Mass Effect Andromeda is very much in the “final stretch” of its development, BioWare creative director Mac Walters revealed at E3.
“We are very much in the final stretch,” stated Walters on the games development.
Walters then mentioned the importance of quality to BioWare and the level of detail to the assets in Andromeda. Continue reading
Bethesda Game Studios producer Todd Howard confirmed, during the YouTube at E3 Livestream, that The Elder Scrolls VI is indeed in development.
However, Howard did mention that The Elder Scrolls VI’s development is has a long way to go. But, Bethesda still has two other big projects in development.
Microsoft Studio head Phil Spencer officially revealed Project Scorpio, the next iteration in to the “Xbox One family.”
Spencer revealed Scorpio as “most powerful console ever.”
Bethesda Softworks and developer Arkane Studios have detailed Prey, the developers re-imagining of a hit title.
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.
Respawn Entertainment producer Drew McCoy revealed, on NeoGAF, that Titanfall 2 will be using a combination of severs–instead of just Windows Azura like the original.
On the Titanfall blog, lead engineer Jon Shiring stated that with Titanfall 2 they “are using a brand new system for running our massive army of dedicated servers all over the world.”
McCoy then clarified that statement revealing that: “For completeness sake – we’re actually going to be on multiple clouds; Azure, Amazon, and Google – along with “bare metal.”
Bethesda teased Wolfenstein: The New Colossus at its BE3 event.
Image from BE3 event intro
Respawn Entertainment wants too improve on the experience it delivered with the original Titanfall on Xbox One, and that’s apparent in Titanfall 2.
To quote Gears of War designer Cliff Bleszinski: “[Titanfall 2] is big, better and more bad-ass.”
Electronic Arts and Respawn Entertainment didn’t reveal too much information about the highly anticipated sequel at the EA Play Event.
But, Respawn did shed some light on the campaign mode. Now, most campaign details are still under wraps, but it seems to be centered around on the relationship between a Titan and its pilot.
From what I’ve gotten my hands on, Titanfall 2 plays alot like the original. Instead, of dynamic gameplay changes, Respawn seems to have opted to add more meat to the Titanfall bone; beefing up the overall experience. Basically adding more to the overall gameplay, more weapons, more special abilities, including a brand-new grappling hook, and more Titans–in which there will be six new Titans. Continue reading
Arkane Studios have revealed Prey, at the Bethesda E3 event.
At the Bethesda E3 press conference, Bethesda announced Quake Champions for PC, which is being developed by id Software.
“Quake is back and better than ever,” said id at the event.
No release date for Quake Champions was revealed, but Bethesda promises of unlocked frame rates, speed and 120hz. Expect more news in August at Quakecon.
Respawn Entertainment have released a quick gameplay teaser trailer for the highly anticipated Titanfall 2.