Gamescom 2011: Finding Dante’s Personality In DMC

605600 20110816 screen004 Gamescom 2011: Finding Dantes Personality In DMC

The anticipation towards DMC has been building, especially since no one knows exactly what to expect. But, at gamescom, developer Ninja Theory — in conjunction with Capcom Japan — detailed the new combat system and hinted into the upcoming “rebirth.”

When discussing the upcoming title, developer Tameem Antonisades said that the developer wanted to “preserve the combat dynamics of the [Devil May Cry] franchise.” He added that they wanted to import Ninja Theory’s “world building” and character development; keeping the franchise tradition and expanding on them. But, working “collaboratively” to expand on them with Capcom Japan.

Continuing the discussing, co-producer Alex Jones discussed the demo they showcased. “[The demo] touches on the guts of DMC, which is fluid character control, uber responsiveness; all the things that people want from a DMC game,” said Jones. “It’s where we’ve put most of our production resources in to this point in the game.”

“We’ve spent the bulk of our resources nailing that,” added Capcom Japan co-producer Motohide Eshiro. However, as for Dante, the game takes place in both the real world and limbo, a demonic dimension which runs parallel to real world. Dante will inhabit both sides of the spectrum, because he has some demonic heritage of his own. It’s kind of like the real world and the actual world situation.

But, for the character himself, the developers describe Dante as a disenfranchised youth that “has a lot of rage.” Thus of use of this “rebellious” style — in both character and overall design, pushing Dante to become the antihero that we know and love.

“We did want him to feel more contemporary, more Raging Bull than Rocky 3,” says Tameem. “Dante’s kind of like an outcast in this story, he lives on the periphery of society. We’ve found a good balance of a young Dante who is pissed off, but still retains that wit, that black humour. He’s not emo – he’s never been emo! – he’s just so disaffected and disassociated with society that he just doesn’t give a shit about it. He has no fear, and no respect for authority, particularly not the demonic authority that runs the world.”

 Gamescom 2011: Finding Dantes Personality In DMC
  • ToShoutAloud

    Ninja Theory; you’re a piece of shit. That is all. Thank you. 

    • ReemR1986

      Is it soooooooooooo fucking hard to give him a decent hair style like you know the original freaking style geeeeeez !……..like I’m not saying he looks “Emo” but damn does he have to look like he was in a “Crazy House” and cut his own hair …….that look jus really really bothers me other than tha I love how the gameplay looks but the “Confused Psycho Queer” look gots to go !! Plz

    • ReemR1986

      Is it soooooooooooo fucking hard to give him a decent hair style like you know the original freaking style geeeeeez !……..like I’m not saying he looks “Emo” but damn does he have to look like he was in a “Crazy House” and cut his own hair …….that look jus really really bothers me other than tha I love how the gameplay looks but the “Confused Psycho Queer” look gots to go !! Plz

    • ReemR1986

      Is it soooooooooooo fucking hard to give him a decent hair style like you know the original freaking style geeeeeez !……..like I’m not saying he looks “Emo” but damn does he have to look like he was in a “Crazy House” and cut his own hair …….that look jus really really bothers me other than tha I love how the gameplay looks but the “Confused Psycho Queer” look gots to go !! Plz

  • NCaligo

    … What’s to find? He’s a showboating jackass. That’s not only the core of his character, that’s the core of the game design–making the player want to be a showboating jackass like Dante is, and making them REVEL in it. It’s the Tony Hawk of hack-and-slashes, the enemies are just a canvas on which to paint your masterpiece of tricks and blood. Did they not catch the big Style Meter that’s right up in the player’s face in every game of the series?