-service%2F" height="61" width="51" title="GDC 09: OnLive A New Radical Gaming Service" alt=" GDC 09: OnLive A New Radical Gaming Service" /></a></div><p><img class="alignleft size-full wp-image-7095" title="onlive" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/03/onlive.jpg" alt="onlive GDC 09: OnLive A New Radical Gaming Service" width="200" height="400" />You&#8217;ll never have to purchase another video card again, because it now seems that PC gaming has changed for the better with OnLive. I know, it sounds kind of corny, but don&#8217;t let that fool you it really is something unique.</p>
<p>This device this the brainchild of Rearden Studios&#8217; founder Steve Perlman, and Mike McGarve, who worked at Eidos. It is a device that gives players the ability to play there favorite PC games on their televisions, and it is also is self proclaimed &#8220;micro console&#8221; with a price lower then the Nintendo Wii.</p>
<p>Here&#8217;s how it works; you control the game where every you are, as long as you have a strong internet connection near by that you can access, but instead of the game being read from a disc, it reads it via &#8220;cloud gaming&#8221; technology &#8211; which is basically the device reading something sent by signals in the atmosphere, right to your OnLive console.</p>
<p>Here&#8217;s the good part, it delivers video at up to 720p resolution at frame rates up to 60 frames per second, and of course the quality depends on you connection &#8211; because the servers. These servers will be located in Santa Clara, Texas, Virginia and elsewhere, in which they are hoping to deliver a seemingly lag-free experience to OnLive subscribers within 1,000 miles.</p>
<p>There are even talks of there being a monthly subscription at about the same price as Xbox Live. The device it said to hit this winter.</p>
<p><em>&#8220;OnLive is games on demand. What we do is make available the top, high-end titles at the same window theyâ€™re released at retail &#8211; so the same time theyâ€™re on the store shelves you have access to them &#8211; and you can play all these high-end titles on any entry level PC or Mac just through a plug-in thatâ€™s just one megabyte in size in your browser, or using this OnLive micro-console,&#8221; said Steve Perelman told GTTV. </em></p>
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		<title>Wanted: Weapons of Fate In DVD, Blu-ray Crossover</title>
		<link>http://www.gamercenteronline.net/2009/03/09/wanted-weapons-of-fate-in-dvd-blu-ray-crossover/</link>
		<comments>http://www.gamercenteronline.net/2009/03/09/wanted-weapons-of-fate-in-dvd-blu-ray-crossover/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 23:55:50 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Blu-ray Disc]]></category>
		<category><![CDATA[DVD]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Home Video]]></category>
		<category><![CDATA[James McAvoy]]></category>
		<category><![CDATA[Universal Studios]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=6664</guid>
		<description><![CDATA[Back when the DVD and Blu-ray versions of Wanted was released, Universal Studios implanted on to the discs 10 secret codes, which are hidden among the menu screen and/or bonus features, that unlock new portions of the game.
The codes will give you the ability to open up a new character, access enhanced weaponry and exclusive [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F09%2Fwanted-weapons-of-fate-in-dvd-blu-ray-crossover%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F03%2F09%2Fwanted-weapons-of-fate-in-dvd-blu-ray-crossover%2F" height="61" width="51" title="Wanted: Weapons of Fate In DVD, Blu ray Crossover" alt=" Wanted: Weapons of Fate In DVD, Blu ray Crossover" /></a></div><p><img class="alignleft size-full wp-image-6665" title="wantedweaponsoffate" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/03/wantedweaponsoffate.jpg" alt="wantedweaponsoffate Wanted: Weapons of Fate In DVD, Blu ray Crossover" width="200" height="400" />Back when the DVD and Blu-ray versions of <em>Wanted</em> was released, Universal Studios implanted on to the discs 10 secret codes, which are hidden among the menu screen and/or bonus features, that unlock new portions of the game.</p>
<p>The codes will give you the ability to open up a new character, access enhanced weaponry and exclusive game modes, etc.. But, it also back into the DVD/Blu-ray movies. When an embedded code in the game is entered into the movie disc’s menu screen, a special featurette starring Wanted lead James McAvoy will be revealed.</p>
<p>Universal did not aggressively promote this game-movie cross-over when Wanted bowed on DVD and Blu-ray last year because the game, initially planned to release at the same time as the DVD, was delayed until March.</p>
<p>“Universal saw an exclusive opportunity to creatively intensify Wanted fans’ entertainment experience by crafting a code program that essentially is designed to drive film and game enthusiasts from the Blu-ray and DVD releases to the game and back,” said Hilary Hoffman, the studio’s senior VP of brand and digital marketing.“By bridging these two platforms, we effectively extend the marketing window for the film’s DVD and Blu-ray releases, substantially enhance game play and enable fans to unlock even more bonus content for one of their favorite films.”</p>
