BioWare showcased some of the conceptual art from the next Mass Effect game at the N7 Day special livestream event.
While its already been announced that the next game will not follow Commander Shepard, the developer said this installment as “much larger” with more diverse worlds and characters. They’ve even confirmed that their will be new alien races and species. Continue reading
Prey 2, sequel to the 2006 first-person shooter from Human Head Studios, has officially been cancelled.
Bethesda Studios vice president Pete Hines, at PAX Australia, confirmed the cancellation of the highly anticipated sequel.
“It was game we believed in, but we never felt that it got to where it needed to be – we never saw a path to success if we finished it,” Hines said.
“It wasn’t up to our quality standard and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it. Human Head Studios is no longer working on. It’s a franchise we still believe we can do something with — we just need to see what that something is.”
According to sources close to the sequels development, Respawn Entertainment plans to develop the upcoming Titanfall sequel on both Xbox One and PlayStation 4.
The source claims that the sequel is still in the “early stages” of it’s development and won’t be out for awhile; calling it the “planing stage” of it’s development.
Recently, reports surfaced that Respawn Entertainment regretted not developing the original for both next generation platforms–calling it a missed opportunity to strengthen it’s overall community.
Activision Blizzard Inc plans to invest $500 million in the development and advertisement of Destiny, the latest project from Halo franchise creators Bungie.
When speaking at the Milken Conference in Los Angeles last week, CEO Bobby Kotick told those on hand that his company is spending $500 million on Bungie’s next franchise. “If you’re making a $500 million bet you can’t take that chance with someone else’s IP,” said Kotick. “The stakes for us are getting bigger.”
Destiny, scheduled for release in September, will have a budget that dwarfs those of Hollywood blockbusters such as Transformers: Dark of the Moon.
PlayStation Software Product Development head Scott Rohde recently sat down with IGN to talk about Driveclub’s progress.
“What I will say is that it all comes back to that fundamental principle, and that’s that we want to build great games,” Rohde said. “And we really don’t want to release a game before it’s ready. And sometimes, this happens in the normal course of business, where we think we’re on track to deliver what we think is going to be a great game, and when we get closer, we realize that we’d be doing everyone a disservice if we shipped it before it was ready.”
“So, I think that at PlayStation, perhaps more than at other places, we’re willing to kinda eat that [cost],” Rohde continued, “and go back to the drawing board and make sure the game is great before we ship it. And that’s what’s going on right now with that game.”
When questioned about the games release date, Rohde said, “We’re not announcing any specifics on that yet.”
Tomb Raider will surpass over 6 million copies worldwide, revealed Crystal Dynamics studio head Darrell Gallagher in a recent blog post. “The team at Crystal has been overwhelmed with the way it was so warmly received by both critics and gamers,” wrote Gallagher.
Tomb Raider–which released last March–became profitable late 2013 after it failed to meet Square Enix’s aggressive sale projection earlier in the year.
“At launch we set franchise records for the fastest selling day one and month one in Tomb Raider history,” wrote Gallagher. “With the positive word of mouth and continued commercial momentum it’s great to see Tomb Raider on course to become the best-selling game in the history of the franchise! This would be a crowning achievement for the teams around the world, and one that we have our sights firmly set on!”
Telltale Games, the people behind the acclaimed The Walking Dead video game, and HBO have announced Game of Thrones at VGX.
The title has just become development, as the studio begins to “set everything into place.” However, Telltale did state that you can’t have Game of Thrones without big set pieces.
Gearbox Software in collaboration with Telltale Games, the creators of the critically acclaimed The Walking Dead video game, have announced Tales from the Borderlands.
Tales from the Borderlands will apparently star a group of wanna be “wannabe vault hunters,” according to Gearbox boss Randy Pitchford. Pitchford describes as a traditional Telltale game, with lots of story to it.
“You get to shoot stuff, but in a different way,” said a Telltale developer at VGX. “It’s gonna play like a telltale game—you’re going to be engaging characters and developing relationships, but it’s very much in the borderlands world. It’s this great hybrid of everything that’s great about Borderlands and everything thats great about Telltale.”
At the PlayStation 4: Greatness Awaits Launch Event, Sony and Bungie revealed that the long awaited Destiny beta will come exclusively first to both PlayStation 3 and PlayStation 4.
“We’re going to give first access to the Playstation nation, PS4 and PS3 owners,” said Bungie COO Pete Parsons. “The Destiny beta is scheduled for early next year for folks who pre-order.