Author Archives: Kemuel Stewart

Star Wars Battlefront modes revealed; “Fighter Squadron” and “Heroes vs Villains mode”

The Spanish EA Star Wars Facebook Page has confirmed a number of the modes that will be featured in Star Wars Battlefront, including “Supremacy” and “Heroes vs Villains mode.”


“Además de Asalto a los caminantes, Star Wars Battlefront también incluirá modos multijugador divertidos y emocionantes, incluidos Supremacía, Escuadrón de cazas, Bláster, Zona de descarga, Carga y el modo Héroes contra villanos, que se anunciarán los próximos meses. Permanece atento para obtener más información sobre estos emocionantes modos multijugador,” reads the post. Continue reading

Miyamoto taking a step back on NX design; Nintendo wants to get the attention of players again

In an interview with Fortune, legendary Nintendo developer and producer Shigeru Miyamoto revealed that he has stepped back from the hardware design of NX; and is just “observing.”

nintendo-nx1“I’ve pulled myself back out of some of the hardware section and I’m really focused on some of the software that I’m involved in—for example, the new Starfox game,” Miyamoto told Fortune. “Of course I am observing and looking at the hardware, but I am not actively participating and making decisions.”

In addition, Nintendo head of software planning and development Shinya Takahashi told Fortune about their plans for Nintendo NX.

“For us, the next step is to think about what is going to be that element that is really going to catch the attention of a large number of players again and get them excited. We’re constantly thinking about this idea from the perspective of the players and the needs of the players in terms of what can we can do with our ability and our technology to capture that excitement and passion.”

DICE: Star Wars Battlefront demo shown at E3 was “limited,” including air space

In a r/iAMa, DICE community manager Mathew Everett revealed that the Star Wars Battlefront demonstration shown at the Electronic Entertainment Expo was “limited to infantry areas only.”

The Map you saw at E3 was limited to infantry areas only. This included air space as well. The final mode will be fully open and allow a huge area for flight and massive areas for infantry/ vehicle play.

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Eidos Montreal co-developing Rise of the Tomb Raider with Crystal Dynamics

In an interview with The Know, Crystal Dynamics lead designer Brian Horton revealed that Deus Ex developer Eidos Montreal have been co-developing Rise of the Tomb Raider.

“We’re partnering with Eidos Montreal,” said Horton about the partnership between the two studios. “This is actually a co-development.”

5 - 8ih9U9oHorton continued thanking the Eidos Montreal for their contribution on the highly anticipated title. “Thank you Eidos Montreal for everything you’ve been doing to work directly with Crystal Dynamics. This has been a huge partnership, and we couldn’t be more proud of the results.”

Rise of the Tomb Raider releases on November 10th exclusively on the Xbox One.

Naughty Dog almost included Crash Bandicoot in Uncharted 4

In an interview with The AV Club at the 2015 Electronic Entertainment Expo, Naughty Dog director Bruce Straley revealed that they almost included Crash Bandicoot inside of Uncharted 4: A Thief’s End.

Uncharted-4-PS4“Well, there’s actually been a conversation about if it were at all possible—which it’s not, let me emphasize—but we wanted to put a Crash Bandicoot game inside,” said Straley about including a retro game inside of A Thief’s End. “Not gonna happen, though. Don’t worry.”

“Sony doesn’t own it, so we don’t have control,” continued Straley removing the notion of them including Crash Bandicoot.

Uncharted 4: A Thief’s End releases exclusively on PlayStation 4 in 2016.

Konami address microtransactions in Metal Gear Solid V: The Phantom Pain

In a gameplay video released during the Electronic Entertainment Expo, Konami took time to discuss the microtransactions that will be featured in Metal Gear Solid V: The Phantom Pain.

“While it is true that a few microtransactions option due exists, the entire game has been carefully balanced to be fair and enjoyable with or without using these options,” Konami said about microtransactions in Metal Gear Solid V.

2560153-mgsvtpp_e3_pre_shot2_web“There’s no pay to win option. Rest assured that every single item, weapon, and mission in the game is available to all players without paying a single cent.”

“However, due to the sheer scale of the game and time required to explore it all, microtransactions were added as a completely optional feature for players who might not be able to spend as much time with the game,” Konami continued. “Nothing more, nothing less. More info on how this works will be announced in the near future.” Continue reading

Nintendo: We didn’t want to show “wonderful footage” of Zelda WiiU and disappoint fans at E3

Nintendo of America president Reggie Fils-Aimé stated that they didn’t want to show “wonderful footage” of The Legend of Zelda Wii U at the Nintendo’s E3 Digital Event.

Fils-Aime revealed that Nintendo did indeed have “wonderful footage” of The Legend of Zelda Wii U that they originally planned on showcasing at the Digital Event, but scrapped it at the last second because they didn’t want to disappoint fans because of the recent delay.

wiiu_zelda_scrn02_e3xpogw Continue reading

Nomura: There are no QTE in Kingdom Hearts III; actions based on “good timing”

In an interview with Dengeki, Square Enix producer Tetsuya Nomura revealed there are no Quick Time Events, or “Reaction Commands,” in Kingdom Hearts III.

“In regards to supplementing the gameplay, we have removed the Reaction Commands in Kingdom Hearts III,” said Nomura via a translation.

2887720-kh3_01re Continue reading