<p>[<em><a href="http://www.videobusiness.com/article/CA6640640.html">Wanted: Weapons of Fate in DVD, Blu-ray crossover</a></em> via Video Business]</p>
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		<title>Next Tony Hawk To Use Skateboard Peripheral?</title>
		<link>http://www.gamercenteronline.net/2009/02/21/next-tony-hawk-to-use-skateboard-peripheral/</link>
		<comments>http://www.gamercenteronline.net/2009/02/21/next-tony-hawk-to-use-skateboard-peripheral/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 02:24:08 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Cut scene]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Skate]]></category>
		<category><![CDATA[Tony Hawk]]></category>
		<category><![CDATA[Variety]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Wii Balance Board]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=6272</guid>
		<description><![CDATA[When releasing a new Tony Hawk title nine years in a row, Activision took 2008 off to institute calling it a part of their &#8216;innovation plan&#8217; for there Tony Hawk series. But, ever since then they have been very &#8216;no talk&#8217; on the title, but, boy, does time pass and now it seems that we [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F21%2Fnext-tony-hawk-to-use-skateboard-peripheral%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F21%2Fnext-tony-hawk-to-use-skateboard-peripheral%2F" height="61" width="51" title="Next Tony Hawk To Use Skateboard Peripheral? " alt=" Next Tony Hawk To Use Skateboard Peripheral? " /></a></div><p><img class="alignleft size-full wp-image-6273" title="tonyhawk" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/02/3299047230_96d1a62210.jpg" alt="tonyhawk" width="200" height="400" />When releasing a new Tony Hawk title nine years in a row, Activision took 2008 off to institute calling it a part of their &#8216;innovation plan&#8217; for there Tony Hawk series. But, ever since then they have been very &#8216;no talk&#8217; on the title, but, boy, does time pass and now it seems that we finally get new &#8211; rumored &#8211; details on the next Tony Hawk title.</p>
<p>When speaking to Variety&#8217;s The Cut Scene blog, two anonymous sources, who have reportedly have seen the game first-hand, said that the next Tony Hawk title will abandon controllers altogether, but instead it will be using &#8216;board-like&#8217; peripheral, which sounds alot like what the Wii&#8217;s Balance Board did in Skate it for the Wii.</p>
<p>These sources say that the game will not be so much about requiring precise balancing, but the focus will be more on &#8220;grabbing and manipulating the board&#8221; to perform tricks. They also say that the Wii version will be getting a Board also, instead of the the Wii&#8217;s Balance Board.</p>
<p>These sources also corroborated the rumor that Robomodo &#8211; a new development studio primarily formed by ex-members of EA Chicago &#8211; are developing both the game and making the new peripheral.</p>
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		<title>Midway Files For Chapter 11</title>
		<link>http://www.gamercenteronline.net/2009/02/12/midway-files-for-chapter-11/</link>
		<comments>http://www.gamercenteronline.net/2009/02/12/midway-files-for-chapter-11/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 03:18:24 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Bankruptcy]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Chair]]></category>
		<category><![CDATA[Chapter 11  Title 11  United States Code]]></category>
		<category><![CDATA[chapter-11]]></category>
		<category><![CDATA[Creditor]]></category>
		<category><![CDATA[Filing]]></category>
		<category><![CDATA[matt-booty]]></category>
		<category><![CDATA[Midway]]></category>
		<category><![CDATA[Midway Games]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[mortal-kombat-vs-dc-universe]]></category>
		<category><![CDATA[President]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=5959</guid>
		<description><![CDATA[After the long-struggle about trying to get the recently released Mortal Kombat title to sell well, its publisher has filed for bankruptcy this morning, calling it a &#8216;difficult but necessary decision.&#8217;
&#8220;We have been focused on realigning our operations and improving our execution, and this filing will relieve the immediate pressure from our creditors and provide [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F12%2Fmidway-files-for-chapter-11%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F02%2F12%2Fmidway-files-for-chapter-11%2F" height="61" width="51" title="Midway Files For Chapter 11 " alt=" Midway Files For Chapter 11 " /></a></div><p><img class="alignleft" src="http://www.dabbledoo.com/ee/images/uploads/gamertell/MidwayBIG_thumb.JPG" mce_src="http://www.dabbledoo.com/ee/images/uploads/gamertell/MidwayBIG_thumb.JPG" alt=" Midway Files For Chapter 11 " height="240" width="240" title="Midway Files For Chapter 11 " />After the long-struggle about trying to get the recently released Mortal Kombat title to sell well, its publisher has filed for bankruptcy this morning, calling it a &#8216;difficult but necessary decision.&#8217;</p>
