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		<title>Great Moments In Video Gaming: The Dreamcast</title>
		<link>http://www.gamercenteronline.net/2009/09/10/great-moments-in-video-gaming-the-dreamcast/</link>
		<comments>http://www.gamercenteronline.net/2009/09/10/great-moments-in-video-gaming-the-dreamcast/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 23:53:10 +0000</pubDate>
		<dc:creator>GCO Reporter</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Entertainment Software Rating Board]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[NFL 2K]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sesame Street]]></category>
		<category><![CDATA[Soul Calibur]]></category>
		<category><![CDATA[Soulcalibur]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=11405</guid>
		<description><![CDATA[
			
				
			
		

Created &#38; Written by:  Jerry Bonner; Animation &#38; Design by: Matt Garafalo; Technical Wizardry  by: Joel Young; Narration by: George Filip; Music by: Blitz 

This animated short was originally created back in March to be part of our “family” gaming show, GAME TIME! The basic idea behind the “‘Great Moments in Video Gaming” [...]]]></description>
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<p><span style="font-family: Calibri; font-size: small;"><em><strong><em>Created &amp; Written by:  Jerry Bonner; Animation &amp; Design by: Matt Garafalo; Technical Wizardry  by: Joel Young; Narration by: George Filip; Music by: Blitz </em></strong><br />
</em></span></p>
<p>This animated short was originally created back in March to be part of our “family” gaming show,<a href="http://vimeo.com/4315237"> GAME TIME!</a> The basic idea behind the “‘Great Moments in Video Gaming” segment was to take a fun and/or historical glance back at the people, technology and ideas that shaped the interactive entertainment industry into what it is today. Important lessons are proffered during the course of these segment(s) but nothing is forced – everything is presented in an entertaining manner, much like “Sesame Street” or “The Electric Company,” so the viewers are learning without really knowing it…and (hopefully) having a good time doing it! The last thing we want to do is to be heavy handed or hit people over the head with what we are doing.</p>
<p>Initially, the Dreamcast wasn’t going to be the topic of our “pilot” piece. Since this was our debut show I, naturally, wanted to start at the beginning, so the 1961, MIT developed SPACEWAR! (considered by many to be the first, “true” video game) was my original choice of topic. But, after knocking it about for a bit, SPACEWAR! seemed somewhat obscure and not “sexy” enough of a subject for the pilot episode. So, after some additional thought on the matter, Sega’s Dreamcast was ultimately chosen as the topic for the big, GAME TIME! kickoff. And, with the help of my talented co-conspirators, I think the final result turned out to be a more than fitting “Swan Song” for Sega’s last hurrah in the console hardware market.</p>
<p><img class="alignleft" src="http://www.productwiki.com/upload/images/sega_dreamcast.jpg" alt="sega dreamcast Great Moments In Video Gaming: The Dreamcast " width="134" height="165" title="Great Moments In Video Gaming: The Dreamcast " />Looking back, it’s hard to believe that 10 years have passed since 9/9/99. So much has happened to us as a nation, and to me personally, since that day. I won’t get into a laundry list of everything here, as it isn’t really pertinent, but I do vividly recall all the hype and hubbub surrounding the DC’s numerically savvy launch date. I wasn’t silly (or brave…) enough to get my Dreamcast on that first day, as I’m not a huge fan of sleeping outside on cold concrete or waiting in deathly looooong lines. I did, however, manage to score one about month later at a KB Toy store of all places. And I fell in love with that little, white machine as soon as I unboxed it and fired up my first gridiron battles of NFL 2K, then handed out several, chop-sockey beatdowns in Soul Calibur and topped my evening off by collecting an overabundance of gold rings in Sonic Adventure. Good, good times.</p>
<p>Since I was the defacto gamer in my family AND just dropped a pretty substantial amount of cash on the system (plus the games), my initial opinion of the Dreamcast was somewhat biased. I mean, I HAD to love it, right? I couldn’t justify the purchase otherwise. So, I took my alabaster baby (with that adorable, red curly-Q) over to my brother’s house that weekend to gauge his reaction and (tried) to get an unprejudiced estimation of the system as a whole. It was at this moment when I fully understood the power of the Dreamcast and the true “generational leap” that this system was.</p>
<p>As the intro/demo of Soul Calibur played on my brother’s TV, his eyes widened to almost comical proportions and his jaw grew slack. The only awestruck words he could manage were, “Holy shit, this is better than the arcades…”</p>
<p>True dat, my brother. True dat.</p>
<p>Please enjoy the video. I can truthfully say that it was a labor of love and a blast to make. Hopefully, we’ll get to do more at some point…</p>
<p><strong>VIVA LA DREAMCAST! </strong></p>
<p><em>~ Jerry Bonner</em></p>
<p><em>Jerry Bonner is a writer and journalist whose work has appeared in GQ, EGM, 1UP, What They Play, Yahoo!, Ars Technica, Game Focus Canada, Geeks of Doom and Game Stooge. He also worked for the ESRB (Entertainment Software Ratings Board) for a time as the Senior Game Content Rater. He currently lives in Southern New Jersey with his wife and four children.</em></p>
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		<item>
		<title>The Bottom Line: Steven Spielberg&#8217;s Boom Blox</title>
		<link>http://www.gamercenteronline.net/2008/11/26/the-bottom-line-steven-spielbergs-boom-blox/</link>
		<comments>http://www.gamercenteronline.net/2008/11/26/the-bottom-line-steven-spielbergs-boom-blox/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 19:24:33 +0000</pubDate>
		<dc:creator>GCO Reporter</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Top Stories Headlines]]></category>
		<category><![CDATA[Boom Blox]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gamer]]></category>
		<category><![CDATA[Steven Spielberg]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.gamercenteronline.net/?p=3724</guid>
		<description><![CDATA[
			
