The publisher reaffirms its plans for a third major installment in the series. At the “Crafting a Universe” panel, writer Darby McDevitt explained his position on crafting a story that fits a certain location and the overall narrative structure of an Assassin’s Creed title.
McDevitt explains that after constructing a certain narrative him and his team go into “research mode” to learn as much as they can about a certain location. After the research, team uses what they’ve learnt and craft characters that compliment the overall setting.
McDevitt then took questions from the audience about the Assassin’s Creed universe and the upcoming Revelations. When asked if they had any plans to continue the series into the upcoming year, McDevitt replied stating that “there are plans.” Speaking on Revelations, he added that fans can expect better integration of the Brotherhood with more specific opportunities in controlling them. The way players meet and recruit the members will also be more varied.
Keeping the panel moving on, producer Louis-Pierre Pharand showcased Assassin’s Creed: Embers. In the clip shown at the panel, it showed an older version of Ezio with his family, as he fears that someone is trying to kill him. However, it was mention throughout the panel that Embers is a “narrative,” and that it uses environments and items from the game but is not playable.