<p>&#8220;We have been focused on realigning our operations and improving our execution, and this filing will relieve the immediate pressure from our creditors and provide us time for an orderly exploration of our strategic alternatives. This Chapter 11 filing is the next logical step in an ongoing process to address our capital structure,&#8221; said Midway Chairman, President and CEO Matt Booty.</p>
<p>&#8220;Midway enters this process with strong underlying fundamentals, as evidenced by solid fourth quarter sales that exceeded expectations in spite of a challenging retail and general economic environment,&#8221; Booty added. &#8220;Overall, Mortal Kombat vs. DC Universe sales are approaching two million units shipped, TNA iMPACT! has shipped approximately one million units, and our Game Party franchise has sold close to three million units in total.&#8221;</p>
<p>Midway expects that Chapter 11 protection will enable the company to conduct its business operations as usual. To that end, Midway is seeking approval from the court for a variety of First Day Motions enabling the company to continue managing its operations in the ordinary course. These motions are typical of the restructuring process, and approval is regularly granted.</p>
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		<title>Games Convention &#8216;09 Officially Cancelled</title>
		<link>http://www.gamercenteronline.net/2009/01/30/games-convention-09-officially-cancelled/</link>
		<comments>http://www.gamercenteronline.net/2009/01/30/games-convention-09-officially-cancelled/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 03:37:13 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Convention]]></category>
		<category><![CDATA[German]]></category>
		<category><![CDATA[Leipzig]]></category>
		<category><![CDATA[Leipzig Game Convention]]></category>
		<category><![CDATA[Rumor]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=5588</guid>
		<description><![CDATA[In 2007, the Games Convention became the biggest European trade and consumer games show, but this year even it couldn&#8217;t handle the heat, which can be a number of things.
Today, according to many inside sources (GI.Biz being one), this isn&#8217;t a rumor, it looks like the Leipzig Game Convention has officially been cancelled.
&#8220;In view of [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F30%2Fgames-convention-09-officially-cancelled%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F30%2Fgames-convention-09-officially-cancelled%2F" height="61" width="51" title="Games Convention 09 Officially Cancelled" alt=" Games Convention 09 Officially Cancelled" /></a></div><p><img class="alignleft" src="http://farm4.static.flickr.com/3336/3237026463_cfb551b93d_o.jpg" alt="3237026463 cfb551b93d o Games Convention 09 Officially Cancelled" width="200" height="400" title="Games Convention 09 Officially Cancelled" />In 2007, the Games Convention became the biggest European trade and consumer games show, but this year even it couldn&#8217;t handle the heat, which can be a number of things.</p>
<p>Today, <a href="http://www.gamesindustry.biz/articles/game-convention-2009-officially-cancelled">according to many inside sources (GI.Biz being one)</a>, this isn&#8217;t a rumor, it looks like the Leipzig Game Convention has officially been cancelled.</p>
<p>&#8220;In view of the new situation in terms of competition on the German trade fair market, Leipziger Messe would be dropping the GC &#8211; Games Convention from the 2009 calendar,&#8221; said Leipziger Messe in a statement.</p>
<p>Also commenting on the matter was the Games Convention CEO, Wolfgang Marzin, saying, &#8220;if the industry is again in search of a platform for console and PC games and hardware with the know-how of the GC &#8211; Games Convention, we will immediately be available.&#8221;</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=1afee271-e9fc-4564-96cf-37d97cefe41a" alt=" Games Convention 09 Officially Cancelled"  title="Games Convention 09 Officially Cancelled" /></div>
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		<title>Mafia II Trailer Is Done In Real-Time</title>
		<link>http://www.gamercenteronline.net/2009/01/15/mafia-ii-trailer-is-done-in-real-time/</link>
		<comments>http://www.gamercenteronline.net/2009/01/15/mafia-ii-trailer-is-done-in-real-time/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 20:59:06 +0000</pubDate>
		<dc:creator>Kevin Lee</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Cut scene]]></category>
		<category><![CDATA[Frame rate]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Mafia II]]></category>
		<category><![CDATA[Media Production]]></category>
		<category><![CDATA[Post-production]]></category>
		<category><![CDATA[Real-time computing]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=5181</guid>
		<description><![CDATA[Update: G4 has posted the extended trailer from the game. Looks better than the original.
Original: Lead Animator, Tomas Hrebicek, has confirmed that the recently released Mafia II trailer was all created in real-time.
