Author Archives: Kemuel Stewart

Bloodborne Review “the game we needed”

Bloodborne, the highly anticipated fantasy role-playing game from From Software, is the game we needed.

I’m not going to beat around the bush; this console generation has been horrible so far. It’s been horrible because the games, besides a handful of them, haven’t lived up to their set expectations. They’ve mostly been good to look at, but lackluster to play.

With that being said, Bloodborne isn’t a game for everyone because you will indeed die a lot–and I mean die a lot. But, when it’s all said and done, Bloodborne absolutely worth experiencing. I’m going to put this out there; I didn’t beat the game. Actually, I couldn’t beat the game. However, the large portion of the game that I did indeed play was “fucking awesome,” for the lack of better words.

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Bloodborne puts the players in the shoes of a Hunter slaying beasts. As to why? It’s not made fully clear. But, let’s be honest; you don’t really need to know as to why. The story revolves around dreams and nightmares and, much like in any title from From Software, the story features own levels of complexities–more so than in Demon Souls and Dark Souls.

That dream and nightmare spectrum is probably the greatest thing Bloodborne portrays. It makes you question everything because nothing in the game conforms to the norm. Just like in real life, Bloodborne makes you question, what exactly is normal? It’s a perplexing question for any game to fundamental represent and Bloodborne does this perfectly. Continue reading

Rainbow Six Siege is getting a closed beta on Xbox One, PlayStation 4 and PC

2556191-r6s_screen_thecolumn_e3_140609_4pm_1402348747Tom Clancy’s Rainbow Six Siege, the upcoming tactical first-person shooter from Ubisoft, is getting a closed beta on all available platforms, the publisher announced.

Players can pre-order Rainbow Six Siege for a guaranteed spot in the beta, or you can sign up on Ubisoft’s website to be placed on the waiting list, which requires a valid Uplay account.

Tom Clancy’s Rainbow Six Siege is scheduled to release sometime in 2015 on Xbox One, PlayStation 4 and PC.

Dragon Age: Inquisition – Jaws of Hakkon achievements

Electronic Arts and BioWare have revealed the achievements for Dragon Age: Inquisition – Jaws of Hakkon, the first piece of story downloadable content for the hit title.

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  • Firestarter [15G] – Destroy all the Winter Shards and light all the fires in the Old Temple.
  • Legend-Marked [30G] – Impress the Avvar of Stone-Bear Hold and gain their friendship.
  • Historian [30G] – Uncover the secrets of a legendary figure.
  • Winter’s End [90G] – Dispel a myth of ancient days.

Continue reading

Batman: Arkham Knight delayed, releases June 23

Rocksteady Studios today, via the @BatmanArkham twitter, announced the second delay of Batman: Arkham Knight, which will now release June 23rd.

“We’re a developer that hates to make any compromises, so we are sorry to say this means it’s going to be just a little big longer until you can play the epic conclusion to the Arkham trilogy,” game director Sefton Hill said. Continue reading

The Last of Us multiplayer team developing Uncharted 4’s MP

Uncharted-4-PS4The Last of Us multiplayer team have returned to develop Uncharted 4‘s multiplayer, revealed Naughty Dog lead designer Robert Cogburn.

Uncharted 4: A Thief’s End was delayed recently and is now expected to release Spring 2016.

Spencer: Phantom Dust will be a mixture of both development teams

videoimageMicrosoft Xbox lead Phil Spencer reiterated the development status of Phantom Dust, and stated that the game will be a mixture of both its current developers and the previous developer Darkside Game Studios’ work.

“Game [development] isn’t that cut and dry. Things will be used, new stuff will be created, it will be a mix,” said Spencer, when questioned about the development status of Phantom Dust.

Last month, news broke that developer Darkside Game Studios were being shut down; as Microsoft, “ended” the partnership.

“I wouldn’t take any of the news [seriously]… You do sometimes make changes to the development process,” stated marketing head Aaron Greenberg at the time. “But, in this case, we’re absolutely not cancelling the game; not walking away from the project.”

Hideo Kojima feels “restricted” by Konami; wanted to do something new

Last week, a source revealed that Konami Digital Entertainment plans to continue to Silent Hills without Kojima. However, those weren’t the only shocking details the source revealed.

“[Hideo Kojima is] extremely passionate about the Metal Gear series and understands the financial importance of each installment,” the source close to Konami revealed to GamerCenterOnline. “But, he has always wanted to be involved in something new.”170982-hid

“Kojima, for awhile now, was believed to have been finished with Metal Gear series,” our source continued, “but we needed Metal Gear.”

Being Konami’s most successful development studio, Kojima Productions produced a number of great Metal Gear titles over the past decade. Continue reading