				
			
		
After six months on the market, Wii’s Boom Blox is still selling well and pleasing gamers. Boom Blox came onto the market in early May 2008. Even today sales continue to grow and this Steven Spielberg inspired game shows no sign of slowing down as word spreads about this fun, interactive, group-friendly game.
Based on principles [...]]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F11%2F26%2Fthe-bottom-line-steven-spielbergs-boom-blox%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamercenteronline.net%2F2008%2F11%2F26%2Fthe-bottom-line-steven-spielbergs-boom-blox%2F&amp;source=KerwinStewart&amp;style=normal" height="61" width="50" title="The Bottom Line: Steven Spielbergs Boom Blox" alt=" The Bottom Line: Steven Spielbergs Boom Blox" /><br />
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<p><img class="alignleft" src="http://cache.kotaku.com/assets/resources/2008/04/GrimReaper.jpg" alt="GrimReaper The Bottom Line: Steven Spielbergs Boom Blox" width="288" height="391" title="The Bottom Line: Steven Spielbergs Boom Blox" />After six months on the market, Wii’s Boom Blox is still selling well and pleasing gamers. Boom Blox came onto the market in early May 2008. Even today sales continue to grow and this Steven Spielberg inspired game shows no sign of slowing down as word spreads about this fun, interactive, group-friendly game.</p>
<p>Based on principles of physics, there is a seemingly unending variety of outcomes, especially in the multi-player mode. The game itself is a result of director Steven Spielberg’s desire to create a game that he would be able to play with his children.  Not only was this goal met, but the game attracts players of all ages to join in the fun.</p>
<p>Boom Blox has many options for players, including game play between 1 &amp; 4 players, depending on which gaming mode is selected. One player mode includes practice and adventure mode, with up to 300 levels of game play for individual players.  Multi-player options are either competitive or cooperative, and 100 levels of game play can be explored. Players who are really serious about the game can create their own levels in editor mode and can open up many possibilities when playing in adventure mode.</p>
<p>The game itself plays  very well and fluidly, and the ability to accommodate multiple players simultaneously is one of its many attributes. A great family or party game, Wii Boom Blox can surely satisfy the needs of any gamer for fun times all around.</p>
<p><em><strong>By Line:</strong> </em>This post was contributed by Kelly Kilpatrick, who writes on the subject of <a href="http://oedb.org/">the top online colleges</a>. She invites your feedback at kellykilpatrick24 at gmail dot com.</p>
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