&#8220;It really was,&#8221; said Hrebicek. &#8220;All the scenes were completely created in our editor the same way we create cutscenes for the game. [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F15%2Fmafia-ii-trailer-is-done-in-real-time%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F15%2Fmafia-ii-trailer-is-done-in-real-time%2F" height="61" width="51" title="Mafia II Trailer Is Done In Real Time" alt=" Mafia II Trailer Is Done In Real Time" /></a></div><p><img class="alignleft size-medium wp-image-5187" title="mafia-ii-real-time" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2009/01/mafia-ii-real-time-263x300.jpg" alt="mafia ii real time 263x300 Mafia II Trailer Is Done In Real Time" width="184" height="210" /><em><strong>Update</strong></em>: <em><strong>G4 has posted the extended trailer from the game. Looks better than the original.</strong></em></p>
<p><em><strong>Original</strong></em>: Lead Animator, Tomas Hrebicek, has confirmed that the recently released Mafia II trailer was all created in real-time.</p>
<p><em>&#8220;It really was,&#8221;</em> said Hrebicek. <em>&#8220;All the scenes were completely created in our editor the same way we create cutscenes for the game. Our cutscene editor is a very powerful tool. Besides, we can see it all real-time which makes our work a lot easier. There was absolutely no need to modify the resulting video in the post production.</em></p>
<p><em>&#8220;Because everything was created solely in our editor, only our in-game scenes and models were used. So what you see here is great representation of the quality of work that you will see throughout Mafia II. Of course, this is not the end yet, and frame rate and other technical issues are still being tweaked in order to have the game working smoothly on all the platforms we create it for.&#8221;</em></p>
<p><em></em><br />
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		<title>CES &#8216;09: Microsoft To Increase 100-Friend Limit</title>
		<link>http://www.gamercenteronline.net/2009/01/09/ces-09-microsoft-to-increase-100-friend-limit/</link>
		<comments>http://www.gamercenteronline.net/2009/01/09/ces-09-microsoft-to-increase-100-friend-limit/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 01:24:05 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[CES 2009]]></category>
		<category><![CDATA[Consumer Electronics Show]]></category>
		<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Xbox 360]]></category>
		<category><![CDATA[Social network]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox LIVE]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=4976</guid>
		<description><![CDATA[As of lately one thing that has been pushing down the number of new friends I  make on Xbox Live is the current 100-friends limit that has been pushed by Microsoft since the release of Xbox Live. But, it looks like Microsoft may have plans to increase the limit of friends you can have [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F09%2Fces-09-microsoft-to-increase-100-friend-limit%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F09%2Fces-09-microsoft-to-increase-100-friend-limit%2F" height="61" width="51" title="CES 09: Microsoft To Increase 100 Friend Limit" alt=" CES 09: Microsoft To Increase 100 Friend Limit" /></a></div><p><img class="alignleft" src="http://avatar.xboxlive.com/avatar/PilarVIRUS/avatar-body.png" alt="avatar body CES 09: Microsoft To Increase 100 Friend Limit" width="150" height="300" title="CES 09: Microsoft To Increase 100 Friend Limit" />As of lately one thing that has been pushing down the number of new friends I  make on Xbox Live is the current 100-friends limit that has been pushed by Microsoft since the release of Xbox Live. But, it looks like Microsoft may have plans to increase the limit of friends you can have on Xbox Live.</p>
<p>When speaking to Joystiq at CES, Xbox director Aaron Greenberg told them that, &#8220;I can&#8217;t commit to when that will happen, but that is something we want to do. It&#8217;s definitely something we&#8217;re looking at expanding and, as this social network grows, we&#8217;ve absolutely heard the pleas for that. It&#8217;s on the list.&#8221;</p>
<p>Then he went onto say that how they had thousands of potential friends turn away daily on Xbox Live. And, as he said, it&#8217;s on the list so lets see what future plans they have for Xbox Live.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=34d0c603-19ad-4796-9951-71d1d49cb39b" alt=" CES 09: Microsoft To Increase 100 Friend Limit"  title="CES 09: Microsoft To Increase 100 Friend Limit" /></div>
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		<title>CES &#8216;09: Sony Teases With High-Quality PS3 3D</title>
		<link>http://www.gamercenteronline.net/2009/01/08/ces-09-sony-teases-with-high-quality-ps3-3d/</link>
		<comments>http://www.gamercenteronline.net/2009/01/08/ces-09-sony-teases-with-high-quality-ps3-3d/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 23:09:54 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[CES 2009]]></category>
		<category><![CDATA[Consumer Electronics Show]]></category>
		<category><![CDATA[Credit card]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony PlayStation 3]]></category>
		<category><![CDATA[Whip]]></category>
		<category><![CDATA[Wipeout HD]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=4943</guid>
		<description><![CDATA[Sony has revealed some very impressive things at CES this year, but when you head over to the Sony boot, on the show floor, you will see one of the most impressive displays of 3D this generation, which just happen to be on the PlayStation 3.
