By Tim Smith
Many people like to have a gaming or entertainment room in their home. Whether you like video or table games, you will enjoy these ideas. Your basement is most likely the best place to set up your gaming room, but you can use any room in the house that is bare.
If you want to install table games like ping pong, pool or air hockey, keep in mind that you will need an additional three to five feet of space around these tables. Consider adding some wallpaper in the room that matches your table games. A hockey arena crowd wallpaper would fit in very nicely with an air hockey table room. You can even go as far as adding a penalty box in the room in case someone gets out of hand while playing the game. This makes the game a lot more interesting when playing with friends and family. Continue reading
Sony president Shuhei Yoshida recently discussed the problems that plagued the PlayStation Move and how the company will avoid those problems with Project Morpheus.
Yoshida stated in an interview with Gamasutra that, while they’re happy with the success the PlayStation Move had, they’ve struggled to create great playing experience with the peripheral.
“We struggled to use the capabilities of Move to create a real 3D playspace, and convert that into good game design,” said Yoshida. Turns out, “designing games for regular TV using 3D input is really difficult.”
Developers couldn’t design good gaming experiences because it’s hard to design something when you’re always tied down to a single spectrum, a television. Continue reading
Microsoft Xbox head Phil Spencer said that, even though it may seem like they company lost its way, gaming is still essential to the Windows platform.
“The role of gaming on the television is critical to the longterm success of all of us. But, clearly the success you see in PC today is a important component for all us,” said Spencer to a group of developers at GDC.
Spencer then detailed his role within Microsoft as head of gaming in general and how–within his role that role–he spends a lot time talking to higher ups about how gaming “used to” be essential to the Windows platform. Simply stating: “we lost our way.” Continue reading
Microsoft Studio head Phil Spencer took the stage at the GDC to unveil Xbox on Windows 10, and exactly how the OS will change with Xbox One and PC landscape.
In addition, Microsoft also detailed a Universal Development Center that allows developers to easily manage the monetization of their content across all supported platforms.
Spencer says that with Windows 10 developers will be able to submit their apps and games under “one store” allowing gamers to cross buy, purchase a title on one system and it be available on the other for no extra change. The process will require a certain amount of tweaking on both ends, but it should allow developers to reach a wider audience. Continue reading
The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work as buttons, triggers, two bumpers, and two buttons on the back on each side of the controller. Continue reading
Earlier in the week, at the Game Developers Conference, HTC chairwoman Cher Wang suggested that a Half-Life game was in development for the new Vive VR headset.
In a statement issued to BBC today, Wang apologized for her remarks stating that she misspoke about Half Life coming to virtual reality.
“I would like to apologise for any confusion caused when I referred to individual games titles,” Wang said.
“In response to a question on specific games, I misspoke when I referred to our working together with Valve on a particular game, when instead I meant our collaboration with Valve on developing next-generation virtual reality experiences for gaming.”
This afternoon, at GDC 2015, Sony president Shuhei Yoshida revealed Project Morpheus, the company’s virtual reality headset.
“I’m excited to share today how Project Morpheus has evolved, including our new prototype and our technology that’s close to a consumer product,” said Yoshida.
In latest version of the Morpheus looks similar, but Yoshida reveals that they’ve made “several enhancements centred primarily on the display.” Continue reading
HTC unveiled Vive, a virtual reality headset in collaboration with Valve, at Mobile World Congress in Barcelona today.
Expected to hit the market later this year, and a developer version releasing in the Spring, both Valve and HTC will have an heighten presents at GDC this week.
The Vive Developer Edition is said to feature two 1200 x 1080 displays that refresh at 90 frames per second, “eliminating jitter” and achieving “photorealistic imagery.” The displays will invoke an entire field of vision with 360 degree views. Continue reading