Rocksteady Studios director Sefton Hill recently sat down with EDGE Magazine to discuss why the studio didn’t develop a cross generation Batman: Arkham Knight; because they wanted to make the best game possible.
“Very, very early on, we had discussions about doing cross-gen,” he says. “When we were looking at it, we realised that there were compromises we would need to make with the layout of the city. There were certain areas we could only have Batman get to, and certain areas we could only have the Batmobile.”
“‘Compromise’ is not a word that sits well with me. If we’re doing it like that, we may as well not do the Batmobile; if we want to integrate it fully then it has to be on a machine that can deliver it. It was a really bold decision by Warner. At the time [we made the choice], no one knew what the uptake on next-gen was going to be like. It’s been brilliant, which is great for us and great for the industry, but it was bold.”
Ubisoft creative director Ashraf Ismail will be showcasing an “unannounced project” at the Game Developers Conference, reveals the publisher’s GDC “Come Meet Ubisoft Devs” schedule.
Ismail previously worked on Assassin’s Creed IV: Black Flag, which released in 2013, and, even though Ubisoft representatives confirmed its development, they never officially announced Assassin’s Creed Victory which leads many of us to believe that Ubisoft could be showing Victory at GDC. Continue reading
In an recent interview with Metro, Sony Europe president and CEO Jim Ryan, when questioned about the increased amount of Day 1 patches, said that he believes that Day 1 patches have gotten “out of control.”
“Yes, I do,” said Ryan when talking about the outlandishness of Day 1 patches.
Ryan believes that “patching has a reasonable role to play, when it’s used to address bugs that are found at the last minute.” However, when used “as a surrogate, or a safety net, for a proper QA process,” it’s not right.
But, in regards to Sony titles, they’ll get things “tighten up.” Continue reading
Sony is unwilling to commit to releasing the free PlayStation Plus version of Driveclub.
In a recent interview with Metro, Sony Computer Entertainment Europe president and CEO Jim Ryan was hesitant when talking about the previously announced PlayStation Plus version of the game.
“That’s still being looked at,” he replied when asked about the free version of the game, before adding “can’t say anything at this stage.”
At E3 2013, Sony revealed that PlayStation Plus subscribers would be getting a complimentary version of the game. However, since a rather trabant release, Sony has been closed mouth about the Plus version.
Darksiders series creator and director Joe Madureira, who founded developer Airship Syndicate after the closure of both THQ and Vigil Games, has a new title he expects to announce soon. Continue reading
Final Fantasy director Hajime Tabata revealed that Final Fantasy XV is about 60 percent complete.
Tabata mentioned that Square Enix 1st Production Department development team has made alot of progress with alot of the games systems, during the recent Active Time Report. He’s also hopeful that atleast 80 percent of Final Fantasy XV could be completed very soon.
However, Tabata said that Square Enix believes it’s still too early to announce a definitive release date. Final Fantasy XV has been in development for about a decade.
The Order: 1886 is a critical folly; it’s not a bad game, it’s just not a good one.
However, in response to my rather condemning review of the game, I decided that it would in the best of interests to state some areas in which The Order could be improved upon if it gets a sequel.
Add more than 3D item scanning:
With The Order: 1886, developer Ready at Dawn seemed intent with making sure that everyone saw the amount of work and detailed they placed into the environment; as you can inspect almost every notable item.
I understand expounding backstory, but not in the same repetitive 3D item lifting and scanning fashion. So, instead of item scanning, I propose Ready at Dawn adopt the Batman: Arkham approach and use collectables to tell an amount of backstory. Continue reading
Cliff Bleszinski, during the Boss Key Productions’ Twitch playthrough of The Order: 1886, said that the industry has an obsession with Hollywood-like productions because developers want to impress executives.
“It’s because this industry is fundamentally insecure about Hollywood and wants to be Hollywood,” said Bleszinski in a random train of thought.
“The only way to convince executives to release the money to greenlight productions is to do movie-like productions that impress them. That’s honestly why this stuff happens.”
Bleszinski also had some interesting things to say about the design choices made by Ready at Dawn calling the game both “beautiful” and “expensive.” He akin those feelings to the designer in him, and that he couldn’t help think what could’ve been if they used the money on other resources. Continue reading
[Editor’s Note: I had actually planned on writing a longer review, I made it smaller because I didn’t feel like the game deserved anymore of my time.]
If The Order: 1886 where an action movie it would hit almost every emotional cord; some on purpose, some not. Everyone wants this game to live up to its potential, but we are in the business of games not “creative cinematography.” Frankly, The Orders greatest struggle is that it doesn’t balance the elements of gameplay and the elements of cinematography very well.
On the surface, The Order is dripping with detail. But, in all realization, its outstanding graphical shell that is indeed hollow. It’s teething with unmeasurable potential; as the overall world and story are extremely interesting. However, Ready at Dawn manages to take something promising and make it boring, for the lack of a better word.
The Order relies heavily on its plot, so I won’t spoil the details. But, understand that the game centers around the knights of The Order who are charged with protecting the world from “ungodly monsters” called Lycans. You control a character named Sir Galahad, but some refer to him as Grayson. The plot, at least at the beginning, is gripping, but somewhere along the lines the plot start diverging and becomes shaky. Continue reading
Thanks to an anonymous 4chan user, we now have some new interesting details from the PlayStation 4 exclusive Bloodborne, the latest outing from Japanese developer From Software.
Bear in mind that depending on your definition of spoiler, there might be a few in here:
- Your character becomes a hunter following a transfusion they’ll receive voluntarily.
- The Plain Doll will have a key role in the overall story.
- The Hunter’s Dream will serve as a hub of the game.
- Blood Echoes are the equivalent of Souls in Dark Souls, which will enable us both to purchase items that increase our level.
- Lanterns are basically Bonfires.