&#8220;Don&#8217;t get caught up with specs,&#8221; the Sony representative told [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F08%2Fces-09-sony-teases-with-high-quality-ps3-3d%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2009%2F01%2F08%2Fces-09-sony-teases-with-high-quality-ps3-3d%2F" height="61" width="51" title="CES 09: Sony Teases With High Quality PS3 3D " alt=" CES 09: Sony Teases With High Quality PS3 3D " /></a></div><p><img class="alignleft size-full wp-image-4009" title="playstation3" src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2008/12/playstation3.jpg" alt="playstation3 CES 09: Sony Teases With High Quality PS3 3D " width="200" height="400" />Sony has revealed some very impressive things at CES this year, but when you head over to the Sony boot, on the show floor, you will see one of the most impressive displays of 3D this generation, which just happen to be on the PlayStation 3.</p>
<p>&#8220;Don&#8217;t get caught up with specs,&#8221; the Sony representative told Arstechnica. &#8220;We&#8217;re not going to talk about specifications. This is just a look at what 3D could look like if Sony decided to move in this direction.&#8221;</p>
<p>Anyway, Arstechnica were shown Wipeout HD in 3D and they say that, &#8220;[they were] ready to whip out [their] credit card right there&#8221; and buy the system. But, sadly, the showing was just to see if people would want that kind of technology in their home.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=ba405664-36fc-45f0-8f47-257041318aed" alt=" CES 09: Sony Teases With High Quality PS3 3D "  title="CES 09: Sony Teases With High Quality PS3 3D " /></div>
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		<title>FFXIII: Japan Version First, Then U.S And 360</title>
		<link>http://www.gamercenteronline.net/2008/07/14/ffxiii-japan-verson-first-than-us-and-360/</link>
		<comments>http://www.gamercenteronline.net/2008/07/14/ffxiii-japan-verson-first-than-us-and-360/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 21:45:04 +0000</pubDate>
		<dc:creator>Kevin Lee</dc:creator>
				<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[U.S]]></category>
		<category><![CDATA[United States]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=754</guid>
		<description><![CDATA[ I think it&#8217;s time to stop jumping around. According to a live blogging thing over at IGN  , Square Enix exec Shinji Hashimoto said that &#8220;they will complete the PS3 version in Japan, then start a localization for the US and Europe while they start development on the 360 version.&#8221; 
Many people many [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F14%2Fffxiii-japan-verson-first-than-us-and-360%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F07%2F14%2Fffxiii-japan-verson-first-than-us-and-360%2F" height="61" width="51" title="FFXIII: Japan Version First, Then U.S And 360" alt=" FFXIII: Japan Version First, Then U.S And 360" /></a></div><p><img class="alignleft" style="float: left;" src="http://ecetia.com/wp-content/uploads/2007/03/ffxiii.jpg" alt="ffxiii FFXIII: Japan Version First, Then U.S And 360" width="260" height="289" title="FFXIII: Japan Version First, Then U.S And 360" /> I think it&#8217;s time to stop jumping around. According to a<em> <a href="http://games.ign.com/articles/889/889001p1.html">live blogging thing over at IGN</a> </em> , Square Enix exec Shinji Hashimoto said that <em>&#8220;they will complete the PS3 version in Japan, then start a localization for the US and Europe while they start development on the 360 version.&#8221; </em></p>
<p>Many people many not understand that this means, it means a longer wait time in the U.S., not even a so called delay, it more feels like a super delay if you ask me. So why did they announce the game this early in it&#8217;s development? Because they think it&#8217;s a good idea for you to wait until the game comes out so that they can build the hype up.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Zemified by Zemanta" href="http://reblog.zemanta.com/zemified/dbd53c44-996a-441c-9225-23ff9720b683/"><br />
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		<title>Space Chimps Box Art Unveiled</title>
		<link>http://www.gamercenteronline.net/2008/06/25/space-chimps-box-art-unveiled/</link>
		<comments>http://www.gamercenteronline.net/2008/06/25/space-chimps-box-art-unveiled/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 00:38:16 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Brash Entertainment]]></category>
		<category><![CDATA[Experience point]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Entertainment]]></category>
		<category><![CDATA[Luna]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Space Chimps]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Warner Bros]]></category>
