Crystal Dynamics decided to reboot the Tomb Raider franchise because Lara Croft was starting to “lose relevance.” In an interview with Rock Paper Shotgun, director Karl Stewart augured that gamers were struggling to relate to the “invincible, infallible” old Lara.
“I think Lara’s a beloved character and Crystal has really enjoyed their time they’ve been able to spend with her,” explained Stewart with great discretion. “We felt she was losing some relevance in the gaming world, that she was a little too hard and removed. We wanted to make her more approachable and relatable.”
“I think she became an icon,” he added. “When you do, you remove yourself from relatability. We wanted to bring her to a place where she didn’t have all those skills, she wasn’t perfect. The modern gamer can relate to that, they want a complex hero.”
Stewart also added that the development team also ran out of stories to tell with the original Lara, stating that Lara was “all grown up.” “I think Lara had done all the growing she could. We’d taken her to a great place, to somewhere she had some closure. There weren’t really many more stories we could have told. So we feel like with this new place we have fertile ground and there’s a lot of places we can go.”