Category Archives: PlayStation

Bioshock Creator Ken Levine: “Shadow of Mordor tells a story that could never exist in another medium”

If you’ve been playing games like Mass Effect and BioShock Infinite. I’m sorry to tell you, but you’ll been playing a lie.

Developers for sometime now have promoted games as being “player driven” and “choice crafted.” However, in an article published by MatterBioShock: Infinite director Ken Levine calls those things “lies.”

Ken Levine Bioshock Creator Ken Levine: Shadow of Mordor tells a story that could never exist in another medium

“When it comes to story in video games, at best there’s an illusion of choice,” said Levine. “At worst, there’s no choice at all.”

“In our work, we tried to say, Well, pal, you really don’t have a choice. So let’s see if we can use that concept to mess with your head. And hence was born the “Would you kindly” moment in BioShock, a moment in video game history primarily remembered for reminding us that, when it comes to player choice in narrative, our medium is limited indeed.” Continue reading

God of War headed to PlayStation 4, more news within “the next year or two”

Sony Santa Monica Studio are currently developing a new God of War title, confirmed Creative Director Cory Barlog at the God of War: Retrospective panel at PlayStation Experience. 

Sadly, Barlog didn’t dive into much other detail, but he did say its indeed not a prequel. Which means it could be the much discussed “reboot” that Scott Rohde alluded to after a round of layoffs hit the Sony Santa Monica Studio.  

god of war 3 art God of War headed to PlayStation 4, more news within the next year or two

But, don’t expect a revealed anytime soon. The game is still in the early developmental stages, and Barlog doesn’t expect anything to be soon within “the next year or two”, reports IGN

That being said, back in August, Sony announced Barlog’s return to Santa Monica Studios. This move lead to speculation that Santa Monica Studios where developing another God of War. Fast forward today, at the PlayStation experience, Sony has confirmed its development.

16 minutes of Uncharted 4: A Thief’s End

Naughty Dog showcased 16 minutes of Uncharted 4: A Thief’s End at the PlayStation Experience.

“Although we are still in the pre-alpha stage of development, everything you see in the video is in-game and in real-time running at 1080p and a stable 30hz,” said Community Strategist Eric Monacelli. “It’s looking pretty spectacular already and we still have quite some time to optimize and refine our technology to make this the best looking and playing Uncharted game to date.

 

Naughty Dog has “nothing brewing” for Uncharted Remastered

Naughty Dog held a community Q&A yesterday on Twitch answering questions about the possibility of Uncharted Remastered for PlayStation 4, and about plans for more The Last of Us downloadable content.

“Nothing brewing for Uncharted collection,” said Naughty Dog regrading the rumored remastered edition.

Uncharted 4 PS4 Naughty Dog has nothing brewing for Uncharted Remastered

In addition, the developer also revealed plans for new The Last of Us downloadable content, which will be playable at Sony’s PlayStation Experience event. Naughty Dog has stated that the downloadable content would be available for all versions of The Last of Us.

However, the downloadable content won’t be included as apart of the season pass because “the season pass ended a long awhile back. [They've] delivered more than [they've] promised in the season pass.”

Mass Effect concept art takes the Mako to exciting new places

1415386366 3 Mass Effect concept art takes the Mako to exciting new places

BioWare showcased some of the conceptual art from the next Mass Effect game at the N7 Day special livestream event.

While its already been announced that the next game will not follow Commander Shepard, the developer said this installment as “much larger” with more diverse worlds and characters. They’ve even confirmed that their will be new alien races and species. Continue reading

Prey 2 is officially cancelled

Prey 2, sequel to the 2006 first-person shooter from Human Head Studios, has officially been cancelled.

Bethesda Studios vice president Pete Hines, at PAX Australia, confirmed the cancellation of the highly anticipated sequel.

1759521 945479 20110808 001 1024x640 Prey 2 is officially cancelled

“It was game we believed in, but we never felt that it got to where it needed to be – we never saw a path to success if we finished it,” Hines said.

“It wasn’t up to our quality standard and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it. Human Head Studios is no longer working on. It’s a franchise we still believe we can do something with — we just need to see what that something is.”

 

E3 2014: Titanfall sequel coming to both PlayStation 4 and Xbox One

According to sources close to the sequels development, Respawn Entertainment plans to develop the upcoming Titanfall sequel on both Xbox One and PlayStation 4.

The source claims that the sequel is still in the “early stages” of it’s development and won’t be out for awhile; calling it the “planing stage” of it’s development.

Recently, reports surfaced that Respawn Entertainment regretted not developing the original for both next generation platforms–calling it a missed opportunity to strengthen it’s overall community.

Activision places $500 million bet on Destiny

952149 20130215 screen012 Activision places $500 million bet on Destiny

Activision Blizzard Inc plans to invest $500 million in the development and advertisement of Destiny, the latest project from Halo franchise creators Bungie.

When speaking at the Milken Conference in Los Angeles last week, CEO Bobby Kotick told those on hand that his company is spending $500 million on Bungie’s next franchise. “If you’re making a $500 million bet you can’t take that chance with someone else’s IP,” said Kotick. “The stakes for us are getting bigger.”

Destiny, scheduled for release in September, will have a budget that dwarfs those of Hollywood blockbusters such as Transformers: Dark of the Moon.

Sony wants to make Driveclub “great”

PlayStation Software Product Development head Scott Rohde recently sat down with IGN to talk about Driveclub’s progress.

“What I will say is that it all comes back to that fundamental principle, and that’s that we want to build great games,” Rohde said. “And we really don’t want to release a game before it’s ready. And sometimes, this happens in the normal course of business, where we think we’re on track to deliver what we think is going to be a great game, and when we get closer, we realize that we’d be doing everyone a disservice if we shipped it before it was ready.”

“So, I think that at PlayStation, perhaps more than at other places, we’re willing to kinda eat that [cost],” Rohde continued, “and go back to the drawing board and make sure the game is great before we ship it. And that’s what’s going on right now with that game.”

When questioned about the games release date, Rohde said, “We’re not announcing any specifics on that yet.”

pixy Sony wants to make Driveclub great