		<category><![CDATA[Xbox LIVE]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=688</guid>
		<description><![CDATA[  It&#8217;s time to unleashed your inner chimp with today&#8217;s newly released box art revealed by Warner Bros. The game is based off the upcoming movie, which will release this July, Space Chimps. In the game you play as HAM and LUNA, who are both passengers on a harrowing mission through a dangerous inter-universal [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F06%2F25%2Fspace-chimps-box-art-unveiled%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F06%2F25%2Fspace-chimps-box-art-unveiled%2F" height="61" width="51" title="Space Chimps Box Art Unveiled" alt=" Space Chimps Box Art Unveiled" /></a></div><p><a href="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2008/06/2d_360_sc_pack.jpg" target="_blank"><img src="http://www.gamercenteronline.net/wordpress/wp-content/uploads/2008/06/2d_360_sc_pack.jpg" alt="2d 360 sc pack Space Chimps Box Art Unveiled" width="290" height="393" title="Space Chimps Box Art Unveiled" /> </a> It&#8217;s time to unleashed your inner chimp with today&#8217;s newly released box art revealed by Warner Bros. The game is based off the upcoming movie, which will release this July, Space Chimps. In the game you play as HAM and LUNA, who are both passengers on a harrowing mission through a dangerous inter-universal wormhole.</p>
<p><strong>Features<br />
</strong></p>
<p>•	Alternate between playing Ham and Luna exchanging humorous banter between the two acrobatic chimps.<br />
•	Unleash your animal abilities as you tumble, jump, climb and swing your way through environments straight out of the movie.<br />
•	Switch from fighting mode to sneaking more to puzzle solving mode as you travel from level to level.<br />
•	Fly on the back of alien fluvians, or get yourself your own pair of flutter eye wings.<br />
•	11 levels including 3 bosses.<br />
•	Battle 2-player coop style.<br />
•	13 entirely new enemies, not found in the film, to challenge your combat skills!<br />
•	Entirely exclusive NDS experience, with 3D side-scrolling action and 2 player multiplayer.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="696" height="375" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" height="375" width="696" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=35463" /><embed id="gtembed" type="application/x-shockwave-flash" width="696" height="375" src="http://www.gametrailers.com/remote_wrap.php?mid=35463" height="375" width="696" src="http://www.gametrailers.com/remote_wrap.php?mid=35463" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain" id="gtembed" type="application/x-shockwave-flash"></embed></object></p>
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		<title>Tony Hawk Balance Board, Marvel Ultimate Alliance 2, More Leaked</title>
		<link>http://www.gamercenteronline.net/2008/06/15/tony-hawk-balance-boardmarvel-ultimate-alliance-2-more-leaked/</link>
		<comments>http://www.gamercenteronline.net/2008/06/15/tony-hawk-balance-boardmarvel-ultimate-alliance-2-more-leaked/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 03:45:33 +0000</pubDate>
		<dc:creator>Kevin Lee</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Guitar]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Jimi Hendrix]]></category>
		<category><![CDATA[Marvel: Ultimate Alliance]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Ozzy Osbourne]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Stringed]]></category>
		<category><![CDATA[Tony Hawk]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=639</guid>
		<description><![CDATA[ We got some new details on games that you may not  have heard from in a while, the details include new Guitar Hero: World Tour details an details on the unannounced Rock Band game. Take a look at all the  great new details thanks to a member of NeoGAF.
• Guitar Hero: World Tour [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F06%2F15%2Ftony-hawk-balance-boardmarvel-ultimate-alliance-2-more-leaked%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F06%2F15%2Ftony-hawk-balance-boardmarvel-ultimate-alliance-2-more-leaked%2F" height="61" width="51" title="Tony Hawk Balance Board, Marvel Ultimate Alliance 2, More Leaked" alt=" Tony Hawk Balance Board, Marvel Ultimate Alliance 2, More Leaked" /></a></div><p><img class="alignleft" style="float: left;" src="http://www.gamerhelp.com/images/content_images/118260-1.jpg" alt="118260 1 Tony Hawk Balance Board, Marvel Ultimate Alliance 2, More Leaked" width="250" height="514" title="Tony Hawk Balance Board, Marvel Ultimate Alliance 2, More Leaked" /> We got some new details on games that you may not  have heard from in a while, the details include new Guitar Hero: World Tour details an details on the unannounced Rock Band game. Take a look at all the  great new details thanks to a member of NeoGAF.</p>
