Game of Thrones actress Maisie Williams, in a r/IAmA, was asked about her playing Ellie in the upcoming The Last of Us movie.
Williams says even with the movie being in the early stages she “hopes” to play Ellie, and has talked to “powerful” people involved with the movie about the part.
“The Last of Us movie is in very early days. I have spoken to powerful people who are getting The Last of Us on its feet,” said Williams. “And I’m hopeful that I can play Ellie in the future, but we’ll all have to wait and see.”
Then, Williams talked about her playing video games: “Me and my brothers enjoy playing a computer game called “Amnesia” which is really scary!”
In a recent r/IAmA, computer innovator Bill Gates was asked if he believed technology was making human beings less intelligent.
“Technology is not making people less intelligent,” said Gates.
“If you just look at the complexity people like in Entertainment you can see a big change over my lifetime. Technology is letting people get their questions answered better so they stay more curious. It makes it easier to know a lot of topics which turns out to be pretty important to contribute to solving complex problems.”
Gates then went on to talk about Microsoft’s latest invention the Hololens, and how he believes, in a few more years, there would be software that would really make it a reality.
“The Hololens is pretty amazing. Microsoft has put a lot into the chips and the software. It is the start of virtual reality. Continue reading
In its third quarter investing report, Electronic Arts revealed that Dragon Age: Inquisition was the most successful launch in BioWare history.
“Dragon Age: Inquisition captivated fans and critics worldwide as it launched in November, and it quickly became the most successful launch in BioWare history,” said Electronic Arts.
“More than 113 million hours have already been spent exploring the depth and detail of the single-player experience in Dragon Age: Inquisition, and more players are joining each day. Named “Game of the Year” by 32 media outlets around the world, including IGN, Game Informer and the Associated Press, Dragon Age: Inquisition is a true masterpiece from the team at BioWare and a game that is sure to be played for a long time to come.”
CD Projekt RED founder Marcin Iwiński said that, in a “steeply priced” paid DLC economy, they want to release The Witcher 3: Wild Hunt downloadable post-launch content for free.
“Because people just paid full price for our game,” Iwiński responded to IGN when they asked why the developer is releasing its next 16 DLC packs for free. “We owe them.”
“Yeah, we are making a statement,” Iwiński added. “We, as gamers, would like to be treated this way, ‘Hey, give me free DLC.’ It doesn’t have to be something huge. And I’m saying we aren’t giving out huge stuff, we aren’t giving tens of hours of storyline here, we are giving small bits of pieces that don’t cost a lot. And I think people would feel better about our game, and, so, they will enjoy the adventure even more.” Continue reading
According to German site Gamestar, The Witcher 3: Wild Hunt runs at 1080p and 30fps on PlayStation 4, and 900p and 30fps on Xbox One.
Gamestar reports “minimally sharper textures” on the PlayStation 4 version when compared to the Xbox One version. However, less “high” textures when compared to the PC version.
But, the site also reports that CD Projekt RED are still working on the Xbox One version in that regards to resolution.
CD Projekt Red founder Marcin Iwiński recently talked about developing The Witcher 3: The Wild Hunt on consoles; calling consoles a “compromise” in comparison to PC.
“Yeah, so it’s always a compromise and I can go back to the time of [The Witcher 2: Assassins of Kings – Enhanced Edition] on 360 and it looked like the PC version running on medium,” said Iwiński.
“So, the PC, that’s the nature of the format – it’s scalable up, but let’s ask ourselves: how many people have the rig that is like six times the price of a console? Not that many. And I think you will have lots of fun with our game. Having said that, all the console gamers will just enjoy it on the consoles and I think the game still looks amazing on the consoles.”
Iwiński continued: “On the PC, one thing to add, it will be scalable all the time, so if you cannot afford the rig today maybe in a year or two years you will be playing Witcher: Wild Hunt on the uber settings, yes? Which is probably the most expensive rig ever made, as of today. Continue reading
At PAX South, Gearbox Software president Randy Pitchford talked about a number of titles in development at the studio.
However, in regards to a new Borderlands game, Pitchford said that the studio does “really want” to make another Borderlands game. But, they have “literally nothing” under development.
Right now, Pitchford said that they want to add people to work on the next Borderlands, and make it big. “We need people to help us make the next Borderlands game,” said Pitchford with excitement, “the next big one.” Continue reading
Gearbox Software president Randy Pitchford and series director Matt Armstrong discussed the recently announced Borderlands: The Handsome Collection at PAX South.
During the Insider Gearbox Software panel, Pitchford talked about the hardship of including four player split-screen in The Handsome Collection.
“Its kind of sad that game developers who have done it in the past have dropped it,” said Pitchford when talking about four player split-screen in general. “Man, it’s hard. I taught two player was hard with Borderlands 2, I see why so many people have dropped it.” Continue reading
Bungie promises to take a different approach with Destiny’s loot system in upcoming expansions.
Destiny developer Luke Smith said on NeoGAF that the studio will not repeat “mistakes we made with The Dark Below reward economy.”
Now, Bungie doesn’t have anything to announce, but Smith did list resetting Exotic talents through upgrading, and the shard economy as mistakes the studio made.
“Our philosophy about rewards/loot continue to evolve as we see how players play and react,” Smith says, adding that Bungie plans to continue to make improvements to the loot rewards system and drop rates to make the acquisition of loot less cumbersome. Continue reading
Exactly what’s happened to IllumiRoom? Microsoft operations manager Eric Neustadter, when speaking with Larry Hryb Major Nelson, revealed that IllumiRoom was just a tech demo.
“We said when IllumiRoom came out, it was a tech demo. It was never announced as a product, or something you’d be able to buy,” said Neustadter when talking about IllumiRoom. “People got really excited about it, because it was really cool, but it was just a ‘hey, let’s see if we can do this and figure out what to do with it.’” Continue reading