Super Smash Bros. creator, and driving force behind the series, Masahiro Sakurai isn’t sure if he’ll develop another Super Smash Bros. game.
“I can’t positively declare there won’t be [another Smash Bros. game],” Sakurai told Game Informer. “With both Melee and Brawl, I made those games with the thought that there wouldn’t be any more sequels. Thus, I really can’t deny the chance for another. However, as for myself, I don’t think there will be.”
Sakurai described the Wii U and 3DS versions as massive undertakings, and to make more games in the series will require equal or more effort to keep fans happy.
“Our intention [with Super Smash Bros. for Wii U] was to provide extra merits to the game which go far beyond the sale price,” he said. Continue reading
Eidos Montreal, known for Thief and Deus Ex: Human Revolution, have unveiled its brand new engine called Dawn Engine, a “state of the art game engine that will be the cornerstone to the development of the Deus Ex Universe projects at the studio.”
Based on a a heavily modified version of IO Interactive’s Glacier 2 engine, which was used to develop Hitman Absolution, the Dawn Engine features improved rendering capabilities, real-time physics, and advanced artificial intelligence programming.
“The technology behind any game is a key component in ensuring that gamers are able to develop both an emotional and visceral connection to what they are experiencing within the game world,” said David Anfossi studio head at Eidos-Montréal.
“We’ve worked tirelessly over the last few years developing this engine, building upon and improving both the visual and immersive artistry in our games. We truly believe that our engine will help us to strengthen both the gameplay and storytelling experiences we strive to create.”
In anticipation of The Game Awards 2014, Electronic Arts president Peter Moore has confirmed a “special announcement” for the award show.
In addition, The Game Awards producer Geoff Keighley added to the conversation.
Electronic Arts features a history of strong and expensive acquisitions, from Playfish to BioWare. However, CFO Blake Jorgensen is looking to divert from that history building from studios within the company instead.
When discussing the publishers long history of acquisitions, Jorgensen describes it as “marginal” stating that “[they've] have some that are spectacular, and some that didn’t do so well.” Jorgensen feels that, instead, the company should do other things with its money.
One of the things he proposed was buying back as many of its stocks as possible. Basically, reinforcing the idea that the company doesn’t need to buy the “next big thing” when it more than capable of building it in house. “Investing in itself.”
“I’m also a huge believer–I think the team is a huge believer–that we’ve got great opportunities inside our organization,” added Jorgensen, “We’ve built a really strong bench of talent at all levels, our view is just to find great ideas, either through out own development or through licensed IP, and leverage your talent base to try to build that.”
Naughty Dog held a community Q&A yesterday on Twitch answering questions about the possibility of Uncharted Remastered for PlayStation 4, and about plans for more The Last of Us downloadable content.
“Nothing brewing for Uncharted collection,” said Naughty Dog regrading the rumored remastered edition.
In addition, the developer also revealed plans for new The Last of Us downloadable content, which will be playable at Sony’s PlayStation Experience event. Naughty Dog has stated that the downloadable content would be available for all versions of The Last of Us.
However, the downloadable content won’t be included as apart of the season pass because “the season pass ended a long awhile back. [They've] delivered more than [they've] promised in the season pass.”
Nintendo has filed a patent for a Game Boy software emulator which could potentially bring Game Boy games to cell phones and other devices.
Originally filed in June, the patent is described as emulating Game Boy, Game Boy Color, and Game Boy Advance games onto cell phones and, as mentioned in the patent, on seat-back displays which are seen on airplanes and trains.
Sadly, however, the patent doesn’t mean Nintendo will be releasing an emulator bringing Game Boy games to cell phones. The patent seems to be an update to a much older patent that the company had involving Game Boy emulators.
in addition, Nintendo president Satoru Iwata previously stated that “their games are made for their r game machines.
Naughty Dog concept artist Eytan Zana posted a new piece of concept art from Uncharted 4: A Thief’s End.
In conjunction to the Windows 10 reveal event held in January, Microsoft also plans on showcasing changes to the Xbox One dashboard that are more in-line with Windows 10.
According to Microsoft Product Reviews, the rumored dashboard update would feature the ability to run Universal apps on the console. Even thought its just a rumor at this point, Microsoft is expected to release a statement regarding this event sometime in December.
Major Nelson said recently that Microsoft would be ramping down the severity of November and Decembers updates for the Holidays. So, it could be more that possible that Microsoft would indeed be working on something else under the hood.
Carl Ledbetter, the man behind the team that designed the Xbox One, recently responded to claims that the console is too bulky. In a recent interview, Ledbetter explained the design choice and why he believes it had to be bulky.
“Everybody gets frustrated, because what we want is for everything to be wafer thin, not get hot and just be a snap to put together,” Ledbetter told MCV. “But the reality is that there are very real issues around cooling when you’re pushing some number of watts in the processor, therefore the thing has to have some size to it. There’s always an interesting dynamic between engineering and design, and constraints around performance.”
Legendary Nintendo designer Shigeru Miyamoto, when speaking to The Telegraph, expressed concern over the industry’s obsession with cinematic experiences. Miyamoto said that players, not the exclusively the designers, need to be the ones in control of the experience.
“These younger game creators, they want to be recognized,” he said. “They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.”
Miyamoto then elaborated on the fundamental differences between games and other entertainment related experiences.
“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” Miyamoto said. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.” Continue reading