<p>• Guitar Hero: World Tour will cost $179.99 with all instruments and the game.</p>
<p>• Guitar Hero: World Tour&#8217;s guitar features a touch sensitive guitar neck slidethat opens up the entire guitar neck for unbound solos.</p>
<p>•Gutar Hero: World Tour artists include Jimi Hendrix, The Doors, Foo Fighters, Smashing Pumpkins, Korn, System of a Down, Ozzy Osbourne, Interpol, Muse &quot;and dozens more&quot;.</p>
<p>• Tony Hawk&#8217;s Adrenaline is a game coming to the PLAYSTATION 3 and Xbox 360 that uses a sensing board controller.</p>
<p>• A game called Ultimate Band is coming to the PLAYSTATION 3, Xbox 360, and Wii.</p>
<p>• Marvel: Ultimate Alliance 2 features over 20 Marvel Legends such as the Hulk, Wolverine, Spider-Man, Venom, and the Human Torch.</p>
<p>• Spider-Man vs. Marvel Zombies is coming to the PlayStation 3, Xbox 360, and Wii and well feature Spider-Man saving the worlds from a zombie menace threatening to destroy the world. The game takes place in 2149.</p>
<p>• Transformers 2: The Ultimate Battle is another game coming to every system imaginable. It brings you beyond the movie into pressure-packed missions where seconds can make a difference between survival and destruction. You can switch between robot, weapon, and vehicle modes at any time.</p>
<p><a href="http://www.neogaf.com/forum/showthread.php?t=312708">[NeoGAF]</a></p>
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		<title>Marvel: Ultimate Alliance 2 Delayed</title>
		<link>http://www.gamercenteronline.net/2008/04/22/marvel-ultimate-alliance-2-delayed/</link>
		<comments>http://www.gamercenteronline.net/2008/04/22/marvel-ultimate-alliance-2-delayed/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 13:44:41 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Kids and Teens]]></category>
		<category><![CDATA[Luke Cage]]></category>
		<category><![CDATA[Marvel Ultimate Alliance 2]]></category>
		<category><![CDATA[Marvel: Ultimate Alliance]]></category>
		<category><![CDATA[NYC Comic Con]]></category>
		<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.GamerCenterOnline.net/?p=452</guid>
		<description><![CDATA[ Activision was planing to release Marvel Ultimate Alliance 2 this fall but, thanks to some problem they ran into the game was delayed and set back till 09. The news was revealed on the weekend at the NYC Comic Con when talking to a Activison rep about the game, no other information was giving [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F04%2F22%2Fmarvel-ultimate-alliance-2-delayed%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F04%2F22%2Fmarvel-ultimate-alliance-2-delayed%2F" height="61" width="51" title="Marvel: Ultimate Alliance 2 Delayed" alt=" Marvel: Ultimate Alliance 2 Delayed" /></a></div><p><img src="http://www.gamerhelp.com/images/content_images/118260-1.jpg" alt="118260 1 Marvel: Ultimate Alliance 2 Delayed"  title="Marvel: Ultimate Alliance 2 Delayed" /> Activision was planing to release Marvel Ultimate Alliance 2 this fall but, thanks to some problem they ran into the game was delayed and set back till 09. The news was revealed on the weekend at the NYC Comic Con when talking to a Activison rep about the game, no other information was giving about the delay.</p>
<p>Also in the interview the rep stated that Luke Cage would be stated in to the plot of the new spider-man, Spider-Man: Web of Shadows.</p>
<div id="zemanta-pixie" style="margin: 5px 0pt; width: 100%;"><a id="zemanta-pixie-a" title="Zemified by Zemanta" href="http://www.zemanta.com/" title="Zemified by Zemanta"> </a></div>
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		<title>Too Human Release Date</title>
		<link>http://www.gamercenteronline.net/2008/01/29/too-human-release-date/</link>
		<comments>http://www.gamercenteronline.net/2008/01/29/too-human-release-date/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 21:44:55 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://gamercenteronline.net/?p=155</guid>
		<description><![CDATA[ According to GameStop Too Human will be releasing March 6, 2008.
I called my local gamestop and it happens to be true
GameStop-
&#8220;Too Human is a next-generation third-person epic action game you play as a cybernetic god Baldur, you are thrust into the midst of an ongoing battle that threatens the existence of mankind. The game will [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F01%2F29%2Ftoo-human-release-date%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F01%2F29%2Ftoo-human-release-date%2F" height="61" width="51" title="Too Human Release Date" alt=" Too Human Release Date" /></a></div><p><a title="phppVul0d" href="http://www.flickr.com/photos/21241831@N06/2228698541/"></a><a title="phppVul0d" href="http://www.flickr.com/photos/21241831@N06/2228698541/"><img src="http://farm3.static.flickr.com/2300/2228698541_74c3577330.jpg" alt="phppVul0d" title="Too Human Release Date" /></a> According to GameStop Too Human will be releasing March 6, 2008.</p>
<p><strong><em>I called my local gamestop and it happens to be true</em></strong></p>
<p><strong><em>GameStop-</em></strong></p>
<p><em>&#8220;Too Human is a next-generation third-person epic action game you play as a cybernetic god Baldur, you are thrust into the midst of an ongoing battle that threatens the existence of mankind. The game will be coming to the Xbox 360 this year.&#8221;</em></p>
<p><strong>Update 6/25/2008 8:45PM:While this post was made a long time ago I felt the need to update it with the new info the official release date for </strong><strong>Too Human which as been dated as August 19, 2008.</strong></p>
<p><em><strong>Preview coming soon!!!</strong></em></p>
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		<title>Upcoming Games: February 08</title>
		<link>http://www.gamercenteronline.net/2008/01/27/upcoming-games-fedruary/</link>
		<comments>http://www.gamercenteronline.net/2008/01/27/upcoming-games-fedruary/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 00:20:05 +0000</pubDate>
		<dc:creator>Kemuel Stewart</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://gamercenteronline.net/?p=127</guid>
		<description><![CDATA[ Atari Classics Evolved-PSP
Bratz: Super Badyz-DS
The Club-PS3, 360, PC
Culdcept Sega-360
Dark Messiah of Might &#38; Magic-360
Devil May Cry 4-PS3, 360,PC           
Mercenaries 2: World in Flames-PS3, 360, PS2
Need for Speed: Pro Street-PSP
Ninja Gaiden: Dragon Sword- DS 
FIFA Street 3-DS, PS3
Frontlines: Fuels of War-PS3, 360, PC
Insecticide-DS, PC
Let&#8217;s Ride: Friends Forever-DS
Lost Oddyssey-360
Space Station Tycoon-Wii
Sizuki Superbike-DS 
Wild Petz: Tigerz-DS 
XIII Centry: Death [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F01%2F27%2Fupcoming-games-fedruary%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F01%2F27%2Fupcoming-games-fedruary%2F" height="61" width="51" title="Upcoming Games: February 08" alt=" Upcoming Games: February 08" /></a></div><p><em> Atari Classics Evolved-PSP<a href="http://gamercenteronline.net/wordpress/wp-content/uploads/2008/01/11.jpg" title="11.jpg"></a></em></p>
<p><em>Bratz: Super Badyz-DS</em></p>
<p><em>The Club-PS3, 360, PC</em></p>
<p><em>Culdcept Sega-360</em></p>
<p><em>Dark Messiah of Might &amp; Magic-360</em></p>
<p><em>Devil May Cry 4-PS3, 360,PC          <a href="http://www.flickr.com/photos/21241831@N06/2224130533/" title="305166748_e1a2bd8677"></a> </em></p>
<p><em><strike>Mercenaries 2: World in Flames-PS3, 360, PS2</strike></em></p>
<p><em><em>Need for Speed: Pro Street-PSP</em></em></p>
<p><em><em>Ninja Gaiden: Dragon Sword- DS</em></em><em> </em></p>
<p><em><em>FIFA Street 3-DS, PS3</em></em></p>
<p><em><em><strike>Frontlines: Fuels of War-PS3, 360, PC</strike></em></em></p>
<p><em><em>Insecticide-DS, PC</em></em></p>
<p><em><em>Let&#8217;s Ride: Friends Forever-DS</em></em></p>
<p><em><em>Lost Oddyssey-360</em></em></p>
<p><em><em>Space Station Tycoon-Wii</em></em></p>
<p><em><em>Sizuki Superbike-DS</em></em><em> </em></p>
<p><em><em>Wild Petz: Tigerz-DS</em></em><em> </em></p>
<p><em><em>XIII Centry: Death of Glory-PC</em></em><em> </em><em><em>Yamaha Supercross-PS2<a href="http://www.flickr.com/photos/21241831@N06/2224914530/" title="turok360-screen2"></a></em></p>
<p><em>Conflict: Denied Ops-PS3, 360</em></p>
<p></em><em>Dynasty Warriors 6- PS3, 360</em></p>
<p><em>Professor Layton &amp; the Curious Village-DS</em></p>
<p><em>Mystery Dungeon: Shiren the Wanderer-DS</em></p>
<p><em>Supreme Commanders-360</em></p>
<p><em>Zoo Tycoon-DS</em></p>
<p><del datetime="2008-01-28T03:24:24+00:00"><em>Condemmend 2: Bloodshot-PS3, 360</em></del></p>
<p><em>Lost-360</em></p>
<p><em>N+-PSP, DS</em></p>
<p><em>Universe at War: Earth Assault-360</em></p>
<p><em>Nodunage&#8217;s Ambition: Rise to Power- PS2</em></p>
<p><em>No More Heroes-Wii</em></p>
<p><em>Sea Monsters-PS2</em></p>
<p><em>SingStar-PS3</em></p>
<p><em>The Spiderwick Chronicles-360, PS2, DS, PC</em></p>
<p><em>Turok- 360, PS3                                                         <a href="http://www.flickr.com/photos/21241831@N06/2224914530/" title="turok360-screen2"></a> <a href="http://www.flickr.com/photos/21241831@N06/2224914530/" title="turok360-screen2"></a>                                                            </em></p>
<p><em>Two Worlds: The Temptation-PS3</em></p>
<p><em>World Championship Cards-PSp</em></p>
<p><em>World in Conflict- 360</em><br />
<em><br />
<strong>Lines means the game is cancel or delayed</strong></em></p>
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